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HTML

              
                <header>
  <h1>Art <span> of </span> posing </h1>
  <div class="description">
    1 / 6
  </div>
</header>

<nav>
  <a href="/" class="prev">Previous</a>
  <a href="/" class="next">Next</a>
</nav>

<div class="canvas-holder">
  <canvas> </canvas>
</div>
              
            
!

CSS

              
                html,
body,
div,
span,
applet,
object,
iframe,
h1,
h2,
h3,
h4,
h5,
h6,
p,
blockquote,
pre,
a,
abbr,
acronym,
address,
big,
cite,
code,
del,
dfn,
em,
img,
ins,
kbd,
q,
s,
samp,
small,
strike,
strong,
sub,
sup,
tt,
var,
b,
u,
i,
center,
dl,
dt,
dd,
ol,
ul,
li,
fieldset,
form,
label,
legend,
table,
caption,
tbody,
tfoot,
thead,
tr,
th,
td,
article,
aside,
canvas,
details,
embed,
figure,
figcaption,
footer,
header,
hgroup,
menu,
nav,
output,
ruby,
section,
summary,
time,
mark,
audio,
video {
  margin: 0;
  padding: 0;
  border: 0;
  font-size: 100%;
  font: inherit;
  vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article,
aside,
details,
figcaption,
figure,
footer,
header,
hgroup,
menu,
nav,
section {
  display: block;
}
body {
  line-height: 1;
}
ol,
ul {
  list-style: none;
}
blockquote,
q {
  quotes: none;
}
blockquote:before,
blockquote:after,
q:before,
q:after {
  content: "";
  content: none;
}
table {
  border-collapse: collapse;
  border-spacing: 0;
}

@import url("https://fonts.googleapis.com/css2?family=IM+Fell+Great+Primer:ital@0;1&display=swap");

body {
  font-family: IM Fell Great Primer;
  font-size: 40px;
  line-height: 1.5;
  font-weight: 400;
  background-color: #fafdc7;
  color: #000000;
  margin: 40px;
}

header {
  position: fixed;
  inset: 0;
  display: flex;
  justify-content: space-between;
  padding: 40px;
}

nav {
  position: fixed;
  bottom: 50px;
  right: 0;
  left: 0;

  display: flex;
  justify-content: space-between;
}

header span {
  font-style: italic;
}

div.canvas-holder {
  height: 100vh;

  display: flex;
  align-items: center;
  justify-content: center;
}

div.canvas-holder canvas {
  width: 60vmin;
  height: 80vmin;
}

nav a {
  font-style: italic;
  text-decoration: none;
  color: #888888;
  padding: 40px;
}

nav a:hover {
  color: #000000;
}

              
            
!

JS

              
                const includes = `
#ifdef GL_ES
precision mediump float;
#endif
#define NUM_OCTAVES 5
float rand(vec2 n) { 
    return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
}

float noise(vec2 p){
    vec2 ip = floor(p);
    vec2 u = fract(p);
    u = u*u*(3.0-2.0*u);
    
    float res = mix(
        mix(rand(ip),rand(ip+vec2(1.0,0.0)),u.x),
        mix(rand(ip+vec2(0.0,1.0)),rand(ip+vec2(1.0,1.0)),u.x),u.y);
    return res*res;
}

float fbm(vec2 x) {
    float v = 0.0;
    float a = 0.5;
    vec2 shift = vec2(100);
    // Rotate to reduce axial bias
    mat2 rot = mat2(cos(0.5), sin(0.5), -sin(0.5), cos(0.50));
    for (int i = 0; i < NUM_OCTAVES; ++i) {
        v += a * noise(x);
        x = rot * x * 2.0 + shift;
        a *= 0.5;
    }
    return v;
}
`;

const frag = (items) => {
  const ifLoop = items
    .map((item, index) => {
      return `
  if(index == ${index}) {
  return texture2D(textures[${index}], uv);
  }
`;
    })
    .join("else");

  return `
#define MAX ${items.length}
#ifdef GL_ES
precision mediump float;
#endif

uniform float u_time;
uniform vec2 u_resolution;
uniform float timeline;

uniform sampler2D textures[MAX];


uniform float startIndex;
uniform float endIndex;

varying vec3 v_normal;
varying vec2 v_texcoord;

