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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

` ````
<div id='p5js_container'>
<div class="controlls">
</div>
</div>
```

` ````
#p5js_container {
width: 500px;
margin: auto;
position: relative;
}
#p5js_container canvas {
border: 2px solid #DEDBD7;
border-radius: 5px;
}
body {
background-color: #343230;
}
.controlls {
position: absolute;
top: 0;
left: 0;
}
button {
margin: 5px 10px;
padding: 5px 10px;
border: none;
box-sizing:border-box;
display: inline-block;
font-size: 80%;
position: relative;
cursor: pointer;
}
button::before,
button::after {
box-sizing:border-box;
}
/* buttonA */
.btn {
background-color: #2474D3;
color: black;
}
```

` ````
var canvas;
var cell_length = 100;
const cells = [];
function addButton(x, y, name, fn) {
const btn = createButton(name);
btn.position(x,y);
btn.mousePressed(fn);
btn.class('btn');
btn.parent('p5js_container');
}
function setup() {
canvas = createCanvas(500, 500);
canvas.parent('p5js_container');
addButton(0,0,'Reset',reset);
addButton(60,0,'Default',()=>changeMode('default'));
addButton(130,0,'Spots',()=>changeMode('spots'));
addButton(190,0,'Stripes',()=>changeMode('stripes'));
addButton(260,0,'Dark spots',()=>changeMode('dark spots'));
addButton(350,0,'Chaotic',()=>changeMode('chaotic'));
//addButton(420,0,'Girraff',()=>changeMode('girraff'));
for (let y=0; y<cell_length; y++) {
cells.push([]);
for (let x=0; x<cell_length; x++) {
const cell = new Cell();
cells[y].push(cell);
}
}
for (let y=0; y<cell_length; y++) {
for (let x=0; x<cell_length; x++) {
const c = cells[y][x];
c.neighbor.push(cells[max(y-1,0)][x]);
c.neighbor.push(cells[min(y+1,cell_length-1)][x]);
c.neighbor.push(cells[y][max(x-1,0)]);
c.neighbor.push(cells[y][min(x+1,cell_length-1)]);
}
}
reset();
}
function reset() {
for (let y=0; y<cell_length; y++) {
for (let x=0; x<cell_length; x++) {
const c = cells[y][x];
c.u = uMax * ((uMinRand + random(uMaxRand-uMinRand))/100.0);
c.v = vMax * ((vMinRand + random(vMaxRand-vMinRand))/100.0);
}
}
}
function draw() {
background(0);
scale(5);
for (let n=0; n<40; n++) {
for (let y=0; y<cell_length; y++) {
for (let x=0; x<cell_length; x++) {
const c = cells[y][x];
c.react();
c.spread();
}
}
for (let y=0; y<cell_length; y++) {
for (let x=0; x<cell_length; x++) {
const c = cells[y][x];
c.sum();
}
}
}
for (let y=0; y<cell_length; y++) {
for (let x=0; x<cell_length; x++) {
const c = cells[y][x];
const r = (c.u/uMax)*255;
const b = (c.v/vMax)*255;
stroke(r,r,b);
point(x, y);
}
}
}
function changeMode(mode) {
Au = .08;
Bu = -0.08;
Cu = .04;
Du = .03;
Av = .1;
Bv = 0.0;
Cv = -0.15;
Dv = .08;
Fmax = .2;
Gmax = .5;
uMax = 7.5;
vMax = 10.0;
uMinRand = 20;
uMaxRand = 80;
vMinRand = 10;
vMaxRand = 90;
dt = .1;
dx = .6;
DU = .02 / (dx*dx);
DV = .5 / (dx*dx);
switch (mode) {
case "spots":
Cu = 0.02;
Av = 0.11;
Dv = 0.06;
break;
case "stripes":
Cu = 0.1;
Av = 0.11;
Dv = 0.06;
break;
case "dark spots":
Cu = .2;
Av = 0.11;
Dv = 0.06;
break;
case "chaotic":
DU = 0.01 / (dx*dx);
DV = 0.01 / (dx*dx);
Au = 0.09;
Cu = 0;
Av = 0.06;
Dv = 0.03;
break;
case "girraff":
DV = 0.25 / (dx*dx);
Cu = 0;
Av = 0.06;
Dv = 0.03;
Gmax = 0.1;
break;
}
reset();
}
let Au = .08;
let Bu = -0.08;
let Cu = .04;
let Du = .03;
let Av = .1;
let Bv = 0.0;
let Cv = -0.15;
let Dv = .08;
let Fmax = .2;
let Gmax = .5;
let uMax = 7.5;
let vMax = 10.0;
let uMinRand = 20;
let uMaxRand = 80;
let vMinRand = 10;
let vMaxRand = 90;
let dt = .1;
let dx = .6;
let DU = .02 / (dx*dx);
let DV = .5 / (dx*dx);
class Cell {
constructor () {
this.neighbor = [];
//this.u = 0.0;
this.u = 0.0;
this.v = 0.0;
//this.v = random(3);
this.u_reacted = 0;
this.v_reacted = 0;
this.u_spreaded = 0;
this.v_spreaded = 0;
}
react() {
this.u_reacted = Au*this.u + Bu*this.v + Cu;
this.u_reacted = max(0,min(this.u_reacted, Fmax));
this.v_reacted = Bv*this.v + Av*this.u + Cv;
this.v_reacted = max(0,min(this.v_reacted, Gmax));
}
spread() {
let sumU = 0; let sumV = 0;
this.neighbor.map(nei => {
sumU += nei.u;
sumV += nei.v;
})
this.u_spreaded = DU * (sumU - this.u*this.neighbor.length);
this.v_spreaded = DV * (sumV - this.v*this.neighbor.length);
}
sum() {
this.u = this.u + ((this.u_reacted - Du*this.u) + this.u_spreaded) * dt;
this.v = this.v + ((this.v_reacted - Dv*this.v) + this.v_spreaded) * dt;
this.u_spreaded = this.v_spreaded = 0;
this.u_reacted = this.v_reacted = 0;
}
}
```

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