<canvas id='Game'></canvas>
import * as THREE from "https://esm.sh/three";
import { OrbitControls } from "https://esm.sh/three/examples/jsm/controls/OrbitControls.js";
import * as CANNON from "https://esm.sh/cannon-es";
import CannonDebugger from "https://esm.sh/cannon-es-debugger"
const GRAVITY = -9.81;
const scene = new THREE.Scene();
const world = new CANNON.World();
world.gravity.set(0, GRAVITY, 0);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight);
camera.position.set(0, -10, 60);
scene.add(camera);
const canvasElement = document.querySelector('#Game') as HTMLCanvasElement;
const renderer = new THREE.WebGLRenderer({ canvas: canvasElement });
renderer.setSize(window.innerWidth, window.innerHeight);
const controls = new OrbitControls(camera, renderer.domElement);
//three.js
const ballGeometry = new THREE.SphereGeometry(5);
const ballMaterial = new THREE.MeshNormalMaterial();
const ballMesh = new THREE.Mesh(ballGeometry, ballMaterial);
ballMesh.position.set(0, 0, 0);
scene.add(ballMesh);
const boxGeometry = new THREE.BoxGeometry(10, 10, 10);
const boxMaterial = new THREE.MeshNormalMaterial();
const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
boxMesh.position.set(0, -20, 0);
scene.add(boxMesh);
//cannon.js
const ballShape = new CANNON.Sphere(5);
const ballBody = new CANNON.Body({ mass: 1, shape: ballShape });
ballBody.position.set(0, 0, 0);
world.addBody(ballBody);
const boxShape = new CANNON.Box(new CANNON.Vec3(10, 10, 10));
const boxBody = new CANNON.Body({ mass: 0, shape: boxShape });
boxBody.position.set(0, -20, 0);
world.addBody(boxBody);
const cannonDebugger = CannonDebugger(scene, world, {
color: '#ff0000',
});
animate();
function animate() {
world.step(1 / 60);
ballMesh.rotation.y += 0.01;
renderer.render(scene, camera);
ballMesh.position.copy(ballBody.position);
ballMesh.quaternion.copy(ballBody.quaternion);
boxMesh.position.copy(boxBody.position);
boxMesh.quaternion.copy(boxBody.quaternion);
cannonDebugger.update();
requestAnimationFrame(animate);
}
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