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<div class="content">
<div class="loading">Loading</div>
<div class="trigger"></div>
<div class="section">
<h1>Airplanes.</h1>
<h3>The beginners guide.</h3>
<p>You've probably forgotten what these are.</p>
<!-- <div class="phonetic">/ ˈɛərˌpleɪn /</div> -->
<div class="scroll-cta">Scroll</div>
</div>
<div class="section right">
<h2>They're kinda like buses...</h2>
</div>
<div class="ground-container">
<div class="parallax ground"></div>
<div class="section right">
<h2>..except they leave the ground.</h2>
<p>Saaay what!?.</p>
</div>
<div class="section">
<h2>They fly through the sky.</h2>
<p>For realsies!</p>
</div>
<div class="section right">
<h2>Defying all known physical laws.</h2>
<p>It's actual magic!</p>
</div>
<div class="parallax clouds"></div>
</div>
<div class="blueprint">
<svg width="100%" height="100%" viewbox="0 0 100 100">
<line id="line-length" x1="10" y1="80" x2="90" y2="80" stroke-width="0.5"></line>
<path id="line-wingspan" d="M10 50, L40 35, M60 35 L90 50" stroke-width="0.5"></path>
<circle id="circle-phalange" cx="60" cy="60" r="15" fill="transparent" stroke-width="0.5"></circle>
</svg>
<div class="section dark ">
<h2>The facts and figures.</h2>
<p>Lets get into the nitty gritty...</p>
</div>
<div class="section dark length">
<h2>Length.</h2>
<p>Long.</p>
</div>
<div class="section dark wingspan">
<h2>Wing Span.</h2>
<p>I dunno, longer than a cat probably.</p>
</div>
<div class="section dark phalange">
<h2>Left Phalange</h2>
<p>Missing</p>
</div>
<div class="section dark">
<h2>Engines</h2>
<p>Turbine funtime</p>
</div>
<!-- <div class="section"></div> -->
</div>
<div class="sunset">
<div class="section"></div>
<div class="section end">
<h2>Fin.</h2>
<ul class="credits">
<li>Plane model by <a href="https://poly.google.com/view/8ciDd9k8wha" target="_blank">Google</a></li>
<li>Animated using <a href="https://greensock.com/scrolltrigger/" target="_blank">GSAP ScrollTrigger</a></li>
</ul>
</div>
</div>
</div>
@import url('https://fonts.googleapis.com/css2?family=Libre+Baskerville:ital,wght@0,400;0,700;1,400&display=swap');
svg
{
z-index: 100;
}
:root
{
--padding: 10vmin;
--color-background: #D0CBC7;
--font-size-large: 8vw;
--font-size-medium: 4vw;
--font-size-normal: 2vw;
@media only screen and (min-width: 800px) {
--font-size-large: 64px;
--font-size-medium: 32px;
--font-size-normal: 16px;
}
@media only screen and (max-width: 500px) {
--font-size-large: 40px;
--font-size-medium: 20px;
--font-size-normal: 14px;
}
}
a
{
color: white;
}
ul
{
margin: 0;
padding: 0;
list-style: none;
}
li
{
margin-top: 10px;
}
html, body
{
margin: 0;
// overflow: hidden;
min-height: 100%;
min-width: 100%;
font-family: 'Libre Baskerville', serif;
background-color: var(--color-background);
font-weight: 400;
font-size: var(--font-size-normal);
overflow-x: hidden;
}
canvas
{
position: fixed;
z-index: 10;
top: 0;
left: 0;
z-index: 2;
pointer-events: none;
visibility: hidden;
opacity: 0;
}
.solid
{
clip-path: polygon(0% 0%, 100% 0%, 100% 100%, 0% 100%);
}
.wireframe
{
clip-path: polygon(0% 100%, 100% 100%, 100% 100%, 0% 100%);
}
.content
{
position: relative;
z-index: 1;
.trigger
{
position: absolute;
top: 0;
height: 100%;
}
.section
{
position: relative;
padding: var(--padding);
--pad2: calc(var(--padding) * 2);
width: calc(100vw - var(--pad2));
height: calc(100vh - var(--pad2));
// min-height: 400px;
margin: 0 auto;
z-index: 2;
&.dark
{
color: white;
background-color: black;
}
&.right
{
text-align: right;
}
}
.blueprint
{
position: relative;
background-color:#131C2A;
background-image: linear-gradient(rgba(255,255,255,0.1) 1px, transparent 1px),
linear-gradient(90deg, rgba(255,255,255,0.1) 1px, transparent 1px),
linear-gradient(rgba(255,255,255,0.05) 1px, transparent 1px),
linear-gradient(90deg, rgba(255,255,255,.05) 1px, transparent 1px);
background-size:100px 100px, 100px 100px, 20px 20px, 20px 20px;
background-position:-2px -2px, -2px -2px, -1px -1px, -1px -1px;
background-attachment: fixed;
svg
{
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
stroke: white;
pointer-events: none;
visibility: hidden;
}
.dark
{
background-color: transparent;
}
}
.ground-container
