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HTML

              
                <div id="wrapper">
  <!-- Header -->
  <h1 class="snake-title">Snake</h1>
  <p class="snake-p">Use keyboard arrows or buttons.<br><br>1. Hitting walls is a no-no.<br>2. Don't eat yourself.<br>3. Traveling backwards is a no-no too.<br>4. Everytime you fail it's faster.</p>
  <!-- Menu Container -->
<br>
          <p class="snake-high-score-p">High-score</p>
    <p class="snake-high-score">0</p>
  <div id="menu-container">
    <button class="menu-play-button" onClick="playGame()">Play</button>
  </div>
  <!-- Game Container -->
  <div id="game-container">
  <!-- Score -->
    <p class="snake-score-p">Score</p>
    <p class="snake-score">0</p>
  <!-- Canvas, the Game -->
  <canvas id="snakeGame" width="400" height="400">
</canvas>
  <!-- Controls -->
  <div class="controls">
    <div class="control-button" id="left" onClick="Left()"><i class="fas fa-2x fa-arrow-left"></i></div>
    <div class="control-button" id="up" onClick="Up()"><i class="fas fa-2x fa-arrow-up"></i></div>
    <div class="control-button" id="down" onClick="Down()"><i class="fas fa-2x fa-arrow-down"></i></div>
    <div class="control-button" id="right" onClick="Right()"><i class="fas fa-2x fa-arrow-right"></i></div>
  </div>
  </div>
  <!-- Game Over Container -->
  <div id="game-over-container">
    <h1 class="game-over-title">Game Over</h1>
    <button class="game-over-play-button" onClick="playGame()">Play Again</button>
  </div>
</div>
              
            
!

CSS

              
                /* Fonts */
@import 'https://fonts.googleapis.com/css?family=Press+Start+2P';

body {
  margin: 0;
  padding: 0;
  font-family: 'Press Start 2P';
}
#wrapper {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
      -webkit-box-shadow:inset 0px 0px 0px 20px #9b4637;
    -moz-box-shadow:inset 0px 0px 0px 20px #9b4637;
    box-shadow:inset 0px 0px 0px 20px #9b4637;
  background-color: #16161a;
  display: flex;
  align-items: center;
  flex-direction: column;
  justify-content: center;
}
/* Menu Container */
#menu-container {
  height: 50px;
  width: 200px;
  background-color: none;
  display: flex;
  align-items: center;
  justify-content: center;
}
.menu-play-button {
  font-size: 1.5rem;
  font-family: 'Press Start 2P';
  background-color: transparent;
  border: none;
  color: #fff;
  text-decoration: underline;
  cursor: pointer;
}
/* Game Container */
#game-container {
  text-align: center;
}
.snake-title {
  color: #9b4637;
  font: 300 2em 'Press Start 2P', serif;
  margin: 0 auto;
}
.snake-p {
  color: #d58e5e;
  margin-bottom: 0;
}
.snake {
  width: 80px;
  height: 20px;
  background-color: #fff;
}
.snake-score-p, .snake-high-score-p {
  color: #d58e5e;
  text-decoration: underline;
}
.snake-score, .snake-high-score {
  color: #fff;
  margin: 0 auto;
  margin-bottom: 10px;
  font-size: 2rem;
}
#snakeGame {
  background-color: #9b4637;
  margin: 0 auto;
  align-self: center;
  order: 1;
  border: 20px solid #d58e5e;
}
/* Control Buttons */
.controls {
  margin-top: 30px;
  display: flex;
  order: 2;
}
.control-button {
  width: 50px;
  height: 50px;
  background-color: #d58e5e;
  margin: 0px auto;
  color: #9b4637;
  display: flex;
  align-items: center;
  cursor: pointer;
  transition: s background-color ease, 0.5s color ease;
  box-shadow: 0px 5px 0px #9b4637;
}
.control-button:hover {
  background-color: #9b4637;
  color: #d58e5e;
}
.control-button i {
  margin: 0 auto;
}
/* Game Over Container */
#game-over-container {
  text-align: center;
}
.game-over-title {
  color: #fff;
  font: 300 2em 'Press Start 2P', serif;
}
.game-over-play-button {
    font-size: 1.5rem;
  color: #9b4637;
  font-family: 'Press Start 2P';
  background-color: transparent;
  border: none;
  text-decoration: underline;
  cursor: pointer;
}
              
            
!

