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                <div id="xmas-junic-world"></div>

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r,i=0,u=n.length-1,o=Math.pow,e=TWEEN.Interpolation.Utils.Bernstein;for(r=0;u>=r;r++)i+=o(1-t,u-r)*o(t,r)*n[r]*e(u,r);return i},CatmullRom:function(n,t){var r=n.length-1,i=r*t,u=Math.floor(i),o=TWEEN.Interpolation.Utils.CatmullRom;return n[0]===n[r]?(0>t&&(u=Math.floor(i=r*(1+t))),o(n[(u-1+r)%r],n[u],n[(u+1)%r],n[(u+2)%r],i-u)):0>t?n[0]-(o(n[0],n[0],n[1],n[1],-i)-n[0]):t>1?n[r]-(o(n[r],n[r],n[r-1],n[r-1],i-r)-n[r]):o(n[u?u-1:0],n[u],n[u+1>r?r:u+1],n[u+2>r?r:u+2],i-u)},Utils:{Linear:function(n,t,r){return(t-n)*r+n},Bernstein:function(n,t){var r=TWEEN.Interpolation.Utils.Factorial;return r(n)/r(t)/r(n-t)},Factorial:function(){var n=[1];return function(t){var r,i=1;if(n[t])return n[t];for(r=t;r>1;r--)i*=r;return n[t]=i}}(),CatmullRom:function(n,t,r,i,u){var o=.5*(r-n),e=.5*(i-t),a=u*u,f=u*a;return(2*t-2*r+o+e)*f+(-3*t+3*r-2*o-e)*a+o*u+t}}},"undefined"!=typeof module&&module.exports&&(module.exports=TWEEN);</script>
<script>// threejs.org/license
'use strict';var THREE={REVISION:"69"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;
THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;
THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;
THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
c:.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f,f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;
this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=
c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e-f*g*h):"XZY"===a.order&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e+f*g*h);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],n=c+f+b;0<n?(c=.5/Math.sqrt(n+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=
-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,n=b._w;this._x=c*n+f*g+d*k-e*h;this._y=d*n+f*h+e*g-c*k;this._z=e*n+f*k+c*h-d*g;this._w=f*n-c*g-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(.001>Math.abs(k))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;g=Math.sin((1-b)*h)/k;h=
Math.sin(b*h)/k;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=
a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,
b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},
roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},clone:function(){return new THREE.Vector2(this.x,this.y)}};
THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,
c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,n=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-n*-f;this.y=k*a+b*-f+n*-e-h*-g;this.z=n*a+b*-g+h*-f-k*-e;return this},project:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===
a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>
a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,
b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);
return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},
projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());
return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,
b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===
this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},
setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var n=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+n-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;n=(n+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>n?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>n?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),
b=d/c,d=k/c):.01>n?(c=b=.707106781,d=0):(d=Math.sqrt(n),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+n-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);
return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);
return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);
return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=
this.z;a[b+3]=this.w;return a},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],n=d[9],p=d[2],q=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-n,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=
Math.atan2(-p,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-p,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(p,-1,1)),.99999>Math.abs(p)?(this._x=Math.atan2(q,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-n,k),this._y=Math.atan2(-p,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f,
-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-n,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*(a.z*a.w-a.x*
a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===b?(this._x=Math.atan2(2*
(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("THREE.Euler: .setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};
THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=
this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);
this.makeEmpty();b.traverse(function(b){var e=b.geometry;if(void 0!==e)if(e instanceof THREE.Geometry)for(var f=e.vertices,e=0,g=f.length;e<g;e++)a.copy(f[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a);else if(e instanceof THREE.BufferGeometry&&void 0!==e.attributes.position)for(f=e.attributes.position.array,e=0,g=f.length;e<g;e+=3)a.set(f[e],f[e+1],f[e+2]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},
makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var n=this.elements;n[0]=a;n[3]=b;n[6]=c;n[1]=d;n[4]=e;n[7]=f;n[2]=g;n[5]=h;n[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=
a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];
c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};
THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,n,p,q,m,r,t,s){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=n;u[10]=p;u[14]=q;u[3]=m;u[7]=r;u[11]=t;u[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&
console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,n=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+n*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=n+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a+p*c,b[4]=n*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-n,b[6]=p+a*c,
b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,n=c*h,p=c*e,b[0]=g*h,b[4]=n*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*
e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1-
(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],r=c[2],t=c[6],s=c[10],u=c[14],v=c[3],y=c[7],G=c[11],c=c[15],w=d[0],K=d[4],x=d[8],D=d[12],E=d[1],A=d[5],B=d[9],F=d[13],R=d[2],H=d[6],C=d[10],T=d[14],Q=d[3],
O=d[7],S=d[11],d=d[15];e[0]=f*w+g*E+h*R+k*Q;e[4]=f*K+g*A+h*H+k*O;e[8]=f*x+g*B+h*C+k*S;e[12]=f*D+g*F+h*T+k*d;e[1]=n*w+p*E+q*R+m*Q;e[5]=n*K+p*A+q*H+m*O;e[9]=n*x+p*B+q*C+m*S;e[13]=n*D+p*F+q*T+m*d;e[2]=r*w+t*E+s*R+u*Q;e[6]=r*K+t*A+s*H+u*O;e[10]=r*x+t*B+s*C+u*S;e[14]=r*D+t*F+s*T+u*d;e[3]=v*w+y*E+G*R+c*Q;e[7]=v*K+y*A+G*H+c*O;e[11]=v*x+y*B+G*C+c*S;e[15]=v*D+y*F+G*T+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],n=a[2],p=a[6],q=a[10],m=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*q+e*f*q-d*f*m+d*k*n-e*h*n)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*n-c*k*n)+a[15]*(-d*g*n-b*h*p+b*g*q+d*f*p-c*f*q+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],n=d[5],p=d[9],q=d[13],m=d[2],r=d[6],t=d[10],s=d[14],u=d[3],v=d[7],y=d[11],d=d[15];c[0]=p*s*v-q*t*v+q*r*y-n*s*y-p*r*d+n*t*d;c[4]=h*t*v-g*s*v-h*r*y+f*s*y+g*r*d-f*t*d;c[8]=g*q*v-h*p*v+h*n*y-f*q*y-g*n*d+f*p*d;c[12]=h*p*r-g*q*r-h*n*t+f*q*t+g*n*s-f*p*s;c[1]=q*t*u-p*s*u-q*m*y+k*s*y+p*m*d-k*t*d;c[5]=g*s*u-h*t*u+h*m*y-e*s*y-g*m*d+e*t*d;c[9]=h*p*u-g*q*u-h*k*
y+e*q*y+g*k*d-e*p*d;c[13]=g*q*m-h*p*m+h*k*t-e*q*t-g*k*s+e*p*s;c[2]=n*s*u-q*r*u+q*m*v-k*s*v-n*m*d+k*r*d;c[6]=h*r*u-f*s*u-h*m*v+e*s*v+f*m*d-e*r*d;c[10]=f*q*u-h*n*u+h*k*v-e*q*v-f*k*d+e*n*d;c[14]=h*n*m-f*q*m-h*k*r+e*q*r+f*k*s-e*n*s;c[3]=p*r*u-n*t*u-p*m*v+k*t*v+n*m*y-k*r*y;c[7]=f*t*u-g*r*u+g*m*v-e*t*v-f*m*y+e*r*y;c[11]=g*n*u-f*p*u-g*k*v+e*p*v+f*k*y-e*n*y;c[15]=f*p*m-g*n*m+g*k*r-e*p*r-f*k*t+e*n*t;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,n=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,n*g+c,n*h-d*f,0,k*h-d*g,n*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,n=1/k;b.elements[0]*=c;b.elements[1]*=
c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=n;b.elements[9]*=n;b.elements[10]*=n;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));
var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,n=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/n;g[14]=-((f+e)/n);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)}};
THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(.5),f=b.clone().sub(a).normalize(),g=.5*a.distanceTo(b),h=
this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),n=h.lengthSq(),p=Math.abs(1-a*a),q,m;0<=p?(h=a*k-b,q=a*b-k,m=g*p,0<=h?q>=-m?q<=m?(g=1/p,h*=g,q*=g,a=h*(h+a*q+2*b)+q*(a*h+q+2*k)+n):(q=g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+n):(q=-g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+n):q<=-m?(h=Math.max(0,-(-a*g+b)),q=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+q*(q+2*k)+n):q<=m?(h=0,q=Math.min(Math.max(-g,-k),g),a=q*(q+2*k)+n):(h=Math.max(0,-(a*g+b)),q=0<h?g:Math.min(Math.max(-g,
-k),g),a=-h*h+q*(q+2*k)+n)):(q=0<a?-g:g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+n);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(q).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;
d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;
return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==
c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;
e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],n=c[7],p=c[8],q=c[9],m=c[10],r=c[11],t=c[12],s=c[13],u=c[14],c=c[15];b[0].setComponents(f-a,n-g,r-p,c-t).normalize();b[1].setComponents(f+
a,n+g,r+p,c+t).normalize();b[2].setComponents(f+d,n+h,r+q,c+s).normalize();b[3].setComponents(f-d,n-h,r-q,c-s).normalize();b[4].setComponents(f-e,n-k,r-m,c-u).normalize();b[5].setComponents(f+e,n+k,r+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};
THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=
180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};
THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,n,p,q,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+
2;n=this.points[c[0]];p=this.points[c[1]];q=this.points[c[2]];m=this.points[c[3]];h=g*g;k=g*h;d.x=b(n.x,p.x,q.x,m.x,g,h,k);d.y=b(n.y,p.y,q.y,m.y,g,h,k);d.z=b(n.z,p.z,q.z,m.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,m=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];g=Math.ceil(a*c/m.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());
h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var n=d*k-e*e;h=h||new THREE.Vector3;if(0==n)return h.set(-2,-1,-1);n=1/n;k=(k*f-e*g)*n;d=(d*g-e*f)*n;return h.set(1-k-d,d,k)}}();
THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
a=.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
(function(a){a.Raycaster=function(b,c,f,g){this.ray=new a.Ray(b,c);this.near=f||0;this.far=g||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,f,g){a.raycast(b,f);if(!0===g){a=a.children;g=0;for(var h=a.length;g<h;g++)c(a[g],b,f,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var f=[];c(a,this,f,e);
f.sort(b);return f},intersectObjects:function(a,e){var f=[];if(!1===a instanceof Array)return console.log("THREE.Raycaster.intersectObjects: objects is not an Array."),f;for(var g=0,h=a.length;g<h;g++)c(a[g],this,f,e);f.sort(b);return f}}})(THREE);
THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,
value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add:",
a,"can't be added as a child of itself."),this;a instanceof THREE.Object3D?(void 0!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add:",a,"is not an instance of THREE.Object3D.");return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=void 0,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},getChildByName:function(a,
b){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getObjectById:function(a,b){if(this.id===a)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectById(a,b);if(void 0!==e)return e}},getObjectByName:function(a,b){if(this.name===a)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByName(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new THREE.Vector3;
this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){c=c||new THREE.Quaternion;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Euler;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new THREE.Vector3,b=new THREE.Quaternion;
return function(c){c=c||new THREE.Vector3;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=0,c=this.children.length;b<
c;b++)this.children[b].traverseVisible(a)}},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
toJSON:function(){var a={metadata:{version:4.3,type:"Object",generator:"ObjectExporter"}},b={},c=function(c){void 0===a.geometries&&(a.geometries=[]);if(void 0===b[c.uuid]){var d=c.toJSON();delete d.metadata;b[c.uuid]=d;a.geometries.push(d)}return c.uuid},d={},e=function(b){void 0===a.materials&&(a.materials=[]);if(void 0===d[b.uuid]){var c=b.toJSON();delete c.metadata;d[b.uuid]=c;a.materials.push(c)}return b.uuid},f=function(a){var b={};b.uuid=a.uuid;b.type=a.type;""!==a.name&&(b.name=a.name);"{}"!==
JSON.stringify(a.userData)&&(b.userData=a.userData);!0!==a.visible&&(b.visible=a.visible);a instanceof THREE.PerspectiveCamera?(b.fov=a.fov,b.aspect=a.aspect,b.near=a.near,b.far=a.far):a instanceof THREE.OrthographicCamera?(b.left=a.left,b.right=a.right,b.top=a.top,b.bottom=a.bottom,b.near=a.near,b.far=a.far):a instanceof THREE.AmbientLight?b.color=a.color.getHex():a instanceof THREE.DirectionalLight?(b.color=a.color.getHex(),b.intensity=a.intensity):a instanceof THREE.PointLight?(b.color=a.color.getHex(),
b.intensity=a.intensity,b.distance=a.distance):a instanceof THREE.SpotLight?(b.color=a.color.getHex(),b.intensity=a.intensity,b.distance=a.distance,b.angle=a.angle,b.exponent=a.exponent):a instanceof THREE.HemisphereLight?(b.color=a.color.getHex(),b.groundColor=a.groundColor.getHex()):a instanceof THREE.Mesh?(b.geometry=c(a.geometry),b.material=e(a.material)):a instanceof THREE.Line?(b.geometry=c(a.geometry),b.material=e(a.material)):a instanceof THREE.Sprite&&(b.material=e(a.material));b.matrix=
a.matrix.toArray();if(0<a.children.length){b.children=[];for(var d=0;d<a.children.length;d++)b.children.push(f(a.children[d]))}return b};a.object=f(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);
a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
THREE.Projector=function(){console.warn("THREE.Projector has been moved to /examples/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() has been removed.")}};
THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b;this.needsUpdate=!1};
THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d]},set:function(a){this.array.set(a);return this},setX:function(a,b){this.array[a*this.itemSize]=b;return this},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},setXY:function(a,b,c){a*=this.itemSize;
this.array[a]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return new THREE.BufferAttribute(new this.array.constructor(this.array),this.itemSize)}};
THREE.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.attributesKeys=[];this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):(this.attributes[a]=b,this.attributesKeys=Object.keys(this.attributes))},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=
this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},center:function(){},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};var c=a.vertices,d=a.faces,e=a.faceVertexUvs,f=b.vertexColors,g=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var n=
new Float32Array(9*d.length);this.addAttribute("normal",new THREE.BufferAttribute(n,3));if(f!==THREE.NoColors){var p=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(p,3))}if(!0===g){var q=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(q,2))}for(var m=0,r=0,t=0;m<d.length;m++,r+=6,t+=9){var s=d[m],u=c[s.a],v=c[s.b],y=c[s.c];k[t]=u.x;k[t+1]=u.y;k[t+2]=u.z;k[t+3]=v.x;k[t+4]=v.y;k[t+5]=v.z;k[t+6]=y.x;k[t+7]=y.y;k[t+8]=y.z;!0===h?(u=s.vertexNormals[0],
v=s.vertexNormals[1],y=s.vertexNormals[2],n[t]=u.x,n[t+1]=u.y,n[t+2]=u.z,n[t+3]=v.x,n[t+4]=v.y,n[t+5]=v.z,n[t+6]=y.x,n[t+7]=y.y,n[t+8]=y.z):(u=s.normal,n[t]=u.x,n[t+1]=u.y,n[t+2]=u.z,n[t+3]=u.x,n[t+4]=u.y,n[t+5]=u.z,n[t+6]=u.x,n[t+7]=u.y,n[t+8]=u.z);f===THREE.FaceColors?(s=s.color,p[t]=s.r,p[t+1]=s.g,p[t+2]=s.b,p[t+3]=s.r,p[t+4]=s.g,p[t+5]=s.b,p[t+6]=s.r,p[t+7]=s.g,p[t+8]=s.b):f===THREE.VertexColors&&(u=s.vertexColors[0],v=s.vertexColors[1],s=s.vertexColors[2],p[t]=u.r,p[t+1]=u.g,p[t+2]=u.b,p[t+3]=
v.r,p[t+4]=v.g,p[t+5]=v.b,p[t+6]=s.r,p[t+7]=s.g,p[t+8]=s.b);!0===g&&(s=e[0][m][0],u=e[0][m][1],v=e[0][m][2],q[r]=s.x,q[r+1]=s.y,q[r+2]=u.x,q[r+3]=u.y,q[r+4]=v.x,q[r+5]=v.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===
b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3;if(a.index)for(var r=a.index.array,t=0<this.offsets.length?this.offsets:[{start:0,count:r.length,index:0}],s=0,u=t.length;s<u;++s){e=t[s].start;f=t[s].count;
for(var v=t[s].index,d=e,e=e+f;d<e;d+=3)f=3*(v+r[d]),g=3*(v+r[d+1]),h=3*(v+r[d+2]),k.fromArray(b,f),n.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),n.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,
c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);m.fromArray(d,3*b);r.fromArray(d,3*c);t.fromArray(f,2*a);s.fromArray(f,2*b);u.fromArray(f,2*c);v=m.x-q.x;y=r.x-q.x;G=m.y-q.y;w=r.y-q.y;K=m.z-q.z;x=r.z-q.z;D=s.x-t.x;E=u.x-t.x;A=s.y-t.y;B=u.y-t.y;F=1/(D*B-E*A);R.set((B*v-A*y)*F,(B*G-A*w)*F,(B*K-A*x)*F);H.set((D*y-E*v)*F,(D*w-E*G)*F,(D*x-E*K)*F);k[a].add(R);k[b].add(R);k[c].add(R);n[a].add(H);n[b].add(H);n[c].add(H)}function b(a){ya.fromArray(e,
3*a);P.copy(ya);Fa=k[a];la.copy(Fa);la.sub(ya.multiplyScalar(ya.dot(Fa))).normalize();ma.crossVectors(P,Fa);za=ma.dot(n[a]);Ga=0>za?-1:1;h[4*a]=la.x;h[4*a+1]=la.y;h[4*a+2]=la.z;h[4*a+3]=Ga}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<g;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var q=new THREE.Vector3,m=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,v,y,G,w,K,x,D,E,A,B,F,R=new THREE.Vector3,H=new THREE.Vector3,C,T,Q,O,S;0===this.drawcalls.length&&
this.addDrawCall(0,c.length,0);var X=this.drawcalls,p=0;for(T=X.length;p<T;++p){C=X[p].start;Q=X[p].count;var Y=X[p].index,g=C;for(C+=Q;g<C;g+=3)Q=Y+c[g],O=Y+c[g+1],S=Y+c[g+2],a(Q,O,S)}var la=new THREE.Vector3,ma=new THREE.Vector3,ya=new THREE.Vector3,P=new THREE.Vector3,Ga,Fa,za,p=0;for(T=X.length;p<T;++p)for(C=X[p].start,Q=X[p].count,Y=X[p].index,g=C,C+=Q;g<C;g+=3)Q=Y+c[g],O=Y+c[g+1],S=Y+c[g+2],b(Q),b(O),b(S)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,q=new Int32Array(6),m=new Int32Array(c.length),r=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,r[t]=-1;for(c=0;c<d;c++){for(var s=p=0;3>s;s++)t=a[3*c+s],-1==m[t]?(q[2*s]=t,q[2*s+1]=-1,p++):m[t]<k.index?(q[2*s]=t,q[2*s+1]=-1,n++):(q[2*s]=t,q[2*s+1]=m[t]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)s=q[p+1],-1<s&&s<k.index&&(q[p+1]=
-1);for(p=0;6>p;p+=2)t=q[p],s=q[p+1],-1===s&&(s=g++),m[t]=s,r[s]=t,e[f++]=s-k.index,k.count++}this.reorderBuffers(e,r,g);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
c));for(var f=0;f<c;f++){var g=b[f];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[f*k+p]=h[g*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,
c=this.offsets,d=this.boundingSphere,e;for(e in b){for(var f=b[e],g=[],h=f.array,k=0,n=h.length;k<n;k++)g[k]=h[k];a.data.attributes[e]={itemSize:f.itemSize,type:f.array.constructor.name,array:g}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),radius:d.radius});return a},clone:function(){var a=new THREE.BufferGeometry,b;for(b in this.attributes)a.addAttribute(b,this.attributes[b].clone());b=0;for(var c=this.offsets.length;b<c;b++){var d=
this.offsets[b];a.offsets.push({start:d.start,index:d.index,count:d.count})}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=
this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
fromBufferGeometry:function(a){for(var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,f=void 0!==c.normal?c.normal.array:void 0,g=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=[],n=[],p=c=0;c<d.length;c+=3,p+=2)b.vertices.push(new THREE.Vector3(d[c],d[c+1],d[c+2])),void 0!==f&&k.push(new THREE.Vector3(f[c],f[c+1],f[c+2])),void 0!==g&&b.colors.push(new THREE.Color(g[c],g[c+1],g[c+2])),void 0!==h&&n.push(new THREE.Vector2(h[p],h[p+1]));h=
function(a,c,d){var e=void 0!==f?[k[a].clone(),k[c].clone(),k[d].clone()]:[],h=void 0!==g?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[];b.faces.push(new THREE.Face3(a,c,d,e,h));b.faceVertexUvs[0].push([n[a],n[c],n[d]])};if(void 0!==e)for(c=0;c<e.length;c+=3)h(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)h(c,c+1,c+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());
return this},center:function(){this.computeBoundingBox();var a=new THREE.Vector3;a.addVectors(this.boundingBox.min,this.boundingBox.max);a.multiplyScalar(-.5);this.applyMatrix((new THREE.Matrix4).makeTranslation(a.x,a.y,a.z));this.computeBoundingBox();return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();
e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<
b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||
(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=
0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=
e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,n,p,q,m,r,t,s,u,v=[],y=[];c=new THREE.Vector3;var G=new THREE.Vector3,w=new THREE.Vector3,K=new THREE.Vector3,x=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,y[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],n=f[0],p=f[1],q=f[2],
f=h.x-g.x,m=k.x-g.x,r=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-n.x,s=q.x-n.x,p=p.y-n.y,n=q.y-n.y,q=1/(k*n-s*p),c.set((n*f-p*m)*q,(n*r-p*t)*q,(n*h-p*g)*q),G.set((k*m-s*f)*q,(k*t-s*r)*q,(k*g-s*h)*q),v[d].add(c),v[u].add(c),v[e].add(c),y[d].add(G),y[u].add(G),y[e].add(G);G=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)x.copy(e.vertexNormals[c]),d=e[G[c]],u=v[d],w.copy(u),w.sub(x.multiplyScalar(x.dot(u))).normalize(),K.crossVectors(e.vertexNormals[c],
u),d=K.dot(y[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},
merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,n=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,q=g.length;p<q;p++){var m=g[p].clone();void 0!==b&&m.applyMatrix4(b);f.push(m)}p=0;for(q=k.length;p<q;p++){var g=k[p],r,t=g.vertexNormals,s=
g.vertexColors,m=new THREE.Face3(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)r=t[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=s.length;b<f;b++)r=s[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}p=0;for(q=a.length;p<q;p++)if(c=a[p],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));n.push(d)}}},mergeVertices:function(){var a=
{},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,
1);f=this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==n[b])return n[b];n[b]=k.length/3;k.push(a.x,a.y,a.z);return n[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=p.length;p.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=m.length/2;m.push(a.x,
a.y);return r[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],n={},p=[],q={},m=[],r={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],u=0<t.normal.length(),
v=0<t.vertexNormals.length,y=1!==t.color.r||1!==t.color.g||1!==t.color.b,G=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,v),w=a(w,6,y),w=a(w,7,G);h.push(w);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));v&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));y&&h.push(c(t.color));G&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=
p);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);
