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HTML

              
                <!--Recreated southernshotty's rocket cartoon. See: https://www.youtube.com/watch?v=wMBu4ctUxn8-->
<div class="fire-wrapper">
  <img class="fire" src="https://stivs.dev/assets/rocket/fire.svg" />
</div>

<div class="rain rain1"></div>
<div class="rain rain2">
  <div class="drop drop2"></div>
</div>
<div class="rain rain3"></div>
<div class="rain rain4"></div>
<div class="rain rain5">
  <div class="drop drop5"></div>
</div>
<div class="rain rain6"></div>
<div class="rain rain7"></div>
<div class="rain rain8">
  <div class="drop drop8"></div>
</div>
<div class="rain rain9"></div>
<div class="rain rain10"></div>
<div class="drop drop11"></div>
<div class="drop drop12"></div>
<div id="canvas"></div>
              
            
!

CSS

              
                html,
body {
  margin: 0;
  height: 100%;
  background: #1a032b;
  overflow: hidden;
  perspective: 10rem;
}

#canvas {
  position: absolute;
  width: 100%;
  height: 100%;
  overflow: hidden;
}

.fire-wrapper {
  left: 50%;
  position: absolute;
  top: 50%;
  transform-origin: top center;
  transform: translate(-50%, 0) rotate3d(1, 0, 0, 60deg);
  width: 3.5rem;
}

.fire {
  animation: whoosh 1s linear infinite both;
  width: 100%;
}

@keyframes whoosh {
  from {
    transform: translateY(-25%);
  }
  to {
    transform: translateY(0);
  }
}

.rain {
  position: absolute;
  width: 1rem;
  height: 10rem;
  background: #ffffff;
  border-radius: 20%;
  opacity: 0.2;
  z-index: -1;
}

.drop {
  width: 1rem;
  height: 7rem;
  background: #ffffff;
  position: absolute;
  border-radius: 20%;
  opacity: 0.2;
}

.rain1 {
  left: 5rem;
  top: 2rem;
  animation: raining 2s linear infinite both;
}

.rain2 {
  left: 15rem;
  top: 10rem;
  animation: raining 3s linear infinite both;
}

.drop2 {
  top: 12rem;
  animation: raining 4s linear infinite both -2s;
}

.rain3 {
  left: 5rem;
  top: 35rem;
  animation: raining 3s linear infinite both;
}

.rain4 {
  right: 23rem;
  top: 6rem;
  animation: raining 4s linear infinite both;
}

.rain5 {
  left: 25rem;
  top: 47rem;
  animation: raining 3s linear infinite both -3s;
}

.drop5 {
  top: -6rem;
  animation: raining 2s linear infinite both;
}

.rain6 {
  right: 10rem;
  top: 34rem;
  animation: raining 3s linear infinite both;
}

.rain7 {
  left: 34rem;
  top: 10rem;
  animation: raining 2s linear infinite both -5s;
}

.rain8 {
  right: 25rem;
  top: 40rem;
  animation: raining 3s linear infinite both;
}

.drop8 {
  top: -7rem;
  animation: raining 4s linear infinite both -6s;
}

.rain9 {
  right: 5rem;
  top: 15.5rem;
  animation: raining 3s linear infinite both;
}

.rain10 {
  left: 24rem;
  top: -4rem;
  animation: raining 2s linear infinite both -3s;
}

.drop11 {
  right: 17rem;
  top: 20rem;
  animation: raining 3s linear infinite both;
}

.drop12 {
  right: 15rem;
  top: 50rem;
  animation: raining 4s linear infinite both -1s;
}

@keyframes raining {
  from {
    transform: translateY(-1200px);
  }
  to {
    transform: translateY(869px);
  }
}

              
            
!

JS

              
                let scene,
  camera,
  fieldOfView,
  aspectRatio,
  nearPlane,
  farPlane,
  renderer,
  container,
  rocket,
  HEIGHT,
  WIDTH;

const createScene = () => {
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;

  scene = new THREE.Scene();

  scene.fog = new THREE.Fog(0x5d0361, 10, 1500);

  aspectRatio = WIDTH / HEIGHT;
  fieldOfView = 60;
  nearPlane = 1;
  farPlane = 10000;
  camera = new THREE.PerspectiveCamera(
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane
  );

  camera.position.x = 0;
  camera.position.z = 500;
  camera.position.y = -10;

  renderer = new THREE.WebGLRenderer({
    alpha: true,
    antialias: true
  });
  renderer.setSize(WIDTH, HEIGHT);

  renderer.shadowMap.enabled = true;

  container = document.getElementById("canvas");
  container.appendChild(renderer.domElement);

  window.addEventListener("resize", handleWindowResize, false);

  let loader = new THREE.GLTFLoader();
  loader.load( "https://stivs.dev/assets/rocket/rocket.gltf",
    (gltf) => {
      rocket = gltf.scene;
      rocket.position.y = 50;
      scene.add(rocket);
    }
  );
};

const handleWindowResize = () => {
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  renderer.setSize(WIDTH, HEIGHT);
  camera.aspect = WIDTH / HEIGHT;
  camera.updateProjectionMatrix();
};

const createLights = () => {
  const ambientLight = new THREE.HemisphereLight(0x404040, 0x404040, 1);

  const directionalLight = new THREE.DirectionalLight(0xdfebff, 1);
  directionalLight.position.set(-300, 0, 600);

  const pointLight = new THREE.PointLight(0xa11148, 2, 1000, 2);
  pointLight.position.set(200, -100, 50);

  scene.add(ambientLight, directionalLight, pointLight);
};

const targetRocketPosition = 40;
const animationDuration = 2000;

const loop = () => {
  const t = (Date.now() % animationDuration) / animationDuration;

  renderer.render(scene, camera);

  const delta = targetRocketPosition * Math.sin(Math.PI * 2 * t);
  if (rocket) {
    rocket.rotation.y += 0.1;
    rocket.position.y = delta;
  }

  requestAnimationFrame(loop);
};

const main = () => {
  createScene();
  createLights();

  renderer.render(scene, camera);
  loop();
};

main();

              
            
!
999px

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