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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <canvas id='canvas'></canvas>
            
          
!
            
              function Banner(){
	
  var keyword = "HEY";
	var canvas;
	var context;
	
	var bgCanvas;
	var bgContext;
	
	var denseness = 10;
	
	//Each particle/icon
	var parts = [];
	
	var mouse = {x:-100,y:-100};
	var mouseOnScreen = false;
	
	var itercount = 0;
	var itertot = 40;
	
	this.initialize = function(canvas_id){
		canvas = document.getElementById(canvas_id);
		context = canvas.getContext('2d');
		
		canvas.width = window.innerWidth;
		canvas.height = window.innerHeight;
		
		bgCanvas = document.createElement('canvas');
		bgContext = bgCanvas.getContext('2d');
		
		bgCanvas.width = window.innerWidth;
		bgCanvas.height = window.innerHeight;
	
		canvas.addEventListener('mousemove', MouseMove, false);
		canvas.addEventListener('mouseout', MouseOut, false);
			
		start();
	}
	
	var start = function(){
			
		bgContext.fillStyle = "#000000";
		bgContext.font = '300px impact';
		bgContext.fillText(keyword, 85, 275);
		
		clear();	
		getCoords();
	}
	
	var getCoords = function(){
		var imageData, pixel, height, width;
		
		imageData = bgContext.getImageData(0, 0, canvas.width, canvas.height);
		
		// quickly iterate over all pixels - leaving density gaps
	    for(height = 0; height < bgCanvas.height; height += denseness){
            for(width = 0; width < bgCanvas.width; width += denseness){   
               pixel = imageData.data[((width + (height * bgCanvas.width)) * 4) - 1];
                  //Pixel is black from being drawn on. 
                  if(pixel == 255) {
                    drawCircle(width, height);
                  }
            }
        }
        
        setInterval( update, 40 );
	}
	
	var drawCircle = function(x, y){
		
		var startx = (Math.random() * canvas.width);
		var starty = (Math.random() * canvas.height);
		
		var velx = (x - startx) / itertot;
		var vely = (y - starty) / itertot;	
		
		parts.push(
			{c: '#' + (Math.random() * 0x949494 + 0xaaaaaa | 0).toString(16),
			 x: x, //goal position
			 y: y,
			 x2: startx, //start position
			 y2: starty,
			 r: true, //Released (to fly free!)
			 v:{x:velx , y: vely}
			}
		)
	}
		
	var update = function(){
		var i, dx, dy, sqrDist, scale;
		itercount++;
		clear();
		for (i = 0; i < parts.length; i++){
					
			//If the dot has been released
			if (parts[i].r == true){
				//Fly into infinity!!
				parts[i].x2 += parts[i].v.x;
		        parts[i].y2 += parts[i].v.y;
			//Perhaps I should check if they are out of screen... and kill them?
			}
			if (itercount == itertot){
				parts[i].v = {x:(Math.random() * 6) * 2 - 6 , y:(Math.random() * 6) * 2 - 6};
				parts[i].r = false;
			}
			
	
			//Look into using svg, so there is no mouse tracking.
			//Find distance from mouse/draw!
			dx = parts[i].x - mouse.x;
	        dy = parts[i].y - mouse.y;
	        sqrDist =  Math.sqrt(dx*dx + dy*dy);
			
			if (sqrDist < 20){
				parts[i].r = true;
			} 			

			//Draw the circle
			context.fillStyle = parts[i].c;
			context.beginPath();
			context.arc(parts[i].x2, parts[i].y2, 4 ,0 , Math.PI*2, true);
			context.closePath();
	    	context.fill();	
				
		}	
	}
	
	var MouseMove = function(e) {
	    if (e.layerX || e.layerX == 0) {
	    	//Reset particle positions
	    	mouseOnScreen = true;
	    	
	    	
	        mouse.x = e.layerX - canvas.offsetLeft;
	        mouse.y = e.layerY - canvas.offsetTop;
	    }
	}
	
	var MouseOut = function(e) {
		mouseOnScreen = false;
		mouse.x = -100;
		mouse.y = -100;	
	}
	
	//Clear the on screen canvas
	var clear = function(){
		context.fillStyle = '#333';
		context.beginPath();
  		context.rect(0, 0, canvas.width, canvas.height);
 		context.closePath();
 		context.fill();
	}
}

var banner = new Banner();
banner.initialize("canvas");
            
          
!
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