/*--------------------
Setup
--------------------*/
console.clear();
const canvas = document.querySelector('#bubble');
let width = canvas.offsetWidth,
height = canvas.offsetHeight;
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true,
alpha: true
});
const scene = new THREE.Scene();
const setup = () => {
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(width, height);
renderer.setClearColor(0xebebeb, 0);
renderer.shadowMap.enabled = true;
renderer.shadowMapSoft = true;
scene.fog = new THREE.Fog(0x000000, 10, 950);
const aspectRatio = width / height;
const fieldOfView = 100;
const nearPlane = 0.1;
const farPlane = 10000;
camera = new THREE.PerspectiveCamera(
fieldOfView,
aspectRatio,
nearPlane,
farPlane
);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 300;
}
setup();
/*--------------------
Lights
--------------------*/
let hemispshereLight, shadowLight, light2;
const createLights = () => {
hemisphereLight = new THREE.HemisphereLight(0xffffff,0x000000, .5)
shadowLight = new THREE.DirectionalLight(0xff8f16, .4);
shadowLight.position.set(0, 450, 350);
shadowLight.castShadow = true;
shadowLight.shadow.camera.left = -650;
shadowLight.shadow.camera.right = 650;
shadowLight.shadow.camera.top = 650;
shadowLight.shadow.camera.bottom = -650;
shadowLight.shadow.camera.near = 1;
shadowLight.shadow.camera.far = 1000;
shadowLight.shadow.mapSize.width = 4096;
shadowLight.shadow.mapSize.height = 4096;
light2 = new THREE.DirectionalLight(0xfff150, .25);
light2.position.set(-600, 350, 350);
light3 = new THREE.DirectionalLight(0xfff150, .15);
light3.position.set(0, -250, 300);
scene.add(hemisphereLight);
scene.add(shadowLight);
scene.add(light2);
scene.add(light3);
}
createLights();
/*--------------------
Bubble
--------------------*/
const vertex = width > 575 ? 80 : 40;
const bubbleGeometry = new THREE.SphereGeometry( 120, vertex, vertex );
let bubble;
const createBubble = () => {
for(let i = 0; i < bubbleGeometry.vertices.length; i++) {
let vector = bubbleGeometry.vertices[i];
vector.original = vector.clone();
}
const bubbleMaterial = new THREE.MeshStandardMaterial({
emissive: 0xbd4be3,
emissiveIntensity: 0.5,
roughness: 0.61,
metalness: 0.21,
side: THREE.FrontSide,
//wireframe: true
});
bubble = new THREE.Mesh(bubbleGeometry, bubbleMaterial);
bubble.castShadow = true;
bubble.receiveShadow = false;
scene.add(bubble);
}
createBubble();
/*--------------------
Plane
--------------------*/
const createPlane = () => {
const planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
const planeMaterial = new THREE.ShadowMaterial({
opacity: 0.15
});
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
plane.position.y = -150;
plane.position.x = 0;
plane.position.z = 0;
plane.rotation.x = Math.PI / 180 * -90;
plane.receiveShadow = true;
scene.add(plane);
}
createPlane();
/*--------------------
Map
--------------------*/
const map = (num, in_min, in_max, out_min, out_max) => {
return (num - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
/*--------------------
Distance
--------------------*/
const distance = (a, b) => {
const dx = a.x - b.x;
const dy = a.y - b.y;
const d = Math.sqrt( dx * dx + dy * dy );
return d;
}
/*--------------------
Mouse
--------------------*/
let mouse = new THREE.Vector2(0, 0);
const onMouseMove = (e) => {
TweenMax.to(mouse, 0.8, {
x : e.clientX || e.pageX || e.touches[0].pageX || 0,
y: e.clientY || e.pageY || e.touches[0].pageY || 0,
ease: Power2.easeOut
});
};
['mousemove', 'touchmove'].forEach(event => {
window.addEventListener(event, onMouseMove);
});
/*--------------------
Spring
--------------------*/
let spring = {
scale: 1
};
const clicking = {
down: () => {
TweenMax.to(spring, .7, {
scale: .7,
ease: Power3.easeOut
});
},
up: () => {
TweenMax.to(spring, .9, {
scale: 1,
ease: Elastic.easeOut
});
}
};
['mousedown', 'touchstart'].forEach(event => {
window.addEventListener(event, clicking.down);
});
['mouseup', 'touchend'].forEach(event => {
window.addEventListener(event, clicking.up);
});
/*--------------------
Resize
--------------------*/
const onResize = () => {
canvas.style.width = '';
canvas.style.height = '';
width = canvas.offsetWidth;
height = canvas.offsetHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
maxDist = distance(mouse, {x: width / 2, y: height / 2});
renderer.setSize(width, height);
}
let resizeTm;
window.addEventListener('resize', function(){
resizeTm = clearTimeout(resizeTm);
resizeTm = setTimeout(onResize, 200);
});
/*--------------------
Noise
--------------------*/
let dist = new THREE.Vector2(0, 0);
let maxDist = distance(mouse, {x: width / 2, y: height / 2});
const updateVertices = (time) => {
dist = distance(mouse, {x: width / 2, y: height / 2});
dist /= maxDist;
dist = map(dist, 1, 0, 0, 1);
for(let i = 0; i < bubbleGeometry.vertices.length; i++) {
let vector = bubbleGeometry.vertices[i];
vector.copy(vector.original);
let perlin = noise.simplex3(
(vector.x * 0.006) + (time * 0.0005),
(vector.y * 0.006) + (time * 0.0005),
(vector.z * 0.006)
);
let ratio = ((perlin * 0.3 * (dist + 0.1)) + 0.8);
vector.multiplyScalar(ratio);
}
bubbleGeometry.verticesNeedUpdate = true;
}
/*--------------------
Animate
--------------------*/
const render = (a) => {
requestAnimationFrame(render);
bubble.rotation.y= -4 + map(mouse.x, 0, width, 0, 4);
bubble.rotation.z= 4 + map(mouse.y, 0, height, 0, -4);
bubble.scale.set(spring.scale, spring.scale, spring.scale);
updateVertices(a);
renderer.clear();
renderer.render(scene, camera);
}
requestAnimationFrame(render);
renderer.render(scene, camera);
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