THREE.GeometryIdCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));
this.add(g);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=
1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};
THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};
THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.zoom=this.zoom;a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;a.projectionMatrix.copy(this.projectionMatrix);return a};
THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){var a=THREE.Math.radToDeg(2*Math.atan(Math.tan(.5*THREE.Math.degToRad(this.fov))/this.zoom));if(this.fullWidth){var b=this.fullWidth/this.fullHeight,a=Math.tan(THREE.Math.degToRad(.5*a))*this.near,c=-a,d=b*c,b=Math.abs(b*a-d),c=Math.abs(a-c);this.projectionMatrix.makeFrustum(d+this.x*b/this.fullWidth,d+(this.x+this.width)*b/this.fullWidth,a-(this.y+this.height)*c/this.fullHeight,a-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(a,
this.aspect,this.near,this.far)};THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.zoom=this.zoom;a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.Light=function(a){THREE.Object3D.call(this);this.type="Light";this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);
THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a);this.type="AmbientLight"};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};
THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.type="AreaLight";this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=.5;this.quadraticAttenuation=.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.type="DirectionalLight";this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;
this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,.99,.998];this.shadowCascadeFarZ=[.99,.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraLeft=this.shadowCameraLeft;a.shadowCameraRight=this.shadowCameraRight;a.shadowCameraTop=this.shadowCameraTop;a.shadowCameraBottom=this.shadowCameraBottom;a.shadowCameraVisible=
this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;a.shadowCascade=this.shadowCascade;a.shadowCascadeOffset.copy(this.shadowCascadeOffset);a.shadowCascadeCount=this.shadowCascadeCount;a.shadowCascadeBias=this.shadowCascadeBias.slice(0);a.shadowCascadeWidth=this.shadowCascadeWidth.slice(0);a.shadowCascadeHeight=this.shadowCascadeHeight.slice(0);a.shadowCascadeNearZ=this.shadowCascadeNearZ.slice(0);
a.shadowCascadeFarZ=this.shadowCascadeFarZ.slice(0);return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.type="HemisphereLight";this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);
THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.type="PointLight";this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};
THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);
THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraFov=this.shadowCameraFov;a.shadowCameraVisible=this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=
this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.Cache=function(){this.files={}};THREE.Cache.prototype={constructor:THREE.Cache,add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
d,e,g,h,k,s){var u=b+e,v,y=THREE.Loader.Handlers.get(u);null!==y?v=y.load(u):(v=new THREE.Texture,y=f.imageLoader,y.crossOrigin=f.crossOrigin,y.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);v.image=e}else v.image=a;v.needsUpdate=!0}));v.sourceFile=e;g&&(v.repeat.set(g[0],g[1]),1!==g[0]&&(v.wrapS=THREE.RepeatWrapping),
1!==g[1]&&(v.wrapT=THREE.RepeatWrapping));h&&v.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(v.wrapS=e[k[0]]),void 0!==e[k[1]]&&(v.wrapT=e[k[1]]));s&&(v.anisotropy=s);a[d]=v}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===
a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,
a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapAlpha&&
b&&d(h,"alphaMap",a.mapAlpha,a.mapAlphaRepeat,a.mapAlphaOffset,a.mapAlphaWrap,a.mapAlphaAnisotropy);a.mapBumpScale&&(h.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,
k.enableAO.value=!0),k.diffuse.value.setHex(h.color),k.specular.value.setHex(h.specular),k.ambient.value.setHex(h.ambient),k.shininess.value=h.shininess,void 0!==h.opacity&&(k.opacity.value=h.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(g.transparent=!0)):g=new THREE[g](h);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};
THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);void 0!==f?b&&b(f):(f=new XMLHttpRequest,f.open("GET",a,!0),f.addEventListener("load",function(c){e.cache.add(a,this.response);b&&b(this.response);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),void 0!==this.responseType&&(f.responseType=
this.responseType),f.send(null),e.manager.itemStart(a))},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);if(void 0!==f)b(f);else return f=document.createElement("img"),void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,this);b(this);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.src=a,e.manager.itemStart(a),f},setCrossOrigin:function(a){this.crossOrigin=
a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,n,p,q,m,r,t,s,u,v,y=a.faces;p=a.vertices;var G=a.normals,w=a.colors,K=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&K++;for(d=0;d<K;d++)c.faceVertexUvs[d]=[]}k=0;for(n=p.length;k<n;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(n=y.length;k<n;)if(b=y[k++],r=b&1,h=b&2,d=b&8,q=b&16,t=b&32,p=b&64,b&=128,r){r=new THREE.Face3;
r.a=y[k];r.b=y[k+1];r.c=y[k+3];s=new THREE.Face3;s.a=y[k+1];s.b=y[k+2];s.c=y[k+3];k+=4;h&&(h=y[k++],r.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<K;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=y[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*y[k++],r.normal.set(G[q++],G[q++],G[q]),s.normal.copy(r.normal));if(t)for(d=0;4>d;d++)q=3*y[k++],t=new THREE.Vector3(G[q++],
G[q++],G[q]),2!==d&&r.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);p&&(p=y[k++],p=w[p],r.color.setHex(p),s.color.setHex(p));if(b)for(d=0;4>d;d++)p=y[k++],p=w[p],2!==d&&r.vertexColors.push(new THREE.Color(p)),0!==d&&s.vertexColors.push(new THREE.Color(p));c.faces.push(r);c.faces.push(s)}else{r=new THREE.Face3;r.a=y[k++];r.b=y[k++];r.c=y[k++];h&&(h=y[k++],r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<K;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=y[k++],v=u[2*m],m=u[2*m+1],
v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);q&&(q=3*y[k++],r.normal.set(G[q++],G[q++],G[q]));if(t)for(d=0;3>d;d++)q=3*y[k++],t=new THREE.Vector3(G[q++],G[q++],G[q]),r.vertexNormals.push(t);p&&(p=y[k++],r.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=y[k++],r.vertexColors.push(new THREE.Color(w[p]));c.faces.push(r)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,n,p;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],n=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var q=new THREE.Vector3;q.x=p[h]*b;q.y=p[h+1]*b;q.z=p[h+2]*b;n.push(q)}}if(void 0!==a.morphColors)for(d=
0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,n=a.morphColors[d].colors,b=0,h=n.length;b<h;b+=3)p=new THREE.Color(16755200),p.setRGB(n[b],n[b+1],n[b+2]),k.push(p)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader;f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d;for(d in c){var e=c[d],f=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(f,e.itemSize))}c=a.offsets;void 0!==c&&(b.offsets=JSON.parse(JSON.stringify(c)));
a=a.boundingSphere;void 0!==a&&(c=new THREE.Vector3,void 0!==a.center&&c.fromArray(a.center),b.boundingSphere=new THREE.Sphere(c,a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader;f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);
if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=
d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);b[f.uuid]=g}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.warn("THREE.ObjectLoader: Undefined geometry",b.geometry);void 0===f&&console.warn("THREE.ObjectLoader: Undefined material",b.material);e=new THREE.Mesh(e,f);break;case "Line":e=c[b.geometry];f=d[b.material];void 0===e&&console.warn("THREE.ObjectLoader: Undefined geometry",b.geometry);void 0===f&&console.warn("THREE.ObjectLoader: Undefined material",b.material);e=new THREE.Line(e,f);break;case "Sprite":f=
d[b.material];void 0===f&&console.warn("THREE.ObjectLoader: Undefined material",b.material);e=new THREE.Sprite(f);break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=
b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.CompressedTextureLoader=function(){this._parser=null};
THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c){var d=this,e=[],f=new THREE.CompressedTexture;f.image=e;var g=new THREE.XHRLoader;g.setResponseType("arraybuffer");if(a instanceof Array){var h=0;c=function(c){g.load(a[c],function(a){a=d._parser(a,!0);e[c]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};h+=1;6===h&&(1==a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=a.format,f.needsUpdate=!0,b&&b(f))})};for(var k=0,n=
a.length;k<n;++k)c(k)}else g.load(a,function(a){a=d._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,g=0;g<c;g++){e[g]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[g].mipmaps.push(a.mipmaps[g*a.mipmapCount+h]),e[g].format=a.format,e[g].width=a.width,e[g].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&b(f)});return f}};
THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=
0;this.needsUpdate=this.visible=!0};
THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&
(a.name=this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&
(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshNormalMaterial?(this.shading!==
THREE.FlatShading&&(a.shading=this.shading),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshDepthMaterial?(this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.ShaderMaterial?(a.uniforms=this.uniforms,a.vertexShader=this.vertexShader,a.fragmentShader=this.fragmentShader):this instanceof THREE.SpriteMaterial&&(a.color=this.color.getHex());
1>this.opacity&&(a.opacity=this.opacity);!1!==this.transparent&&(a.transparent=this.transparent);!1!==this.wireframe&&(a.wireframe=this.wireframe);return a},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=
this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBasicMaterial";this.color=new THREE.Color(16777215);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;
a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};
THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshLambertMaterial";this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;
a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.alphaMap=this.specularMap=null;this.combine=
THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.type="MeshDepthMaterial";this.wireframe=this.morphTargets=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.type="MeshNormalMaterial";this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.uuid=THREE.Math.generateUUID();this.type="MeshFaceMaterial";this.materials=a instanceof Array?a:[]};
THREE.MeshFaceMaterial.prototype={constructor:THREE.MeshFaceMaterial,toJSON:function(){for(var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},b=0,c=this.materials.length;b<c;b++)a.materials.push(this.materials[b].toJSON());return a},clone:function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a}};
THREE.PointCloudMaterial=function(a){THREE.Material.call(this);this.type="PointCloudMaterial";this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.PointCloudMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.PointCloudMaterial.prototype.clone=function(){var a=new THREE.PointCloudMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
THREE.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.attributes=null;this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=
this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a);this.type="RawShaderMaterial"};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};
THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.type="SpriteMaterial";this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};
THREE.Texture=function(a,b,c,d,e,f,g,h,k){Object.defineProperty(this,"id",{value:THREE.TextureIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=
void 0!==k?k:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=new THREE.UVMapping;
THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.images=a};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,n,p){THREE.Texture.call(this,null,f,g,h,k,n,d,e,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,n,p){THREE.Texture.call(this,null,f,g,h,k,n,d,e,p);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};
THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var n=this,p=function(){requestAnimationFrame(p);a.readyState===a.HAVE_ENOUGH_DATA&&(n.needsUpdate=!0)};p()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()});this.sortParticles=!1};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);
THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var m=c.ray.origin.distanceTo(k);
d.push({distance:m,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var n=f.attributes,p=n.position.array;if(void 0!==n.index){var n=n.index.array,q=f.offsets;0===q.length&&(q=[{start:0,count:n.length,index:0}]);for(var m=0,r=q.length;m<r;++m)for(var t=q[m].start,s=q[m].index,f=t,t=t+q[m].count;f<t;f++){var u=s+n[f];k.fromArray(p,3*u);g(k,u)}}else for(n=p.length/3,f=0;f<n;f++)k.set(p[3*f],p[3*f+1],p[3*f+2]),g(k,f)}else for(k=this.geometry.vertices,
f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.mode=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(d.ray).applyMatrix4(a),g instanceof THREE.Geometry))for(var g=g.vertices,h=g.length,k=new THREE.Vector3,n=new THREE.Vector3,p=this.mode===THREE.LineStrip?
1:2,q=0;q<h-1;q+=p)if(!(b.distanceSqToSegment(g[q],g[q+1],n,k)>f)){var m=b.origin.distanceTo(n);m<d.near||m>d.far||e.push({distance:m,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};
THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var n=
this.material;if(void 0!==n){var p=k.attributes,q,m,r=g.precision;if(void 0!==p.index){var t=p.index.array,s=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:t.length,index:0}]);for(var v=0,y=u.length;v<y;++v)for(var p=u[v].start,G=u[v].index,k=p,w=p+u[v].count;k<w;k+=3){p=G+t[k];q=G+t[k+1];m=G+t[k+2];d.fromArray(s,3*p);e.fromArray(s,3*q);f.fromArray(s,3*m);var K=n.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,n.side!==THREE.DoubleSide);if(null!==K){K.applyMatrix4(this.matrixWorld);
var x=g.ray.origin.distanceTo(K);x<r||x<g.near||x>g.far||h.push({distance:x,point:K,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(s=p.position.array,t=k=0,w=s.length;k<w;k+=3,t+=9)p=k,q=k+1,m=k+2,d.fromArray(s,t),e.fromArray(s,t+3),f.fromArray(s,t+6),K=n.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,n.side!==THREE.DoubleSide),null!==K&&(K.applyMatrix4(this.matrixWorld),x=g.ray.origin.distanceTo(K),x<r||x<g.near||x>
g.far||h.push({distance:x,point:K,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(t=this.material instanceof THREE.MeshFaceMaterial,s=!0===t?this.material.materials:null,r=g.precision,u=k.vertices,v=0,y=k.faces.length;v<y;v++)if(G=k.faces[v],n=!0===t?s[G.materialIndex]:this.material,void 0!==n){p=u[G.a];q=u[G.b];m=u[G.c];if(!0===n.morphTargets){K=k.morphTargets;x=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,
0,0);for(var w=0,D=K.length;w<D;w++){var E=x[w];if(0!==E){var A=K[w].vertices;d.x+=(A[G.a].x-p.x)*E;d.y+=(A[G.a].y-p.y)*E;d.z+=(A[G.a].z-p.z)*E;e.x+=(A[G.b].x-q.x)*E;e.y+=(A[G.b].y-q.y)*E;e.z+=(A[G.b].z-q.z)*E;f.x+=(A[G.c].x-m.x)*E;f.y+=(A[G.c].y-m.y)*E;f.z+=(A[G.c].z-m.z)*E}}d.add(p);e.add(q);f.add(m);p=d;q=e;m=f}K=n.side===THREE.BackSide?b.intersectTriangle(m,q,p,!0):b.intersectTriangle(p,q,m,n.side!==THREE.DoubleSide);null!==K&&(K.applyMatrix4(this.matrixWorld),x=g.ray.origin.distanceTo(K),x<r||
x<g.near||x>g.far||h.push({distance:x,point:K,face:G,faceIndex:v,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();
THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e,f,g,h=0,k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],e=d.pos,f=d.rotq,g=d.scl,b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.set(e[0],e[1],e[2]),b.quaternion.set(f[0],f[1],f[2],f[3]),void 0!==g?b.scale.set(g[0],g[1],g[2]):b.scale.set(1,
1,1);h=0;for(k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],-1!==d.parent?a[d.parent].add(a[h]):this.add(a[h])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c))};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};
THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){THREE.Mesh.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unreckognized bindMode: "+this.bindMode)};
THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.type="MorphAnimMesh";this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)_?(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("animation["+a+"] undefined")};
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
THREE.MorphAnimMesh.prototype.interpolateTargets=function(a,b,c){for(var d=this.morphTargetInfluences,e=0,f=d.length;e<f;e++)d[e]=0;-1<a&&(d[a]=1-c);-1<b&&(d[b]=c)};
THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);
THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};
THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addAttribute("index",new THREE.BufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.type="Sprite";this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();
THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceToPoint(a);d>this.scale.x||c.push({distance:d,point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;
THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};THREE.Scene=function(){THREE.Object3D.call(this);this.type="Scene";this.overrideMaterial=this.fog=null;this.autoUpdate=!0};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};
THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.ShaderChunk={};THREE.ShaderChunk.alphatest_fragment="#ifdef ALPHATEST\n\n\tif ( gl_FragColor.a < ALPHATEST ) discard;\n\n#endif\n";THREE.ShaderChunk.lights_lambert_vertex="vLightFront = vec3( 0.0 );\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vec3( 0.0 );\n\n#endif\n\ntransformedNormal = normalize( transformedNormal );\n\n#if MAX_DIR_LIGHTS > 0\n\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\tvec3 dirVector = normalize( lDirection.xyz );\n\n\tfloat dotProduct = dot( transformedNormal, dirVector );\n\tvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t#endif\n\n\t#endif\n\n\t#ifdef WRAP_AROUND\n\n\t\tvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\tdirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tdirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n\n\t\t#endif\n\n\t#endif\n\n\tvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n\n\t#endif\n\n}\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\tpointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tpointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\tvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n\n\t\t#endif\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\tfloat lDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\t\tlVector = normalize( lVector );\n\n\t\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\t\tvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\t\tvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\tspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n\n\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\tspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n\n\t\t\t#endif\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\n\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\n\t\t#endif\n\n\t}\n\n#endif\n\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n\n#endif";
THREE.ShaderChunk.map_particle_pars_fragment="#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.default_vertex="vec4 mvPosition;\n\n#ifdef USE_SKINNING\n\n\tmvPosition = modelViewMatrix * skinned;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( position, 1.0 );\n\n#endif\n\ngl_Position = projectionMatrix * mvPosition;";
THREE.ShaderChunk.map_pars_fragment="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\n#endif\n\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.skinnormal_vertex="#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\t#ifdef USE_MORPHNORMALS\n\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\n\t#else\n\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\n\t#endif\n\n#endif\n";
THREE.ShaderChunk.logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n\tuniform float logDepthBufFC;\n\n#endif";THREE.ShaderChunk.lightmap_pars_vertex="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\n#endif";THREE.ShaderChunk.lights_phong_fragment="vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n\n#ifdef DOUBLE_SIDED\n\n\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\n#endif\n\n#ifdef USE_NORMALMAP\n\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tvec3 pointDiffuse = vec3( 0.0 );\n\tvec3 pointSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tpointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n\n\t\t\t\t// specular\n\n\t\tvec3 pointHalfVector = normalize( lVector + viewPosition );\n\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\tfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tvec3 spotDiffuse = vec3( 0.0 );\n\tvec3 spotSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\t\t\t// diffuse\n\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\n\t\t\t#else\n\n\t\t\t\tfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t\t#endif\n\n\t\t\tspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n\n\t\t\t\t\t// specular\n\n\t\t\tvec3 spotHalfVector = normalize( lVector + viewPosition );\n\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\tfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n\tvec3 dirDiffuse = vec3( 0.0 );\n\tvec3 dirSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\tvec3 dirVector = normalize( lDirection.xyz );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, dirVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tdirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n\n\t\t// specular\n\n\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\tfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\n\t\t/*\n\t\t// fresnel term from skin shader\n\t\tconst float F0 = 0.128;\n\n\t\tfloat base = 1.0 - dot( viewPosition, dirHalfVector );\n\t\tfloat exponential = pow( base, 5.0 );\n\n\t\tfloat fresnel = exponential + F0 * ( 1.0 - exponential );\n\t\t*/\n\n\t\t/*\n\t\t// fresnel term from fresnel shader\n\t\tconst float mFresnelBias = 0.08;\n\t\tconst float mFresnelScale = 0.3;\n\t\tconst float mFresnelPower = 5.0;\n\n\t\tfloat fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ), normal ), mFresnelPower );\n\t\t*/\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t// \t\tdirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tvec3 hemiDiffuse = vec3( 0.0 );\n\tvec3 hemiSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\themiDiffuse += diffuse * hemiColor;\n\n\t\t// specular (sky light)\n\n\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\tfloat hemiSpecularWeightSky = specularStrength * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\n\t\t// specular (ground light)\n\n\t\tvec3 lVectorGround = -lVector;\n\n\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\tfloat hemiSpecularWeightGround = specularStrength * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\n\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\n\t}\n\n#endif\n\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n\n#if MAX_DIR_LIGHTS > 0\n\n\ttotalDiffuse += dirDiffuse;\n\ttotalSpecular += dirSpecular;\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\ttotalDiffuse += hemiDiffuse;\n\ttotalSpecular += hemiSpecular;\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\ttotalDiffuse += pointDiffuse;\n\ttotalSpecular += pointSpecular;\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\ttotalDiffuse += spotDiffuse;\n\ttotalSpecular += spotSpecular;\n\n#endif\n\n#ifdef METAL\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\n#else\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\n#endif";