{
position: relative;
overflow: hidden;
// perspective: 2px;
.parallax
{
position:absolute;
top: 0;
left: 0;
right: 0;
bottom: -100px;
background-repeat: no-repeat;
background-position: top center;
background-size: cover;
transform-origin: top center;
}
.ground
{
z-index: -1;
background-image: url("https://assets.codepen.io/557388/background-reduced.jpg");
}
.clouds
{
z-index: 2;
background-image: url("https://assets.codepen.io/557388/clouds.png");
}
}
.scroll-cta, .credits
{
position: absolute;
bottom: var(--padding);
}
.scroll-cta
{
font-size: var(--font-size-medium);
opacity: 0;
}
.sunset
{
background: url("https://assets.codepen.io/557388/sunset-reduced.jpg") no-repeat top center;
background-size: cover;
transform-origin: top center;
}
h1, h2
{
font-size: var(--font-size-large);
margin: 0vmin 0 2vmin 0 ;
font-weight: 700;
display: inline;
}
h3,
{
font-size: var(--font-size-medium);
font-weight: 400;
margin: 0;
}
.end h2
{
margin-bottom: 50vh;
}
.loading
{
position: fixed;
width: 100vw;
height: 100vh;
top: 0;
left: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: var(--font-size-medium);
}
}
// clearing the console (just a CodePen thing)
console.clear();
// there are 3 parts to this
//
// Scene: Setups and manages threejs rendering
// loadModel: Loads the 3d obj file
// setupAnimation: Creates all the GSAP
// animtions and scroll triggers
//
// first we call loadModel, once complete we call
// setupAnimation which creates a new Scene
class Scene
{
constructor(model)
{
this.views = [
{ bottom: 0, height: 1 },
{ bottom: 0, height: 0 }
];
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild( this.renderer.domElement );
// scene
this.scene = new THREE.Scene();
for ( var ii = 0; ii < this.views.length; ++ ii ) {
var view = this.views[ ii ];
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.fromArray([0, 0, 180] );
camera.layers.disableAll();
camera.layers.enable( ii );
view.camera = camera;
camera.lookAt(new THREE.Vector3(0, 5, 0));
}
//light
this.light = new THREE.PointLight( 0xffffff, 0.75 );
this.light.position.z = 150;
this.light.position.x = 70;
this.light.position.y = -20;
this.scene.add( this.light );
this.softLight = new THREE.AmbientLight( 0xffffff, 1.5 );
this.scene.add(this.softLight)
// group
this.onResize();
window.addEventListener( 'resize', this.onResize, false );
var edges = new THREE.EdgesGeometry( model.children[ 0 ].geometry );
let line = new THREE.LineSegments( edges );
line.material.depthTest = false;
line.material.opacity = 0.5;
line.material.transparent = true;
line.position.x = 0.5;
line.position.z = -1;
line.position.y = 0.2;
this.modelGroup = new THREE.Group();
model.layers.set( 0 );
line.layers.set( 1 );
this.modelGroup.add(model);
this.modelGroup.add(line);
this.scene.add(this.modelGroup);
}
render = () =>
{
for ( var ii = 0; ii < this.views.length; ++ ii ) {
var view = this.views[ ii ];
var camera = view.camera;
var bottom = Math.floor( this.h * view.bottom );
var height = Math.floor( this.h * view.height );
this.renderer.setViewport( 0, 0, this.w, this.h );
this.renderer.setScissor( 0, bottom, this.w, height );
this.renderer.setScissorTest( true );
camera.aspect = this.w / this.h;
this.renderer.render( this.scene, camera );
}
}
onResize = () =>
{
this.w = window.innerWidth;
this.h = window.innerHeight;
for ( var ii = 0; ii < this.views.length; ++ ii ) {
var view = this.views[ ii ];
var camera = view.camera;
camera.aspect = this.w / this.h;
let camZ = (screen.width - (this.w * 1)) / 3;
camera.position.z = camZ < 180 ? 180 : camZ;
camera.updateProjectionMatrix();
}
this.renderer.setSize( this.w, this.h );
this.render();
}
}
function loadModel()
{
gsap.registerPlugin(ScrollTrigger);
gsap.registerPlugin(DrawSVGPlugin);
gsap.set('#line-length', {drawSVG: 0})
gsap.set('#line-wingspan', {drawSVG: 0})
gsap.set('#circle-phalange', {drawSVG: 0})
var object;
function onModelLoaded() {
object.traverse( function ( child ) {
let mat = new THREE.MeshPhongMaterial( { color: 0x171511, specular: 0xD0CBC7, shininess: 5, flatShading: true } );
child.material = mat;
});
setupAnimation(object);
}
var manager = new THREE.LoadingManager( onModelLoaded );
