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<div class="camera">
<video id="video-still">Video stream not available.</video>
<button id="startbutton">Take photo</button>
</div>
<canvas id="canvas">
</canvas>
<div class="output">
<img id="photo" alt="The screen capture will appear in this box.">
</div>
// ** Capture a still image **
// This block of code is contained in a self invoked function.
(function() {
// Set a width and height for the video/image
var width = 320; // We will scale the photo width to this
var height = 0; // This will be computed based on the input stream
// |streaming| indicates whether or not we're currently streaming
// video from the camera. Obviously, we start at false.
var streaming = false;
// The various HTML elements we need to configure or control. These
// will be set by the startup() function.
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
// ****************************************************************
// Start capturing video
function startup() {
// Define elements
video = document.getElementById('video-still');
canvas = document.getElementById('canvas');
photo = document.getElementById('photo');
startbutton = document.getElementById('startbutton');
// Check for vendor version of getUserMedia
navigator.getMedia = (navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
// Check for getUserMedia
if (!navigator.getMedia) {
// No user media exit
console.log("Has get user media");
return;
}
// invoke getUserMedia to start a video stream.
navigator.getMedia({
video: true, // Get video
audio: false // No audio
}, getMediaSuccess, getMediaError); // Pass a success, and error function
// Media success function
function getMediaSuccess(stream) {
// Check for FireFox.
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream; // Assign the stream to #video-still
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream); // Assign the stream to #video-still
}
video.play(); // Tell #video-still to play
}
// This is invoked on a user media error.
function getMediaError(error) {
console.log("An error occured! " + error);
}
// Add an event to the #video-still. The canplay event occurs when
// the video is ready to play.
video.addEventListener('canplay', function (event) {
// Check the streaming flag.
if (!streaming) {
// Not streaming.
// Get the height of the video
height = video.videoHeight / (video.videoWidth / width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4 / 3);
}
// Set some attributes of the #video-still element
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
// Set streaming to true
streaming = true;
}
}, false);
// Add click event to #startbutton
startbutton.addEventListener('click', function (event) {
event.preventDefault();
takepicture(); // Take a picture
}, false);
clearphoto();
}
// End startup function
// ****************************************************************
// #canvas is used to hold a still image. Here the convas is cleared
// by filling with gray.
function clearphoto() {
// Fill with a gray
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
// Set the data url of #photo to the image on the canvas
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
// Capture a photo by fetching the current contents of the video
// and drawing it into a canvas, then converting that to a PNG
// format data URL. By drawing it on an offscreen canvas and then
// drawing that to the screen, we can change its size and/or apply
// other changes before drawing it.
// Capture an image.
function takepicture() {
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
} else {
clearphoto();
}
}
// Set up our event listener to run the startup process
// once loading is complete.
// This calls startup (above)
window.addEventListener('load', startup, false);
})();
Also see: Tab Triggers