THREE.ShaderChunk.fog_pars_fragment="#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n\n#endif";THREE.ShaderChunk.morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\n\tvec3 morphedNormal = vec3( 0.0 );\n\n\tmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\n\tmorphedNormal += normal;\n\n#endif";
THREE.ShaderChunk.envmap_pars_fragment="#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.logdepthbuf_fragment="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n\n#endif";
THREE.ShaderChunk.normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n\t\t\t// Per-Pixel Tangent Space Normal Mapping\n\t\t\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\n\t}\n\n#endif\n";
THREE.ShaderChunk.lights_phong_pars_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n";THREE.ShaderChunk.lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\tuniform sampler2D lightMap;\n\n#endif";THREE.ShaderChunk.shadowmap_vertex="#ifdef USE_SHADOWMAP\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\n\t}\n\n#endif";
THREE.ShaderChunk.lights_phong_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvWorldPosition = worldPosition.xyz;\n\n#endif";THREE.ShaderChunk.map_fragment="#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\t#ifdef GAMMA_INPUT\n\n\t\ttexelColor.xyz *= texelColor.xyz;\n\n\t#endif\n\n\tgl_FragColor = gl_FragColor * texelColor;\n\n#endif";THREE.ShaderChunk.lightmap_vertex="#ifdef USE_LIGHTMAP\n\n\tvUv2 = uv2;\n\n#endif";
THREE.ShaderChunk.map_particle_fragment="#ifdef USE_MAP\n\n\tgl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n\n#endif";THREE.ShaderChunk.color_pars_fragment="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n";THREE.ShaderChunk.color_vertex="#ifdef USE_COLOR\n\n\t#ifdef GAMMA_INPUT\n\n\t\tvColor = color * color;\n\n\t#else\n\n\t\tvColor = color;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.skinning_vertex="#ifdef USE_SKINNING\n\n\t#ifdef USE_MORPHTARGETS\n\n\tvec4 skinVertex = bindMatrix * vec4( morphed, 1.0 );\n\n\t#else\n\n\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n\n#endif\n";
THREE.ShaderChunk.envmap_pars_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvarying vec3 vReflect;\n\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n\n#endif\n";THREE.ShaderChunk.linear_to_gamma_fragment="#ifdef GAMMA_OUTPUT\n\n\tgl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n\n#endif";THREE.ShaderChunk.color_pars_vertex="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif";
THREE.ShaderChunk.lights_lambert_pars_vertex="uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\n\nuniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n";
THREE.ShaderChunk.map_pars_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n\n#endif\n";THREE.ShaderChunk.envmap_fragment="#ifdef USE_ENVMAP\n\n\tvec3 reflectVec;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\n\t\t// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\n\t\tif ( useRefract ) {\n\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t} else { \n\n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\n\t\t}\n\n\t#else\n\n\t\treflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#else\n\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#endif\n\n\t#ifdef GAMMA_INPUT\n\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\n\t#endif\n\n\tif ( combine == 1 ) {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\n\t} else if ( combine == 2 ) {\n\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\n\t} else {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\n\t}\n\n#endif";
THREE.ShaderChunk.specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif";THREE.ShaderChunk.logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\n\tgl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\n#else\n\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\n\t#ifndef USE_MORPHNORMALS\n\n\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.specularmap_fragment="float specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif";THREE.ShaderChunk.fog_fragment="#ifdef USE_FOG\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\n\t#else\n\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t#endif\n\n\t#ifdef FOG_EXP2\n\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\n\t#endif\n\t\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n\n#endif";
THREE.ShaderChunk.bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t\t\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\n\t\t\t//\thttp://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\n\n\t\t\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif";
THREE.ShaderChunk.defaultnormal_vertex="vec3 objectNormal;\n\n#ifdef USE_SKINNING\n\n\tobjectNormal = skinnedNormal.xyz;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\n\n\tobjectNormal = morphedNormal;\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\n\n\tobjectNormal = normal;\n\n#endif\n\n#ifdef FLIP_SIDED\n\n\tobjectNormal = -objectNormal;\n\n#endif\n\nvec3 transformedNormal = normalMatrix * objectNormal;";
THREE.ShaderChunk.lights_phong_pars_fragment="uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;";
THREE.ShaderChunk.skinbase_vertex="#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif";THREE.ShaderChunk.map_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
THREE.ShaderChunk.lightmap_fragment="#ifdef USE_LIGHTMAP\n\n\tgl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n\n#endif";THREE.ShaderChunk.shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n\n#endif";THREE.ShaderChunk.color_fragment="#ifdef USE_COLOR\n\n\tgl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n\n#endif";THREE.ShaderChunk.morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n\tmorphed += position;\n\n#endif";
THREE.ShaderChunk.envmap_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\tif ( useRefract ) {\n\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t} else {\n\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t}\n\n#endif";
THREE.ShaderChunk.shadowmap_fragment="#ifdef USE_SHADOWMAP\n\n\t#ifdef SHADOWMAP_DEBUG\n\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\n\t#endif\n\n\t#ifdef SHADOWMAP_CASCADE\n\n\t\tint inFrustumCount = 0;\n\n\t#endif\n\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\n\t\t\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\t\t\t// don't shadow pixels outside of light frustum\n\t\t\t\t// use just first frustum (for cascades)\n\t\t\t\t// don't shadow pixels behind far plane of light frustum\n\n\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\tinFrustumCount += int( inFrustum );\n\t\t\tbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n\n\t\t#else\n\n\t\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\t#endif\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t/*\n\t\t\t\t\t\t// nested loops breaks shader compiler / validator on some ATI cards when using OpenGL\n\t\t\t\t\t\t// must enroll loop manually\n\n\t\t\t\tfor ( float y = -1.25; y <= 1.25; y += 1.25 )\n\t\t\t\t\tfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\n\n\t\t\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\n\n\t\t\t\t\t\t\t\t// doesn't seem to produce any noticeable visual difference compared to simple texture2D lookup\n\t\t\t\t\t\t\t\t//vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );\n\n\t\t\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\t\t\tshadow += 1.0;\n\n\t\t\t\t}\n\n\t\t\t\tshadow /= 9.0;\n\n\t\t*/\n\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#else\n\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\n\t\t// spot with multiple shadows is darker\n\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\n\t\t// spot with multiple shadows has the same color as single shadow spot\n\n\t\t// \t\t\t\t\tshadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n\n\t\t\t#endif\n\n\t\t}\n\n\n\t\t#ifdef SHADOWMAP_DEBUG\n\n\t\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\t\tif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#else\n\n\t\t\t\tif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t}\n\n\t#ifdef GAMMA_OUTPUT\n\n\t\tshadowColor *= shadowColor;\n\n\t#endif\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n\n#endif\n";
THREE.ShaderChunk.worldpos_vertex="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\n\t#ifdef USE_SKINNING\n\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\n\t#endif\n\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\n\t#endif\n\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\n\t}\n\n#endif";
THREE.ShaderChunk.skinning_pars_vertex="#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n";
THREE.ShaderChunk.logdepthbuf_pars_fragment="#ifdef USE_LOGDEPTHBUF\n\n\tuniform float logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\t#extension GL_EXT_frag_depth : enable\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.alphamap_fragment="#ifdef USE_ALPHAMAP\n\n\tgl_FragColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";THREE.ShaderChunk.alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n";
THREE.UniformsUtils={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];b[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e}}return b}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},alphaMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",
value:0}},bump:{bumpMap:{type:"t",value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},
hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},
opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,
THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,
{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\tgl_FragColor.xyz *= vLightFront;\n\t\telse\n\t\t\tgl_FragColor.xyz *= vLightBack;\n\t#else\n\t\tgl_FragColor.xyz *= vLightFront;\n\t#endif",
THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},
specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\tvNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = -mvPosition.xyz;",
THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,
THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,
"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,
"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,
"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",
value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},
specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:.98},reflectivity:{type:"f",value:.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\tgl_FragColor = vec4( vec3( 1.0 ), opacity );\n\tvec3 specularTex = vec3( 1.0 );\n\tvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\n\tnormalTex.xy *= uNormalScale;\n\tnormalTex = normalize( normalTex );\n\tif( enableDiffuse ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 texelColor = texture2D( tDiffuse, vUv );\n\t\t\ttexelColor.xyz *= texelColor.xyz;\n\t\t\tgl_FragColor = gl_FragColor * texelColor;\n\t\t#else\n\t\t\tgl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n\t\t#endif\n\t}\n\tif( enableAO ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 aoColor = texture2D( tAO, vUv );\n\t\t\taoColor.xyz *= aoColor.xyz;\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n\t\t#else\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n\t\t#endif\n\t}",
THREE.ShaderChunk.alphatest_fragment,"\tif( enableSpecular )\n\t\tspecularTex = texture2D( tSpecular, vUv ).xyz;\n\tmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\n\tvec3 finalNormal = tsb * normalTex;\n\t#ifdef FLIP_SIDED\n\t\tfinalNormal = -finalNormal;\n\t#endif\n\tvec3 normal = normalize( finalNormal );\n\tvec3 viewPosition = normalize( vViewPosition );\n\t#if MAX_POINT_LIGHTS > 0\n\t\tvec3 pointDiffuse = vec3( 0.0 );\n\t\tvec3 pointSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\t\tvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat pointDistance = 1.0;\n\t\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\t\tpointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\t\tpointVector = normalize( pointVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\n\t\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n\t\t\t#endif\n\t\t\tpointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\n\t\t\tvec3 pointHalfVector = normalize( pointVector + viewPosition );\n\t\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\t\tfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( pointVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\tvec3 spotDiffuse = vec3( 0.0 );\n\t\tvec3 spotSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\t\tvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat spotDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tspotVector = normalize( spotVector );\n\t\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\n\t\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t\t#else\n\t\t\t\t\tfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t#endif\n\t\t\t\tspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\n\t\t\t\tvec3 spotHalfVector = normalize( spotVector + viewPosition );\n\t\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\t\tfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( spotVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n\t\t\t}\n\t\t}\n\t#endif\n\t#if MAX_DIR_LIGHTS > 0\n\t\tvec3 dirDiffuse = vec3( 0.0 );\n\t\tvec3 dirSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\n\t\t\t\tfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n\t\t\t#endif\n\t\t\tdirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\n\t\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\t\tfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\tvec3 hemiDiffuse = vec3( 0.0 );\n\t\tvec3 hemiSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t\themiDiffuse += diffuse * hemiColor;\n\t\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\t\tfloat hemiSpecularWeightSky = specularTex.r * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\t\t\tvec3 lVectorGround = -lVector;\n\t\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\t\tfloat hemiSpecularWeightGround = specularTex.r * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\t\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t\t}\n\t#endif\n\tvec3 totalDiffuse = vec3( 0.0 );\n\tvec3 totalSpecular = vec3( 0.0 );\n\t#if MAX_DIR_LIGHTS > 0\n\t\ttotalDiffuse += dirDiffuse;\n\t\ttotalSpecular += dirSpecular;\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\ttotalDiffuse += hemiDiffuse;\n\t\ttotalSpecular += hemiSpecular;\n\t#endif\n\t#if MAX_POINT_LIGHTS > 0\n\t\ttotalDiffuse += pointDiffuse;\n\t\ttotalSpecular += pointSpecular;\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\ttotalDiffuse += spotDiffuse;\n\t\ttotalSpecular += spotSpecular;\n\t#endif\n\t#ifdef METAL\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\t#else\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\t#endif\n\tif ( enableReflection ) {\n\t\tvec3 vReflect;\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\tvReflect = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else {\n\t\t\tvReflect = reflect( cameraToVertex, normal );\n\t\t}\n\t\tvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n\t\t#ifdef GAMMA_INPUT\n\t\t\tcubeColor.xyz *= cubeColor.xyz;\n\t\t#endif\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n\t}",
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\n\tuniform sampler2D tDisplacement;\n\tuniform float uDisplacementScale;\n\tuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"\t#ifdef USE_SKINNING\n\t\tvNormal = normalize( normalMatrix * skinnedNormal.xyz );\n\t\tvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\n\t\tvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n\t#else\n\t\tvNormal = normalize( normalMatrix * normal );\n\t\tvTangent = normalize( normalMatrix * tangent.xyz );\n\t#endif\n\tvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\n\tvUv = uv * uRepeat + uOffset;\n\tvec3 displacedPosition;\n\t#ifdef VERTEX_TEXTURES\n\t\tif ( enableDisplacement ) {\n\t\t\tvec3 dv = texture2D( tDisplacement, uv ).xyz;\n\t\t\tfloat df = uDisplacementScale * dv.x + uDisplacementBias;\n\t\t\tdisplacedPosition = position + normalize( normal ) * df;\n\t\t} else {\n\t\t\t#ifdef USE_SKINNING\n\t\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\t\tdisplacedPosition = skinned.xyz;\n\t\t\t#else\n\t\t\t\tdisplacedPosition = position;\n\t\t\t#endif\n\t\t}\n\t#else\n\t\t#ifdef USE_SKINNING\n\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\tdisplacedPosition = skinned.xyz;\n\t\t#else\n\t\t\tdisplacedPosition = position;\n\t\t#endif\n\t#endif\n\tvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\n\tvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tvViewPosition = -mvPosition.xyz;\n\t#ifdef USE_SHADOWMAP\n\t\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t\t}\n\t#endif\n}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
THREE.WebGLRenderer=function(a){function b(a){var b=a.geometry;a=a.material;var c=b.vertices.length;if(a.attributes){void 0===b.__webglCustomAttributesList&&(b.__webglCustomAttributesList=[]);for(var d in a.attributes){var e=a.attributes[d];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var f=1;"v2"===e.type?f=2:"v3"===e.type?f=3:"v4"===e.type?f=4:"c"===e.type&&(f=3);e.size=f;e.array=new Float32Array(c*f);e.buffer=l.createBuffer();e.buffer.belongsToAttribute=d;e.needsUpdate=
!0}b.__webglCustomAttributesList.push(e)}}}function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*
f),a.__skinWeightArray=new Float32Array(4*f));c=null!==pa.get("OES_element_index_uint")&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=
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Ta,S)}if(Kc&&ua){M=0;for(ea=N.length;M<ea;M++)if(Y=N[M],hb=ua[Y],void 0!==hb)for(Aa=0;3>Aa;Aa++)Oa=hb[Aa],sb[qb]=Oa.x,sb[qb+1]=Oa.y,qb+=2;0<qb&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,sb,S))}if(Kc&&Lc){M=0;for(ea=N.length;M<ea;M++)if(Y=N[M],za=Lc[Y],void 0!==za)for(Aa=0;3>Aa;Aa++)Qb=za[Aa],fb[rb]=Qb.x,fb[rb+1]=Qb.y,rb+=2;0<rb&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,fb,S))}if($a){M=0;for(ea=N.length;M<ea;M++)Sb[Db]=db,Sb[Db+
1]=db+1,Sb[Db+2]=db+2,Db+=3,Ja[Pa]=db,Ja[Pa+1]=db+1,Ja[Pa+2]=db,Ja[Pa+3]=db+2,Ja[Pa+4]=db+1,Ja[Pa+5]=db+2,Pa+=6,db+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Sb,S);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Ja,S)}if(Kb)for(Aa=0,va=Kb.length;Aa<va;Aa++)if(z=Kb[Aa],z.__original.needsUpdate){I=0;if(1===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(M=0,ea=N.length;M<ea;M++)ca=xa[N[M]],z.array[I]=
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3]=$[ka[0]],z.array[I+4]=$[ka[1]],z.array[I+5]=$[ka[2]],z.array[I+6]=Z[ka[0]],z.array[I+7]=Z[ka[1]],z.array[I+8]=Z[ka[2]],I+=9}else if(4===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(M=0,ea=N.length;M<ea;M++)ca=xa[N[M]],aa=z.value[ca.a],$=z.value[ca.b],Z=z.value[ca.c],z.array[I]=aa.x,z.array[I+1]=aa.y,z.array[I+2]=aa.z,z.array[I+3]=aa.w,z.array[I+4]=$.x,z.array[I+5]=$.y,z.array[I+6]=$.z,z.array[I+7]=$.w,z.array[I+8]=Z.x,z.array[I+9]=Z.y,z.array[I+10]=Z.z,z.array[I+11]=Z.w,I+=12;else if("faces"===
z.boundTo)for(M=0,ea=N.length;M<ea;M++)Z=$=aa=Ia=z.value[N[M]],z.array[I]=aa.x,z.array[I+1]=aa.y,z.array[I+2]=aa.z,z.array[I+3]=aa.w,z.array[I+4]=$.x,z.array[I+5]=$.y,z.array[I+6]=$.z,z.array[I+7]=$.w,z.array[I+8]=Z.x,z.array[I+9]=Z.y,z.array[I+10]=Z.z,z.array[I+11]=Z.w,I+=12;else if("faceVertices"===z.boundTo)for(M=0,ea=N.length;M<ea;M++)Ia=z.value[N[M]],aa=Ia[0],$=Ia[1],Z=Ia[2],z.array[I]=aa.x,z.array[I+1]=aa.y,z.array[I+2]=aa.z,z.array[I+3]=aa.w,z.array[I+4]=$.x,z.array[I+5]=$.y,z.array[I+6]=$.z,
z.array[I+7]=$.w,z.array[I+8]=Z.x,z.array[I+9]=Z.y,z.array[I+10]=Z.z,z.array[I+11]=Z.w,I+=12;l.bindBuffer(l.ARRAY_BUFFER,z.buffer);l.bufferData(l.ARRAY_BUFFER,z.array,S)}T&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}}r.verticesNeedUpdate=!1;r.morphTargetsNeedUpdate=!1;r.elementsNeedUpdate=
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yc,Lb,Ea,hc,Wa,oa;if(r.verticesNeedUpdate){for(ab=0;ab<kc;ab++)$b=dc[ab],ga=3*ab,wc[ga]=$b.x,wc[ga+1]=$b.y,wc[ga+2]=$b.z;l.bindBuffer(l.ARRAY_BUFFER,r.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,wc,Zb)}if(sc){for(Fb=0;Fb<lc;Fb++)vc=fc[Fb],ga=3*Fb,xc[ga]=vc.r,xc[ga+1]=vc.g,xc[ga+2]=vc.b;l.bindBuffer(l.ARRAY_BUFFER,r.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,xc,Zb)}if(tc){for(gb=0;gb<mc;gb++)jc[gb]=Pb[gb];l.bindBuffer(l.ARRAY_BUFFER,r.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,
jc,Zb)}if(gc)for(yc=0,Lb=gc.length;yc<Lb;yc++)if(oa=gc[yc],oa.needsUpdate&&(void 0===oa.boundTo||"vertices"===oa.boundTo)){ga=0;hc=oa.value.length;if(1===oa.size)for(Ea=0;Ea<hc;Ea++)oa.array[Ea]=oa.value[Ea];else if(2===oa.size)for(Ea=0;Ea<hc;Ea++)Wa=oa.value[Ea],oa.array[ga]=Wa.x,oa.array[ga+1]=Wa.y,ga+=2;else if(3===oa.size)if("c"===oa.type)for(Ea=0;Ea<hc;Ea++)Wa=oa.value[Ea],oa.array[ga]=Wa.r,oa.array[ga+1]=Wa.g,oa.array[ga+2]=Wa.b,ga+=3;else for(Ea=0;Ea<hc;Ea++)Wa=oa.value[Ea],oa.array[ga]=Wa.x,
oa.array[ga+1]=Wa.y,oa.array[ga+2]=Wa.z,ga+=3;else if(4===oa.size)for(Ea=0;Ea<hc;Ea++)Wa=oa.value[Ea],oa.array[ga]=Wa.x,oa.array[ga+1]=Wa.y,oa.array[ga+2]=Wa.z,oa.array[ga+3]=Wa.w,ga+=4;l.bindBuffer(l.ARRAY_BUFFER,oa.buffer);l.bufferData(l.ARRAY_BUFFER,oa.array,Zb)}}r.verticesNeedUpdate=!1;r.colorsNeedUpdate=!1;r.lineDistancesNeedUpdate=!1;G.attributes&&y(G)}else if(e instanceof THREE.PointCloud){G=d(e,r);w=G.attributes&&v(G);if(r.verticesNeedUpdate||r.colorsNeedUpdate||e.sortParticles||w){var Mb=
l.DYNAMIC_DRAW,Xa,tb,ub,W,vb,Ub,zc=r.vertices,pb=zc.length,Nb=r.colors,Ob=Nb.length,ac=r.__vertexArray,bc=r.__colorArray,Gb=r.__sortArray,Xb=r.verticesNeedUpdate,Yb=r.colorsNeedUpdate,Hb=r.__webglCustomAttributesList,lb,ic,ba,mb,ha,V;if(e.sortParticles){Gc.copy(Ac);Gc.multiply(e.matrixWorld);for(Xa=0;Xa<pb;Xa++)ub=zc[Xa],Na.copy(ub),Na.applyProjection(Gc),Gb[Xa]=[Na.z,Xa];Gb.sort(p);for(Xa=0;Xa<pb;Xa++)ub=zc[Gb[Xa][1]],W=3*Xa,ac[W]=ub.x,ac[W+1]=ub.y,ac[W+2]=ub.z;for(tb=0;tb<Ob;tb++)W=3*tb,Ub=Nb[Gb[tb][1]],
bc[W]=Ub.r,bc[W+1]=Ub.g,bc[W+2]=Ub.b;if(Hb)for(lb=0,ic=Hb.length;lb<ic;lb++)if(V=Hb[lb],void 0===V.boundTo||"vertices"===V.boundTo)if(W=0,mb=V.value.length,1===V.size)for(ba=0;ba<mb;ba++)vb=Gb[ba][1],V.array[ba]=V.value[vb];else if(2===V.size)for(ba=0;ba<mb;ba++)vb=Gb[ba][1],ha=V.value[vb],V.array[W]=ha.x,V.array[W+1]=ha.y,W+=2;else if(3===V.size)if("c"===V.type)for(ba=0;ba<mb;ba++)vb=Gb[ba][1],ha=V.value[vb],V.array[W]=ha.r,V.array[W+1]=ha.g,V.array[W+2]=ha.b,W+=3;else for(ba=0;ba<mb;ba++)vb=Gb[ba][1],
ha=V.value[vb],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,W+=3;else if(4===V.size)for(ba=0;ba<mb;ba++)vb=Gb[ba][1],ha=V.value[vb],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,V.array[W+3]=ha.w,W+=4}else{if(Xb)for(Xa=0;Xa<pb;Xa++)ub=zc[Xa],W=3*Xa,ac[W]=ub.x,ac[W+1]=ub.y,ac[W+2]=ub.z;if(Yb)for(tb=0;tb<Ob;tb++)Ub=Nb[tb],W=3*tb,bc[W]=Ub.r,bc[W+1]=Ub.g,bc[W+2]=Ub.b;if(Hb)for(lb=0,ic=Hb.length;lb<ic;lb++)if(V=Hb[lb],V.needsUpdate&&(void 0===V.boundTo||"vertices"===V.boundTo))if(mb=V.value.length,
W=0,1===V.size)for(ba=0;ba<mb;ba++)V.array[ba]=V.value[ba];else if(2===V.size)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,W+=2;else if(3===V.size)if("c"===V.type)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.r,V.array[W+1]=ha.g,V.array[W+2]=ha.b,W+=3;else for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,W+=3;else if(4===V.size)for(ba=0;ba<mb;ba++)ha=V.value[ba],V.array[W]=ha.x,V.array[W+1]=ha.y,V.array[W+2]=ha.z,V.array[W+3]=ha.w,W+=
