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HTML

              
                <canvas></canvas>
<audio controls />  
              
            
!

CSS

              
                * {
  box-sizing: border-box;
}

body {
  min-height: 100vh;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  flex-gap: 1rem;
  gap: 1rem;
  background: hsl(0, 0%, 20%);
}

canvas {
  height: 200px;
  width 300px;
  background: hsl(0, 0%, 10%);
  box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1);
}

.controls {
  position: relative;
}

.record,
.stop {
  border-radius: 50%;
  border: 4px solid white;
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: 0;
  height: 48px;
  width: 48px;
  background: none;
  position: relative;
  overflow: hidden;
  transform: translate(calc(var(--x, 0) * 1%), calc(var(--y, 0) * 1%)) scale(var(--scale, 1));
  transition: transform 0.1s;
}

.record {
  color: hsl(10, 80%, 50%);
}

.record svg {
  transform: scale(calc(5 - (var(--active, 0) * 4)));
  transform-origin: 20% 50%;
  transition: transform 0.1s;
}

.record,
.stop {
  &:hover {
    --scale: 1.1;
  }
  &:active {
    --scale: 0.9;
  }
}

.stop {
  display: none;
  position: absolute;
  left: 125%;
  border: none;
  background: none;
  top: 50%;
  --y: -50;
  color: hsl(0, 0%, 100%);
}

.stop svg
.record svg {
  height: 65%;
  fill: currentColor;
}

.reveal {
  cursor: pointer;
  position: fixed;
  top: 1rem;
  right: 1rem;
  height: 48px;
  width: 48px;
  display: grid;
  place-items: center;
  padding: 0;
  background: none;
  border: none;
}

.reveal svg {
  width: 100%;
  fill: hsl(0, 0%, 6%);
}

.reveal[aria-pressed="true"] svg:nth-of-type(1),
.reveal svg:nth-of-type(2) {
  display: none;
}

.reveal[aria-pressed="true"] svg:nth-of-type(2) {
  display: block;
}
              
            
!

JS

              
                import gsap from 'https://cdn.skypack.dev/gsap'
import { GUI } from 'https://cdn.skypack.dev/dat.gui'

const AUDIO = document.querySelector('audio')
const LABEL = document.querySelector('label')
const CANVAS = document.querySelector('canvas')
const DRAWING_CONTEXT = CANVAS.getContext('2d')

let AUDIO_CONTEXT
let REPORT
let ANALYSER
let START_POINT

CANVAS.width = CANVAS.offsetWidth
CANVAS.height = CANVAS.offsetHeight

const CONFIG = {
  fft: 64,
  show: true,
  duration: 0.1,
  fps: 24,
  barWidth: 4,
  barMinHeight: 0.04,
  barMaxHeight: 0.8,
  barGap: 2,
}

AUDIO.src = 'https://assets.codepen.io/605876/elevator-theme-tune.mp3'
AUDIO.crossOrigin = 'anonymous'

gsap.ticker.fps(CONFIG.fps)


let played = false
let timeline = gsap.timeline()

// use for visualization
const BARS = []
const fillStyle = DRAWING_CONTEXT.createLinearGradient(
  CANVAS.width / 2,
  0,
  CANVAS.width / 2,
  CANVAS.height
)
// Color stop is three colors
fillStyle.addColorStop(0.2, 'hsl(10, 80%, 50%)')
fillStyle.addColorStop(0.8, 'hsl(10, 80%, 50%)')
fillStyle.addColorStop(0.5, 'hsl(120, 80%, 50%)')

