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<html>
<head>
<meta charset="utf-8" />
<title>Block Animation Demo</title>
</head>
<body>
<div id="outer-wrapper">
<div id="wrapper">
<div id="blocks" />
</div>
<div id="ui">
<label for="animation-in">
animation out
<select id="animation-in" name="animation-in">
<option value="center">center</option>
<option value="explode">explode</option>
<option value="top">beam</option>
</select>
</label>
<label for="animation-out">
animation in
<select id="animation-out" name="animation-out">
<option value="center">center</option>
<option value="explode">implode</option>
<option value="top">beam</option>
</select>
</label>
<button id="play">▶</button>
</div>
</div>
<p id="snorpey">made by <a href="http://fishnation.de" target="_blank">snorpey</a>. <a class="link" href="https://github.com/snorpey" target="_blank">github</a>
<a class="link" href="https://twitter.com/snorpey" target="_blank">twitter</a></p>
</body>
</html>
body {
background-image: url(https://i.imgur.com/277VrPN.png);
font-family: sans-serif;
color: #666;
font-size: 12px;
background-position: 9px 0px;
}
button,
select {
font-family: sans-serif;
}
#outer-wrapper {
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
top: 0;
left: 0;
}
#wrapper {
overflow: hidden;
width: 100%;
height: 100%;
}
#wrapper::before {
content: 'loading...';
display: block;
position: absolute;
top: 50%;
left: 50%;
width: 200px;
height: 40px;
line-height: 40px;
margin-left: -100px;
margin-top: -20px;
color: #333;
text-align: center;
transition: all 0.3s;
opacity: 0;
}
#wrapper.is-loading::before {
opacity: 1;
}
#blocks {
position: absolute;
z-index: 1;
width: 680px;
height: 470px;
transition-property: transform, -webkit-transform;
transition-duration: 0.2s;
transition-timing-function: ease-out;
}
#ui {
position: relative;
z-index: 10;
padding: 10px;
}
#ui select
{
margin-right: 30px;
}
.block {
width: 28px;
height: 28px;
display: block;
position: absolute;
top: 0;
left: 0;
z-index: 1;
opacity: 1;
background-image: url(https://i.imgur.com/y4b32km.png);
background-repeat: no-repeat;
-webkit-transform: translateX(-370px) translateY(-92px);
transform: translateX(-370px) translateY(-92px);
}
.block.is-hidden {
display: none;
}
.block.is-transparent {
opacity: 0;
}
.block.is-transitioning {
transition: all 0.5s;
}
.color-red {
background-position: 0 -112px;
}
.color-green {
background-position: 0 -56px;
}
.color-pink {
background-position: 0 -84px;
}
.color-blue {
background-position: 0 0;
}
.color-brown {
background-position: 0 -225px;
}
.color-white {
background-position: 0 -196px;
}
.color-yellow {
background-position: 0 -140px;
}
.color-orange {
background-position: 0 -28px;
}
.color-transparent {
background-position: -28px -168px;
}
#snorpey {
position: absolute;
z-index: 3;
left: 10px;
bottom: 0px;
}
#snorpey a {
color: #06f;
text-decoration: none;
}
#snorpey a:hover {
color: #06f;
}
#snorpey .link {
display: none;
}
#snorpey:hover .link {
display: inline;
}
var options = {
// how many blocks do we want to animate at the same time?