4}if(Xb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,r.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,ac,Mb);if(Yb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,r.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,bc,Mb);if(Hb)for(lb=0,ic=Hb.length;lb<ic;lb++)if(V=Hb[lb],V.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,V.buffer),l.bufferData(l.ARRAY_BUFFER,V.array,Mb)}r.verticesNeedUpdate=!1;r.colorsNeedUpdate=!1;G.attributes&&y(G)}for(var cc=0,nb=t.length;cc<nb;cc++){var Bc=t[cc],Vb=Bc,rc=
Vb.object,Cc=Vb.buffer,Dc=rc.geometry,Wb=rc.material;Wb instanceof THREE.MeshFaceMaterial?(Wb=Wb.materials[Dc instanceof THREE.BufferGeometry?0:Cc.materialIndex],Vb.material=Wb,Wb.transparent?Ib.push(Vb):Jb.push(Vb)):Wb&&(Vb.material=Wb,Wb.transparent?Ib.push(Vb):Jb.push(Vb));Bc.render=!0;!0===J.sortObjects&&(null!==e.renderDepth?Bc.z=e.renderDepth:(Na.setFromMatrixPosition(e.matrixWorld),Na.applyProjection(Ac),Bc.z=Na.z))}}}}cc=0;for(nb=e.children.length;cc<nb;cc++)q(a,e.children[cc])}}function m(a,
b,c,d,e,f){for(var g,h=a.length-1;-1!==h;h--){g=a[h];var k=g.object,l=g.buffer;x(k,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&J.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);J.setDepthTest(g.depthTest);J.setDepthWrite(g.depthWrite);B(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}J.setMaterialFaces(g);l instanceof THREE.BufferGeometry?J.renderBufferDirect(b,c,d,g,l,k):J.renderBuffer(b,c,d,g,l,k)}}function r(a,b,c,d,e,f,g){for(var h,k=0,l=a.length;k<l;k++){h=a[k];
var m=h.object;if(m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&J.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);J.setDepthTest(h.depthTest);J.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}J.renderImmediateObject(c,d,e,h,m)}}}function t(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function s(a,b,d){var e=b.material,f=!1;if(void 0===xb[d.id]||!0===d.groupsNeedUpdate){delete ob[b.id];
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faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:n},r[k]=p,q.push(p)));r[k].faces3.push(t);r[k].vertices+=3}a[g]=q;d.groupsNeedUpdate=!1}a=xb[d.id];g=0;for(e=a.length;g<e;g++){h=a[g];if(void 0===h.__webglVertexBuffer){f=h;f.__webglVertexBuffer=l.createBuffer();f.__webglNormalBuffer=l.createBuffer();f.__webglTangentBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglUVBuffer=l.createBuffer();f.__webglUV2Buffer=l.createBuffer();f.__webglSkinIndicesBuffer=l.createBuffer();
f.__webglSkinWeightsBuffer=l.createBuffer();f.__webglFaceBuffer=l.createBuffer();f.__webglLineBuffer=l.createBuffer();n=m=void 0;if(f.numMorphTargets)for(f.__webglMorphTargetsBuffers=[],m=0,n=f.numMorphTargets;m<n;m++)f.__webglMorphTargetsBuffers.push(l.createBuffer());if(f.numMorphNormals)for(f.__webglMorphNormalsBuffers=[],m=0,n=f.numMorphNormals;m<n;m++)f.__webglMorphNormalsBuffers.push(l.createBuffer());J.info.memory.geometries++;c(h,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=
!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;f=d.colorsNeedUpdate=!0}else f=!1;(f||void 0===b.__webglActive)&&u(ob,h,b)}b.__webglActive=!0}function u(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function G(a,b,c,d,e){var f,g,h,k;dc=0;if(d.needsUpdate){d.program&&Cc(d);d.addEventListener("dispose",
Dc);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),
vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,r=0,q=0,t=0,s=0,u=b.length;s<u;s++){var v=b[s];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&r++,v instanceof THREE.SpotLight&&q++,v instanceof THREE.HemisphereLight&&t++)}f=p;g=r;h=q;k=t;for(var y,G=0,x=0,B=b.length;x<B;x++){var A=b[x];A.castShadow&&(A instanceof THREE.SpotLight&&
G++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&G++)}y=G;var C;if(jc&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),S=Math.floor((H-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(S=Math.min(e.skeleton.bones.length,S),S<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+S+" (try OpenGL instead of ANGLE)"));C=S}var P={precision:X,supportsVertexTextures:sc,
map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Fa,skinning:d.skinning,maxBones:C,useVertexTexture:jc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,
maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:y,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<y,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];m?T.push(m):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var bb in d.defines)T.push(bb),T.push(d.defines[bb]);
for(bb in P)T.push(bb),T.push(P[bb]);for(var M=T.join(),Y,jb=0,ca=hb.length;jb<ca;jb++){var cb=hb[jb];if(cb.code===M){Y=cb;Y.usedTimes++;break}}void 0===Y&&(Y=new THREE.WebGLProgram(J,M,d,P),hb.push(Y),J.info.memory.programs=hb.length);d.program=Y;var ob=Y.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ma,pa="morphTarget",la=0;la<J.maxMorphTargets;la++)ma=pa+la,0<=ob[ma]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,pa="morphNormal",la=0;la<J.maxMorphNormals;la++)ma=
pa+la,0<=ob[ma]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Jb in d.__webglShader.uniforms){var za=d.program.uniforms[Jb];za&&d.uniformsList.push([d.__webglShader.uniforms[Jb],za])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var aa=!1,$=!1,Z=!1,yb=d.program,qa=yb.uniforms,L=d.__webglShader.uniforms;yb.id!==tc&&(l.useProgram(yb.program),tc=yb.id,Z=$=aa=!0);d.id!==Kb&&(-1===Kb&&(Z=!0),Kb=d.id,$=!0);
if(aa||a!==ec)l.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Fa&&l.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ec&&(ec=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Na.setFromMatrixPosition(a.matrixWorld),l.uniform3f(qa.cameraPosition,Na.x,Na.y,Na.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&
l.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&l.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==qa.bindMatrixInverse&&l.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),jc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var Ib=K();l.uniform1i(qa.boneTexture,Ib);J.setTexture(e.skeleton.boneTexture,Ib)}null!==qa.boneTextureWidth&&l.uniform1i(qa.boneTextureWidth,
e.skeleton.boneTextureWidth);null!==qa.boneTextureHeight&&l.uniform1i(qa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==qa.boneGlobalMatrices&&l.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if($){c&&d.fog&&(L.fogColor.value=c.color,c instanceof THREE.Fog?(L.fogNear.value=c.near,L.fogFar.value=c.far):c instanceof THREE.FogExp2&&(L.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
d.lights){if(fc){var Z=!0,na,Ra,ia,ya=0,Ga=0,Oa=0,Ba,zb,Ab,Ha,Bb,Aa,va=Mc,Cb=va.directional.colors,ib=va.directional.positions,Qb=va.point.colors,Ma=va.point.positions,xb=va.point.distances,Ya=va.spot.colors,Za=va.spot.positions,Mb=va.spot.distances,Rb=va.spot.directions,db=va.spot.anglesCos,eb=va.spot.exponents,qb=va.hemi.skyColors,rb=va.hemi.groundColors,Db=va.hemi.positions,Sa=0,Ca=0,Pa=0,Ka=0,ja=0,ta=0,I=0,Ia=0,Qa=0,sb=0,fb=0,Ta=0;na=0;for(Ra=b.length;na<Ra;na++)ia=b[na],ia.onlyShadow||(Ba=ia.color,
Ha=ia.intensity,Aa=ia.distance,ia instanceof THREE.AmbientLight?ia.visible&&(J.gammaInput?(ya+=Ba.r*Ba.r,Ga+=Ba.g*Ba.g,Oa+=Ba.b*Ba.b):(ya+=Ba.r,Ga+=Ba.g,Oa+=Ba.b)):ia instanceof THREE.DirectionalLight?(ja+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),Na.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Na),sa.normalize(),Qa=3*Sa,ib[Qa]=sa.x,ib[Qa+1]=sa.y,ib[Qa+2]=sa.z,J.gammaInput?D(Cb,Qa,Ba,Ha*Ha):E(Cb,Qa,Ba,Ha),Sa+=1)):ia instanceof THREE.PointLight?(ta+=1,ia.visible&&(sb=3*Ca,J.gammaInput?
D(Qb,sb,Ba,Ha*Ha):E(Qb,sb,Ba,Ha),Na.setFromMatrixPosition(ia.matrixWorld),Ma[sb]=Na.x,Ma[sb+1]=Na.y,Ma[sb+2]=Na.z,xb[Ca]=Aa,Ca+=1)):ia instanceof THREE.SpotLight?(I+=1,ia.visible&&(fb=3*Pa,J.gammaInput?D(Ya,fb,Ba,Ha*Ha):E(Ya,fb,Ba,Ha),sa.setFromMatrixPosition(ia.matrixWorld),Za[fb]=sa.x,Za[fb+1]=sa.y,Za[fb+2]=sa.z,Mb[Pa]=Aa,Na.setFromMatrixPosition(ia.target.matrixWorld),sa.sub(Na),sa.normalize(),Rb[fb]=sa.x,Rb[fb+1]=sa.y,Rb[fb+2]=sa.z,db[Pa]=Math.cos(ia.angle),eb[Pa]=ia.exponent,Pa+=1)):ia instanceof
THREE.HemisphereLight&&(Ia+=1,ia.visible&&(sa.setFromMatrixPosition(ia.matrixWorld),sa.normalize(),Ta=3*Ka,Db[Ta]=sa.x,Db[Ta+1]=sa.y,Db[Ta+2]=sa.z,zb=ia.color,Ab=ia.groundColor,J.gammaInput?(Bb=Ha*Ha,D(qb,Ta,zb,Bb),D(rb,Ta,Ab,Bb)):(E(qb,Ta,zb,Ha),E(rb,Ta,Ab,Ha)),Ka+=1)));na=3*Sa;for(Ra=Math.max(Cb.length,3*ja);na<Ra;na++)Cb[na]=0;na=3*Ca;for(Ra=Math.max(Qb.length,3*ta);na<Ra;na++)Qb[na]=0;na=3*Pa;for(Ra=Math.max(Ya.length,3*I);na<Ra;na++)Ya[na]=0;na=3*Ka;for(Ra=Math.max(qb.length,3*Ia);na<Ra;na++)qb[na]=
0;na=3*Ka;for(Ra=Math.max(rb.length,3*Ia);na<Ra;na++)rb[na]=0;va.directional.length=Sa;va.point.length=Ca;va.spot.length=Pa;va.hemi.length=Ka;va.ambient[0]=ya;va.ambient[1]=Ga;va.ambient[2]=Oa;fc=!1}if(Z){var ra=Mc;L.ambientLightColor.value=ra.ambient;L.directionalLightColor.value=ra.directional.colors;L.directionalLightDirection.value=ra.directional.positions;L.pointLightColor.value=ra.point.colors;L.pointLightPosition.value=ra.point.positions;L.pointLightDistance.value=ra.point.distances;L.spotLightColor.value=
ra.spot.colors;L.spotLightPosition.value=ra.spot.positions;L.spotLightDistance.value=ra.spot.distances;L.spotLightDirection.value=ra.spot.directions;L.spotLightAngleCos.value=ra.spot.anglesCos;L.spotLightExponent.value=ra.spot.exponents;L.hemisphereLightSkyColor.value=ra.hemi.skyColors;L.hemisphereLightGroundColor.value=ra.hemi.groundColors;L.hemisphereLightDirection.value=ra.hemi.positions;w(L,!0)}else w(L,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof
THREE.MeshPhongMaterial){L.opacity.value=d.opacity;J.gammaInput?L.diffuse.value.copyGammaToLinear(d.color):L.diffuse.value=d.color;L.map.value=d.map;L.lightMap.value=d.lightMap;L.specularMap.value=d.specularMap;L.alphaMap.value=d.alphaMap;d.bumpMap&&(L.bumpMap.value=d.bumpMap,L.bumpScale.value=d.bumpScale);d.normalMap&&(L.normalMap.value=d.normalMap,L.normalScale.value.copy(d.normalScale));var La;d.map?La=d.map:d.specularMap?La=d.specularMap:d.normalMap?La=d.normalMap:d.bumpMap?La=d.bumpMap:d.alphaMap&&
(La=d.alphaMap);if(void 0!==La){var Ua=La.offset,Va=La.repeat;L.offsetRepeat.value.set(Ua.x,Ua.y,Va.x,Va.y)}L.envMap.value=d.envMap;L.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;L.reflectivity.value=d.reflectivity;L.refractionRatio.value=d.refractionRatio;L.combine.value=d.combine;L.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(L.diffuse.value=d.color,L.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?
(L.diffuse.value=d.color,L.opacity.value=d.opacity,L.dashSize.value=d.dashSize,L.totalSize.value=d.dashSize+d.gapSize,L.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(L.psColor.value=d.color,L.opacity.value=d.opacity,L.size.value=d.size,L.scale.value=O.height/2,L.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(L.shininess.value=d.shininess,J.gammaInput?(L.ambient.value.copyGammaToLinear(d.ambient),L.emissive.value.copyGammaToLinear(d.emissive),L.specular.value.copyGammaToLinear(d.specular)):
(L.ambient.value=d.ambient,L.emissive.value=d.emissive,L.specular.value=d.specular),d.wrapAround&&L.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(L.ambient.value.copyGammaToLinear(d.ambient),L.emissive.value.copyGammaToLinear(d.emissive)):(L.ambient.value=d.ambient,L.emissive.value=d.emissive),d.wrapAround&&L.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(L.mNear.value=a.near,L.mFar.value=a.far,L.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
(L.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&L.shadowMatrix)for(var Eb=0,pb=0,Nb=b.length;pb<Nb;pb++){var z=b[pb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(L.shadowMap.value[Eb]=z.shadowMap,L.shadowMapSize.value[Eb]=z.shadowMapSize,L.shadowMatrix.value[Eb]=z.shadowMatrix,L.shadowDarkness.value[Eb]=z.shadowDarkness,L.shadowBias.value[Eb]=z.shadowBias,Eb++)}for(var Sb=d.uniformsList,Ja,wa,$a,nb=0,Pb=Sb.length;nb<Pb;nb++){var da=
Sb[nb][0];if(!1!==da.needsUpdate){var wb=da.type,U=da.value,fa=Sb[nb][1];switch(wb){case "1i":l.uniform1i(fa,U);break;case "1f":l.uniform1f(fa,U);break;case "2f":l.uniform2f(fa,U[0],U[1]);break;case "3f":l.uniform3f(fa,U[0],U[1],U[2]);break;case "4f":l.uniform4f(fa,U[0],U[1],U[2],U[3]);break;case "1iv":l.uniform1iv(fa,U);break;case "3iv":l.uniform3iv(fa,U);break;case "1fv":l.uniform1fv(fa,U);break;case "2fv":l.uniform2fv(fa,U);break;case "3fv":l.uniform3fv(fa,U);break;case "4fv":l.uniform4fv(fa,U);
break;case "Matrix3fv":l.uniformMatrix3fv(fa,!1,U);break;case "Matrix4fv":l.uniformMatrix4fv(fa,!1,U);break;case "i":l.uniform1i(fa,U);break;case "f":l.uniform1f(fa,U);break;case "v2":l.uniform2f(fa,U.x,U.y);break;case "v3":l.uniform3f(fa,U.x,U.y,U.z);break;case "v4":l.uniform4f(fa,U.x,U.y,U.z,U.w);break;case "c":l.uniform3f(fa,U.r,U.g,U.b);break;case "iv1":l.uniform1iv(fa,U);break;case "iv":l.uniform3iv(fa,U);break;case "fv1":l.uniform1fv(fa,U);break;case "fv":l.uniform3fv(fa,U);break;case "v2v":void 0===
da._array&&(da._array=new Float32Array(2*U.length));for(var N=0,xa=U.length;N<xa;N++)$a=2*N,da._array[$a]=U[N].x,da._array[$a+1]=U[N].y;l.uniform2fv(fa,da._array);break;case "v3v":void 0===da._array&&(da._array=new Float32Array(3*U.length));N=0;for(xa=U.length;N<xa;N++)$a=3*N,da._array[$a]=U[N].x,da._array[$a+1]=U[N].y,da._array[$a+2]=U[N].z;l.uniform3fv(fa,da._array);break;case "v4v":void 0===da._array&&(da._array=new Float32Array(4*U.length));N=0;for(xa=U.length;N<xa;N++)$a=4*N,da._array[$a]=U[N].x,
da._array[$a+1]=U[N].y,da._array[$a+2]=U[N].z,da._array[$a+3]=U[N].w;l.uniform4fv(fa,da._array);break;case "m3":l.uniformMatrix3fv(fa,!1,U.elements);break;case "m3v":void 0===da._array&&(da._array=new Float32Array(9*U.length));N=0;for(xa=U.length;N<xa;N++)U[N].flattenToArrayOffset(da._array,9*N);l.uniformMatrix3fv(fa,!1,da._array);break;case "m4":l.uniformMatrix4fv(fa,!1,U.elements);break;case "m4v":void 0===da._array&&(da._array=new Float32Array(16*U.length));N=0;for(xa=U.length;N<xa;N++)U[N].flattenToArrayOffset(da._array,
16*N);l.uniformMatrix4fv(fa,!1,da._array);break;case "t":Ja=U;wa=K();l.uniform1i(fa,wa);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var ua=Ja,Lb=wa;if(6===ua.image.length)if(ua.needsUpdate){ua.image.__webglTextureCube||(ua.addEventListener("dispose",gc),ua.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Lb);l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,
ua.flipY);for(var Ob=ua instanceof THREE.CompressedTexture,Tb=ua.image[0]instanceof THREE.DataTexture,kb=[],Da=0;6>Da;Da++)kb[Da]=!J.autoScaleCubemaps||Ob||Tb?Tb?ua.image[Da].image:ua.image[Da]:R(ua.image[Da],$c);var ka=kb[0],Zb=THREE.Math.isPowerOfTwo(ka.width)&&THREE.Math.isPowerOfTwo(ka.height),ab=Q(ua.format),Fb=Q(ua.type);F(l.TEXTURE_CUBE_MAP,ua,Zb);for(Da=0;6>Da;Da++)if(Ob)for(var gb,$b=kb[Da].mipmaps,ga=0,Xb=$b.length;ga<Xb;ga++)gb=$b[ga],ua.format!==THREE.RGBAFormat&&ua.format!==THREE.RGBFormat?
-1<Nc().indexOf(ab)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,gb.width,gb.height,0,gb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,ga,ab,gb.width,gb.height,0,ab,Fb,gb.data);else Tb?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,kb[Da].width,kb[Da].height,0,ab,Fb,kb[Da].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Da,0,ab,ab,Fb,kb[Da]);ua.generateMipmaps&&Zb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);
ua.needsUpdate=!1;if(ua.onUpdate)ua.onUpdate()}else l.activeTexture(l.TEXTURE0+Lb),l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var Yb=Ja;l.activeTexture(l.TEXTURE0+wa);l.bindTexture(l.TEXTURE_CUBE_MAP,Yb.__webglTexture)}else J.setTexture(Ja,wa);break;case "tv":void 0===da._array&&(da._array=[]);N=0;for(xa=da.value.length;N<xa;N++)da._array[N]=K();l.uniform1iv(fa,da._array);N=0;for(xa=da.value.length;N<xa;N++)Ja=da.value[N],wa=da._array[N],
Ja&&J.setTexture(Ja,wa);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+wb)}}}}l.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&l.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&l.uniformMatrix4fv(qa.modelMatrix,!1,e.matrixWorld.elements);return yb}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=
b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function K(){var a=dc;a>=Oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
Oc);dc+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Pc&&(l.lineWidth(a),Pc=a)}function B(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function F(a,b,c){c?
(l.texParameteri(a,l.TEXTURE_WRAP_S,Q(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,Q(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,Q(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,Q(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter)));(c=pa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||
b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,J.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function R(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+
".");return d}return a}function H(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,
b.height)}function C(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function T(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function Q(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;
if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;
if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;
if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===
THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;b=pa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;
if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=pa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=pa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var O=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,ma=void 0!==a.stencil?
a.stencil:!0,ya=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ga=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Fa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),bb=0,cb=[],ob={},jb=[],Jb=[],Ib=[],yb=[],Ra=[];this.domElement=O;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=
this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,hb=[],tc=null,Tc=null,Kb=-1,Oa=-1,ec=null,dc=0,Lb=-1,Mb=-1,pb=-1,Nb=-1,Ob=-1,
Xb=-1,Yb=-1,nb=-1,Qc=null,Rc=null,Sc=null,Pc=null,Pb=0,kc=0,lc=O.width,mc=O.height,Uc=0,Vc=0,wb=new Uint8Array(16),ib=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Na=new THREE.Vector3,sa=new THREE.Vector3,fc=!0,Mc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],
positions:[]}},l;try{var Wc={alpha:Y,depth:la,stencil:ma,antialias:ya,premultipliedAlpha:P,preserveDrawingBuffer:Ga};l=S||O.getContext("webgl",Wc)||O.getContext("experimental-webgl",Wc);if(null===l){if(null!==O.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}}catch(ad){console.error(ad)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var pa=new THREE.WebGLExtensions(l);
pa.get("OES_texture_float");pa.get("OES_texture_float_linear");pa.get("OES_standard_derivatives");Fa&&pa.get("EXT_frag_depth");l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Pb,kc,lc,mc);l.clearColor(za.r,za.g,za.b,bb);this.context=l;var Oc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
bd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),cd=l.getParameter(l.MAX_TEXTURE_SIZE),$c=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),sc=0<bd,jc=sc&&pa.get("OES_texture_float"),dd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),ed=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var fd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),gd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,
l.LOW_FLOAT);var Nc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(pa.get("WEBGL_compressed_texture_pvrtc")||pa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),hd=0<dd.precision&&0<fd.precision,Xc=0<ed.precision&&0<gd.precision;"highp"!==X||hd||(Xc?(X="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(X="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));
"mediump"!==X||Xc||(X="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var id=new THREE.ShadowMapPlugin(this,cb,ob,jb),jd=new THREE.SpritePlugin(this,yb),kd=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return l};this.supportsVertexTextures=function(){return sc};this.supportsFloatTextures=function(){return pa.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return pa.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=
function(){return pa.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return pa.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return pa.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=pa.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return X};this.setSize=function(a,b,c){O.width=
a*this.devicePixelRatio;O.height=b*this.devicePixelRatio;!1!==c&&(O.style.width=a+"px",O.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Pb=a*this.devicePixelRatio;kc=b*this.devicePixelRatio;lc=c*this.devicePixelRatio;mc=d*this.devicePixelRatio;l.viewport(Pb,kc,lc,mc)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):
l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){za.set(a);bb=void 0!==b?b:1;l.clearColor(za.r,za.g,za.b,bb)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return za};this.getClearAlpha=function(){return bb};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=
l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=function(){ec=tc=null;Kb=Oa=Mb=Lb=nb=Yb=pb=-1;fc=!0};var Hc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Hc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof
THREE.Line)delete ob[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=jb,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}J.info.memory.geometries--}else if(b=
xb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Yc(e)}delete xb[a.id]}else Yc(a);Oa=-1},gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.image&&a.image.__webglTextureCube?
(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);J.info.memory.textures--},Zc=function(a){a=a.target;a.removeEventListener("dispose",Zc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},Dc=function(a){a=a.target;a.removeEventListener("dispose",Dc);Cc(a)},Yc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}J.info.memory.geometries--},Cc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=hb.length;a<c;a++)if(d=hb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=hb.length;a<
c;a++)d=hb[a],d.program!==b&&e.push(d);hb=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,r,q,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],p=s[v+4],q=s[v+5],n=s[v+6],r=s[v+7],t=s[v+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+q+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
g(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,g,h){if(!1!==d.visible)if(a=G(a,b,c,d,h),b=!1,c=16777215*g.id+2*a.id+(d.wireframe?1:0),c!==Oa&&(Oa=c,b=!0),b&&f(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=g.attributes.index){var k,m;c.array instanceof Uint32Array&&pa.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=
g.offsets;if(0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var q=n[p].index;b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);J.info.render.calls++;J.info.render.vertices+=n[p].count;J.info.render.faces+=n[p].count/3}}}else b&&e(d,a,g,0),
d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),c=g.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,
m=4):(k=l.UNSIGNED_SHORT,m=2),n=g.offsets,0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),J.info.render.calls++,J.info.render.vertices+=n[p].count;else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,
d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){c=G(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Oa&&(Oa=c,a=!0);a&&f();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,
