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<script type='json/dither.json'>
{
"bayer16": [
0, 128, 32, 160, 8, 136, 40, 168, 2, 130, 34, 162, 10, 138, 42, 170,
192, 64, 224, 96, 200, 72, 232, 104, 194, 66, 226, 98, 202, 74, 234, 106,
48, 176, 16, 144, 56, 184, 24, 152, 50, 178, 18, 146, 58, 186, 26, 154,
240, 112, 208, 80, 248, 120, 216, 88, 242, 114, 210, 82, 250, 122, 218, 90,
12, 140, 44, 172, 4, 132, 36, 164, 14, 142, 46, 174, 6, 134, 38, 166,
204, 76, 236, 108, 196, 68, 228, 100, 206, 78, 238, 110, 198, 70, 230, 102,
60, 188, 28, 156, 52, 180, 20, 148, 62, 190, 30, 158, 54, 182, 22, 150,
252, 124, 220, 92, 244, 116, 212, 84, 254, 126, 222, 94, 246, 118, 214, 86,
3, 131, 35, 163, 11, 139, 43, 171, 1, 129, 33, 161, 9, 137, 41, 169,
195, 67, 227, 99, 203, 75, 235, 107, 193, 65, 225, 97, 201, 73, 233, 105,
51, 179, 19, 147, 59, 187, 27, 155, 49, 177, 17, 145, 57, 185, 25, 153,
243, 115, 211, 83, 251, 123, 219, 91, 241, 113, 209, 81, 249, 121, 217, 89,
15, 143, 47, 175, 7, 135, 39, 167, 13, 141, 45, 173, 5, 133, 37, 165,
207, 79, 239, 111, 199, 71, 231, 103, 205, 77, 237, 109, 197, 69, 229, 101,
63, 191, 31, 159, 55, 183, 23, 151, 61, 189, 29, 157, 53, 181, 21, 149,
255, 127, 223, 95, 247, 119, 215, 87, 253, 125, 221, 93, 245, 117, 213, 85
]
}
</script>
<script type='json/cube.json'>
{
"indices": [
0, 1, 2, 0, 2, 3,
4, 5, 6, 4, 6, 7,
8, 9, 10, 8, 10, 11,
12, 13, 14, 12, 14, 15,
16, 17, 18, 16, 18, 19,
20, 21, 22, 20, 22, 23
],
"vertices": [
-1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1,
-1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1,
-1, 1, -1, -1, 1, 1, 1, 1, 1, 1, 1, -1,
-1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1,
1, -1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1,
-1, -1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1
],
"normals": [
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1,
0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1,
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0,
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0
],
"texture": [
0, 0, 1, 0, 1, 1, 0, 1,
1, 0, 1, 1, 0, 1, 0, 0,
0, 1, 0, 0, 1, 0, 1, 1,
1, 1, 0, 1, 0, 0, 1, 0,
1, 0, 1, 1, 0, 1, 0, 0,
0, 0, 1, 0, 1, 1, 0, 1
]
}
</script>
<script type='shaders/vertex.essl'>
attribute vec4 a_position;
attribute vec3 a_normal;
attribute vec2 a_texture;
uniform mat4 u_model, u_view, u_projection;
uniform vec2 u_size0;
varying vec2 v_texture;
varying vec3 v_light;
const vec4 LIGHT = vec4(0.00, 0.00, 5.00, 75.0);
const vec3 COLOR = vec3(0.50, 0.25, 1.00);
vec2 cover(vec2 v, vec2 r) {
return 0.5 + (v - 0.5) * (r.x > r.y ?