manager.onProgress = ( item, loaded, total ) => console.log( item, loaded, total );
var loader = new THREE.OBJLoader( manager );
loader.load( 'https://assets.codepen.io/557388/1405+Plane_1.obj', function ( obj ) { object = obj; });
}
function setupAnimation(model)
{
let scene = new Scene(model);
let plane = scene.modelGroup;
gsap.fromTo('canvas',{x: "50%", autoAlpha: 0}, {duration: 1, x: "0%", autoAlpha: 1});
gsap.to('.loading', {autoAlpha: 0})
gsap.to('.scroll-cta', {opacity: 1})
gsap.set('svg', {autoAlpha: 1})
let tau = Math.PI * 2;
gsap.set(plane.rotation, {y: tau * -.25});
gsap.set(plane.position, {x: 80, y: -32, z: -60});
scene.render();
var sectionDuration = 1;
gsap.fromTo(scene.views[1],
{ height: 1, bottom: 0 },
{
height: 0, bottom: 1,
ease: 'none',
scrollTrigger: {
trigger: ".blueprint",
scrub: true,
start: "bottom bottom",
end: "bottom top"
}
})
gsap.fromTo(scene.views[1],
{ height: 0, bottom: 0 },
{
height: 1, bottom: 0,
ease: 'none',
scrollTrigger: {
trigger: ".blueprint",
scrub: true,
start: "top bottom",
end: "top top"
}
})
gsap.to('.ground', {
y: "30%",
scrollTrigger: {
trigger: ".ground-container",
scrub: true,
start: "top bottom",
end: "bottom top"
}
})
gsap.from('.clouds', {
y: "25%",
scrollTrigger: {
trigger: ".ground-container",
scrub: true,
start: "top bottom",
end: "bottom top"
}
})
gsap.to('#line-length', {
drawSVG: 100,
scrollTrigger: {
trigger: ".length",
scrub: true,
start: "top bottom",
end: "top top"
}
})
gsap.to('#line-wingspan', {
drawSVG: 100,
scrollTrigger: {
trigger: ".wingspan",
scrub: true,
start: "top 25%",
end: "bottom 50%"
}
})
gsap.to('#circle-phalange', {
drawSVG: 100,
scrollTrigger: {
trigger: ".phalange",
scrub: true,
start: "top 50%",
end: "bottom 100%"
}
})
gsap.to('#line-length', {
opacity: 0,
drawSVG: 0,
scrollTrigger: {
trigger: ".length",
scrub: true,
start: "top top",
end: "bottom top"
}
})
gsap.to('#line-wingspan', {
opacity: 0,
drawSVG: 0,
scrollTrigger: {
trigger: ".wingspan",
scrub: true,
start: "top top",
end: "bottom top"
}
})
gsap.to('#circle-phalange', {
opacity: 0,
drawSVG: 0,
scrollTrigger: {
trigger: ".phalange",
scrub: true,
start: "top top",
end: "bottom top"
}
})
let tl = new gsap.timeline(
{
onUpdate: scene.render,
scrollTrigger: {
trigger: ".content",
scrub: true,
start: "top top",
end: "bottom bottom"
},
defaults: {duration: sectionDuration, ease: 'power2.inOut'}
});
let delay = 0;
tl.to('.scroll-cta', {duration: 0.25, opacity: 0}, delay)
tl.to(plane.position, {x: -10, ease: 'power1.in'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * .25, y: 0, z: -tau * 0.05, ease: 'power1.inOut'}, delay)
tl.to(plane.position, {x: -40, y: 0, z: -60, ease: 'power1.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * .25, y: 0, z: tau * 0.05, ease: 'power3.inOut'}, delay)
tl.to(plane.position, {x: 40, y: 0, z: -60, ease: 'power2.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * .2, y: 0, z: -tau * 0.1, ease: 'power3.inOut'}, delay)
tl.to(plane.position, {x: -40, y: 0, z: -30, ease: 'power2.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, { x: 0, z: 0, y: tau * .25}, delay)
tl.to(plane.position, { x: 0, y: -10, z: 50}, delay)
delay += sectionDuration;
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * 0.25, y: tau *.5, z: 0, ease:'power4.inOut'}, delay)
tl.to(plane.position, {z: 30, ease:'power4.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * 0.25, y: tau *.5, z: 0, ease:'power4.inOut'}, delay)
tl.to(plane.position, {z: 60, x: 30, ease:'power4.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * 0.35, y: tau *.75, z: tau * 0.6, ease:'power4.inOut'}, delay)
tl.to(plane.position, {z: 100, x: 20, y: 0, ease:'power4.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {x: tau * 0.15, y: tau *.85, z: -tau * 0, ease: 'power1.in'}, delay)
tl.to(plane.position, {z: -150, x: 0, y: 0, ease: 'power1.inOut'}, delay)
delay += sectionDuration;
tl.to(plane.rotation, {duration: sectionDuration, x: -tau * 0.05, y: tau, z: -tau * 0.1, ease: 'none'}, delay)
tl.to(plane.position, {duration: sectionDuration, x: 0, y: 30, z: 320, ease: 'power1.in'}, delay)
tl.to(scene.light.position, {duration: sectionDuration, x: 0, y: 0, z: 0}, delay)
}
loadModel();
Also see: Tab Triggers