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HTML

              
                <html>
  <head>
   <!-- add link to p5js	-->
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js"></script>
  </head>
  <body>
  </body>
</html>

              
            
!

CSS

              
                /* - reset css - */ 
html,body,div,form,fieldset,legend,label{margin:0;padding:0;}
table{border-collapse:collapse;border-spacing:0;}
th,td{text-align:left;vertical-align:top;}
h1,h2,h3,h4,h5,h6,th,td,caption{font-weight:normal;}
img{border:0;}
canvas{display:block;}


              
            
!

JS

              
                //plan for creative code: 
//different rain color every time the drops "reborn"
//drops scale from 0 to their sizes and move down until they disappear 
//and when they do they reposition and rescale with a different color from the palette. 


//================================================//
// ========= | PRELOAD + INITIAL VARS | ========= // 
//================================================//

//-------------- | color palette

var pMagenta = '#D037F5';
var pDarkBlue = '#0A1045';
var pBrightBlue = '#003ACC';
var pLightPurple = '#8098FF';
var pGreen = '#0AF007';
var pWhite = '#ffffff'

//-------------- | initial vars


var bgFill = pBrightBlue;
var ambiFill = pLightPurple;
var cloudFill = pWhite;
var drop1Fill = pMagenta;
var drop2Fill = drop1Fill;
var drop3Fill = drop1Fill;

var pointR = 208;
var pointG = 55;
var pointB = 245;

var point2R = 255;
var point2G = 255;
var point2B = 255;


//-------------- | preload building blocks

function preload() {
  dome = loadModel('https://cdn.glitch.me/4976d32d-fd94-4dd4-8b88-2150e673b6a1%2Fdome.obj', true);
	
	
	hollowCone = loadModel('https://cdn.glitch.me/4976d32d-fd94-4dd4-8b88-2150e673b6a1%2Fcone.obj', true);
	
	drop = loadModel('https://cdn.glitch.me/4976d32d-fd94-4dd4-8b88-2150e673b6a1%2Fdrop.obj', true);
}



//================================================//
// ========== | SETUP + GENERATE ONCE | ========= // 
//================================================//


function setup() {
	createCanvas(500, 500, WEBGL);
angleMode(DEGREES);
}




//================================================//
// ============= | GENERATE CONTINOUS | ========= // 
//================================================//

function draw() {
	scale(0.5);
	background(bgFill);
	// orbitControl(4);
	// drawAxis();
	// drawGrid();

	ambientLight(ambiFill);
	// pointLight(pointR, pointG, pointB, 1000, 1000, 1000);
	pointLight(point2R, point2G, point2B, -1000, 1000, 1000);

	
// ------------------------- | 1st from right dome	
	push();
	translate(200, -70,0);
	rotateX(0);
	rotateY(020);
	rotateZ(170);
	scale(0.7);
	
		// I used these individual pushes before creating the OBJ functions. 
    // I think they will be very annoying to replace, so will do next time.
		push();
		noStroke();
		fill(cloudFill);
		rotateX(0);
		rotateY(0);
		rotateZ(map(mouseX, 0, windowWidth, 0,45));
		translate(-50, 0,0);
		model(dome);
		pop();

	pop();


// ------------------------- | 2nd from right dome	

	push();
	translate(80,-150,0);
	rotateX(0);
	rotateY(200);
	rotateZ(20);
	scale(1.2);
	
		push();
		noStroke();
		fill(cloudFill);
		rotateX(0);
		rotateY(0);
		rotateZ(map(mouseX, 0, windowWidth, 0,45));
		translate(-50, 0,0);
		model(dome);
		pop();

	pop();
	
	// ------------------------- | 3rd from right dome	

	push();
	translate(-30,-250,0);
	rotateX(-00);
	rotateY(-35);
	rotateZ(45);
	scale(0.9);
	
		push();
		noStroke();
		fill(cloudFill);
		rotateX(0);
		rotateY(0);
		rotateZ(map(mouseX, 0, windowWidth, 0,85));
		translate(-50, 0,0);
		model(dome);
		pop();

	pop();
	
