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              <article id="info">
	<header>
		<h1><strong>sketch.js</strong> demo</h1>
		<h2>Spawn particles with your mouse</h2>
	</header>
	<a href="https://github.com/soulwire/sketch.js/zipball/master">Download</a>
	<a href="https://github.com/soulwire/sketch.js">View on Github</a>
</article>
<div id="container"></div>
            
          
!
            
              html, body {
	font-family: 'Play', sans-serif;
	background: #2b2b2b;
	margin: 0;
}

#info {
	position: absolute;
	left: 10px;
	top: 10px;
}

#info {
	background: rgba(0,0,0,0.8);
	padding: 12px 10px;
	margin-bottom: 1px;
	color: #fff;
}

#info h1 {
	line-height: 22px;
	font-weight: 300;
	font-size: 18px;
	margin: 0;
}

#info h2 {
	line-height: 14px;
	font-weight: 300;
	font-size: 12px;
	color: rgba(255,255,255,0.8);
	margin: 0 0 6px 0;
}

#info a {
	text-transform: uppercase;
	text-decoration: none;
	border-bottom: 1px dotted rgba(255,255,255,0.2);
	margin-right: 4px;
	line-height: 20px;
	font-size: 10px;
	color: rgba(255,255,255,0.5);
}

#info a:hover {
	border-bottom: 1px dotted rgba(255,255,255,0.6);
	color: rgba(255,255,255,1.0);
}
            
          
!
            
              
function Particle( x, y, radius ) {
	this.init( x, y, radius );
}

Particle.prototype = {

	init: function( x, y, radius ) {

		this.alive = true;

		this.radius = radius || 10;
		this.wander = 0.15;
		this.theta = random( TWO_PI );
		this.drag = 0.92;
		this.color = '#fff';

		this.x = x || 0.0;
		this.y = y || 0.0;

		this.vx = 0.0;
		this.vy = 0.0;
	},

	move: function() {

		this.x += this.vx;
		this.y += this.vy;

		this.vx *= this.drag;
		this.vy *= this.drag;

		this.theta += random( -0.5, 0.5 ) * this.wander;
		this.vx += sin( this.theta ) * 0.1;
		this.vy += cos( this.theta ) * 0.1;

		this.radius *= 0.96;
		this.alive = this.radius > 0.5;
	},

	draw: function( ctx ) {

		ctx.beginPath();
		ctx.arc( this.x, this.y, this.radius, 0, TWO_PI );
		ctx.fillStyle = this.color;
		ctx.fill();
	}
};

// ----------------------------------------
// Example
// ----------------------------------------

var MAX_PARTICLES = 280;
var COLOURS = [ '#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900', '#FF4E50', '#F9D423' ];

var particles = [];
var pool = [];

var demo = Sketch.create({
	container: document.getElementById( 'container' )
});

demo.setup = function() {

	// Set off some initial particles.
	var i, x, y;

	for ( i = 0; i < 20; i++ ) {
		x = ( demo.width * 0.5 ) + random( -100, 100 );
		y = ( demo.height * 0.5 ) + random( -100, 100 );
		demo.spawn( x, y );
	}
};

demo.spawn = function( x, y ) {

	if ( particles.length >= MAX_PARTICLES )
		pool.push( particles.shift() );

	particle = pool.length ? pool.pop() : new Particle();
	particle.init( x, y, random( 5, 40 ) );

	particle.wander = random( 0.5, 2.0 );
	particle.color = random( COLOURS );
	particle.drag = random( 0.9, 0.99 );

	theta = random( TWO_PI );
	force = random( 2, 8 );

	particle.vx = sin( theta ) * force;
	particle.vy = cos( theta ) * force;

	particles.push( particle );
}

demo.update = function() {

	var i, particle;

	for ( i = particles.length - 1; i >= 0; i-- ) {

		particle = particles[i];

		if ( particle.alive ) particle.move();
		else pool.push( particles.splice( i, 1 )[0] );
	}
};

demo.draw = function() {

	demo.globalCompositeOperation  = 'lighter';
	
	for ( var i = particles.length - 1; i >= 0; i-- ) {
		particles[i].draw( demo );
	}
};

demo.mousemove = function() {

	var particle, theta, force, touch, max, i, j, n;

	for ( i = 0, n = demo.touches.length; i < n; i++ ) {

		touch = demo.touches[i], max = random( 1, 4 );
		for ( j = 0; j < max; j++ ) demo.spawn( touch.x, touch.y );
	}
};

            
          
!
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