vec2(r.y / r.x, 1.0) : vec2(1.0, r.x / r.y));
}
vec3 light(vec4 p, vec3 n, vec4 l, vec3 c) {
vec3 d = l.xyz - p.xyz;
return l.w / pow(length(d), 2.0) * dot(n.xyz, normalize(d)) * c;
}
void main(void) {
vec4 p = mat4(u_model) * a_position;
vec3 n = mat3(u_model) * a_normal;
v_light = light(p, n, LIGHT, COLOR);
v_texture = cover(a_texture, u_size0);
gl_Position = u_projection * u_view * p;
}
</script>
<script type='shaders/fragment.essl'>
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform sampler2D u_sampler0, u_sampler1;
uniform vec2 u_size1;
varying vec2 v_texture;
varying vec3 v_light;
float srgb2rgb(float c) {
return c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4);
}
float rgb2srgb(float c) {
return c <= 0.0031308 ? c * 12.92 : pow(c, 1.0/2.4) * 1.055 - 0.055;
}
vec3 srgb2rgb(vec3 c) {
return vec3(srgb2rgb(c.r), srgb2rgb(c.g), srgb2rgb(c.b));
}
vec3 rgb2srgb(vec3 c) {
return vec3(rgb2srgb(c.r), rgb2srgb(c.g), rgb2srgb(c.b));
}
vec3 grayscale(vec3 c) {
const vec3 LUM = vec3(0.212655, 0.715158, 0.072187);
return vec3(dot(c.rgb, LUM));
}
vec3 dither(vec3 c, float d, float b) {
return rgb2srgb(vec3(floor(d + srgb2rgb(c)*b) / b));
}
void main(void) {
vec4 d = texture2D(u_sampler1, gl_FragCoord.xy / u_size1);
vec4 c = texture2D(u_sampler0, v_texture);
gl_FragColor = vec4(dither(grayscale(c.rgb) * v_light, d.a, 1.0), c.a);
}
</script>
body {
background: #000;
overflow: hidden;
}
canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
video {
position: absolute;
top: 50%;
left: 50%;
}
[data-error]::after {
display: block;
content: attr(data-error);
position: absolute;
top: 0;
left: 0;
margin: 1em;
padding: .75em 1em;
white-space: pre-wrap;
font: .8em 'Consolas', monospace;
background: rgba(0,0,0,.25);
color: rgba(255,255,255,.75);
}
'use strict'
Math.TAU = Math.PI * 2
Math.RAD = Math.PI / 180
Math.DEG = 180 / Math.PI
video = document.createElement 'video'
canvas = document.createElement 'canvas'
gl = canvas.getContext 'webgl'
new Promise (done) ->
window.addEventListener 'load', done
.then ->
document.body.appendChild canvas
video.autoplay = video.loop = true
video.crossOrigin = 'anonymous'
video.volume = 0.1
video.src = 'https://dl.dropboxusercontent.com/u/3116587' +
'/video/Aye%20Aye%20%28Original%20Mix%29%20-%20Pogo.webm'
if not gl
throw new Error 'WebGL is not supported'
if not gl.getExtension 'OES_texture_float'
throw new Error 'Float textures are not supported'
gl.clearColor 0, 0, 0, 0
gl.enable gl.DEPTH_TEST
$.loadFiles 'json/dither.json', 'json/cube.json',
'shaders/vertex.essl', 'shaders/fragment.essl'
.then ([ dither, cube, vertex, fragment ]) ->
program = $.makeProgram gl, vertex, fragment
$.makeTexture gl, program, 0
$.makeTexture gl, program, 1
$.makeBuffers gl, program, new Uint16Array(cube.indices),
'a_position', 3, new Float32Array(cube.vertices),
'a_normal', 3, new Float32Array(cube.normals),
'a_texture', 2, new Float32Array(cube.texture)
u_model = gl.getUniformLocation program, 'u_model'
u_view = gl.getUniformLocation program, 'u_view'
u_projection = gl.getUniformLocation program, 'u_projection'
u_viewport = gl.getUniformLocation program, 'u_viewport'
blank = do ->
c = document.createElement('canvas').getContext '2d'
c.canvas.width = c.canvas.height = 1
c.fillStyle = '#FFF'
c.fillRect 0, 0, 1, 1
c.canvas
for own name, matrix of dither
dither[name] = $.makeDitherMatrix matrix
do render = (T = 0) ->
requestAnimationFrame render
W = canvas.clientWidth
H = canvas.clientHeight
if W isnt canvas.width or H isnt canvas.height
gl.viewport 0, 0, canvas.width = W, canvas.height = H
$.fillTexture gl, program, 0, if video.duration then video else blank
$.fillTexture gl, program, 1, dither.bayer16, gl.ALPHA
model = mat4.create()
mat4.rotateX model, model, T/5e3
mat4.rotateY model, model, T/6e3
mat4.rotateZ model, model, T/7e3
view = mat4.create()
mat4.lookAt view, [0,0,5], [0,0,0], [0,1,0]
projection = mat4.create()
mat4.perspective projection, 45 * Math.RAD, W/H, 1e-3, 1e3
mat4.scale projection, projection, [1,-1,1]
gl.uniformMatrix4fv u_model, false, model
gl.uniformMatrix4fv u_view, false, view
gl.uniformMatrix4fv u_projection, false, projection
gl.uniform2f u_viewport, W, H
gl.clear gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT
gl.drawElements gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0
.catch (e) ->
resize = ->
w = video.videoWidth
h = video.videoHeight
s = Math.max window.innerWidth / w,
window.innerHeight / h
video.style.width = "#{ w *= s }px"
video.style.height = "#{ h *= s }px"
video.style.marginLeft = "#{ w / -2 }px"
video.style.marginTop = "#{ h / -2 }px"
video.addEventListener 'canplay', resize
window.addEventListener 'resize', resize
document.body.dataset.error = e.message
document.body.replaceChild video, canvas
canvas = gl = null
.then ->
target = canvas or video
target.addEventListener 'wheel', (e) ->
if delta = `e.deltaY ? e.deltaY < 0 ? 1 : -1 : 0`
vol = video.volume; base = 1e3
vol = Math.log(vol * base) / Math.log(base)
vol = Math.pow(base, vol + delta * 0.025) / base
vol = Math.min(Math.max(0, vol), 1)
video.volume = vol
e.preventDefault()
target.addEventListener 'mousedown', (e) ->
if e.button is 0
if video.paused then video.play() else video.pause()
e.preventDefault()
target.addEventListener 'drop', (e) ->
if file = e.dataTransfer.files[0]
URL.revokeObjectURL video.src
video.src = URL.createObjectURL file
e.preventDefault()
target.addEventListener 'dragover', (e) ->
e.preventDefault()
$ =
loadFiles: (url) ->
if arguments.length > 1
return Promise.all Array::map.