blocks_in_parallel: 5,
// milliseconds before starting to animate the next set of blocks
blockset_timeout: 80,
// duration of a block animation
block_animation_duration: 300,
// delay before we call the animation complete callback
callback_delay: 400,
// size of #blocks
canvas: {
width: 700,
height: 476
},
// offset of ead block relative to #blocks
offset: {
left: 370,
top: 92
},
// size of a block
block: {
width: 28,
height: 14
},
// resize timeout, so we don't call expensive operations too often
resize_timeout: 50,
// position of #blocks
wrapper: {
x: 0,
y: 0
}
// in case you're wondering, you can find the json data that is used
// to position the blocks in this pen: https://codepen.io/snorpey/pen/iCrhe
};
// prperties of the browser window
var win = new WindowSize();
function WindowSize ()
{
var self = this;
self.size = { width: window.innerWidth, height: window.innerHeight };
self.center = { x: self.size.width / 2, y: self.size.height / 2 };
window.addEventListener( 'resize', resized );
function resized ()
{
self.size = { width: window.innerWidth, height: window.innerHeight };
self.center = { x: self.size.width / 2, y: self.size.height / 2 };
}
self.resized = resized;
}
// loads a blocks json file, creates and manages blocks
function BlockManager ( data )
{
var self = this;
var blocks = [ ];
var outer_wrapper = $( '#wrapper' );
var wrapper = $( '#blocks' );
var start_position_name;
var end_position_name;
var resized_timeout;
var is_initialized = false;
var callbacks = {
animationstarted: [ ],
animationended: [ ]
};
moveWrapper();
outer_wrapper.addClass( 'is-loading' );
function addCallback ( type, fn )
{
callbacks[type].push( fn );
return self;
}
function callCallback( type )
{
if ( callbacks[type] )
{
for ( var i = 0, len = callbacks[type].length; i < len; i++ )
{
callbacks[type][i]();
}
}
}
function init ()
{
for ( var i = 0, len = data.length; i < len; i++ )
{
blocks[i] = new Block( data[i], wrapper, i );
wrapper.append( blocks[i].getElement() );
blocks[i].calculatePositions();
}
if (
! is_initialized &&
start_position_name &&
end_position_name &&
blocks.length
)
{
window.addEventListener( 'resize', resized );
is_initialized = true;
animationStarted();
setToPosition( 'center' );
outer_wrapper.removeClass( 'is-loading' );
moveToPosition( 'block', animationEnded );
}
}
function animate ()
{
animationStarted();
moveToPosition(
start_position_name,
function ()
{
setToPosition( end_position_name );
moveToPosition( 'block', animationEnded );
}
);
}
function animationStarted ()
{
callCallback( 'animationstarted' );
}
function animationEnded ()
{
callCallback( 'animationended' );
}
function setStartPosition ( position_name )
{
start_position_name = position_name;
return self;
}
function setEndPosition ( position_name )
{
end_position_name = position_name;
return self;
}
function moveToPosition ( position_name, callback )
{
var timeout = options.blockset_timeout;
var delay = 0;
var i = 0;
var i_len = 0;
var j = 0;
var j_len = 0;
var blocks_in_parallel = options.blocks_in_parallel;
var current_block_set = [ ];
for ( i = 0, i_len = blocks.length; i < i_len; i += blocks_in_parallel )
{
current_block_set = [ ];
for ( j = 0, j_len = blocks_in_parallel; j < j_len; j++ )
{
if ( i + j < i_len )
{
current_block_set[j] = i + j;
// if we've reached the latest block
if ( i + j === i_len - 1 )
{
// call callbacks
if ( typeof callback === 'function' )
{
setTimeout( callback, delay + options.callback_delay );
}
if ( typeof callback === 'string' )
{
setTimeout(
function ()
{
moveToPosition( callback );
},
delay + options.callback_delay
);
}
}
}
}
moveBlocksToPosition( position_name, current_block_set, delay );
delay += timeout;
}
}
function moveBlocksToPosition( position_name, block_indexes, delay )
{
if ( delay )
{
setTimeout(
function ()
{
for ( var i = 0, len = block_indexes.length; i < len; i++ )
{
blocks[block_indexes[i]].moveToPosition( position_name );
}
},
delay
);
}
else {
for ( var i = 0, len = block_indexes.length; i < len; i++ )
{
blocks[block_indexes[i]].moveToPosition( position_name );
}
}
}
function moveBlockToPosition( position_name, block_index, delay )
{
if ( delay )
{
setTimeout(
function ()
{
blocks[block_index].moveToPosition( position_name );
},
delay
);
}
else {
blocks[block_index].moveToPosition( position_name );
}
}
function setToPosition ( position_name )
{
for ( var i = 0, len = blocks.length; i < len; i++ )
{
blocks[i].setToPosition( position_name );
}
}
function moveWrapper ()
{
// snap to position
var new_x = ( win.size.width - options.canvas.width ) / 2;
var new_y = ( win.size.height - options.canvas.height ) / 2;
new_x = Math.floor( new_x / options.block.width ) * options.block.width;
new_y = Math.floor( new_y / options.block.height ) * options.block.height;
options.wrapper.x = new_x;
options.wrapper.y = new_y;
var transform_str = 'translateX(' + new_x + 'px) translateY(' + new_y + 'px)';
wrapper.css( { transform: transform_str, webkitTransform: transform_str } );
}
