<div class="background">
<div class="container"> 
  <svg id="back">
    <radialGradient id="SVGID_1_" cx="0" cy="0" r="320.8304" gradientUnits="userSpaceOnUse">
      <stop  offset="0" style="stop-color:#FFDE17;stop-opacity:0.7"/>
      <stop  offset="1" style="stop-color:#FFF200;stop-opacity:0"/>
    </radialGradient>
    <path id="sunburst" style="fill:url(#SVGID_1_);" d="M0,319.7c-18.6,0-37.3-1.6-55.5-4.8L-7.8,41.4c5.1,0.9,10.6,0.9,15.7,0L56,314.8C37.6,318,18.8,319.7,0,319.7z
   M-160.8,276.6c-32.5-18.8-61.3-42.9-85.5-71.6L-34,26.2c3.4,4.1,7.4,7.4,12,10.1L-160.8,276.6z M161.3,276.4L22.1,36.2
  c4.5-2.6,8.6-6,12-10.1l212.6,178.5C222.5,233.4,193.8,257.6,161.3,276.4z M-302.5,108.3C-315.4,73-321.9,36-322-1.8l277.6-0.5
  c0,5.3,0.9,10.4,2.7,15.2L-302.5,108.3z M302.6,107.8L41.8,12.8c1.7-4.7,2.6-9.7,2.6-14.9c0-0.3,0-0.6,0-1H322l0-1.3l0,1.9
  C322,35.4,315.5,72.5,302.6,107.8z M-41.8-17.5l-261-94.5c12.8-35.4,31.6-68,55.8-96.9L-34.1-30.8C-37.5-26.8-40.1-22.3-41.8-17.5z
   M41.7-17.7c-1.8-4.8-4.4-9.3-7.8-13.3l212-179.2c24.3,28.8,43.3,61.3,56.3,96.6L41.7-17.7z M-22.2-40.8l-139.6-240
  c32.7-19,68.1-32,105.2-38.6L-8-46.1C-13-45.2-17.8-43.4-22.2-40.8z M22-40.9c-4.4-2.6-9.2-4.3-14.2-5.1l47.1-273.6
  c37.2,6.4,72.7,19.2,105.4,38L22-40.9z"/>
  </svg>
  <nav>
    <ul>
      <li><a id="button-snow" class="active"><i class="wi wi-snow"></i></a></li>
      <li><a id="button-wind"><i class="wi wi-strong-wind"></i></a></li>
      <li><a id="button-rain"><i class="wi wi-rain"></i></a></li>
      <li><a id="button-thunder"><i class="wi wi-lightning"></i></a></li>
      <li><a id="button-sun"><i class="wi wi-day-sunny"></i></a></li>
    </ul>
  </nav>
  <div id="card" class="weather">
    <svg id="inner">
      <defs>
        <path id="leaf" d="M41.9,56.3l0.1-2.5c0,0,4.6-1.2,5.6-2.2c1-1,3.6-13,12-15.6c9.7-3.1,19.9-2,26.1-2.1c2.7,0-10,23.9-20.5,25 c-7.5,0.8-17.2-5.1-17.2-5.1L41.9,56.3z"/>
      </defs>
      <circle id="sun" style="fill: #F7ED47" cx="0" cy="0" r="50"/>
      <g id="layer3"></g>
      <g id="cloud3" class="cloud"></g>
      <g id="layer2"></g>
      <g id="cloud2" class="cloud"></g>
      <g id="layer1"></g>
      <g id="cloud1" class="cloud"></g>
    </svg>
    <div class="details">
      <div class="temp">20<span>c</span></div>
      <div class="right">
        <div id="date">Monday 22 August</div>
        <div id="summary"></div>
      </div>
      
    </div>
  </div>
  <svg id="outer"></svg>
</div>
</div>
@import 'https://fonts.googleapis.com/css?family=Lato:300';
@import 'https://cdnjs.cloudflare.com/ajax/libs/weather-icons/2.0.9/css/weather-icons.min.css';

$speed: 2s;

html, body, .background
{
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  font-family: 'Lato', sans-serif;
}

html
{
  background: #fff;
  
}

body 
{
  background: #eee;
  background: linear-gradient(0deg, rgba(0, 0, 200, 0.2) , rgba(0, 0, 200, 0) );
}

.background 
{
  background: #eee;
  background: linear-gradient(120deg, rgba(50, 150, 100, 0.2) , rgba(0, 0, 100, 0) );
}