call arguments, (x) -> $.loadFiles x
# new Promise (done, fail) ->
# x = new XMLHttpRequest
# x.onreadystatechange = ->
# done @ if @readyState is 4
# x.onerror = fail
# x.open 'GET', url, true
# x.send()
# .then (x) ->
# h = x.getResponseHeader 'Content-Type'
# r = x.responseText
# if /json/i.test h then JSON.parse r else r
# workaround for codepen
new Promise (done, fail) ->
if e = document.querySelector "[type='#{url}']"
done e.textContent
else
fail new Error "#{url} not found"
.then (x) ->
if /json$/i.test url then JSON.parse x else x
makeDitherMatrix: (matrix) ->
m = 1 + matrix.reduce (a, b) -> Math.max a, b
new Float32Array matrix.map (x) -> (0.5 + x) / m
makeShader: (gl, type, source) ->
shader = gl.createShader type
gl.shaderSource shader, source
gl.compileShader shader
if not gl.getShaderParameter shader, gl.COMPILE_STATUS
throw new Error gl.getShaderInfoLog shader
shader
makeProgram: (gl, vshader, fshader) ->
program = gl.createProgram()
gl.attachShader program, $.makeShader gl, gl.VERTEX_SHADER, vshader
gl.attachShader program, $.makeShader gl, gl.FRAGMENT_SHADER, fshader
gl.linkProgram program
if not gl.getProgramParameter program, gl.LINK_STATUS
throw new Error gl.getProgramInfoLog program
gl.useProgram program
program
makeBuffer: (gl, type, data) ->
buffer = gl.createBuffer()
gl.bindBuffer type, buffer
gl.bufferData type, data, gl.STATIC_DRAW
buffer
makeBuffers: (gl, program, indices) ->
for i in [3...arguments.length] by 3
[ name, size, data ] = Array::slice.call arguments, i, i + 3
$.makeBuffer gl, gl.ARRAY_BUFFER, data
location = gl.getAttribLocation program, name
gl.enableVertexAttribArray location
gl.vertexAttribPointer location, size, gl.FLOAT, false, 0, 0
if indices
$.makeBuffer gl, gl.ELEMENT_ARRAY_BUFFER, indices
makeTexture: (gl, program, id) ->
texture = gl.createTexture()
gl.uniform1i gl.getUniformLocation(program, 'u_sampler' + id), id
gl.activeTexture gl.TEXTURE0 + id
gl.bindTexture gl.TEXTURE_2D, texture
texture
fillTexture: (gl, program, id, source, type = gl.RGBA, width, height) ->
gl.activeTexture gl.TEXTURE0 + id
if not width and source.length and type is gl.ALPHA
width = height = Math.sqrt source.length
gl.uniform2f gl.getUniformLocation(program, 'u_size' + id),
w = width or source.width or source.videoWidth,
h = height or source.height or source.videoHeight or w
if w&w-1 or h&h-1
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE
if width
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST
gl.texImage2D gl.TEXTURE_2D, 0, type, w, h, 0, type, (if Object::toString
.call(source)[8...13] is 'Float' then gl.FLOAT else gl.UNSIGNED_BYTE), source
else
# gl.pixelStorei gl.UNPACK_FLIP_Y_WEBGL, true
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR
gl.texParameteri gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR
gl.texImage2D gl.TEXTURE_2D, 0, type, type, gl.UNSIGNED_BYTE, source
Also see: Tab Triggers