		// ------------------------- | 4th from right dome	

	push();
	translate(-130,-120,0);
	rotateX(0);
	rotateY(-20);
	rotateZ(45);
	scale(1);
	
		push();
		noStroke();
		fill(cloudFill);
		rotateX(0);
		rotateY(0);
		rotateZ(map(mouseX, 0, windowWidth, 0,35));
		translate(-50, 0,0);
		model(dome);
		pop();

	pop();
	
	
// ------------------------- | 5th from right dome	
	push();
	translate(-250, -70,0);
	rotateX(50);
	rotateY(000);
	rotateZ(180);
	scale(0.7);
	  
		push();
		noStroke();
		fill(cloudFill);
		rotateX(180);
		rotateY(180);
		rotateZ(map(mouseX, 0, windowWidth, 0,55));
		translate(-50, 0,0);
		model(dome);
		pop();

	pop();
	
	// ------------------------- | middle DROP	
  push();
	// rotateX();
	// rotateZ();
  translate(0,map(mouseX, 0, windowWidth, -300,100),0);	
	scale(map(mouseY, 0, windowHeight, 00,1));
	fill(drop2Fill);
  dropObj()
	pop();


	// ------------------------- | right DROP	
  push();
	// rotateX();
	// rotateZ();
  translate(100,map(mouseX, 0, windowWidth, 0,50),0);	
	scale(map(mouseY*0.8, 0, windowHeight, 0,0.9));
	fill(drop1Fill);
  dropObj()
	pop();

	
	
	// ------------------------- | left DROP	
  push();
	// rotateX();
	// rotateZ();
  translate(-100,map(mouseX, 0, windowWidth, -100,20),0);	
	scale(map(mouseY*0.6, 0, windowHeight, 0,0.7));
	fill(drop3Fill);
  dropObj()
	pop();
	
	
}






//================================================//
// ================ | BASE SHAPES | ============= // 
//================================================//


function domeObj(){
		push();
	  noStroke();
		rotateX(-90);
		rotateZ(-91); // to align it perfectly
		translate(-50, 0,0);
		model(dome);
		pop();
}



function dropObj(){
	push();
	noStroke();
	rotateZ(180);
	translate(0,-100,0);
	model(drop);
	pop();
}


function coneObj(){
	push();
	noStroke();
	translate(-7.5,0,-61);//to align
	rotateY(7);//to fix the crooked position
	rotateY(180); // to flip 
	model(hollowCone);
	pop();
}






//================================================//
// =============== | NOTES | ============ // 
//================================================//

// -------------- | Basic stuff I'd want to do with a model

	// push();
	// rotateX();
	// rotateZ();
	// translate();
	// fill('#0E8AE3');
	// domeObj()
	// pop();



	//  rotateZ(map(mouseX, 0, windowWidth, -(Zrot/2),Zrot/2));
	// Xrot, Yrot, Zrot is a degree, preferably not more than 55

  //	translate(0,map(mouseX, 0, windowWidth, 0,Ytran),0);
	// Ytran is a distance, scl is scale 























	//===============| guides & grid

function drawAxis() {
	push();
	strokeWeight(3);
	stroke(255, 0, 0);
	line(0, 0, 0, 100, 0, 0);
	stroke(0, 0, 0);
	line(0, 0, 0, 0, 100, 0);
	stroke(0, 0, 255);
	line(0, 0, 0, 0, 0, 100);
	pop();
}

function drawGrid() {
	let sz = 1000;
	let num = 10;
	push();
	translate(-sz / 2, -sz / 2, 0);
	stroke(200);
	for (var i = 0; i < num + 1; i++) {
		line((i * sz) / num, 0, 0, (i * sz) / num, sz, 0);
		line(0, (i * sz) / num, 0, sz, (i * sz) / num, 0);
	}
	pop();
}

              
            
!
999px

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