.container
{
    display: flex;
  flex-direction: column;
    align-items: center;
    justify-content: center;
  margin: 0;
  padding: 0;
  height: 100%;
  width: 100%;
  overflow: auto;
  position: relative;
  
  background: #eee;
  background: linear-gradient(240deg, rgba(150, 50, 50, 0.3) , rgba(0, 0, 200, 0) );
  
  &.cloud
  {
    //background: linear-gradient(360deg, rgba(50, 50, 50, 0.5) , rgba(0, 0, 200, 0) );
  }
  
  &.wind
  {
    
  }
}

nav
{
  ul 
  {
    margin: 20px 20px 0 20px;
      list-style-type: none;
      padding: 0;
    display: flex;
    flex-direction: row;
  }
  
  li a 
  {
    display: block;
    width: 50px;
    text-align: center;
    color: #aaa;
    cursor: pointer;
    
    &:hover
    {
      color: #444;
    }
    
    &.active
    {
      color: #4444ff;
    }
  }
}

#card 
{
    //background: #fff;
    box-shadow: 9px 7px 40px -6px rgba(0,0,0,0.25);
    overflow: hidden;
    width: 300px;
  padding: 0;
    height: 400px;
  min-height: 300px;
  margin: 20px;
  border-radius: 5px;
  //border: solid 0px #fff;
  position: relative;
  
  .details
  {
    position: absolute;
    top: 0;
    left: 0;
    right: 0;
    padding: 16px 20px;
    color: #888;
    
    display: flex;
    flex-direction: row;
    justify-content: space-between;
    
    transition: color $speed ease;
    
    .thunder &
    {
      color: #ddd;
    }
    
    .right
    {
      text-align: right;
    }
    
    #date
    {
      margin: 4px 0;
    }
    
    #summary
    {
      font-weight: 600;
      font-size: 22px;
    }

    .temp
    {
      font-size: 60px;
      line-height: 60px;

      span
      {
        font-size: 18px;
        line-height: 30px;
        vertical-align: top;
        margin-left: 5px;
      }
      
    }
  }
}

.weather
{
  background-color: #DAE3FD;
  transition: background-color $speed ease;
  
  .thunder &
  {
    background-color: #9FA4AD;
  }   
  
  .rain &
  {
    background-color: #D8D8D8;
  }
  
  .sun &
  {
    background-color: #ccccff;
  }
  
  #inner
  {
    background-color: rgba(255,255,255,1);
    background: linear-gradient(to bottom, rgba(255,255,255,0.5) 50%, rgba(255,255,255,0) 100%);
    
  }
  
  .cloud
  {
    transition: fill $speed ease;
  }
    
  #cloud1
  {
    fill: #efefef;
    
    .thunder &
    {
      fill: #9FA4AD;
    }
  }

  #cloud2
  {
    fill: #E6E6E6;
    
    .thunder &
    {
      fill: #8B8E98;
    }
  }

  #cloud3
  {
    fill: #D5D5D5;
    
    .thunder &
    {
      fill: #7B7988;
    }
  }
}

#outer, #back
{
  position: fixed;
  pointer-events: none;

}
View Compiled
// 📝 Fetch all DOM nodes in jQuery and Snap SVG

var container = $('.container');
var card = $('#card');
var innerSVG = Snap('#inner');
var outerSVG = Snap('#outer');
var backSVG = Snap('#back');
var summary = $('#summary');
var date = $('#date');
var weatherContainer1 = Snap.select('#layer1');
var weatherContainer2 = Snap.select('#layer2');
var weatherContainer3 = Snap.select('#layer3');
var innerRainHolder1 = weatherContainer1.group();
var innerRainHolder2 = weatherContainer2.group();
var innerRainHolder3 = weatherContainer3.group();
var innerLeafHolder = weatherContainer1.group();
var innerSnowHolder = weatherContainer1.group();
var innerLightningHolder = weatherContainer1.group();
var leafMask = outerSVG.rect();
var leaf = Snap.select('#leaf');
var sun = Snap.select('#sun');
var sunburst = Snap.select('#sunburst');
var outerSplashHolder = outerSVG.group();
var outerLeafHolder = outerSVG.group();
var outerSnowHolder = outerSVG.group();

var lightningTimeout;

// Set mask for leaf holder 

outerLeafHolder.attr({
  'clip-path': leafMask
});

// create sizes object, we update this later

var sizes = {
  container: {width: 0, height: 0},
  card: {width: 0, height: 0}
}