e.__webglMorphTargetsBuffers[k.morphTargetBase]),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,r=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+
m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[n[m]],m++;else{var n=[],r=k.morphTargetInfluences,q,t=r.length;for(q=0;q<t;q++)m=r[q],0<m&&n.push([m,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,
0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(q=n[m][1],0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[q]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&
l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=0,r=e.__webglCustomAttributesList.length;c<r;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(b[n.buffer.belongsToAttribute]),l.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),
g(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),g(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),g(b.uv),
l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,
4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,
e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=
e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Kb=Oa=-1;ec=null;fc=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);Ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ec.setFromMatrix(Ac);
cb.length=0;Jb.length=0;Ib.length=0;yb.length=0;Ra.length=0;q(a,a);!0===J.sortObjects&&(Jb.sort(k),Ib.sort(n));id.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=jb.length;d<f;d++){var g=jb[d],h=g.object;h.visible&&(x(h,b),t(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,
d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Jb,b,cb,e,!0,d),m(Ib,b,cb,e,!0,d),r(jb,"",b,cb,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Jb,b,cb,e,!1,d),r(jb,"opaque",b,cb,e,!1,d),m(Ib,b,cb,e,!0,d),r(jb,"transparent",b,cb,e,!0,d));jd.render(a,b);kd.render(a,b,Uc,Vc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&C(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};
this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);Oa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ec):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var xb={},rc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};
this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Lb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Lb=b);Mb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Mb=a)};this.setDepthTest=function(a){Yb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),Yb=a)};this.setDepthWrite=function(a){nb!==a&&(l.depthMask(a),nb=a)};this.setBlending=function(a,b,c,d){a!==pb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),pb=a);if(a===THREE.CustomBlending){if(b!==Nb&&(l.blendEquation(Q(b)),
Nb=b),c!==Ob||d!==Xb)l.blendFunc(Q(c),Q(d)),Ob=c,Xb=d}else Xb=Ob=Nb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",gc),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=R(a.image,cd);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&
THREE.Math.isPowerOfTwo(b.height),d=Q(a.format),e=Q(a.type);F(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Nc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,
g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):
l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Zc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=Q(a.format),e=Q(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];
l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);F(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=
l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),F(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,
l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lc,a=mc,
d=Pb,e=kc);b!==Tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Tc=b);Uc=c;Vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);
THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "OES_texture_float":d=a.getExtension("OES_texture_float");break;case "OES_texture_float_linear":d=a.getExtension("OES_texture_float_linear");break;case "OES_standard_derivatives":d=a.getExtension("OES_standard_derivatives");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case "OES_element_index_uint":d=a.getExtension("OES_element_index_uint");break;case "EXT_blend_minmax":d=a.getExtension("EXT_blend_minmax");break;
case "EXT_frag_depth":d=a.getExtension("EXT_frag_depth")}null===d&&console.log("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var m="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?m="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(m="SHADOWMAP_TYPE_PCF_SOFT");var r,t;r=[];for(var s in g)t=g[s],!1!==t&&(t="#define "+s+" "+t,r.push(t));
r=r.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",r,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":
"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",r,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":
"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+p);f.attachShader(g,n);f.attachShader(g,p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);!1===f.getProgramParameter(g,f.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),
console.error("gl.VALIDATE_STATUS",f.getProgramParameter(g,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(g)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f.getProgramInfoLog(g));f.deleteShader(n);f.deleteShader(p);q="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):
q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var u in h)q.push(u);h=q;u={};q=0;for(b=h.length;q<b;q++)m=h[q],u[m]=f.getUniformLocation(g,m);this.uniforms=u;q="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)q.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)q.push("morphNormal"+h);for(var v in k)q.push(v);e=q;k={};v=0;for(h=e.length;v<h;v++)u=e[v],k[u]=f.getAttribLocation(g,u);this.attributes=
k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=g;this.vertexShader=n;this.fragmentShader=p;return this}}();
THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.warn(a(d)));return c}}();
THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,n,p,q,m=a.context,r,t,s,u,v,y;this.render=function(G,w,K,x){if(0!==b.length){G=new THREE.Vector3;var D=x/K,E=.5*K,A=.5*x,B=16/x,F=new THREE.Vector2(B*D,B),R=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1);if(void 0===s){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),C=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();t=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,B,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
t);m.bufferData(m.ELEMENT_ARRAY_BUFFER,C,m.STATIC_DRAW);v=m.createTexture();y=m.createTexture();m.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);m.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,0,
m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var B=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
C=m.createProgram(),T=m.createShader(m.FRAGMENT_SHADER),Q=m.createShader(m.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";m.shaderSource(T,O+B.fragmentShader);m.shaderSource(Q,O+B.vertexShader);m.compileShader(T);m.compileShader(Q);m.attachShader(C,T);m.attachShader(C,Q);m.linkProgram(C);s=C;p=m.getAttribLocation(s,"position");q=m.getAttribLocation(s,"uv");c=m.getUniformLocation(s,"renderType");d=m.getUniformLocation(s,"map");e=m.getUniformLocation(s,"occlusionMap");f=m.getUniformLocation(s,
"opacity");g=m.getUniformLocation(s,"color");h=m.getUniformLocation(s,"scale");k=m.getUniformLocation(s,"rotation");n=m.getUniformLocation(s,"screenPosition")}m.useProgram(s);m.enableVertexAttribArray(p);m.enableVertexAttribArray(q);m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(q,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,t);m.disable(m.CULL_FACE);m.depthMask(!1);C=0;for(T=b.length;C<T;C++)if(B=16/x,F.set(B*
D,B),Q=b[C],G.set(Q.matrixWorld.elements[12],Q.matrixWorld.elements[13],Q.matrixWorld.elements[14]),G.applyMatrix4(w.matrixWorldInverse),G.applyProjection(w.projectionMatrix),R.copy(G),H.x=R.x*E+E,H.y=R.y*A+A,u||0<H.x&&H.x<K&&0<H.y&&H.y<x){m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,H.x-8,H.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,F.x,F.y);m.uniform3f(n,R.x,R.y,R.z);m.disable(m.BLEND);m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,
0);m.activeTexture(m.TEXTURE0);m.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,H.x-8,H.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);Q.positionScreen.copy(R);Q.customUpdateCallback?Q.customUpdateCallback(Q):Q.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var O=0,S=Q.lensFlares.length;O<S;O++){var X=Q.lensFlares[O];.001<X.opacity&&.001<X.scale&&(R.x=X.x,
R.y=X.y,R.z=X.z,B=X.size*X.scale/x,F.x=B*D,F.y=B,m.uniform3f(n,R.x,R.y,R.z),m.uniform2f(h,F.x,F.y),m.uniform1f(k,X.rotation),m.uniform1f(f,X.opacity),m.uniform3f(g,X.color.r,X.color.g,X.color.b),a.setBlending(X.blending,X.blendEquation,X.blendSrc,X.blendDst),a.setTexture(X.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);s.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,n,p=new THREE.Frustum,q=new THREE.Matrix4,m=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,s=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
g=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});n=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass=
!0;n._shadowPass=!0;this.render=function(c,v){if(!1!==a.shadowMapEnabled){var u,K,x,D,E,A,B,F,R=[];D=0;f.clearColor(1,1,1,1);f.disable(f.BLEND);f.enable(f.CULL_FACE);f.frontFace(f.CCW);a.shadowMapCullFace===THREE.CullFaceFront?f.cullFace(f.FRONT):f.cullFace(f.BACK);a.setDepthTest(!0);u=0;for(K=b.length;u<K;u++)if(x=b[u],x.castShadow)if(x instanceof THREE.DirectionalLight&&x.shadowCascade)for(E=0;E<x.shadowCascadeCount;E++){var H;if(x.shadowCascadeArray[E])H=x.shadowCascadeArray[E];else{B=x;var C=
E;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=B.shadowCameraNear;H.shadowCameraFar=B.shadowCameraFar;H.shadowCameraLeft=B.shadowCameraLeft;H.shadowCameraRight=B.shadowCameraRight;H.shadowCameraBottom=B.shadowCameraBottom;H.shadowCameraTop=B.shadowCameraTop;H.shadowCameraVisible=B.shadowCameraVisible;H.shadowDarkness=B.shadowDarkness;H.shadowBias=B.shadowCascadeBias[C];H.shadowMapWidth=B.shadowCascadeWidth[C];H.shadowMapHeight=B.shadowCascadeHeight[C];
H.pointsWorld=[];H.pointsFrustum=[];F=H.pointsWorld;A=H.pointsFrustum;for(var T=0;8>T;T++)F[T]=new THREE.Vector3,A[T]=new THREE.Vector3;F=B.shadowCascadeNearZ[C];B=B.shadowCascadeFarZ[C];A[0].set(-1,-1,F);A[1].set(1,-1,F);A[2].set(-1,1,F);A[3].set(1,1,F);A[4].set(-1,-1,B);A[5].set(1,-1,B);A[6].set(-1,1,B);A[7].set(1,1,B);H.originalCamera=v;A=new THREE.Gyroscope;A.position.copy(x.shadowCascadeOffset);A.add(H);A.add(H.target);v.add(A);x.shadowCascadeArray[E]=H;console.log("Created virtualLight",H)}C=
x;F=E;B=C.shadowCascadeArray[F];B.position.copy(C.position);B.target.position.copy(C.target.position);B.lookAt(B.target);B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[F];A=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];B=B.pointsFrustum;B[0].z=A;B[1].z=A;B[2].z=A;B[3].z=A;B[4].z=C;B[5].z=C;B[6].z=C;B[7].z=C;R[D]=H;D++}else R[D]=x,D++;u=0;for(K=R.length;u<K;u++){x=R[u];x.shadowMap||(E=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&
(E=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:E,magFilter:E,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,
x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}c.add(x.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),c.add(x.cameraHelper));if(x.isVirtual&&H.originalCamera==v){E=v;D=x.shadowCamera;A=x.pointsFrustum;B=x.pointsWorld;m.set(Infinity,Infinity,Infinity);r.set(-Infinity,-Infinity,-Infinity);
for(C=0;8>C;C++)F=B[C],F.copy(A[C]),F.unproject(E),F.applyMatrix4(D.matrixWorldInverse),F.x<m.x&&(m.x=F.x),F.x>r.x&&(r.x=F.x),F.y<m.y&&(m.y=F.y),F.y>r.y&&(r.y=F.y),F.z<m.z&&(m.z=F.z),F.z>r.z&&(r.z=F.z);D.left=m.x;D.right=r.x;D.top=r.y;D.bottom=m.y;D.updateProjectionMatrix()}D=x.shadowMap;A=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);t.setFromMatrixPosition(x.target.matrixWorld);E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&
(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);q.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(D);a.clear();s.length=0;e(c,c,E);x=0;for(D=s.length;x<D;x++)B=s[x],A=B.object,B=B.buffer,C=A.material instanceof THREE.MeshFaceMaterial?A.material.materials[0]:A.material,F=void 0!==A.geometry.morphTargets&&
0<A.geometry.morphTargets.length&&C.morphTargets,T=A instanceof THREE.SkinnedMesh&&C.skinning,F=A.customDepthMaterial?A.customDepthMaterial:T?F?n:k:F?h:g,a.setMaterialFaces(C),B instanceof THREE.BufferGeometry?a.renderBufferDirect(E,b,null,F,B,A):a.renderBuffer(E,b,null,F,B,A);x=0;for(D=d.length;x<D;x++)B=d[x],A=B.object,A.visible&&A.castShadow&&(A._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,A.matrixWorld),a.renderImmediateObject(E,b,null,g,A))}u=a.getClearColor();K=a.getClearAlpha();f.clearColor(u.r,
u.g,u.b,K);f.enable(f.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState()}}};
THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,n,p,q,m,r,t,s,u,v,y;function G(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,K,x,D,E;this.render=function(A,B){if(0!==b.length){if(void 0===D){var F=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),R=new Uint16Array([0,1,2,0,2,3]);K=w.createBuffer();x=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,K);w.bufferData(w.ARRAY_BUFFER,F,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,x);w.bufferData(w.ELEMENT_ARRAY_BUFFER,R,w.STATIC_DRAW);
var F=w.createProgram(),R=w.createShader(w.VERTEX_SHADER),H=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(R,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
w.shaderSource(H,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
w.compileShader(R);w.compileShader(H);w.attachShader(F,R);w.attachShader(F,H);w.linkProgram(F);D=F;v=w.getAttribLocation(D,"position");y=w.getAttribLocation(D,"uv");c=w.getUniformLocation(D,"uvOffset");d=w.getUniformLocation(D,"uvScale");e=w.getUniformLocation(D,"rotation");f=w.getUniformLocation(D,"scale");g=w.getUniformLocation(D,"color");h=w.getUniformLocation(D,"map");k=w.getUniformLocation(D,"opacity");n=w.getUniformLocation(D,"modelViewMatrix");p=w.getUniformLocation(D,"projectionMatrix");q=
w.getUniformLocation(D,"fogType");m=w.getUniformLocation(D,"fogDensity");r=w.getUniformLocation(D,"fogNear");t=w.getUniformLocation(D,"fogFar");s=w.getUniformLocation(D,"fogColor");u=w.getUniformLocation(D,"alphaTest");F=document.createElement("canvas");F.width=8;F.height=8;R=F.getContext("2d");R.fillStyle="white";R.fillRect(0,0,8,8);E=new THREE.Texture(F);E.needsUpdate=!0}w.useProgram(D);w.enableVertexAttribArray(v);w.enableVertexAttribArray(y);w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,
K);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(y,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,x);w.uniformMatrix4fv(p,!1,B.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(h,0);R=F=0;(H=A.fog)?(w.uniform3f(s,H.color.r,H.color.g,H.color.b),H instanceof THREE.Fog?(w.uniform1f(r,H.near),w.uniform1f(t,H.far),w.uniform1i(q,1),R=F=1):H instanceof THREE.FogExp2&&(w.uniform1f(m,H.density),w.uniform1i(q,2),R=F=2)):(w.uniform1i(q,0),R=F=0);for(var H=0,C=b.length;H<
C;H++){var T=b[H];T._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,T.matrixWorld);T.z=null===T.renderDepth?-T._modelViewMatrix.elements[14]:T.renderDepth}b.sort(G);for(var Q=[],H=0,C=b.length;H<C;H++){var T=b[H],O=T.material;w.uniform1f(u,O.alphaTest);w.uniformMatrix4fv(n,!1,T._modelViewMatrix.elements);Q[0]=T.scale.x;Q[1]=T.scale.y;T=0;A.fog&&O.fog&&(T=R);F!==T&&(w.uniform1i(q,T),F=T);null!==O.map?(w.uniform2f(c,O.map.offset.x,O.map.offset.y),w.uniform2f(d,O.map.repeat.x,O.map.repeat.y)):
(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,O.opacity);w.uniform3f(g,O.color.r,O.color.g,O.color.b);w.uniform1f(e,O.rotation);w.uniform2fv(f,Q);a.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);a.setDepthTest(O.depthTest);a.setDepthWrite(O.depthWrite);O.map&&O.map.image&&O.map.image.width?a.setTexture(O.map,0):a.setTexture(E,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}w.enable(w.CULL_FACE);a.resetGLState()}}};
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
c(f))})};d=0;for(var h=a.length;d<h;++d)b(d);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");
f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),n=k.data,p=0;p<d;p++)for(var q=0;q<e;q++){var m=0>q-1?0:q-1,r=q+1>e-1?e-1:q+1,t=0>p-1?0:p-1,s=p+1>d-1?d-1:p+1,u=[],v=[0,0,h[4*(q*d+p)]/255*b];u.push([-1,0,h[4*(q*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+p)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(q*d+s)]/255*b]);u.push([1,1,h[4*(r*d+s)]/255*b]);u.push([0,1,h[4*(r*d+p)]/255*
b]);u.push([-1,1,h[4*(r*d+t)]/255*b]);m=[];t=u.length;for(r=0;r<t;r++){var s=u[r],y=u[(r+1)%t],s=[s[0]-v[0],s[1]-v[1],s[2]-v[2]],y=[y[0]-v[0],y[1]-v[1],y[2]-v[2]];m.push(c([s[1]*y[2]-s[2]*y[1],s[2]*y[0]-s[0]*y[2],s[0]*y[1]-s[1]*y[0]]))}u=[0,0,0];for(r=0;r<m.length;r++)u[0]+=m[r][0],u[1]+=m[r][1],u[2]+=m[r][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;v=4*(q*d+p);n[v]=(u[0]+1)/2*255|0;n[v+1]=(u[1]+1)/2*255|0;n[v+2]=255*u[2]|0;n[v+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,n,p,q,m,r,t,s,u,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),n=b.length,a=0;a<n;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;p=b[a++]*c;e.moveTo(k,p);
break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d;p=b[a++]*c;r=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(r,t,k,p);if(g=f[f.length-1])for(q=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++){var y=g/h;THREE.Shape.Utils.b2(y,q,r,k);THREE.Shape.Utils.b2(y,m,t,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,r=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(r,t,s,u,k,p),g=f[f.length-1])for(q=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++)y=g/h,THREE.Shape.Utils.b3(y,q,r,s,k),THREE.Shape.Utils.b3(y,
m,t,u,p)}return{offset:v.ha*c,path:e}}}};
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,n,p;if(0<b(a))for(n=0;n<e;n++)g[n]=n;else for(n=0;n<e;n++)g[n]=e-1-n;var q=2*e;for(n=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var m;a:{var r=m=void 0,t=void 0,s=void 0,u=void 0,v=void 0,y=void 0,G=void 0,w=void 0,
r=a[g[k]].x,t=a[g[k]].y,s=a[g[n]].x,u=a[g[n]].y,v=a[g[p]].x,y=a[g[p]].y;if(1E-10>(s-r)*(y-t)-(u-t)*(v-r))m=!1;else{var K=void 0,x=void 0,D=void 0,E=void 0,A=void 0,B=void 0,F=void 0,R=void 0,H=void 0,C=void 0,H=R=F=w=G=void 0,K=v-s,x=y-u,D=r-v,E=t-y,A=s-r,B=u-t;for(m=0;m<e;m++)if(G=a[g[m]].x,w=a[g[m]].y,!(G===r&&w===t||G===s&&w===u||G===v&&w===y)&&(F=G-r,R=w-t,H=G-s,C=w-u,G-=v,w-=y,H=K*C-x*H,F=A*R-B*F,R=D*w-E*G,-1E-10<=H&&-1E-10<=R&&-1E-10<=F)){m=!1;break a}m=!0}}if(m){f.push([a[g[k]],a[g[n]],a[g[p]]]);
h.push([g[k],g[n],g[p]]);k=n;for(p=n+1;p<e;k++,p++)g[k]=g[p];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
THREE.Audio.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3;return function(b){THREE.Object3D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}();THREE.AudioListener=function(){THREE.Object3D.call(this);this.type="AudioListener";this.context=new (window.AudioContext||window.webkitAudioContext)};THREE.AudioListener.prototype=Object.create(THREE.Object3D.prototype);
THREE.AudioListener.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3,b=new THREE.Quaternion,c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g){THREE.Object3D.prototype.updateMatrixWorld.call(this,g);g=this.context.listener;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.subVectors(a,f);g.setPosition(a.x,a.y,a.z);g.setOrientation(d.x,d.y,d.z,this.up.x,this.up.y,this.up.z);g.setVelocity(e.x,e.y,e.z);f.copy(a)}}();
THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,n,p,q=a[0]instanceof THREE.Vector3;p=q?new THREE.Vector3:new THREE.Vector2;k=0;for(n=a.length;k<n;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),q&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),p.add(h);a={minX:e,minY:f,maxX:b,maxY:c};q&&(a.maxZ=d,a.minZ=g);return a};
THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
THREE.Gyroscope.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3,b=new THREE.Quaternion,c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Quaternion,f=new THREE.Vector3;return function(g){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||g)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(d,e,f),this.matrix.decompose(a,b,c),this.matrixWorld.compose(d,b,f)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
!1,g=!0;for(var h=0,k=this.children.length;h<k;h++)this.children[h].updateMatrixWorld(g)}}();THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};
THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};
THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,n,p,q,m,r,t,s;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];q=f[0];m=f[1];0<c.length?(g=c[c.length-1],r=g.x,
t=g.y):(g=this.actions[d-1].args,r=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b2(s,r,q,h),s=THREE.Shape.Utils.b2(s,t,m,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];m=f[1];n=f[2];p=f[3];0<c.length?(g=c[c.length-1],r=g.x,t=g.y):(g=this.actions[d-1].args,r=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b3(s,r,q,n,h),s=THREE.Shape.Utils.b3(s,t,m,p,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;s=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;s=s.concat(f[0]);s=new THREE.SplineCurve(s);for(f=1;f<=g;f++)c.push(s.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];m=f[2];n=f[3];g=f[4];q=!!f[5];r=g-n;t=2*a;for(f=1;f<=t;f++)s=f/t,q||(s=1-s),s=n+s*r,g=h+m*Math.cos(s),s=k+m*Math.sin(s),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],m=f[2],p=f[3],n=f[4],g=f[5],q=!!f[6],r=g-n,t=2*a,f=1;f<=t;f++)s=f/t,q||
(s=1-s),s=n+s*r,g=h+m*Math.cos(s),s=k+p*Math.sin(s),c.push(new THREE.Vector2(g,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1==e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var n=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),n=a?!n:n;
h=[];var p=[],q=[],m=0,r;p[m]=void 0;q[m]=[];var t,s;t=0;for(s=e.length;t<s;t++)g=e[t],r=g.getPoints(),f=THREE.Shape.Utils.isClockWise(r),(f=a?!f:f)?(!n&&p[m]&&m++,p[m]={s:new THREE.Shape,p:r},p[m].s.actions=g.actions,p[m].s.curves=g.curves,n&&m++,q[m]=[]):q[m].push({h:g,p:r[0]});if(!p[0])return c(e);if(1<p.length){t=!1;s=[];g=0;for(e=p.length;g<e;g++)h[g]=[];g=0;for(e=p.length;g<e;g++)for(f=q[g],n=0;n<f.length;n++){m=f[n];r=!0;for(var u=0;u<p.length;u++)d(m.p,p[u].p)&&(g!=u&&s.push({froms:g,tos:u,
hole:n}),r?(r=!1,h[u].push(m)):t=!0);r&&h[g].push(m)}0<s.length&&(t||(q=h))}t=0;for(s=p.length;t<s;t++)for(h=p[t].s,k.push(h),g=q[t],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,n=e.y-d.y,p=a.x-d.x,q=a.y-d.y,D=h*k-g*n,E=h*p-g*q;if(1E-10<Math.abs(D)){if(0<D){if(0>E||E>D)return[];k=n*p-k*q;if(0>k||k>D)return[]}else{if(0<E||E<D)return[];k=n*p-k*q;if(0<k||k<D)return[]}if(0==k)return!f||0!=E&&E!=D?[a]:[];if(k==D)return!f||0!=E&&E!=D?[b]:[];if(0==E)return[d];
if(E==D)return[e];f=k/D;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||n*p!=k*q)return[];h=0==g&&0==h;k=0==k&&0==n;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,D=d.x,n=e,d=e.x):(b=e,D=e.x,n=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,D=d.y,n=e,d=e.y):(b=e,D=e.y,n=d,d=d.y));return k<=D?a<D?[]:a==D?f?[]:[b]:a<=d?[b,h]:[b,n]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
[g,n]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,n,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)n=h[f].x+":"+h[f].y,void 0!==p[n]&&console.log("Duplicate point",n),p[n]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<n.length;e++)for(f=b[n[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,n=[],p,q,x,D,E,A=[],B,F,R,H=0;for(p=b.length;H<p;H++)n.push(H);B=0;for(var C=2*n.length;0<n.length;){C--;if(0>C){console.log("Infinite Loop! Holes left:"+
