<div class="container">
    <div id="left"></div>
    <div id="right"></div>
  </div>
.container {
  display: flex;
  width: auto;
  max-width: 100%;
}

.container div {
  background-color: #000;
  width: 400px;
  height: 600px;
}
const {
  Engine,
  Render,
  Runner,
  Bodies,
  Body,
  Svg,
  Vertices,
  World
} = window.Matter

const A = 'M 18 114 46 114 70 37 81 74 57 74 51 94 87 94 93 114 121 114 81 7 57 7 z'
const U = 'M 16 7 16 82 C 17 125 101 125 99 82 L 99 82 99 7 74 7 74 82 C 73 100 41 99 41 82 L 41 82 41 7 16 7 z'
const W = 'M 6 7 29 114 56 114 70 53 84 114 111 114 134 7 108 7 96 74 81 7 59 7 44 74 32 7 6 7 z'
const N = 'M 16 114 16 7 42 7 80 74 80 7 106 7 106 114 80 114 42 48 42 114 16 114 z'
const P = 'M 20 8 20 114 46 114 46 28 66 28 C 83 28 83 59 66 58 L 66 58 46 58 46 78 67 78 C 116 78 116 7 65 8 L 65 8 z'
const D = 'M 19 7 57 7 C 120 13 120 109 57 114 L 57 114 45 114 45 94 56 94 C 85 93 86 30 56 27 L 56 27 45 27 45 114 19 114 19 7 z'
const O = 'M 13 59 C 9 -12 109 -12 107 59 L 107 59 80 59 C 84 14 34 14 39 59 L 39 59 C 33 107 86 107 80 59 L 80 59 107 59 C 109 133 9 133 13 59 L 13 59 z'
const R = 'M 21 114 21 7 64 7 C 122 8 105 67 85 69 L 85 69 107 113 80 113 61 76 47 76 47 56 65 56 C 84 57 84 26 65 27 L 65 27 47 27 47 114 z'

const toVertices = path => {
  const pathEl = document.createElementNS(
    'http://www.w3.org/2000/svg',
    'path'
  )
  pathEl.setAttribute('d', path)
  return Svg.pathToVertices(pathEl, 2)
}

const toBody = function (letter) {
  const vertices = toVertices(letter)

  return Bodies.fromVertices(0, 0, Vertices.scale(vertices, 0.8, 0.8), {
    render: {
      fillStyle: '#fff',
      strokeStyle: '#fff',
      lineWidth: 1,
    }
  }, true)
}

const bodiesUpward = [
  toBody(U),
  toBody(P),
  toBody(W),
  toBody(A),
  toBody(R),
  toBody(D),
]

const bodiesDownward = [
  toBody(D),
  toBody(O),
  toBody(W),
  toBody(N),
  toBody(W),
  toBody(A),
  toBody(R),
  toBody(D),
]

// Create the engines
const leftEngine = Engine.create()
const rightEngine = Engine.create()

// Get both worlds
const leftWorld = leftEngine.world
const rightWorld = rightEngine.world

// Create the render instances with the same options
const options = {
  wireframes: false,
  width: 400,
  height: 600,
  background: '#000'
}

const leftRender = Render.create({
  element: document.querySelector('#left'),
  engine: leftEngine,
  options
})
const rightRender = Render.create({
  element: document.querySelector('#right'),
  engine: rightEngine,
  options
})

Render.run(leftRender)
const leftRunner = Runner.create()
Runner.run(leftRunner, leftEngine)

Render.run(rightRender)
const rightRunner = Runner.create()
Runner.run(rightRunner, rightEngine)

// Stuff falls down
leftEngine.gravity.y = 0.6

// Stuff goes up
rightEngine.gravity.y = -0.6

// The floor and ceiling are rectangles
World.add(leftWorld, Bodies.rectangle(0, 601, 800, 10, { isStatic: true }))
World.add(rightWorld, Bodies.rectangle(0, 0, 800, 10, { isStatic: true }))

bodiesUpward.forEach(body =>{
  World.add(leftWorld, body)
})
bodiesDownward.forEach(body =>{
  World.add(rightWorld, body)
})

const positionLeftBodies = () =>{
  let leftY = 0
  bodiesUpward.forEach(body => {
    Body.setPosition(body, {
      x: 200,
      y: leftY,
    })
    Body.setAngle(body, -Math.PI / 2) // 90deg in Radians

    // Important to not have any "left-over" movement.
    Body.setVelocity(body, { x: 0, y: 0 })

    leftY -= 100
    console.log(leftY)
  })
}

const positionRightBodies = () => {
  let rightY = 600
  bodiesDownward.forEach(body => {
    Body.setPosition(body, {
      x: 200,
      y: rightY,
    })
    Body.setAngle(body, -Math.PI / 2) // 90deg in Radians

    // Important to not have any "left-over" movement.
    Body.setVelocity(body, { x: 0, y: 0 })

    rightY += 120
  })
}

positionLeftBodies()
positionRightBodies()

setInterval(() => {
  positionLeftBodies()
  positionRightBodies()
}, 6000)

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

  1. https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js
  2. https://cdn.jsdelivr.net/npm/pathseg@1.2.1/pathseg.min.js
  3. https://cdn.jsdelivr.net/npm/poly-decomp@0.3.0/build/decomp.min.js