// grab cloud groups

var clouds = [
  {group: Snap.select('#cloud1')},
  {group: Snap.select('#cloud2')},
  {group: Snap.select('#cloud3')}
]

// set weather types ☁️ 🌬 🌧 ⛈ ☀️

var weather = [
  { type: 'snow', name: 'Snow'}, 
  { type: 'wind', name: 'Windy'}, 
  { type: 'rain', name: 'Rain'}, 
  { type: 'thunder', name: 'Storms'},
  { type: 'sun', name: 'Sunny'}
];

// 🛠 app settings
// in an object so the values can be animated in tweenmax

var settings = {
  windSpeed: 2,
  rainCount: 0,
  leafCount: 0,
  snowCount: 0,
  cloudHeight: 100,
  cloudSpace: 30,
  cloudArch: 50,
  renewCheck: 10,
  splashBounce: 80
};

var tickCount = 0;
var rain = [];
var leafs = [];
var snow = [];

// ⚙ initialize app

init();

// 👁 watch for window resize

$(window).resize(onResize);

// 🏃 start animations

requestAnimationFrame(tick);

function init()
{
  onResize();
  
  // 🖱 bind weather menu buttons
  
  for(var i = 0; i < weather.length; i++)
  {
    var w = weather[i];
    var b = $('#button-' + w.type);
    w.button = b;
    b.bind('click', w, changeWeather);
  }
  
  // ☁️ draw clouds
  
  for(var i = 0; i < clouds.length; i++)
  {
    clouds[i].offset = Math.random() * sizes.card.width;
    drawCloud(clouds[i], i);
  }
  
  // ☀️ set initial weather
  
  TweenMax.set(sunburst.node, {opacity: 0})
  changeWeather(weather[0]);
}

function onResize()
{
  // 📏 grab window and card sizes 
  
  sizes.container.width = container.width();
  sizes.container.height = container.height();
  sizes.card.width = card.width();
  sizes.card.height = card.height();
  sizes.card.offset = card.offset();
  
  // 📐 update svg sizes
  
  innerSVG.attr({
    width: sizes.card.width,
    height: sizes.card.height
  })
  
  outerSVG.attr({
    width: sizes.container.width,
    height: sizes.container.height
  })  
  
  backSVG.attr({
    width: sizes.container.width,
    height: sizes.container.height
  })
  
  TweenMax.set(sunburst.node, {transformOrigin:"50% 50%", x: sizes.container.width / 2, y: (sizes.card.height/2) + sizes.card.offset.top});
  TweenMax.fromTo(sunburst.node, 20, {rotation: 0}, {rotation: 360, repeat: -1, ease: Power0.easeInOut})
  // 🍃 The leaf mask is for the leafs that float out of the
  // container, it is full window height and starts on the left
  // inline with the card
  
  leafMask.attr({x: sizes.card.offset.left, y: 0, width: sizes.container.width - sizes.card.offset.left,  height: sizes.container.height});
}

function drawCloud(cloud, i)
{
  /* 
  
  ☁️ We want to create a shape thats loopable but that can also
  be animated in and out. So we use Snap SVG to draw a shape
  with 4 sections. The 2 ends and 2 arches the same width as
  the card. So the final shape is about 4 x the width of the
  card.
  
  */
  
  var space  = settings.cloudSpace * i;
  var height = space + settings.cloudHeight;
  var arch = height + settings.cloudArch + (Math.random() * settings.cloudArch);
  var width = sizes.card.width;
  
  var points = [];
  points.push('M' + [-(width), 0].join(','));
  points.push([width, 0].join(','));
  points.push('Q' + [width * 2, height / 2].join(','));
  points.push([width, height].join(','));
  points.push('Q' + [width * 0.5, arch].join(','));
  points.push([0, height].join(','));
  points.push('Q' + [width * -0.5, arch].join(','));
  points.push([-width, height].join(','));
  points.push('Q' + [- (width * 2), height/2].join(','));
  points.push([-(width), 0].join(','));
  
  var path = points.join(' ');
  if(!cloud.path) cloud.path = cloud.group.path();
  cloud.path.animate({
      d: path
  }, 0)
}

function makeRain()
{
  // 💧 This is where we draw one drop of rain
  
  // first we set the line width of the line, we use this
  // to dictate which svg group it'll be added to and 
  // whether it'll generate a splash
  
  var lineWidth = Math.random() * 3;
  