n.length+", Probably Hole outside Shape!");break}for(q=B;q<h.length;q++){x=h[q];p=-1;for(H=0;H<n.length;H++)if(D=n[H],E=x.x+":"+x.y+":"+D,void 0===A[E]){k=b[D];for(F=0;F<k.length;F++)if(D=k[F],c(q,F)&&!f(x,D)&&!g(x,D)){p=F;n.splice(H,1);B=h.slice(0,q+1);D=h.slice(q);F=k.slice(p);R=k.slice(0,p+1);h=B.concat(F).concat(R).concat(D);B=q;break}if(0<=p)break;A[E]=!0}if(0<=p)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)n=k[h].x+":"+k[h].y,
n=p[n],void 0!==n&&(k[h]=n);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};
THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector2;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,f.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,f.y,b.y,a);return c};
THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);a=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;b=new THREE.Vector2;b.x=this.aX+this.xRadius*Math.cos(a);b.y=this.aY+this.yRadius*Math.sin(a);return b};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);b.z=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return b});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b});
THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,f.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,f.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,f.z,b.z,a);return c});
THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],f=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,f.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,f.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,f.z,b.z,a);return c});
THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0!==a.initialized){for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var f=a.hierarchy[b].keys[c].morphTargets[e];d[f]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var g=
{};for(f in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===f){g[f]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(g[f]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=g}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
!0;return a}},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];
THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)};
THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},
c.animationCache.animations[this.data.name].originalMatrix=c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,m,r,t,s;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];r=a[c[1]];t=a[c[2]];s=a[c[3]];c=e*e;m=e*c;d[0]=f(q[0],r[0],t[0],s[0],e,c,m);d[1]=f(q[1],r[1],t[1],s[1],e,c,m);d[2]=f(q[2],r[2],t[2],s[2],e,c,m);return d},f=function(a,b,c,d,e,f,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+
(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],n=k.animationCache.animations[this.data.name],p=k.animationCache.blending,q=0;3>q;q++){var m=this.keyTypes[q],r=n.prevKey[m],t=n.nextKey[m];
if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&r.time>=this.currentTime){r=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(m,f,1);t.time<this.currentTime&&t.index>r.index;)r=t,t=this.getNextKeyWith(m,f,t.index+1);n.prevKey[m]=r;n.nextKey[m]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(t.time-r.time),u=r[m],v=t[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*s,c.y=
u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,r=this.weight/(this.weight+p.positionWeight),k.position.lerp(c,r),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,r.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=.33*s+.33,t=e(a,s),r=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,m=k.position,m.x+=(t[0]-
m.x)*r,m.y+=(t[1]-m.y)*r,m.z+=(t[2]-m.z)*r,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,v,d,s),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(r=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,r),p.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+
(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,r=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,r),p.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
d.matrixWorldNeedsUpdate=!0}}};
THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=c[1],this.startTime=Math.min(c[0].time,
this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)};THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}};
THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var u,v=h.widthSegments,y=h.heightSegments,G=e/2,w=f/2,K=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",y=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var x=v+1,D=y+1,E=e/v,A=f/y,B=new THREE.Vector3;B[u]=0<g?1:-1;for(e=0;e<D;e++)for(f=0;f<x;f++){var F=new THREE.Vector3;F[a]=(f*E-G)*c;F[b]=(e*A-w)*d;F[u]=g;h.vertices.push(F)}for(e=
0;e<y;e++)for(f=0;f<v;f++)w=f+x*e,a=f+x*(e+1),b=f+1+x*(e+1),c=f+1+x*e,d=new THREE.Vector2(f/v,1-e/y),g=new THREE.Vector2(f/v,1-(e+1)/y),u=new THREE.Vector2((f+1)/v,1-(e+1)/y),G=new THREE.Vector2((f+1)/v,1-e/y),w=new THREE.Face3(w+K,a+K,c+K),w.normal.copy(B),w.vertexNormals.push(B.clone(),B.clone(),B.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,G]),w=new THREE.Face3(a+K,b+K,c+K),w.normal.copy(B),w.vertexNormals.push(B.clone(),B.clone(),B.clone()),w.materialIndex=s,h.faces.push(w),
h.faceVertexUvs[0].push([g.clone(),u,G.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,f)};
THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;var g=c/2,h,k,n=[],p=[];for(k=0;k<=e;k++){var q=[],m=[],r=k/e,t=r*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,u=new THREE.Vector3;u.x=t*Math.sin(s*Math.PI*2);u.y=-r*c+g;u.z=t*Math.cos(s*Math.PI*2);this.vertices.push(u);q.push(this.vertices.length-
1);m.push(new THREE.Vector2(s,1-r))}n.push(q);p.push(m)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[n[0][h]].clone(),m=this.vertices[n[0][h+1]].clone()):(q=this.vertices[n[1][h]].clone(),m=this.vertices[n[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize(),k=0;k<e;k++){var r=n[k][h],t=n[k+1][h],s=n[k+1][h+1],u=n[k][h+1],v=q.clone(),y=q.clone(),G=m.clone(),w=m.clone(),K=p[k][h].clone(),x=p[k+1][h].clone(),D=p[k+1][h+1].clone(),
E=p[k][h+1].clone();this.faces.push(new THREE.Face3(r,t,u,[v,y,w]));this.faceVertexUvs[0].push([K,x,E]);this.faces.push(new THREE.Face3(t,s,u,[y.clone(),G,w.clone()]));this.faceVertexUvs[0].push([x.clone(),D,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)r=n[0][h],t=n[0][h+1],s=this.vertices.length-1,v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),G=new THREE.Vector3(0,1,0),K=p[0][h].clone(),x=p[0][h+1].clone(),D=new THREE.Vector2(x.x,0),this.faces.push(new THREE.Face3(r,
t,s,[v,y,G])),this.faceVertexUvs[0].push([K,x,D]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)r=n[k][h+1],t=n[k][h],s=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),G=new THREE.Vector3(0,-1,0),K=p[k][h+1].clone(),x=p[k][h].clone(),D=new THREE.Vector2(x.x,1),this.faces.push(new THREE.Face3(r,t,s,[v,y,G])),this.faceVertexUvs[0].push([K,x,D]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(P=a.length;0<=--P;){c=P;d=P-1;0>d&&(d=a.length-1);for(var e=0,f=r+2*p,e=0;e<f;e++){var g=la*e,h=la*(e+1),k=b+c+g,g=b+d+g,m=b+d+h,h=b+c+h,k=k+R,g=g+R,m=m+R,h=h+R;F.faces.push(new THREE.Face3(k,g,h,null,null,y));F.faces.push(new THREE.Face3(g,m,h,null,null,y));k=G.generateSideWallUV(F,k,g,m,h);F.faceVertexUvs[0].push([k[0],k[1],k[3]]);F.faceVertexUvs[0].push([k[1],
k[2],k[3]])}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=R;b+=R;c+=R;F.faces.push(new THREE.Face3(a,b,c,null,null,v));a=G.generateTopUV(F,a,b,c);F.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,
s,u=!1,v=b.material,y=b.extrudeMaterial,G=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,K,x,D;t&&(s=t.getSpacedPoints(r),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,!1),K=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);q||(n=k=p=0);var E,A,B,F=this,R=this.vertices.length,t=a.extractPoints(m),m=t.shape,H=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();A=0;for(B=H.length;A<B;A++)E=H[A],THREE.Shape.Utils.isClockWise(E)&&
(H[A]=E.reverse());t=!1}var C=THREE.Shape.Utils.triangulateShape(m,H),T=m;A=0;for(B=H.length;A<B;A++)E=H[A],m=m.concat(E);var Q,O,S,X,Y,la=m.length,ma,ya=C.length,t=[],P=0;S=T.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),t[P]=d(T[P],T[Q],T[O]);var Ga=[],Fa,za=t.concat();A=0;for(B=H.length;A<B;A++){E=H[A];Fa=[];P=0;S=E.length;Q=S-1;for(O=P+1;P<S;P++,Q++,O++)Q===S&&(Q=0),O===S&&(O=0),Fa[P]=d(E[P],E[Q],E[O]);Ga.push(Fa);za=za.concat(Fa)}for(Q=0;Q<p;Q++){S=Q/p;X=k*(1-S);O=n*Math.sin(S*
Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),f(Y.x,Y.y,-X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Fa=Ga[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Fa[P],O),f(Y.x,Y.y,-X)}O=n;for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[0]).multiplyScalar(Y.x),K.copy(w.binormals[0]).multiplyScalar(Y.y),D.copy(s[0]).add(x).add(K),f(D.x,D.y,D.z)):f(Y.x,Y.y,0);for(S=1;S<=r;S++)for(P=0;P<la;P++)Y=q?c(m[P],za[P],O):m[P],u?(x.copy(w.normals[S]).multiplyScalar(Y.x),K.copy(w.binormals[S]).multiplyScalar(Y.y),
D.copy(s[S]).add(x).add(K),f(D.x,D.y,D.z)):f(Y.x,Y.y,h/r*S);for(Q=p-1;0<=Q;Q--){S=Q/p;X=k*(1-S);O=n*Math.sin(S*Math.PI/2);P=0;for(S=T.length;P<S;P++)Y=c(T[P],t[P],O),f(Y.x,Y.y,h+X);A=0;for(B=H.length;A<B;A++)for(E=H[A],Fa=Ga[A],P=0,S=E.length;P<S;P++)Y=c(E[P],Fa[P],O),u?f(Y.x,Y.y+s[r-1].y,s[r-1].x+X):f(Y.x,Y.y,h+X)}(function(){if(q){var a;a=0*la;for(P=0;P<ya;P++)ma=C[P],g(ma[2]+a,ma[1]+a,ma[0]+a);a=r+2*p;a*=la;for(P=0;P<ya;P++)ma=C[P],g(ma[0]+a,ma[1]+a,ma[2]+a)}else{for(P=0;P<ya;P++)ma=C[P],g(ma[2],
ma[1],ma[0]);for(P=0;P<ya;P++)ma=C[P],g(ma[0]+la*r,ma[1]+la*r,ma[2]+la*r)}})();(function(){var a=0;e(T,a);a+=T.length;A=0;for(B=H.length;A<B;A++)E=H[A],e(E,a),a+=E.length})()};
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,n=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=n.length;e<f;e++)g=n[e],THREE.Shape.Utils.isClockWise(g)&&(n[e]=g.reverse());var p=THREE.Shape.Utils.triangulateShape(k,n);e=0;for(f=n.length;e<f;e++)g=n[e],
k=k.concat(g);n=k.length;f=p.length;for(e=0;e<n;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)n=p[e],k=n[0]+h,g=n[1]+h,n=n[2]+h,this.faces.push(new THREE.Face3(k,g,n,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,g,n))};
THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,n=Math.cos(k),p=Math.sin(k),k=0,q=a.length;k<q;k++){var m=a[k],r=new THREE.Vector3;r.x=n*m.x-p*m.y;r.y=p*m.x+n*m.y;r.z=m.z;this.vertices.push(r)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=p=k+c*g;d=p+c;var n=p+1+c,p=p+1,m=g*f,r=k*e,t=
m+f,s=r+e;this.faces.push(new THREE.Face3(b,d,p));this.faceVertexUvs[0].push([new THREE.Vector2(m,r),new THREE.Vector2(t,r),new THREE.Vector2(m,s)]);this.faces.push(new THREE.Face3(d,n,p));this.faceVertexUvs[0].push([new THREE.Vector2(t,r),new THREE.Vector2(t,s),new THREE.Vector2(m,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.PlaneGeometry=function(a,b,c,d){console.info("THREE.PlaneGeometry: Consider using THREE.PlaneBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,n=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var p=new Float32Array(g*h*2),q=0,m=0,r=0;r<h;r++)for(var t=r*n-f,s=0;s<g;s++)b[q]=s*k-e,b[q+1]=-t,a[q+2]=1,p[m]=s/c,p[m+1]=1-r/d,q+=3,m+=2;q=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(r=0;r<d;r++)for(s=
0;s<c;s++)f=s+g*(r+1),h=s+1+g*(r+1),k=s+1+g*r,e[q]=s+g*r,e[q+1]=f,e[q+2]=k,e[q+3]=f,e[q+4]=h,e[q+5]=k,q+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(p,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,n=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var p=new THREE.Vector3,q=e+g/c*f;p.x=k*Math.cos(q);p.y=k*Math.sin(q);this.vertices.push(p);h.push(new THREE.Vector2((p.x/b+1)/2,
(p.y/b+1)/2))}k+=n}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=q=g+e,n=q+c+1,p=q+c+2,this.faces.push(new THREE.Face3(f,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[n].clone(),h[p].clone()]),f=q,n=q+c+2,p=q+1,this.faces.push(new THREE.Face3(f,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[n].clone(),h[p].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,n=[],p=[];for(k=0;k<=c;k++){var q=[],m=[];for(h=0;h<=b;h++){var r=h/b,t=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+r*e)*Math.sin(f+t*g);
s.y=a*Math.cos(f+t*g);s.z=a*Math.sin(d+r*e)*Math.sin(f+t*g);this.vertices.push(s);q.push(this.vertices.length-1);m.push(new THREE.Vector2(r,1-t))}n.push(q);p.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=n[k][h+1];e=n[k][h];f=n[k+1][h];g=n[k+1][h+1];var q=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),r=this.vertices[f].clone().normalize(),t=this.vertices[g].clone().normalize(),s=p[k][h+1].clone(),u=p[k][h].clone(),v=p[k+1][h].clone(),y=p[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[q,r,t])),this.faceVertexUvs[0].push([s,v,y])):Math.abs(this.vertices[f].y)===a?(v.x=(v.x+y.x)/2,this.faces.push(new THREE.Face3(d,e,f,[q,m,r])),this.faceVertexUvs[0].push([s,u,v])):(this.faces.push(new THREE.Face3(d,e,g,[q,m,t])),this.faceVertexUvs[0].push([s,u,y]),this.faces.push(new THREE.Face3(e,f,g,[m.clone(),r,t.clone()])),this.faceVertexUvs[0].push([u.clone(),v,y.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var n=0;n<=d;n++){var p=n/d*e,q=k/c*Math.PI*2;f.x=a*Math.cos(p);f.y=a*Math.sin(p);var m=new THREE.Vector3;m.x=(a+b*Math.cos(q))*Math.cos(p);m.y=(a+b*Math.cos(q))*Math.sin(p);m.z=b*Math.sin(q);this.vertices.push(m);g.push(new THREE.Vector2(n/
d,k/c));h.push(m.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(n=1;n<=d;n++)a=(d+1)*k+n-1,b=(d+1)*(k-1)+n-1,e=(d+1)*(k-1)+n,f=(d+1)*k+n,p=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),p=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),n=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,m=0;m<c;++m){k[m]=
Array(d);var r=m/c*2*e*Math.PI,t=h(r,f,e,a,g),r=h(r+.01,f,e,a,g);n.subVectors(r,t);p.addVectors(r,t);q.crossVectors(n,p);p.crossVectors(q,n);q.normalize();p.normalize();for(r=0;r<d;++r){var s=r/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),v=new THREE.Vector3;v.x=t.x+u*p.x+s*q.x;v.y=t.y+u*p.y+s*q.y;v.z=t.z+u*p.z+s*q.z;k[m][r]=this.vertices.push(v)-1}}for(m=0;m<c;++m)for(r=0;r<d;++r)e=(m+1)%c,f=(r+1)%d,a=k[m][r],b=k[e][r],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,r/d),n=new THREE.Vector2((m+1)/c,
r/d),p=new THREE.Vector2((m+1)/c,(r+1)/d),q=new THREE.Vector2(m/c,(r+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,n,q]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([n.clone(),p,q.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var f=[],g,h,k=b+1,n,p,q,m,r=new THREE.Vector3,t,s,u;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);s=t.normals;u=t.binormals;this.tangents=t.tangents;this.normals=s;this.binormals=u;for(t=0;t<k;t++)for(f[t]=[],n=t/(k-1),m=a.getPointAt(n),g=s[t],h=u[t],n=0;n<d;n++)p=n/d*2*Math.PI,q=-c*Math.cos(p),p=c*Math.sin(p),
r.copy(m),r.x+=q*g.x+p*h.x,r.y+=q*g.y+p*h.y,r.z+=q*g.z+p*h.z,f[t][n]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(t=0;t<b;t++)for(n=0;n<d;n++)k=e?(t+1)%b:t+1,r=(n+1)%d,a=f[t][n],c=f[k][n],k=f[k][r],r=f[t][r],s=new THREE.Vector2(t/b,n/d),u=new THREE.Vector2((t+1)/b,n/d),g=new THREE.Vector2((t+1)/b,(n+1)/d),h=new THREE.Vector2(t/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,r)),this.faceVertexUvs[0].push([s,u,h]),this.faces.push(new THREE.Face3(c,k,r)),this.faceVertexUvs[0].push([u.clone(),
g,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var n,p,q;this.tangents=e;this.normals=f;this.binormals=g;for(n=0;n<b;n++)p=n/(b-1),e[n]=a.getTangentAt(p),e[n].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;n=Math.abs(e[0].x);p=Math.abs(e[0].y);q=Math.abs(e[0].z);n<=a&&(a=n,d.set(1,0,0));p<=a&&(a=p,d.set(0,1,0));q<=a&&d.set(0,0,1);h.crossVectors(e[0],
d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(n=1;n<b;n++)f[n]=f[n-1].clone(),g[n]=g[n-1].clone(),h.crossVectors(e[n-1],e[n]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[n-1].dot(e[n]),-1,1)),f[n].applyMatrix4(k.makeRotationAxis(h,d))),g[n].crossVectors(e[n],f[n]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),n=1;n<b;n++)f[n].applyMatrix4(k.makeRotationAxis(e[n],d*n)),g[n].crossVectors(e[n],
f[n])};
THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,b){var c=
Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),m=[],n=0;n<=c;n++){m[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)m[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(m[n][d+1],m[n+1][d],m[n][d]):f(m[n][d+1],m[n+1][d+1],m[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,
a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,n=0,p=a.length;n<p;n+=3)e(new THREE.Vector3(a[n],a[n+1],a[n+2]));a=this.vertices;for(var q=[],m=n=0,p=b.length;n<p;n+=3,m++){var r=a[b[n]],t=a[b[n+1]],s=a[b[n+2]];q[m]=new THREE.Face3(r.index,t.index,s.index,[r.clone(),t.clone(),s.clone()])}for(var u=new THREE.Vector3,n=0,p=q.length;n<p;n++)g(q[n],d);n=0;for(p=this.faceVertexUvs[0].length;n<
p;n++)b=this.faceVertexUvs[0][n],d=b[0].x,a=b[1].x,q=b[2].x,m=Math.max(d,Math.max(a,q)),r=Math.min(d,Math.min(a,q)),.9<m&&.1>r&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>q&&(b[2].x+=1));n=0;for(p=this.vertices.length;n<p;n++)this.vertices[n].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.DodecahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,
11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b)};THREE.DodecahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,n,p=b+1;for(g=0;g<=c;g++)for(n=g/c,h=0;h<=b;h++)k=h/b,k=a(k,n),d.push(k);var q,m,r,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*p+h,d=g*p+h+1,n=(g+1)*p+h+1,k=(g+1)*p+h,q=new THREE.Vector2(h/b,g/c),m=new THREE.Vector2((h+1)/b,g/c),r=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
d,k)),f.push([q,m,t]),e.push(new THREE.Face3(d,n,k)),f.push([m.clone(),r,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,a,b,THREE.LinePieces)};THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));return function(c,d,e,f,g,h){THREE.Object3D.call(this);void 0===f&&(f=16776960);void 0===e&&(e=1);void 0===g&&(g=.2*e);void 0===h&&(h=.2*g);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:f}));this.line.matrixAutoUpdate=!1;this.add(this.line);
this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:f}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,g,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
THREE.BoxHelper=function(a){var b=new THREE.BufferGeometry;b.addAttribute("position",new THREE.BufferAttribute(new Float32Array(72),3));THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.geometry.attributes.position.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=c.x;d[4]=b.y;d[5]=b.z;d[6]=c.x;d[7]=b.y;d[8]=b.z;d[9]=c.x;d[10]=c.y;d[11]=b.z;d[12]=c.x;d[13]=c.y;d[14]=b.z;d[15]=b.x;d[16]=c.y;d[17]=b.z;d[18]=b.x;d[19]=c.y;d[20]=b.z;d[21]=b.x;d[22]=b.y;d[23]=b.z;d[24]=b.x;d[25]=b.y;d[26]=c.z;d[27]=c.x;d[28]=b.y;d[29]=c.z;d[30]=c.x;d[31]=b.y;
d[32]=c.z;d[33]=c.x;d[34]=c.y;d[35]=c.z;d[36]=c.x;d[37]=c.y;d[38]=c.z;d[39]=b.x;d[40]=c.y;d[41]=c.z;d[42]=b.x;d[43]=c.y;d[44]=c.z;d[45]=b.x;d[46]=b.y;d[47]=c.z;d[48]=b.x;d[49]=b.y;d[50]=b.z;d[51]=b.x;d[52]=b.y;d[53]=c.z;d[54]=c.x;d[55]=b.y;d[56]=b.z;d[57]=c.x;d[58]=b.y;d[59]=c.z;d[60]=c.x;d[61]=c.y;d[62]=b.z;d[63]=c.x;d[64]=c.y;d[65]=c.z;d[66]=b.x;d[67]=c.y;d[68]=b.z;d[69]=b.x;d[70]=c.y;d[71]=c.z;this.geometry.attributes.position.needsUpdate=!0;this.geometry.computeBoundingSphere();this.matrix=a.matrixWorld;
this.matrixAutoUpdate=!1};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
THREE.CameraHelper.prototype.update=function(){var a,b,c=new THREE.Vector3,d=new THREE.Camera,e=function(e,g,h,k){c.set(g,h,k).unproject(d);e=b[e];if(void 0!==e)for(g=0,h=e.length;g<h;g++)a.vertices[e[g]].copy(c)};return function(){a=this.geometry;b=this.pointMap;d.projectionMatrix.copy(this.camera.projectionMatrix);e("c",0,0,-1);e("t",0,0,1);e("n1",-1,-1,-1);e("n2",1,-1,-1);e("n3",-1,1,-1);e("n4",1,1,-1);e("f1",-1,-1,1);e("f2",1,-1,1);e("f3",-1,1,1);e("f4",1,1,1);e("u1",.7,1.1,-1);e("u2",-.7,1.1,
-1);e("u3",0,2,-1);e("cf1",-1,0,1);e("cf2",1,0,1);e("cf3",0,-1,1);e("cf4",0,1,1);e("cn1",-1,0,-1);e("cn2",1,0,-1);e("cn3",0,-1,-1);e("cn4",0,1,-1);a.verticesNeedUpdate=!0}}();
THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var n=k.vertices,k=k.faces,p=0,q=0,m=k.length;q<m;q++)for(var r=k[q],t=0;3>t;t++){d[0]=r[g[t]];d[1]=r[g[(t+1)%3]];d.sort(f);var s=d.toString();void 0===e[s]?(e[s]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},p++):e[s].face2=q}d=new Float32Array(6*p);f=0;for(s in e)if(g=e[s],void 0===g.face2||
.9999>k[g.face1].normal.dot(k[g.face2].normal))p=n[g.vert1],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z,p=n[g.vert2],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3));THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);
THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var f=b=0,g=d.length;b<g;b++,f+=2){var h=d[b];a[f].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[f+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[f])}this.geometry.verticesNeedUpdate=!0;return this};
THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();
THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};
THREE.SkeletonHelper=function(a){this.bones=this.getBoneList(a);for(var b=new THREE.Geometry,c=0;c<this.bones.length;c++)this.bones[c].parent instanceof THREE.Bone&&(b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3),b.colors.push(new THREE.Color(0,0,1)),b.colors.push(new THREE.Color(0,1,0)));c=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors,depthTest:!1,depthWrite:!1,transparent:!0});THREE.Line.call(this,b,c,THREE.LinePieces);this.root=a;this.matrix=a.matrixWorld;
this.matrixAutoUpdate=!1;this.update()};THREE.SkeletonHelper.prototype=Object.create(THREE.Line.prototype);THREE.SkeletonHelper.prototype.getBoneList=function(a){var b=[];a instanceof THREE.Bone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};
THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=(new THREE.Matrix4).getInverse(this.root.matrixWorld),c=new THREE.Matrix4,d=0,e=0;e<this.bones.length;e++){var f=this.bones[e];f.parent instanceof THREE.Bone&&(c.multiplyMatrices(b,f.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,f.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};
THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,n=f.length;k<n;k++)for(var p=f[k],q=0,m=p.vertexNormals.length;q<m;q++){var r=p.vertexNormals[q];d[h].copy(e[p[a[q]]]).applyMatrix4(g);b.copy(r).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,n=f.length;k<n;k++)for(var p=f[k],q=0,m=p.vertexTangents.length;q<m;q++){var r=p.vertexTangents[q];d[h].copy(e[p[a[q]]]).applyMatrix4(g);b.copy(r).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,n=a.geometry.faces,p=0,q=new Uint32Array(6*n.length),m=0,r=n.length;m<r;m++)for(var t=n[m],s=0;3>s;s++){d[0]=t[g[s]];d[1]=t[g[(s+1)%3]];d.sort(f);var u=d.toString();void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++)}d=new Float32Array(6*p);m=0;for(r=p;m<r;m++)for(s=0;2>s;s++)p=
k[q[2*m+s]],g=6*m+3*s,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;r=a.geometry.attributes.index.array;n=a.geometry.drawcalls;p=0;0===n.length&&(n=[{count:r.length,index:0,start:0}]);for(var q=new Uint32Array(2*r.length),t=0,v=n.length;t<v;++t)for(var s=n[t].start,u=n[t].count,g=n[t].index,m=s,y=s+u;m<y;m+=3)for(s=0;3>s;s++)d[0]=
g+r[m+s],d[1]=g+r[m+(s+1)%3],d.sort(f),u=d.toString(),void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);m=0;for(r=p;m<r;m++)for(s=0;2>s;s++)g=6*m+3*s,p=3*q[2*m+s],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),m=0,r=q;m<r;m++)for(s=0;3>s;s++)g=18*m+6*s,q=9*m+3*s,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],p=9*m+(s+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,
3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
</script>