${includes}

vec4 sampleColor(int index, vec2 uv){
 ${ifLoop}
 
}

void main(void)
{
    vec2 uv =  v_texcoord;
    float wave =  fbm(3.5 * uv + 0.2*u_time);
    float strength = smoothstep(0.0, 2.0, timeline)- smoothstep(3.0, 5.0, timeline);
    float distortion = mix(1.0,1.0 + strength,wave);
    uv -= 0.5;
    uv *= distortion;
    uv += 0.5;
    
    if(uv.x < 0.0 || uv.x > 1.0 || uv.y > 1.0 || uv.y < 0.0){
     discard;
    }
    
    // pick images
    vec4 startTexture = sampleColor(int(startIndex), uv);
    vec4 endTexture = sampleColor(int(endIndex), uv);
    
    float changeTimeline = smoothstep(2.0, 3.0,timeline);
    float mixer = 1.0 - step(changeTimeline, wave);
    
    
    vec4 color = mix(startTexture,endTexture, mixer);
    
    gl_FragColor = color;
}
`;
};

const paintings = [
  {
    src: "https://assets.codepen.io/3473719/image1.jpg",
    title: "1 / 6"
  },
  {
    src: "https://assets.codepen.io/3473719/image2.jpg",
    title: "2 / 6"
  },
  {
    src: "https://assets.codepen.io/3473719/image3.jpg",
    title: "3 / 6"
  },
  {
    src: "https://assets.codepen.io/3473719/image4.jpg",
    title: "4 / 6"
  },
  {
    src: "https://assets.codepen.io/3473719/image5.jpg",
    title: "5 / 6"
  },
  {
    src: "https://assets.codepen.io/3473719/image6.jpg",
    title: "6 / 6"
  }
];

const prevTag = document.querySelector("nav a.prev");

const nextTag = document.querySelector("nav a.next");

const descriptionTag = document.querySelector("header div");

const canvas = document.querySelector("div.canvas-holder canvas");

const sandbox = new GlslCanvas(canvas);
sandbox.load(frag(paintings));

let startIndex = 0;
let endIndex = 0;
let timeline = performance.now() - 9999;

const sizer = () => {
  const ww = window.innerWidth;
  const wh = window.innerHeight;

  const s = Math.min(ww, wh);
  const dpi = window.devicePixelRatio;

  canvas.width = s * 0.6 * dpi;
  canvas.height = s * 0.9 * dpi;

  canvas.style.width = s * 0.6 + "px";
  canvas.style.height = s * 0.9 + "px";
};

const update = () => {
  descriptionTag.innerHTML = paintings[endIndex].title;
  sandbox.setUniform("startIndex", startIndex);
  sandbox.setUniform("endIndex", endIndex);
  timeline = performance.now();

  startIndex = endIndex;
  tick();
};

const tick = () => {
  const diff = (performance.now() - timeline) / 1000;
  sandbox.setUniform("timeline", diff);
  requestAnimationFrame(tick);
};

const load = () => {
  sizer();
  tick();
  paintings.forEach((painting, index) => {
    sandbox.setUniform(`textures[${index}]`, painting.src);
  });
};

load();
const next = () => {
  endIndex = endIndex + 1;
  if (endIndex > paintings.length) {
    endIndex = 0;
  }
  update();
};

const prev = () => {
  endIndex = endIndex - 1;
  if (endIndex < 0) {
    endIndex = paintings.length - 1;
  }
  update();
};

// events

window.addEventListener("resize", sizer);

nextTag.addEventListener("click", (event) => {
  event.preventDefault();
  next();
});

prevTag.addEventListener("click", (event) => {
  event.preventDefault();
  prev();
});

              
            
!
999px

Console