function resized ()
{
// to reduce the workload, don't always handle the resize event
clearTimeout( resized_timeout );
resized_timeout = setTimeout(
function ()
{
moveWrapper();
for ( var i = 0, len = blocks.length; i < len; i++ )
{
blocks[i].calculatePositions();
}
},
options.resize_timeout
);
}
self.addCallback = addCallback;
self.animate = animate;
self.setStartPosition = setStartPosition;
self.setEndPosition = setEndPosition;
self.init = init;
}
// a single block
function Block ( params, wrapper, index )
{
var self = this;
var current_position_name;
var el = $( '<div id="block-' + params.id + '" class="block color-' + params.color + '" />' );
var z = parseInt( params.position.z, 10 ) || 0;
var position = { };
el.css( 'z-index', params.layer );
position.block = {
left: params.position.x,
top: params.position.y - z * 15
};
function calculatePositions ()
{
position.explode = getPositionExplode();
position.top = getPositionTop();
position.center = getPositionCenter();
}
function moveTo ( position )
{
el.velocity( position, options.block_animation_duration );
}
function moveToPosition ( position_name )
{
if ( current_position_name !== position_name )
{
moveTo( position[position_name] );
current_position_name = position_name;
}
return self;
}
function setTo ( position )
{
el.css( position );
}
function setToPosition ( position_name )
{
if ( current_position_name !== position_name )
{
setTo( position[position_name] );
}
return self;
}
// calculate the "explode" position for a block
function getPositionExplode()
{
var result = { left: 0, top: 0 };
var side = Math.floor( Math.random() * 4 );
var min;
var max;
// 0 = top
// 1 = right
// 2 = bottom
// 3 = left
if (
side === 0 ||
side === 2
)
{
min = options.offset.left - options.wrapper.x;
max = options.offset.left + options.wrapper.x + options.canvas.width;
result.left = Math.random() * (max - min) + min;
}
if (
side === 1 ||
side === 3
)
{
min = options.offset.top - options.wrapper.y;
max = options.offset.top + options.wrapper.y + options.canvas.height;
result.top = Math.random() * (max - min) + min;
}
if ( side === 0 )
{
result.top = options.offset.top - options.wrapper.y - options.block.height * 2;
}
if ( side === 1 )
{
result.left = options.offset.left + options.wrapper.x + options.canvas.width + options.block.width * 2;
}
if ( side === 2 )
{
result.top = options.offset.top + options.wrapper.y + options.canvas.height + options.block.height * 2;
}
if ( side === 3 )
{
result.left = options.offset.left - options.wrapper.x - options.block.width;
}
return result;
}
// calculate the "top" position for a block
function getPositionTop ()
{
return {
left: params.position.x,
top: options.offset.top - options.wrapper.y - options.block.height * 2
};
}
function getPositionCenter ()
{
return {
left: ( options.canvas.width / 2 ) + options.offset.left,
top: ( options.canvas.height / 2 ) + options.offset.top
};
}
function getElement ()
{
return el;
}
self.setToPosition = setToPosition;
self.moveToPosition = moveToPosition;
self.calculatePositions = calculatePositions;
self.getElement = getElement;
}
// a dropdown menu
function Selector ( selector )
{
var self = this;
var el = $( selector );
var callbacks = [ ];
var current_selection = getCurrentSelection();
el.on( 'change', animationSelected );
function animationSelected ()
{
for ( var i = 0, len = callbacks.length; i < len; i++ )
{
callbacks[i]( getCurrentSelection() );
}
}
function addCallback ( fn )
{
if ( typeof fn === 'function' )
{
callbacks.push( fn );
}
animationSelected();
return self;
}
function disable ()
{
el.attr( { disabled: 'disabled' } );
return self;
}
function enable ()
{
el.removeAttr( 'disabled' );
return self;
}
function getCurrentSelection ()
{
return el.val();
}
self.addCallback = addCallback;
self.getCurrentSelection = getCurrentSelection;
self.disable = disable;
self.enable = enable;
}
function Button ( selector )
{
var self = this;
var button = $( selector );
var callbacks = [ ];
if ( button.length )
{
button.click( 'click', buttonClicked );
}
function buttonClicked ()
{
for ( var i = 0, len = callbacks.length; i < len; i++ )
{
callbacks[i]();
}
}
function addCallback ( fn )
{
callbacks.push( fn );
return self;
}
self.addCallback = addCallback;
}
function init ()
{
// using json data from this codepen:
// https://codepen.io/snorpey/pen/iCrhe
var castle = block_castle;
var block_manager = new BlockManager( castle );
var in_selector = new Selector( '#animation-in' );
var out_selector = new Selector( '#animation-out' );
var play = new Button( '#play' ).addCallback( block_manager.animate );
block_manager
.addCallback( 'animationstarted', in_selector.disable )
.addCallback( 'animationstarted', out_selector.disable )
.addCallback( 'animationended', in_selector.enable )
.addCallback( 'animationended', out_selector.enable );
in_selector.addCallback( block_manager.setStartPosition );
out_selector.addCallback( block_manager.setEndPosition );
block_manager.init();
}
init();
Also see: Tab Triggers