<script>
/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.EffectComposer = function ( renderer, renderTarget ) {

	this.renderer = renderer;

	if ( renderTarget === undefined ) {

		var width = window.innerWidth || 1;
		var height = window.innerHeight || 1;
		var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };

		renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );

	}

	this.renderTarget1 = renderTarget;
	this.renderTarget2 = renderTarget.clone();

	this.writeBuffer = this.renderTarget1;
	this.readBuffer = this.renderTarget2;

	this.passes = [];

	if ( THREE.CopyShader === undefined )
		console.error( "THREE.EffectComposer relies on THREE.CopyShader" );

	this.copyPass = new THREE.ShaderPass( THREE.CopyShader );

};

THREE.EffectComposer.prototype = {

	swapBuffers: function() {

		var tmp = this.readBuffer;
		this.readBuffer = this.writeBuffer;
		this.writeBuffer = tmp;

	},

	addPass: function ( pass ) {

		this.passes.push( pass );

	},

	insertPass: function ( pass, index ) {

		this.passes.splice( index, 0, pass );

	},

	render: function ( delta ) {

		this.writeBuffer = this.renderTarget1;
		this.readBuffer = this.renderTarget2;

		var maskActive = false;

		var pass, i, il = this.passes.length;

		for ( i = 0; i < il; i ++ ) {

			pass = this.passes[ i ];

			if ( !pass.enabled ) continue;

			pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );

			if ( pass.needsSwap ) {

				if ( maskActive ) {

					var context = this.renderer.context;

					context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );

					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, delta );

					context.stencilFunc( context.EQUAL, 1, 0xffffffff );

				}

				this.swapBuffers();

			}

			if ( pass instanceof THREE.MaskPass ) {

				maskActive = true;

			} else if ( pass instanceof THREE.ClearMaskPass ) {

				maskActive = false;

			}

		}

	},

	reset: function ( renderTarget ) {

		if ( renderTarget === undefined ) {

			renderTarget = this.renderTarget1.clone();

			renderTarget.width = window.innerWidth;
			renderTarget.height = window.innerHeight;

		}

		this.renderTarget1 = renderTarget;
		this.renderTarget2 = renderTarget.clone();

		this.writeBuffer = this.renderTarget1;
		this.readBuffer = this.renderTarget2;

	},

	setSize: function ( width, height ) {

		var renderTarget = this.renderTarget1.clone();

		renderTarget.width = width;
		renderTarget.height = height;

		this.reset( renderTarget );

	}

};
</script>

<script>/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.ShaderPass = function ( shader, textureID ) {

	this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";

	this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );

	this.material = new THREE.ShaderMaterial( {

		uniforms: this.uniforms,
		vertexShader: shader.vertexShader,
		fragmentShader: shader.fragmentShader

	} );

	this.renderToScreen = false;

	this.enabled = true;
	this.needsSwap = true;
	this.clear = false;


	this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
	this.scene  = new THREE.Scene();

	this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
	this.scene.add( this.quad );

};

THREE.ShaderPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta ) {

		if ( this.uniforms[ this.textureID ] ) {

			this.uniforms[ this.textureID ].value = readBuffer;

		}

		this.quad.material = this.material;

		if ( this.renderToScreen ) {

			renderer.render( this.scene, this.camera );

		} else {

			renderer.render( this.scene, this.camera, writeBuffer, this.clear );

		}

	}

};</script>
<script>/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {

	this.scene = scene;
	this.camera = camera;

	this.overrideMaterial = overrideMaterial;

	this.clearColor = clearColor;
	this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;

	this.oldClearColor = new THREE.Color();
	this.oldClearAlpha = 1;

	this.enabled = true;
	this.clear = true;
	this.needsSwap = false;

};

THREE.RenderPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta ) {

		this.scene.overrideMaterial = this.overrideMaterial;

		if ( this.clearColor ) {

			this.oldClearColor.copy( renderer.getClearColor() );
			this.oldClearAlpha = renderer.getClearAlpha();

			renderer.setClearColor( this.clearColor, this.clearAlpha );

		}

		renderer.render( this.scene, this.camera, readBuffer, this.clear );

		if ( this.clearColor ) {

			renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );

		}

		this.scene.overrideMaterial = null;

	}

};</script>
<script>/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {

	this.scene = scene;
	this.camera = camera;

	this.overrideMaterial = overrideMaterial;

	this.clearColor = clearColor;
	this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;

	this.oldClearColor = new THREE.Color();
	this.oldClearAlpha = 1;

	this.enabled = true;
	this.clear = true;
	this.needsSwap = false;

};

THREE.RenderPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta ) {

		this.scene.overrideMaterial = this.overrideMaterial;

		if ( this.clearColor ) {

			this.oldClearColor.copy( renderer.getClearColor() );
			this.oldClearAlpha = renderer.getClearAlpha();

			renderer.setClearColor( this.clearColor, this.clearAlpha );

		}

		renderer.render( this.scene, this.camera, readBuffer, this.clear );

		if ( this.clearColor ) {

			renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );

		}

		this.scene.overrideMaterial = null;

	}

};</script>
<script>/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {

	strength = ( strength !== undefined ) ? strength : 1;
	kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
	sigma = ( sigma !== undefined ) ? sigma : 4.0;
	resolution = ( resolution !== undefined ) ? resolution : 256;

	// render targets

	var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };

	this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
	this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );

	// copy material

	if ( THREE.CopyShader === undefined )
		console.error( "THREE.BloomPass relies on THREE.CopyShader" );

	var copyShader = THREE.CopyShader;

	this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );

	this.copyUniforms[ "opacity" ].value = strength;

	this.materialCopy = new THREE.ShaderMaterial( {

		uniforms: this.copyUniforms,
		vertexShader: copyShader.vertexShader,
		fragmentShader: copyShader.fragmentShader,
		blending: THREE.AdditiveBlending,
		transparent: true

	} );

	// convolution material

	if ( THREE.ConvolutionShader === undefined )
		console.error( "THREE.BloomPass relies on THREE.ConvolutionShader" );

	var convolutionShader = THREE.ConvolutionShader;

	this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );

	this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
	this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma );

	this.materialConvolution = new THREE.ShaderMaterial( {

		uniforms: this.convolutionUniforms,
		vertexShader:  convolutionShader.vertexShader,
		fragmentShader: convolutionShader.fragmentShader,
		defines: {
			"KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ),
			"KERNEL_SIZE_INT": kernelSize.toFixed( 0 )
		}

	} );

	this.enabled = true;
	this.needsSwap = false;
	this.clear = false;


	this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
	this.scene  = new THREE.Scene();

	this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
	this.scene.add( this.quad );

};

THREE.BloomPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {

		if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST );

		// Render quad with blured scene into texture (convolution pass 1)

		this.quad.material = this.materialConvolution;

		this.convolutionUniforms[ "tDiffuse" ].value = readBuffer;
		this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;

		renderer.render( this.scene, this.camera, this.renderTargetX, true );


		// Render quad with blured scene into texture (convolution pass 2)

		this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX;
		this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;

		renderer.render( this.scene, this.camera, this.renderTargetY, true );

		// Render original scene with superimposed blur to texture

		this.quad.material = this.materialCopy;

		this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY;

		if ( maskActive ) renderer.context.enable( renderer.context.STENCIL_TEST );

		renderer.render( this.scene, this.camera, readBuffer, this.clear );

	}

};

THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
</script>


<script>
/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.MaskPass = function ( scene, camera ) {

	this.scene = scene;
	this.camera = camera;

	this.enabled = true;
	this.clear = true;
	this.needsSwap = false;

	this.inverse = false;

};

THREE.MaskPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta ) {

		var context = renderer.context;

		// don't update color or depth

		context.colorMask( false, false, false, false );
		context.depthMask( false );

		// set up stencil

		var writeValue, clearValue;

		if ( this.inverse ) {

			writeValue = 0;
			clearValue = 1;

		} else {

			writeValue = 1;
			clearValue = 0;

		}

		context.enable( context.STENCIL_TEST );
		context.stencilOp( context.REPLACE, context.REPLACE, context.REPLACE );
		context.stencilFunc( context.ALWAYS, writeValue, 0xffffffff );
		context.clearStencil( clearValue );

		// draw into the stencil buffer

		renderer.render( this.scene, this.camera, readBuffer, this.clear );
		renderer.render( this.scene, this.camera, writeBuffer, this.clear );

		// re-enable update of color and depth

		context.colorMask( true, true, true, true );
		context.depthMask( true );

		// only render where stencil is set to 1

		context.stencilFunc( context.EQUAL, 1, 0xffffffff );  // draw if == 1
		context.stencilOp( context.KEEP, context.KEEP, context.KEEP );

	}

};


THREE.ClearMaskPass = function () {

	this.enabled = true;

};

THREE.ClearMaskPass.prototype = {

	render: function ( renderer, writeBuffer, readBuffer, delta ) {

		var context = renderer.context;

		context.disable( context.STENCIL_TEST );

	}

};
</script>


<script>
/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Convolution shader
 * ported from o3d sample to WebGL / GLSL
 * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
 */

THREE.ConvolutionShader = {

	defines: {

		"KERNEL_SIZE_FLOAT": "25.0",
		"KERNEL_SIZE_INT": "25",

	},

	uniforms: {

		"tDiffuse":        { type: "t", value: null },
		"uImageIncrement": { type: "v2", value: new THREE.Vector2( 0.001953125, 0.0 ) },
		"cKernel":         { type: "fv1", value: [] }

	},

	vertexShader: [

		"uniform vec2 uImageIncrement;",

		"varying vec2 vUv;",

		"void main() {",

			"vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
			"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join("\n"),

	fragmentShader: [

		"uniform float cKernel[ KERNEL_SIZE_INT ];",

		"uniform sampler2D tDiffuse;",
		"uniform vec2 uImageIncrement;",

		"varying vec2 vUv;",

		"void main() {",

			"vec2 imageCoord = vUv;",
			"vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",

			"for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",

				"sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
				"imageCoord += uImageIncrement;",

			"}",

			"gl_FragColor = sum;",

		"}"


	].join("\n"),

	buildKernel: function ( sigma ) {

		// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.

		function gauss( x, sigma ) {

			return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );

		}

		var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;

		if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
		halfWidth = ( kernelSize - 1 ) * 0.5;

		values = new Array( kernelSize );
		sum = 0.0;
		for ( i = 0; i < kernelSize; ++i ) {

			values[ i ] = gauss( i - halfWidth, sigma );
			sum += values[ i ];

		}

		// normalize the kernel

		for ( i = 0; i < kernelSize; ++i ) values[ i ] /= sum;

		return values;

	}

};</script>
<script>/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Full-screen textured quad shader
 */

THREE.CopyShader = {

	uniforms: {

		"tDiffuse": { type: "t", value: null },
		"opacity":  { type: "f", value: 1.0 }

	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

			"vUv = uv;",
			"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join("\n"),

	fragmentShader: [

		"uniform float opacity;",

		"uniform sampler2D tDiffuse;",

		"varying vec2 vUv;",

		"void main() {",

			"vec4 texel = texture2D( tDiffuse, vUv );",
			"gl_FragColor = opacity * texel;",

		"}"

	].join("\n")

};</script>
<script>/**
 * @author Eberhard Graether / http://egraether.com/
 * @author Mark Lundin 	/ http://mark-lundin.com
 */

THREE.TrackballControls = function ( object, domElement ) {

	var _this = this;
	var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 };

	this.object = object;
	this.domElement = ( domElement !== undefined ) ? domElement : document;

	// API

	this.enabled = true;

	this.screen = { left: 0, top: 0, width: 0, height: 0 };

	this.rotateSpeed = 1.0;
	this.zoomSpeed = 1.2;
	this.panSpeed = 0.3;

	this.noRotate = false;
	this.noZoom = false;
	this.noPan = false;
	this.noRoll = false;

	this.staticMoving = false;
	this.dynamicDampingFactor = 0.2;

	this.minDistance = 0;
	this.maxDistance = Infinity;

	this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];

	// internals

	this.target = new THREE.Vector3();

	var EPS = 0.000001;

	var lastPosition = new THREE.Vector3();

	var _state = STATE.NONE,
	_prevState = STATE.NONE,

	_eye = new THREE.Vector3(),

	_rotateStart = new THREE.Vector3(),
	_rotateEnd = new THREE.Vector3(),

	_zoomStart = new THREE.Vector2(),
	_zoomEnd = new THREE.Vector2(),

	_touchZoomDistanceStart = 0,
	_touchZoomDistanceEnd = 0,

	_panStart = new THREE.Vector2(),
	_panEnd = new THREE.Vector2();

	// for reset

	this.target0 = this.target.clone();
	this.position0 = this.object.position.clone();
	this.up0 = this.object.up.clone();

	// events

	var changeEvent = { type: 'change' };
	var startEvent = { type: 'start'};
	var endEvent = { type: 'end'};


	// methods

	this.handleResize = function () {

		if ( this.domElement === document ) {

			this.screen.left = 0;
			this.screen.top = 0;
			this.screen.width = window.innerWidth;
			this.screen.height = window.innerHeight;

		} else {

			var box = this.domElement.getBoundingClientRect();
			// adjustments come from similar code in the jquery offset() function
			var d = this.domElement.ownerDocument.documentElement;
			this.screen.left = box.left + window.pageXOffset - d.clientLeft;
			this.screen.top = box.top + window.pageYOffset - d.clientTop;
			this.screen.width = box.width;
			this.screen.height = box.height;

		}

	};

	this.handleEvent = function ( event ) {

		if ( typeof this[ event.type ] == 'function' ) {

			this[ event.type ]( event );

		}

	};

	var getMouseOnScreen = ( function () {

		var vector = new THREE.Vector2();

		return function ( pageX, pageY ) {

			vector.set(
				( pageX - _this.screen.left ) / _this.screen.width,
				( pageY - _this.screen.top ) / _this.screen.height
			);

			return vector;

		};

	}() );

	var getMouseProjectionOnBall = ( function () {

		var vector = new THREE.Vector3();
		var objectUp = new THREE.Vector3();
		var mouseOnBall = new THREE.Vector3();

		return function ( pageX, pageY ) {

			mouseOnBall.set(
				( pageX - _this.screen.width * 0.5 - _this.screen.left ) / (_this.screen.width*.5),
				( _this.screen.height * 0.5 + _this.screen.top - pageY ) / (_this.screen.height*.5),
				0.0
			);

			var length = mouseOnBall.length();

			if ( _this.noRoll ) {

				if ( length < Math.SQRT1_2 ) {

					mouseOnBall.z = Math.sqrt( 1.0 - length*length );

				} else {

					mouseOnBall.z = .5 / length;
					
				}

			} else if ( length > 1.0 ) {

				mouseOnBall.normalize();

			} else {

				mouseOnBall.z = Math.sqrt( 1.0 - length * length );

			}

			_eye.copy( _this.object.position ).sub( _this.target );

			vector.copy( _this.object.up ).setLength( mouseOnBall.y )
			vector.add( objectUp.copy( _this.object.up ).cross( _eye ).setLength( mouseOnBall.x ) );
			vector.add( _eye.setLength( mouseOnBall.z ) );

			return vector;

		};

	}() );

	this.rotateCamera = (function(){

		var axis = new THREE.Vector3(),
			quaternion = new THREE.Quaternion();


		return function () {

			var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );

			if ( angle ) {

				axis.crossVectors( _rotateStart, _rotateEnd ).normalize();

				angle *= _this.rotateSpeed;

				quaternion.setFromAxisAngle( axis, -angle );

				_eye.applyQuaternion( quaternion );
				_this.object.up.applyQuaternion( quaternion );

				_rotateEnd.applyQuaternion( quaternion );

				if ( _this.staticMoving ) {

					_rotateStart.copy( _rotateEnd );

				} else {

					quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
					_rotateStart.applyQuaternion( quaternion );

				}

			}
		}

	}());

	this.zoomCamera = function () {

		if ( _state === STATE.TOUCH_ZOOM_PAN ) {

			var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
			_touchZoomDistanceStart = _touchZoomDistanceEnd;
			_eye.multiplyScalar( factor );

		} else {

			var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;

			if ( factor !== 1.0 && factor > 0.0 ) {

				_eye.multiplyScalar( factor );

				if ( _this.staticMoving ) {

					_zoomStart.copy( _zoomEnd );

				} else {

					_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;

				}

			}

		}

	};

	this.panCamera = (function(){

		var mouseChange = new THREE.Vector2(),
			objectUp = new THREE.Vector3(),
			pan = new THREE.Vector3();

		return function () {

			mouseChange.copy( _panEnd ).sub( _panStart );

			if ( mouseChange.lengthSq() ) {

				mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );

				pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
				pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );

				_this.object.position.add( pan );
				_this.target.add( pan );

				if ( _this.staticMoving ) {

					_panStart.copy( _panEnd );

				} else {

					_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );

				}

			}
		}

	}());

	this.checkDistances = function () {

		if ( !_this.noZoom || !_this.noPan ) {

			if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {

				_this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );

			}

			if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {

				_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );

			}

		}

	};

	this.update = function () {

		_eye.subVectors( _this.object.position, _this.target );

		if ( !_this.noRotate ) {

			_this.rotateCamera();

		}

		if ( !_this.noZoom ) {

			_this.zoomCamera();

		}

		if ( !_this.noPan ) {

			_this.panCamera();

		}

		_this.object.position.addVectors( _this.target, _eye );

		_this.checkDistances();

		_this.object.lookAt( _this.target );

		if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {

			_this.dispatchEvent( changeEvent );

			lastPosition.copy( _this.object.position );

		}

	};

	this.reset = function () {

		_state = STATE.NONE;
		_prevState = STATE.NONE;