  // ⛈ line length is made longer for stormy weather
  
  var lineLength = currentWeather.type == 'thunder' ? 35 : 14;
  
  // Start the drop at a random point at the top but leaving 
  // a 20px margin 
  
  var x = Math.random() * (sizes.card.width - 40) + 20;
  
  // Draw the line
  
  var line = this['innerRainHolder' + (3 - Math.floor(lineWidth))].path('M0,0 0,' + lineLength).attr({
    fill: 'none',
    stroke: currentWeather.type == 'thunder' ? '#777' : '#0000ff',
    strokeWidth: lineWidth
  });
  
  // add the line to an array to we can keep track of how
  // many there are.
  
  rain.push(line);
  
  // Start the falling animation, calls onRainEnd when the 
  // animation finishes.
  
  TweenMax.fromTo(line.node, 1, {x: x, y: 0- lineLength}, {delay: Math.random(), y: sizes.card.height, ease: Power2.easeIn, onComplete: onRainEnd, onCompleteParams: [line, lineWidth, x, currentWeather.type]});
}

function onRainEnd(line, width, x, type)
{
  // first lets get rid of the drop of rain 💧
  
  line.remove();
  line = null;
  
  // We also remove it from the array
  
  for(var i in rain)
  {
    if(!rain[i].paper) rain.splice(i, 1);
  }
  
  // If there is less rain than the rainCount we should
  // make more.
  
  if(rain.length < settings.rainCount)
  {
    makeRain();
    
    // 💦 If the line width was more than 2 we also create a 
    // splash. This way it looks like the closer (bigger) 
    // drops hit the the edge of the card
    
    if(width > 2) makeSplash(x, type);
  }
}

function makeSplash(x, type)
{
  // 💦 The splash is a single line added to the outer svg.

  // The splashLength is how long the animated line will be
  var splashLength = type == 'thunder' ? 30 : 20;
  
  // splashBounce is the max height the line will curve up
  // before falling
  var splashBounce = type == 'thunder' ? 120 : 100;
  
  // this sets how far down the line can fall
  var splashDistance = 80;
  
  // because the storm rain is longer we want the animation
  // to last slighly longer so the overall speed is roughly
  // the same for both
  var speed = type == 'thunder' ? 0.7 : 0.5;
  
  // Set a random splash up amount based on the max splash bounce
  var splashUp = 0 - (Math.random() * splashBounce);
  
  // Sets the end x position, and in turn defines the splash direction
  var randomX = ((Math.random() * splashDistance) - (splashDistance / 2));
  
  // Now we put the 3 line coordinates into an array. 
  
  var points = [];
  points.push('M' + 0 + ',' + 0);
    points.push('Q' + randomX + ',' + splashUp);
    points.push((randomX * 2) + ',' + splashDistance);
  
  // Draw the line with Snap SVG
  
  var splash = outerSplashHolder.path(points.join(' ')).attr({
        fill: "none",
        stroke: type == 'thunder' ? '#777' : '#0000ff',
        strokeWidth: 1
    });
  
  // We animate the dasharray to have the line travel along the path 
  
  var pathLength = Snap.path.getTotalLength(splash);
  var xOffset = sizes.card.offset.left;//(sizes.container.width - sizes.card.width) / 2
  var yOffset = sizes.card.offset.top + sizes.card.height; 
    splash.node.style.strokeDasharray = splashLength + ' ' + pathLength;
  
  // Start the splash animation, calling onSplashComplete when finished
  TweenMax.fromTo(splash.node, speed, {strokeWidth: 2, y: yOffset, x: xOffset + 20 + x, opacity: 1, strokeDashoffset: splashLength}, {strokeWidth: 0, strokeDashoffset: - pathLength, opacity: 1, onComplete: onSplashComplete, onCompleteParams: [splash], ease:  SlowMo.ease.config(0.4, 0.1, false)})
}

function onSplashComplete(splash)
{
  // 💦 The splash has finished animating, we need to get rid of it
  
  splash.remove();
  splash = null;
}

function makeLeaf()
{
  var scale = 0.5 + (Math.random() * 0.5);
  var newLeaf;
  
  var areaY = sizes.card.height/2;
  var y = areaY + (Math.random() * areaY);
  var endY = y - ((Math.random() * (areaY * 2)) - areaY)
  var x;
  var endX;
  var colors = ['#76993E', '#4A5E23', '#6D632F'];
  var color = colors[Math.floor(Math.random() * colors.length)];
  var xBezier;
  
  if(scale > 0.8)
  {
    newLeaf = leaf.clone().appendTo(outerLeafHolder)
    .attr({
      fill: color
    })
    y = y + sizes.card.offset.top / 2;
    endY = endY + sizes.card.offset.top / 2;
    
    x = sizes.card.offset.left - 100;
    xBezier = x + (sizes.container.width - sizes.card.offset.left) / 2;
    endX = sizes.container.width + 50;
  }
  else 
  {
    newLeaf = leaf.clone().appendTo(innerLeafHolder)
    .attr({
      fill: color
    })
    x = -100;
    xBezier = sizes.card.width / 2;
    endX = sizes.card.width + 50;
    
