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<!DOCTYPE html>
<html lang="ja"">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Matrix text</title>
<script type="text/javascript" src="./matrix.js"></script>
</head>
<body>
<canvas id="q"></canvas>
</body>
</html>
window.onload = Matrix = () => {
// canvas領域のサイズを画面サイズに設定する
const screen = window.screen;
const width = (q.width = screen.width);
const height = (q.height = screen.height);
// 文字を256文字の座標を1で初期化する
let letters = Array(256).join(1).split("");
const draw = () => {
// canvasのコンテキストを取得する
const ctx = q.getContext("2d");
// 黒でcanvas領域を塗りつぶす(alpha 0.12)
// 半透明の黒で塗りつぶすので、前回書き込まれた文字は薄暗くなるものの、1回の描画では真っ黒にならない
// 塗りつぶしの色を設定
ctx.fillStyle = "rgba(0, 0, 0, .09";
// 矩形領域を塗りつぶす
ctx.fillRect(0, 0, width, height);
// 文字の描画色を設定する
ctx.fillStyle = "#0F0";
// 1文字ずつ描画処理を行う
letters.map(
(textRender = (y, index) => {
// 0xfeff0021 - feff007e (半角の英数記号)の範囲の文字コードを取得する(UTF-16)
let code = 0xfeff0021 + Math.random() * 93;
// 指定文字コードの文字を取得する(UTF-16の文字コードを指定する)
text = String.fromCharCode(code);
x = index * 10;
// テキストをcanvas領域に描画する
ctx.fillText(text, x, y);
// 文字のy座標を下に移動する。yが700+ランダム値を超えたらyをリセットする。
letters[index] = y > 700 + Math.random() * 10000 ? 0 : y + 10;
})
);
};
setInterval(draw, 30);
};
Also see: Tab Triggers