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HTML

              
                .re-render
    Random scene
#canvas
              
            
!

CSS

              
                .re-render {
    color: #222;
    padding: 12px 20px;
    border: solid 2px #222;
    border-radius: 5px;
    position: fixed;
    top: 20px; right: 20px;
    &:hover {
        cursor: pointer;
        color: whitesmoke;
        background: #222;
    }
}
              
            
!

JS

              
                var container;
var camera, scene, renderer;

var geometry, group;

var mouseX = 0,
    mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

document.addEventListener('mousemove', onDocumentMouseMove, false);

init();
animate();

$(".re-render").click(function() {
    init();
});

function init() {

    ////////////////////////////////////
    // Setup Container
    ////////////////////////////////////
    container = document.createElement('div');
    $("#canvas").html(container);

    ////////////////////////////////////
    // Choose random scene
    ////////////////////////////////////
    var sceneThemes = [
        {
            name: "spheres",
            geometry: new THREE.SphereGeometry(10, 30, 30),
            color: 0x3890b0,
            lightColor: 0xada02e,
            cameraZ: 10,
            createObjects: function() {
                for (var i = 0; i < 5000; i++) {
                    var mesh = new THREE.Mesh(theme.geometry, material);
                    mesh.position.x = Math.random() * 2000 - 1000;
                    mesh.position.y = Math.random() * 2000 - 1000;
                    mesh.position.z = Math.random() * 2000 - 1000;

                    mesh.rotation.x = Math.random() * 2 * Math.PI;
                    mesh.rotation.y = Math.random() * 2 * Math.PI;

                    mesh.matrixAutoUpdate = false;
                    mesh.updateMatrix();

                    group.add(mesh);
                }
            }
        },
        {
            name: "torusKnot",
            geometry: new THREE.TorusKnotGeometry( 400, 70, 400, 16 ),
            color: 0xcccccc,
            lightColor: 0xddddddd,
            cameraZ: 1000,
            createObjects: function() {
                var mesh = new THREE.Mesh(theme.geometry, material);

                mesh.matrixAutoUpdate = false;
                mesh.updateMatrix();

                group.add(mesh);
            }
        },
        {
            name: "cubes",
            geometry: new THREE.CubeGeometry(30, 30, 30),
            color: 0x3890b0,
            lightColor: 0xd9cd42,
            cameraZ: 5,
            createObjects: function() {
                for (var i = 0; i < 2000; i++) {
                    var mesh = new THREE.Mesh(theme.geometry, material);
                    mesh.position.x = Math.random() * 2000 - 1000;
                    mesh.position.y = Math.random() * 2000 - 1000;
                    mesh.position.z = Math.random() * 2000 - 1000;

                    mesh.rotation.x = Math.random() * 2 * Math.PI;
                    mesh.rotation.y = Math.random() * 2 * Math.PI;

                    mesh.matrixAutoUpdate = false;
                    mesh.updateMatrix();

                    group.add(mesh);
                }
            }
        },
          {
            name: "sticks",
            geometry: new THREE.CubeGeometry(3, 3, 100),
            color: 0x3890b0,
            lightColor: 0xada02e,
            cameraZ: 5,
            createObjects: function() {
                for (var i = 0; i < 2000; i++) {
                    var mesh = new THREE.Mesh(theme.geometry, material);
                    mesh.position.x = Math.random() * 2000 - 1000;
                    mesh.position.y = Math.random() * 2000 - 1000;
                    mesh.position.z = Math.random() * 2000 - 1000;

                    mesh.rotation.x = Math.random() * 2 * Math.PI;
                    mesh.rotation.y = Math.random() * 2 * Math.PI;

                    mesh.matrixAutoUpdate = false;
                    mesh.updateMatrix();

                    group.add(mesh);
                }
            }
         }
    ];

    // Select a random theme
    var theme = sceneThemes[Math.floor(Math.random() * sceneThemes.length)];

    ////////////////////////////////////
    // Setup Scene
    ////////////////////////////////////
    scene = new THREE.Scene();
    scene.fog = new THREE.Fog( 0xF5F5F5, 1, 10000 );

    // Set Material
    var material = new THREE.MeshLambertMaterial({
        emissive: theme.color
    });

    // Create the group to place the objects
    group = new THREE.Group();

    // Create the objects
    theme.createObjects();

    // Add Group to scene
    scene.add(group);

    ////////////////////////////////////
    // Setup Camera
    ////////////////////////////////////
    camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = theme.cameraZ;

    ////////////////////////////////////
    // Lighting
    ////////////////////////////////////

    // create a point light
    var pointLight = new THREE.DirectionalLight(theme.lightColor);

    // set its position
    pointLight.position.x = 20;
    pointLight.position.y = 120;
    pointLight.position.z = 0;

    // add to the scene
    scene.add(pointLight);

    ////////////////////////////////////
    // Rendering
    ////////////////////////////////////

    renderer = new THREE.WebGLRenderer({ antialias: true } );
    renderer.setClearColor(0xF5F5F5);
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.sortObjects = false;

    container.appendChild(renderer.domElement);
    window.addEventListener('resize', onWindowResize, false);
}

 /////////////////////////////////
// Feel free to resize that windah, Y'all!
// We all know a good pen should resize when you be adjustin' that little screen dat errythang renders into, knah mean?
////////////////////////////////////
function onWindowResize() {
    windowHalfX = window.innerWidth / 2;
    windowHalfY = window.innerHeight / 2;

    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();

    renderer.setSize(window.innerWidth, window.innerHeight);
}

function onDocumentMouseMove(event) {
    mouseX = (event.clientX - windowHalfX) * 5;
    mouseY = (event.clientY - windowHalfY) * 5;
}

function animate() {
    requestAnimationFrame(animate);

    render();
}

function render() {

    var time = Date.now() * 0.001;

    var rx = Math.sin(time * 0.3) * 0.5,
        ry = Math.sin(time * 0.3) * 0.5,
        rz = Math.sin(time * 0.3) * 0.5;

    camera.position.x += (mouseX - camera.position.x) * .05;
    camera.position.y += (-mouseY - camera.position.y) * .05;

    camera.lookAt(scene.position);

    group.rotation.x = rx / 5;
    group.rotation.y = ry / 5;
    group.rotation.z = rz / 5;

    renderer.render(scene, camera);
}
              
            
!
999px

Console