  }
  
  leafs.push(newLeaf);
   
  
  var bezier = [{x:x, y:y}, {x: xBezier, y:(Math.random() * endY) + (endY / 3)}, {x: endX, y:endY}]
  TweenMax.fromTo(newLeaf.node, 2, {rotation: Math.random()* 180, x: x, y: y, scale:scale}, {rotation: Math.random()* 360, bezier: bezier, onComplete: onLeafEnd, onCompleteParams: [newLeaf], ease: Power0.easeIn})
}

function onLeafEnd(leaf)
{
  leaf.remove();
  leaf = null;
  
  for(var i in leafs)
  {
    if(!leafs[i].paper) leafs.splice(i, 1);
  }
  
  if(leafs.length < settings.leafCount)
  {
    makeLeaf();
  }
}

function makeSnow()
{
  var scale = 0.5 + (Math.random() * 0.5);
  var newSnow;
  
  var x = 20 + (Math.random() * (sizes.card.width - 40));
  var endX; // = x - ((Math.random() * (areaX * 2)) - areaX)
  var y = -10;
  var endY;
  
  if(scale > 0.8)
  {
    newSnow = outerSnowHolder.circle(0, 0, 5)
      .attr({
        fill: 'white'
      })
    endY = sizes.container.height + 10;
    y = sizes.card.offset.top + settings.cloudHeight;
    x =  x + sizes.card.offset.left;
    //xBezier = x + (sizes.container.width - sizes.card.offset.left) / 2;
    //endX = sizes.container.width + 50;
  }
  else 
  {
    newSnow = innerSnowHolder.circle(0, 0 ,5)
    .attr({
      fill: 'white'
    })
    endY = sizes.card.height + 10;
    //x = -100;
    //xBezier = sizes.card.width / 2;
    //endX = sizes.card.width + 50;
    
  }
  
  snow.push(newSnow);
   
  
  TweenMax.fromTo(newSnow.node, 3 + (Math.random() * 5), {x: x, y: y}, {y: endY, onComplete: onSnowEnd, onCompleteParams: [newSnow], ease: Power0.easeIn})
  TweenMax.fromTo(newSnow.node, 1,{scale: 0}, {scale: scale, ease: Power1.easeInOut})
  TweenMax.to(newSnow.node, 3, {x: x+((Math.random() * 150)-75), repeat: -1, yoyo: true, ease: Power1.easeInOut})
}

function onSnowEnd(flake)
{
  flake.remove();
  flake = null;
  
  for(var i in snow)
  {
    if(!snow[i].paper) snow.splice(i, 1);
  }
  
  if(snow.length < settings.snowCount)
  {
    makeSnow();
  }
}

function tick()
{
  tickCount++;
  var check = tickCount % settings.renewCheck;
  
  if(check)
  {
    if(rain.length < settings.rainCount) makeRain();
    if(leafs.length < settings.leafCount) makeLeaf();
    if(snow.length < settings.snowCount) makeSnow();
  }
  
  for(var i = 0; i < clouds.length; i++)
  {   
    if(currentWeather.type == 'sun')
    {
      if(clouds[i].offset > -(sizes.card.width * 1.5)) clouds[i].offset += settings.windSpeed / (i + 1);
      if(clouds[i].offset > sizes.card.width * 2.5) clouds[i].offset = -(sizes.card.width * 1.5);
      clouds[i].group.transform('t' + clouds[i].offset + ',' + 0);
    }
    else
    { 
      clouds[i].offset += settings.windSpeed / (i + 1);
      if(clouds[i].offset > sizes.card.width) clouds[i].offset = 0 + (clouds[i].offset - sizes.card.width);
      clouds[i].group.transform('t' + clouds[i].offset + ',' + 0);
    }
  }
  
