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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <canvas id="stage"></canvas>
            
          
!

CSS

            
              body {
  background: rgb(28, 28, 28);
  height: 100%;
}
#stage {
  background: rgb(28, 28, 28);
  display: block;
}
            
          
!

JS

            
              /**
     * requestAnimationFrame polyfill by Erik Möller & Paul Irish et. al.
     * https://gist.github.com/1866474
     *
     * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
     * http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
    **/
    var lastTime = 0;
    var prefixes = 'webkit moz ms o'.split(' ');
    // get unprefixed rAF and cAF, if present
    var requestAnimationFrame = window.requestAnimationFrame;
    var cancelAnimationFrame = window.cancelAnimationFrame;
    // loop through vendor prefixes and get prefixed rAF and cAF
    var prefix;
    for( var i = 0; i < prefixes.length; i++ ) {
        if ( requestAnimationFrame && cancelAnimationFrame ) {
            break;
        }
        prefix = prefixes[i];
        requestAnimationFrame = requestAnimationFrame || window[ prefix + 'RequestAnimationFrame' ];
        cancelAnimationFrame  = cancelAnimationFrame  || window[ prefix + 'CancelAnimationFrame' ] ||
                                  window[ prefix + 'CancelRequestAnimationFrame' ];
    }
    // fallback to setTimeout and clearTimeout if either request/cancel is not supported
    if ( !requestAnimationFrame || !cancelAnimationFrame ) {
        requestAnimationFrame = function( callback, element ) {
            var currTime = new Date().getTime();
            var timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
            var id = window.setTimeout( function() {
                callback( currTime + timeToCall );
            }, timeToCall );
            lastTime = currTime + timeToCall;
            return id;
        };
        cancelAnimationFrame = function( id ) {
            window.clearTimeout( id );
        };
    }
    // put in global namespace
    window.requestAnimationFrame = requestAnimationFrame;
    window.cancelAnimationFrame = cancelAnimationFrame;
    //END OF requestAnimationFrame polyfill
    
    var stage = document.getElementById('stage'), stageCtx = stage.getContext('2d');//Save canvas stage to variable
    stage.width = window.innerWidth - 20, stage.height = window.innerHeight - 20;
  //Set the word to be drawn, and space between each particle
    var bgWord = 'TIMMY',
        space = 6,
		speed = 20,
		size = 2,
		finishBuffer = 15,
		moveX,
		moveY,
		animatePart,
		partPos = {};
    
    var init = function() {
		//Fill the word on the canvas using text
		stageCtx.fillStyle = "rgba(255, 255, 255, 0.8)";
		stageCtx.font = "400px impact";
      stageCtx.textAlign = "center";
		stageCtx.fillText(bgWord, (stage.width / 2), (stage.height / 2) + 160);

		//Random number function
		function randomInt(min, max) {
			return Math.random() * (max - min) + min;
		}
	  
		var manageParticles = {
			coords: function() {
				//Get the image data for the entire canvas
				var imgData = stageCtx.getImageData(0, 0, stage.width, stage.height),
				pixPos,
				h,
				w,
				partTotal = 0;
				stage.width = stage.width;
				//Loop through every pixel on the canvas, leaving the space between
				for (h = 0; h < stage.height; h += space) {
					for (w = 0; w < stage.width; w += space) {
						pixPos = imgData.data[((stage.width * h) + w) * 4];
						if (pixPos == 255) {
							moveX = true;
							moveY = true;
							if (Math.round(randomInt(0, 1)) == 0) {
								moveX = false;
							}
							if (Math.round(randomInt(0, 1)) == 0) {
								moveY = false;
							}
							
							var partXSpeed = randomInt(0, speed), partYSpeed = randomInt(0, speed);
							
							partPos[partTotal] = {'x': w, 'y': h, 'startX': w, 'startY': h, 'xSpeed': partXSpeed, 'ySpeed': partYSpeed, 'moveX': moveX, 'moveY': moveY, 'end': false, 'reset': false};
							partTotal++;
						}
					}
				}
				manageParticles.render(partPos, partTotal);
			},
			render: function(partPos, partTotal) {
				
				for (var i = 0; i < partTotal; i++) {
					stageCtx.fillStyle = "rgba(255, 255, 255, 0.4)";
					stageCtx.beginPath();
					stageCtx.arc(partPos[i].x, partPos[i].y, size, 0, Math.PI*2, true);
					stageCtx.closePath();
					stageCtx.fill();
				}
				manageParticles.rearrange(partPos, partTotal);
			},
			rearrange: function(partPos, partTotal) {
				stage.addEventListener('click', move, false);
				function move() {
					stage.width = stage.width;
					var resetTotal = 0;
					for (var i = 0; i < partTotal; i++) {
						if (partPos[i].moveX == true) {
							if (partPos[i].reset == false) {
								partPos[i].x += partPos[i].xSpeed;
							}
						} else {
							if (partPos[i].reset == false) {
								partPos[i].x -= partPos[i].xSpeed;
							}
						}
						
						if (partPos[i].moveY == true) {
							if (partPos[i].reset == false) {
								partPos[i].y += partPos[i].ySpeed;
							}
						} else {
							if (partPos[i].reset == false) {
								partPos[i].y -= partPos[i].ySpeed;
							}
						}
						
						//Check if X and Y is bigger or smaller than startX and Y, and change direction depending
						//If X and Y is equal then set particle as reset
						//If rest total == particle total then end animation
						
						if (partPos[i].x >= stage.width) {
							//partPos[i].moveX = false;
							if (partPos[i].x >= partPos[i].startX) {
								partPos[i].moveX = false;
								partPos[i].end = true;
							} else {
								partPos[i].moveX = true;
								partPos[i].end = true;
							}
						}
						if (partPos[i].x <= 0) {
							//partPos[i].moveX = true;
							if (partPos[i].x < partPos[i].startX) {
								partPos[i].moveX = true;
								partPos[i].end = true;
							} else {
								partPos[i].moveX = false;
								partPos[i].end = true;
							}
						}
						if (partPos[i].y >= stage.height) {
							//partPos[i].moveY = false;
							if (partPos[i].y >= partPos[i].startY) {
								partPos[i].moveY = false;
								partPos[i].end = true;
							} else {
								partPos[i].moveY = true;
								partPos[i].end = true;
							}
						}
						if (partPos[i].y <= 0) {
							//partPos[i].moveY = true;
							if (partPos[i].y < partPos[i].startY) {
								partPos[i].moveY = true;
								partPos[i].end = true;
							} else {
								partPos[i].moveY = false;
								partPos[i].end = true;
							}
						}
						
						if (partPos[i].reset == false && partPos[i].end == true) {
							if (partPos[i].x < partPos[i].startX + finishBuffer && partPos[i].x > partPos[i].startX - finishBuffer && partPos[i].y < partPos[i].startY + finishBuffer && partPos[i].y > partPos[i].startY - finishBuffer) {
								partPos[i].reset = true;
								resetTotal++;
							}
						}
						if (partPos[i].reset == true) {
							stageCtx.fillStyle = "rgba(255, 255, 255, 0.4)";
						} else {
							stageCtx.fillStyle = "rgba(255, 255, 255, 0.2)";
						}
						stageCtx.beginPath();
						stageCtx.closePath();
						stageCtx.arc(partPos[i].x, partPos[i].y, size, 0, Math.PI*2, true);
						stageCtx.fill();
						
						if (resetTotal == partTotal) {
							window.cancelAnimationFrame(move);
						}
					}
					animatePart = requestAnimationFrame(move);
				}
			}
		}
      manageParticles.coords();
    }
    init();
            
          
!
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