DRAWING_CONTEXT.fillStyle = fillStyle

const drawBar = ({ x, size }) => {
  const POINT_X = x - CONFIG.barWidth / 2
  const POINT_Y = CANVAS.height / 2 - size / 2
  DRAWING_CONTEXT.fillRect(POINT_X, POINT_Y, CONFIG.barWidth, size)
}

const drawBars = () => {
  DRAWING_CONTEXT.clearRect(0, 0, CANVAS.width, CANVAS.height)
  for (const BAR of BARS) {
    drawBar(BAR)
  }
}

const BAR_DURATION =
  CANVAS.width / ((CONFIG.barWidth + CONFIG.barGap) * CONFIG.fps)

const addBar = (volume = 0) => {
  const BAR = {
    x: CANVAS.width + CONFIG.barWidth / 2,
    // Note the volume is 0
    size: gsap.utils.mapRange(
      0,
      100,
      CANVAS.height * CONFIG.barMinHeight,
      CANVAS.height * CONFIG.barMaxHeight
    )(volume),
  }
  // Add to bars Array
  BARS.push(BAR)
  // Add the bar animation to the timeline
  // The actual pixels per second is (1 / fps * shift) * fps
  // if we have 50fps, the bar needs to have moved bar width before the next comes in
  // 1/50 = 4 === 50 * 4 = 200
  timeline.to(
    BAR,
    {
      x: `-=${CANVAS.width + CONFIG.barWidth}`,
      ease: 'none',
      duration: BAR_DURATION,
    },
    BARS.length * (1 / CONFIG.fps)
  )
}

// Given the canvas and the nodes Array, etc. Pad out the timeline and draw it.
const padTimeline = () => {
  // Doesn't matter if we have more bars than width. We will shift them over to the correct spot
  const padCount = Math.floor(CANVAS.width / CONFIG.barWidth)

  // Duplicate of what happens in REPORT needs moving and refactoring.
  for (let p = 0; p < padCount; p++) {
    addBar()
  }
  START_POINT = timeline.totalDuration() - BAR_DURATION
  // Sets the timeline to the correct spot for being added to
  timeline.totalTime(START_POINT)
}

let SOURCE

const ANALYSE = stream => {
  if (AUDIO_CONTEXT) return
  AUDIO_CONTEXT = new AudioContext()
  ANALYSER = AUDIO_CONTEXT.createAnalyser()
  ANALYSER.fftSize = CONFIG.fft
  SOURCE = AUDIO_CONTEXT.createMediaElementSource(AUDIO)
  const GAIN_NODE = AUDIO_CONTEXT.createGain()
  GAIN_NODE.value = 0.5
  const DATA_ARR = new Uint8Array(ANALYSER.frequencyBinCount)
  GAIN_NODE.connect(AUDIO_CONTEXT.destination)
  SOURCE.connect(GAIN_NODE)
  SOURCE.connect(ANALYSER)


  // Reset the bars and pad them out...
  if (BARS && BARS.length > 0) {
    BARS.length = 0
    padTimeline()
  }

  REPORT = () => {
    if (!AUDIO.paused || !played) {
      ANALYSER.getByteFrequencyData(DATA_ARR)
      const VOLUME = Math.floor((Math.max(...DATA_ARR) / 255) * 100)
      addBar(VOLUME)
      drawBars()  
    }
  }
  gsap.ticker.add(REPORT)
}

const SCRUB = (time = 0, trackTime = 0) => {
  gsap.to(timeline, {
    totalTime: time,
    onComplete: () => {
      AUDIO.currentTime = trackTime
      if (!played) {
        played = true
        gsap.ticker.remove(REPORT)
        gsap.ticker.add(drawBars) 
      }
    },
  })
}

// INITIAL RENDERING so we don't have a black box.
padTimeline()
drawBars()

const UPDATE = e => {
  switch (e.type) {
    case 'play':
      if (!played) ANALYSE()
      timeline.totalTime(AUDIO.currentTime + START_POINT)
      timeline.play()
      break
    case 'seeking':
    case 'seeked':
      timeline.totalTime(AUDIO.currentTime + START_POINT)
      break 
    case 'pause':
      timeline.pause()
      break
    case 'ended':
      timeline.pause()
      SCRUB(START_POINT, 0)
      break
  }
}

// Set up AUDIO scrubbing
['play', 'seeking', 'seeked', 'pause', 'ended'].forEach(event => AUDIO.addEventListener(event, UPDATE))

              
            
!
999px

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