  requestAnimationFrame(tick);
}

function reset()
{
  for(var i = 0; i < weather.length; i++)
  {
    container.removeClass(weather[i].type);
    weather[i].button.removeClass('active');
  }
}

function updateSummaryText()
{
  summary.html(currentWeather.name);
  TweenMax.fromTo(summary, 1.5, {x: 30}, {opacity: 1, x: 0, ease: Power4.easeOut});
}

function startLightningTimer()
{
  if(lightningTimeout) clearTimeout(lightningTimeout);
  if(currentWeather.type == 'thunder')
  {
    lightningTimeout = setTimeout(lightning, Math.random()*6000);
  } 
}

function lightning()
{
  startLightningTimer();
  TweenMax.fromTo(card, 0.75, {y: -30}, {y:0, ease:Elastic.easeOut});
  
  var pathX = 30 + Math.random() * (sizes.card.width - 60);
  var yOffset = 20;
  var steps = 20;
  var points = [pathX + ',0'];
  for(var i = 0; i < steps; i++)
  {
    var x = pathX + (Math.random() * yOffset - (yOffset / 2));
    var y = (sizes.card.height / steps) * (i + 1)
    points.push(x + ',' + y);
  }
  
  var strike = weatherContainer1.path('M' + points.join(' '))
  .attr({
    fill: 'none',
    stroke: 'white',
    strokeWidth: 2 + Math.random()
  })
  
  TweenMax.to(strike.node, 1, {opacity: 0, ease:Power4.easeOut, onComplete: function(){ strike.remove(); strike = null}})
}

function changeWeather(weather)
{
  if(weather.data) weather = weather.data;
  reset();
  
  currentWeather = weather;
  
  TweenMax.killTweensOf(summary);
  TweenMax.to(summary, 1, {opacity: 0, x: -30, onComplete: updateSummaryText, ease: Power4.easeIn})
  
  container.addClass(weather.type);
  weather.button.addClass('active');
  
  // windSpeed
  
  switch(weather.type)
  {
    case 'wind':
      TweenMax.to(settings, 3, {windSpeed: 3, ease: Power2.easeInOut});
      break;
    case 'sun':
      TweenMax.to(settings, 3, {windSpeed: 20, ease: Power2.easeInOut});
      break;
    default:
      TweenMax.to(settings, 3, {windSpeed: 0.5, ease: Power2.easeOut});
      break;
  } 
  
  // rainCount
  
  switch(weather.type)
  {
    case 'rain':
      TweenMax.to(settings, 3, {rainCount: 10, ease: Power2.easeInOut});
      break;
    case 'thunder':
      TweenMax.to(settings, 3, {rainCount: 60, ease: Power2.easeInOut});
      break;
    default:
      TweenMax.to(settings, 1, {rainCount: 0, ease: Power2.easeOut});
      break;
  } 
  
  // leafCount
  
  switch(weather.type)
  {
    case 'wind':
      TweenMax.to(settings, 3, {leafCount: 5, ease: Power2.easeInOut});
      break;
    default:
      TweenMax.to(settings, 1, {leafCount: 0, ease: Power2.easeOut});
      break;
  } 
  
  // snowCount
  
  switch(weather.type)
  {
    case 'snow':
      TweenMax.to(settings, 3, {snowCount: 40, ease: Power2.easeInOut});
      break;
    default:
      TweenMax.to(settings, 1, {snowCount: 0, ease: Power2.easeOut});
      break;
  }
  
  // sun position
  
  switch(weather.type)
  {
    case 'sun':
      TweenMax.to(sun.node, 4, {x: sizes.card.width / 2, y: sizes.card.height / 2, ease: Power2.easeInOut});
      TweenMax.to(sunburst.node, 4, {scale: 1, opacity: 0.8, y: (sizes.card.height/2) + (sizes.card.offset.top), ease: Power2.easeInOut});
      break;
    default:
      TweenMax.to(sun.node, 2, {x: sizes.card.width / 2, y: -100, leafCount: 0, ease: Power2.easeInOut});
      TweenMax.to(sunburst.node, 2, {scale: 0.4, opacity: 0, y: (sizes.container.height/2)-50, ease: Power2.easeInOut});
      break;
  } 
  
  // lightning
  
  startLightningTimer();
}

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

  1. https://code.jquery.com/jquery-2.2.4.min.js
  2. https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js
  3. https://cdnjs.cloudflare.com/ajax/libs/snap.svg/0.4.1/snap.svg-min.js
  4. https://codepen.io/steveg3003/pen/zBVakw.js