		_this.target.copy( _this.target0 );
		_this.object.position.copy( _this.position0 );
		_this.object.up.copy( _this.up0 );

		_eye.subVectors( _this.object.position, _this.target );

		_this.object.lookAt( _this.target );

		_this.dispatchEvent( changeEvent );

		lastPosition.copy( _this.object.position );

	};

	// listeners

	function keydown( event ) {

		if ( _this.enabled === false ) return;

		window.removeEventListener( 'keydown', keydown );

		_prevState = _state;

		if ( _state !== STATE.NONE ) {

			return;

		} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {

			_state = STATE.ROTATE;

		} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {

			_state = STATE.ZOOM;

		} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {

			_state = STATE.PAN;

		}

	}

	function keyup( event ) {

		if ( _this.enabled === false ) return;

		_state = _prevState;

		window.addEventListener( 'keydown', keydown, false );

	}

	function mousedown( event ) {

		if ( _this.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		if ( _state === STATE.NONE ) {

			_state = event.button;

		}

		if ( _state === STATE.ROTATE && !_this.noRotate ) {

			_rotateStart.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );
			_rotateEnd.copy( _rotateStart );

		} else if ( _state === STATE.ZOOM && !_this.noZoom ) {

			_zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
			_zoomEnd.copy(_zoomStart);

		} else if ( _state === STATE.PAN && !_this.noPan ) {

			_panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
			_panEnd.copy(_panStart)

		}

		document.addEventListener( 'mousemove', mousemove, false );
		document.addEventListener( 'mouseup', mouseup, false );

		_this.dispatchEvent( startEvent );

	}

	function mousemove( event ) {

		if ( _this.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		if ( _state === STATE.ROTATE && !_this.noRotate ) {

			_rotateEnd.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );

		} else if ( _state === STATE.ZOOM && !_this.noZoom ) {

			_zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );

		} else if ( _state === STATE.PAN && !_this.noPan ) {

			_panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );

		}

	}

	function mouseup( event ) {

		if ( _this.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		_state = STATE.NONE;

		document.removeEventListener( 'mousemove', mousemove );
		document.removeEventListener( 'mouseup', mouseup );
		_this.dispatchEvent( endEvent );

	}

	function mousewheel( event ) {

		if ( _this.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		var delta = 0;

		if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9

			delta = event.wheelDelta / 40;

		} else if ( event.detail ) { // Firefox

			delta = - event.detail / 3;

		}

		_zoomStart.y += delta * 0.01;
		_this.dispatchEvent( startEvent );
		_this.dispatchEvent( endEvent );

	}

	function touchstart( event ) {

		if ( _this.enabled === false ) return;

		switch ( event.touches.length ) {

			case 1:
				_state = STATE.TOUCH_ROTATE;
				_rotateStart.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
				_rotateEnd.copy( _rotateStart );
				break;

			case 2:
				_state = STATE.TOUCH_ZOOM_PAN;
				var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
				var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
				_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );

				var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
				var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
				_panStart.copy( getMouseOnScreen( x, y ) );
				_panEnd.copy( _panStart );
				break;

			default:
				_state = STATE.NONE;

		}
		_this.dispatchEvent( startEvent );


	}

	function touchmove( event ) {

		if ( _this.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		switch ( event.touches.length ) {

			case 1:
				_rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
				break;

			case 2:
				var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
				var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
				_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );

				var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
				var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
				_panEnd.copy( getMouseOnScreen( x, y ) );
				break;

			default:
				_state = STATE.NONE;

		}

	}

	function touchend( event ) {

		if ( _this.enabled === false ) return;

		switch ( event.touches.length ) {

			case 1:
				_rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
				_rotateStart.copy( _rotateEnd );
				break;

			case 2:
				_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;

				var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
				var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
				_panEnd.copy( getMouseOnScreen( x, y ) );
				_panStart.copy( _panEnd );
				break;

		}

		_state = STATE.NONE;
		_this.dispatchEvent( endEvent );

	}

	this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );

	this.domElement.addEventListener( 'mousedown', mousedown, false );

	this.domElement.addEventListener( 'mousewheel', mousewheel, false );
	this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox

	this.domElement.addEventListener( 'touchstart', touchstart, false );
	this.domElement.addEventListener( 'touchend', touchend, false );
	this.domElement.addEventListener( 'touchmove', touchmove, false );

	window.addEventListener( 'keydown', keydown, false );
	window.addEventListener( 'keyup', keyup, false );

	this.handleResize();

	// force an update at start
	this.update();

};

THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );</script>


              
            
!

CSS

              
                @import url(https://fonts.googleapis.com/css?family=Aldrich);
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
  margin: 0;
  padding: 0;
  border: 0;
  font: inherit;
  font-size: 100%;
  vertical-align: baseline;
}

html {
  line-height: 1;
}

ol, ul {
  list-style: none;
}

table {
  border-collapse: collapse;
  border-spacing: 0;
}

caption, th, td {
  text-align: left;
  font-weight: normal;
  vertical-align: middle;
}

q, blockquote {
  quotes: none;
}
q:before, q:after, blockquote:before, blockquote:after {
  content: "";
  content: none;
}

a img {
  border: none;
}

article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section, summary {
  display: block;
}

.clearfix {
  clear: both;
  overflow: hidden;
  *zoom: 1;
}

.js_display-none {
  display: none;
}

.js_banish {
  position: absolute;
  top: 0;
  left: 0;
  width: 1px;
  height: 1px;
  margin: -1px;
  border: none;
  outline: none;
  clip: rect(0 0 0 0);
  overflow: hidden;
}

html {
  color: #ffffff;
  line-height: 1.2;
  font-family: 'Aldrich', sans-serif;
}

body {
  position: relative;
  background: #000;
}

canvas {
  vertical-align: bottom;
}

.wrap {
  position: relative;
  z-index: 2;
}

.main {
  font-size: 12px;
}

              
            
!

JS

              
                ((window, document, $) ->

  "use strict"
  
  ChristmasTree = ->
    
    # init
    treeLines           = undefined
    boxLines            = undefined
    starLines           = undefined
    decorationParticles = undefined
    renderer            = undefined
    composer            = undefined
    scene               = undefined
    stage               = undefined
    camera              = undefined
    particleArray       = []
    axis                = undefined
    baseTime            = +new Date

    # tree
    tree =
      delay    : 2000
      duration : 800
      position :
        x : 0
        y : 100
        z : 0
    max_deepness   = 3
    distance       = 260
    widening       = 300

    cycle_span     = 5

    # box
    box =
      duration  : 100
      width     : 80
      height    : 60
      depth     : 80
      sequence  : [
        { start : 3, end : 0 }
        { start : 0, end : 1 }
        { start : 1, end : 2 }
        { start : 2, end : 6 }
        { start : 6, end : 5 }
        { start : 5, end : 4 }
        { start : 4, end : 7 }
        { start : 7, end : 3 }
        { start : 3, end : 2 }
        { start : 0, end : 4 }
        { start : 7, end : 6 }
        { start : 5, end : 1 }
      ]
      position  :
        x : 0
        y : 0
        z : 0
    box.vec = [
      { x:box.position.x - box.width/2, y:box.position.y + box.height/2, z:box.position.z + box.depth/2} #1
      { x:box.position.x + box.width/2, y:box.position.y + box.height/2, z:box.position.z + box.depth/2} #2
      { x:box.position.x + box.width/2, y:box.position.y - box.height/2, z:box.position.z + box.depth/2} #3
      { x:box.position.x - box.width/2, y:box.position.y - box.height/2, z:box.position.z + box.depth/2} #4
      { x:box.position.x - box.width/2, y:box.position.y + box.height/2, z:box.position.z - box.depth/2} #5
      { x:box.position.x + box.width/2, y:box.position.y + box.height/2, z:box.position.z - box.depth/2} #6
      { x:box.position.x + box.width/2, y:box.position.y - box.height/2, z:box.position.z - box.depth/2} #7
      { x:box.position.x - box.width/2, y:box.position.y - box.height/2, z:box.position.z - box.depth/2} #8
    ]

    # star
    star =
      delay     : 100
      duration  : 1000
      size      : 40
      vertex    : 5
      timing    : 0
      position  :
        x : 0
        y : 910
        z : 0
      scale :
        x : 1
        y : 1
        z : 1
      rotation  :
        x : 0
        y : 0
        z : Math.PI/2
      vec : []

    # decoration
    decoration =
      num      : 2000
      delay    : 6000
      duration : 5
      range    : 5
      maxY     : star.position.y - 30
      minY     : 150
      widening : 600
      size     : 10
      texture  : undefined
      color    : [ 0x00fffffff, 0x00ff6600, 0x0099ff99, 0x009999ff, 0x00ffff77, 0x00ff66ee ]
      vec      : []

    initialize = () ->
      initThree()
      initLight()
      initCamera()

      createComposer( renderer )

      boxLines = createBoxLine()
      boxLines.forEach ( item, index ) ->
        scene.add item.mesh
        return

      star.vec = createStarMap( { x:0, y:0, z:0, size:star.size, vertex:5 } )
      starLines = createStarLine()
      starLines.mesh.position.y = star.position.y
      starLines.mesh.rotation.z = star.rotation.z
      starLines.mesh.scale.x = 1
      starLines.mesh.scale.y = 1
      starLines.mesh.scale.z = 1
      starLines.mesh.opacity = 0

      decoration.texture  = getTexture()
      decoration.vec      = createDecorationParticlesMap()
      decorationParticles = createParticles()
      decorationParticles.forEach ( item, index ) ->
        scene.add item.mesh

      createTreeMap()
        .done ( e )->
          treeLines = e.data.line_map
          treeLines = createTreeLine( treeLines )
          treeLines.forEach ( item, index ) ->
            scene.add item.mesh
            return
          draw()
          tween()
          return

      return

    initThree = ->
      stage              = document.getElementById("xmas-junic-world")
      stage.style.width  = document.documentElement.clientWidth + "px"
      stage.style.height = document.documentElement.clientHeight + "px"
      renderer           = new THREE.WebGLRenderer()
      alert "Three.js の初期化に失敗しました"  unless renderer
      
      renderer.setSize document.documentElement.clientWidth,document.documentElement.clientHeight

      stage.appendChild renderer.domElement
      renderer.setClearColor 0x000000, 1.0

      renderer.autoClear = false

      scene = new THREE.Scene()
      return

    initCamera = ->
      camera = new THREE.PerspectiveCamera(45, stage.clientWidth / stage.clientHeight, 1, 10000)
      camera.up = new THREE.Vector3(0,0,0)

      #camera.lookAt new THREE.Vector3( 100, 0.1, 100 )
      camera.lookAt
        x: 0
        y: -700
        z: -1500

      camera.position.set( 0, 800, 1500 )

      return

    initLight = ->
      light         = {}
      light[0]      = new THREE.DirectionalLight(0xffffff, 1.0, 0) 
      light[0].position.set 0, 0, 1000
      scene.add light[0]
      ambient_light = new THREE.AmbientLight(0xcccccc) 
      scene.add ambient_light
      return

    draw = ->
      composer.render()
      requestAnimationFrame draw

      TWEEN.update()
      
      scene.rotation.y = 0.3 * (+new Date - baseTime) / 1000
      
      starLines.mesh.rotation.y += 0.01

      return

    tween = ->
      decorationTweenSequence()
      boxTweenSequence()
        .done( ()->
          for deepness in [ 1...max_deepness+1 ]
            filtertreeLines = _.filter treeLines, ( value, key, object ) ->
              return value.deepness == deepness
            treeTween( filtertreeLines, tree.duration, (deepness-1) * tree.duration + tree.delay )
        )
      return


    starTween= ->
      scene.add starLines.mesh
      starLines.mesh.scale.x = 0.00001
      starLines.mesh.scale.y = 0.00001
      starLines.mesh.scale.z = 0.00001
      starLines.mesh.opacity = 1
      tween = new TWEEN
            .Tween( { timing:0 } )
            .to( { timing:1 } , star.duration )
      tween
        .delay( star.delay )
        .easing( TWEEN.Easing.Elastic.Out )
        .onUpdate () ->
          starLines.mesh.scale.x = @timing
          starLines.mesh.scale.y = @timing
          starLines.mesh.scale.z = @timing
          return
        .onComplete () ->
          console.log 'tween end'
          return

        tween.start()
      return

    decorationTweenSequence = ->
      setTimeout ()->
        decorationTween(0)
        return
      , decoration.delay
      return


    decorationTween= (num)->
      setTimeout ()->
        for range in [ 0...decoration.range-1 ]
          if decoration.vec.length > num+range
            decorationParticles[num+range].mesh.material.opacity = 1
            decorationParticles[num+range].mesh.material.needsUpdate = true

        nextNum = num+decoration.range
        if decoration.vec.length-1 > nextNum
          decorationTween( nextNum )
        else
          starTween()
        return
      , decoration.duration
      return


    boxTweenSequence = ->
      $dfd = $.Deferred()
      box.sequence.forEach ( item, index ) ->
        if index != box.sequence.length-1
          boxTween( boxLines[index], item.start, item.end, index*box.duration )
        else
          boxTween( boxLines[index], item.start, item.end, index*box.duration, ()->
            $dfd.resolve()
            return
          )
      return $dfd.promise()

    boxTween = ( boxLine, start, end, delay, fn )->
      sx = box.vec[start].x
      sy = box.vec[start].y
      sz = box.vec[start].z
      ex = box.vec[end].x
      ey = box.vec[end].y
      ez = box.vec[end].z

      tween = new TWEEN
        .Tween( { timing:0, x:sx, y:sy, z:sz } )
        .to( { timing:1, x:ex, y:ey, z:ez }, box.duration )
        .delay( delay )
        .easing( TWEEN.Easing.Quadratic.Out )
        .onUpdate () ->
          boxLine.geometry.attributes.position.array[3] = @x
          boxLine.geometry.attributes.position.array[4] = @y
          boxLine.geometry.attributes.position.array[5] = @z
          boxLine.geometry.attributes.position.needsUpdate = true
          return
        .onComplete () ->
          if _.isFunction(fn)
            fn()
          console.log 'tween end'
          return

      tween.start()
      return


    treeTween = ( treeLines, duration, delay )->
      tween = new TWEEN
            .Tween( { timing:0 } )
            .to( { timing:1 } , duration )
      tween
        .delay( delay )
        .easing( TWEEN.Easing.Elastic.Out )
        .onUpdate () ->
          timing = @timing
          treeLines.forEach ( item, index ) ->
            item.geometry.attributes.position.array[3] = item.line[1].x * timing
            item.geometry.attributes.position.array[4] = ( max_deepness-item.deepness ) * distance * timing * timing + tree.position.y
            item.geometry.attributes.position.array[5] = item.line[1].z * timing
            item.geometry.attributes.position.needsUpdate = true
          return
        .onComplete () ->
          console.log 'tween end'
          return

        tween.start()
      return


    createComposer = ( renderer )->
      effect = undefined

      composer = new THREE.EffectComposer( renderer )

      effect = new THREE.RenderPass( scene, camera )
      composer.addPass(effect)

      effect = new THREE.BloomPass(4.0, 20, 4.0, 120)
      composer.addPass( effect )

      effect = new THREE.ShaderPass(THREE.CopyShader)
      effect.renderToScreen = true
      composer.addPass( effect )

      return

    createBoxLine = ->
      boxLines = []
      box.sequence.forEach ( item, index ) ->
      
        geometry         = new THREE.BufferGeometry()

        positions = new Float32Array( 2 * 3 )

        p = 0
        positions[ p * 3 ]     = box.vec[item.start].x
        positions[ p * 3 + 1 ] = box.vec[item.start].y
        positions[ p * 3 + 2 ] = box.vec[item.start].z

        p = 1
        positions[ p * 3 ]     = box.vec[item.start].x
        positions[ p * 3 + 1 ] = box.vec[item.start].y
        positions[ p * 3 + 2 ] = box.vec[item.start].z
        
        geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) )

        material = new THREE.LineBasicMaterial( { color:0xffaa3f0a } )

        mesh = new THREE.Line( geometry, material )

        boxLines[index] = {}
        boxLines[index].geometry = geometry
        boxLines[index].material = material
        boxLines[index].mesh     = mesh
      return boxLines

    createStarMap = (setting)->
      points = []

      x      = setting.x
      y      = setting.y
      z      = setting.z
      size   = setting.size
      vertex = setting.vertex

      rise   = 360 / vertex
      degree = 0

      while 360 > degree
        tx = x + Math.cos(degree * Math.PI / 180) * size
        ty = y + Math.sin(degree * Math.PI / 180) * size
        tz = z
        points.push( { x:tx, y:ty, z:tz } )

        tx = x + Math.cos((degree + 360 / vertex / 2) * Math.PI / 180) * (size / 2)
        ty = y + Math.sin((degree + 360 / vertex / 2) * Math.PI / 180) * (size / 2)
        tz = z
        points.push( { x:tx, y:ty, z:tz } )

        degree += rise
      return points

    createStarLine = ->
      starLines = {}

      geometry         = new THREE.BufferGeometry()

      material = new THREE.LineBasicMaterial( { color:0xffffff00 } )

      positions = new Float32Array( star.vec.length * 3 * 2 )

      star.vec.forEach ( item, index ) ->

        p = index*2
        positions[ p * 3 ]     = star.vec[index].x
        positions[ p * 3 + 1 ] = star.vec[index].y
        positions[ p * 3 + 2 ] = star.vec[index].z

        next = index + 1
        if star.vec.length == next
          next = 0

        p = index*2+1
        positions[ p * 3 ]     = star.vec[next].x
        positions[ p * 3 + 1 ] = star.vec[next].y
        positions[ p * 3 + 2 ] = star.vec[next].z
        return
        
      geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) )

      starLines.mesh = new THREE.Line( geometry, material )

      return starLines

    createTreeMap = ->
      $dfd = $.Deferred()

      param =
        cmd          : "line"
        widening     : widening
        max_deepness : max_deepness
        cycle_span   : cycle_span
        position:
          x: tree.position.x
          z: tree.position.z
          
      worker = new Worker(window.URL.createObjectURL( new Blob([ document.getElementById("worker").innerHTML.replace(/&gt;/g, ">").replace(/&lt;/g, "<") ],{type:"text/javascript"}) ) )
      worker.addEventListener "message", ((e) ->
        $dfd.resolve( e )
      ), false
      worker.postMessage param

      return $dfd.promise()


    createTreeLine = (treeLines)->

      treeLines.forEach ( item, index ) ->
        geometry         = new THREE.BufferGeometry()

        positions = new Float32Array( item.line.length * 3 )
        colors    = new Float32Array( item.line.length * 3 )

        p = 0
        positions[ p * 3 ]     = item.line[0].x
        positions[ p * 3 + 1 ] = ( max_deepness-item.deepness+1 ) * distance + tree.position.y
        positions[ p * 3 + 2 ] = item.line[0].z
        colors[ p * 3 ]        = 1
        colors[ p * 3 + 1 ]    = 1
        colors[ p * 3 + 2 ]    = 1

        p = 1
        positions[ p * 3 ]     = item.line[0].x
        positions[ p * 3 + 1 ] = ( max_deepness-item.deepness+1 ) * distance + tree.position.y
        positions[ p * 3 + 2 ] = item.line[0].z
        colors[ p * 3 ]        = 1
        colors[ p * 3 + 1 ]    = 1
        colors[ p * 3 + 2 ]    = 1

        geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) )
        geometry.addAttribute( 'color',    new THREE.BufferAttribute( colors,    3 ) )

        material = new THREE.LineBasicMaterial( { color:0xff247f4d } )

        mesh = new THREE.Line( geometry, material )

        treeLines[index].geometry = geometry
        treeLines[index].material = material
        treeLines[index].mesh     = mesh
        
      return treeLines


    createDecorationParticlesMap = ()->
      points = []

      base   = decoration.maxY-decoration.minY

      for deepness in [ 0...decoration.num ]
        rand = Math.random()
        degree = 360 * rand

        diff  = base * rand * rand
        timing = ( 1.15 - diff / base )
        radius = widening * timing * timing
        radian = degree * Math.PI

        y      = decoration.minY + diff
        x      = radius * Math.cos( radian )
        z      = radius * Math.sin( radian )
        points.push( { x:x, y:y, z:z } )

      points = _.sortBy( points, 'y')

      return points

    createParticles = ()->
      decorationParticles = []

      decoration.vec.forEach ( item, index ) ->
        geometry         = new THREE.BufferGeometry()

        positions = new Float32Array( 3 )
        colors    = new Float32Array( 3 )

        p = 0
        positions[ p * 3 ]     = item.x
        positions[ p * 3 + 1 ] = item.y
        positions[ p * 3 + 2 ] = item.z
        colors[ p * 3 ]        = 1
        colors[ p * 3 + 1 ]    = 1
        colors[ p * 3 + 2 ]    = 1

        geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) )
        geometry.addAttribute( 'color',    new THREE.BufferAttribute( colors,    3 ) )

        color = decoration.color[ Math.floor( decoration.color.length * Math.random() ) ]
        material = new THREE.PointCloudMaterial( { color:color , map:decoration.texture, size:decoration.size } )
        material.opacity = 0
        material.transparent = true

        mesh = new THREE.PointCloud( geometry, material )

        decorationParticles[index]          = {}
        decorationParticles[index].geometry = geometry
        decorationParticles[index].material = material
        decorationParticles[index].mesh     = mesh

      return decorationParticles
    
    getTexture = ->
      canvas          = document.createElement("canvas")
      canvas.width    = 100
      canvas.height   = 100
      particleContext = canvas.getContext("2d")

      gradient        = particleContext.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width)
      gradient.addColorStop 0.01, "rgba( 255, 255, 255, 1.0 )"
      gradient.addColorStop 0.3, "rgba(  255, 255, 255, 0.8 )"
      gradient.addColorStop 1, "rgba( 0, 0, 0, 0 )"

      particleContext.fillStyle = gradient
      particleContext.fillRect 0, 0, canvas.width, canvas.height
      texture             = new THREE.Texture(canvas)
      texture.needsUpdate = true
      return texture

    resizeTimerId = undefined
    $(window).on "resize", () ->
      clearTimeout resizeTimerId
      resizeTimerId = setTimeout () ->
        stage.style.width  = document.documentElement.clientWidth + "px"
        stage.style.height = document.documentElement.clientHeight + "px"
        renderer.setSize document.documentElement.clientWidth, document.documentElement.clientHeight
        composer.setSize document.documentElement.clientWidth, document.documentElement.clientHeight
        camera.aspect = stage.clientWidth / stage.clientHeight
        camera.updateProjectionMatrix()
        console.log document.documentElement.clientWidth, document.documentElement.clientHeight
        return
      , 30
      return

    initialize()
    return

  $(window).on 'load', ChristmasTree

) window, document, jQuery

              
            
!
999px

Console