class Example extends Phaser.Scene {
preload() {}
create() {
const ellipse = this.add.ellipse(
config.width / 2,
config.height / 2,
50,
20,
0xffffff
);
this.tweens.add({
targets: ellipse,
rotation: Math.PI * 2,
duration: 1500,
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
transparent: true,
width: 800,
height: 400,
scene: Example
};
const game = new Phaser.Game(config);