JS

              
                $("#game-container").hide();
$("#game-over-container").hide();

function hideMenu() {
    $(".snake-title").hide();
  $(".snake-p").hide();
  $("#menu-container").hide();
  $(".snake-high-score-p").hide();
  $(".snake-high-score").hide();
  $("#game-over-container").hide();
}
function hideGame() {
  $(".snake-title").hide();
  $(".snake-p").hide();
  $("#game-container").hide();
  $("#game-over-container").show();
}
function playGame() {
  hideMenu();
   $("#game-over-container").hide();
  $("#game-container").show();
  
// Draw
const canvas = document.querySelector("#snakeGame");
const ctx = canvas.getContext("2d");

const scale = 20;
const rows = canvas.height / scale;
const columns = canvas.width / scale;

// Snake Colour
const snakeColour = "#fff";
// Fruit Colour
const fruitColour = "#deb520";

// Score
const score = 0;

// Setup 
(function setup() {
  snake = new Snake();
  fruit = new Fruit();
  fruit.pickLocation();
  
  window.setInterval(() => {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    fruit.draw();
    snake.update();
    snake.draw();
    
    // Eat Fruit
    if (snake.eat(fruit)) {
      fruit.pickLocation();
    }
    
    document.querySelector('.snake-score').innerText = snake.total;
    snake.checkCollision();
    
  }, 250);
})();

// Key Listener
window.addEventListener("keydown", evt => {
  const direction = evt.key.replace("Arrow", "");
  snake.changeDirection(direction);
});

// Snake
function Snake() {
  this.x = 0;
  this.y = 0;
  this.xSpeed = scale;
  this.ySpeed = 0;
  this.total = 0;
  this.tail = [];

  // Draw Snake
  this.draw = function() {
    ctx.fillStyle = snakeColour;
    
    for (let i=0; i<this.tail.length; i++) {
      ctx.fillRect(this.tail[i].x, this.tail[i].y, scale, scale);
    }
    
    ctx.fillRect(this.x, this.y, scale, scale);
  };
  // Update Snake
  this.update = function() {
    for (let i=0; i<this.tail.length - 1; i++) {
      this.tail[i] = this.tail[i+1];
    }
    
    this.tail[this.total - 1] = { x: this.x, y: this.y };
    
    this.x += this.xSpeed;
    this.y += this.ySpeed;
    
    if (this.x > canvas.width) {
      this.total = 0;
          this.tail = [];
          this.x = 0;
          this.y = 0;
      this.x += this.xSpeed;
          hideGame();
    }
    if (this.y > canvas.height) {
      this.total = 0;
          this.tail = [];
          this.x = 0;
          this.y = 0;
      this.x += this.xSpeed;
          hideGame();
    }
    if (this.x < 0) {
      this.total = 0;
          this.tail = [];
          this.x = 0;
          this.y = 0;
      this.x += this.xSpeed;
          hideGame();
    }
    if (this.y < 0) {
      this.total = 0;
          this.tail = [];
          this.x = 0;
          this.y = 0;
      this.x += this.xSpeed;
          hideGame();
    }
  };
  // Change Direction
  this.changeDirection = function(direction) {
    switch (direction) {
      case "Up":
        this.xSpeed = 0;
        this.ySpeed = -scale * 1;
        break;
      case "Down":
        this.xSpeed = 0;
        this.ySpeed = scale * 1;
        break;
      case "Left":
        this.xSpeed = -scale * 1;
        this.ySpeed = 0;
        break;
      case "Right":
        this.xSpeed = scale * 1;
        this.ySpeed = 0;
        break;
    }
  };
  // Snake Eats 
  this.eat = function(fruit) {
    if (this.x === fruit.x && this.y === fruit.y) {
      this.total++;
      return true;
    }
  };
  
  // Check Collision
  this.checkCollision = function() {
    for (var i=0; i<this.tail.length; i++) {
        if (this.x === this.tail[i].x && this.y === this.tail[i].y) {
        console.log("Coliding");
          this.total = 0;
          this.tail = [];
          this.x = 0;
          this.y = 0;
          hideGame();
    }
    }
  }
}

// Button Controls
function Up() {
snake.xSpeed = 0;
        snake.ySpeed = -scale * 1;
}
function Down() {
  snake.xSpeed = 0;
        snake.ySpeed = scale * 1;
}
function Left() {
  snake.xSpeed = -scale * 1;
        snake.ySpeed = 0;
}
function Right() {
  snake.xSpeed = scale * 1;
        snake.ySpeed = 0;
}

// Fruit 
function Fruit() {
  this.x;
  this.y;
  
  this.pickLocation = function() {
    this.x = (Math.floor(Math.random() * rows - 1) + 1) * scale;
    this.y = (Math.floor(Math.random() * columns - 1) + 1) * scale;
  }
  this.draw = function() {
    ctx.fillStyle = fruitColour;
    ctx.fillRect(this.x, this.y, scale, scale);
  }
}
  }
              
            
!
999px

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