Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <script src="http://code.createjs.com/easeljs-0.6.1.min.js"></script>
<script src="http://code.createjs.com/preloadjs-0.3.1.min.js"></script>
<canvas id="myCanvas" width="480" height="480"></canvas>
              
            
!

CSS

              
                body {
  background-color: #000000;
  margin: 0;
}

canvas {
  background-color: #000000;
}
              
            
!

JS

              
                // forked from siouxcitizen's "CreateJS SpriteSheet キャラ / マップチップ表示" http://jsdo.it/siouxcitizen/8W2T
//画面遷移の機能を追加してみました
//
//キーボードの↑↓←→押下で操作キャラが移動します。
//
//家の黒くなっている入り口から、少しだけ変化した別マップに遷移します
//もう一回、家の入り口に入ると元のマップに遷移します
//
//家の入り口を介して、2つのマップの行ったり来たりの遷移をしています
//
//
//マップのデータを保持した配列の記述部分がかなり長いプログラムとなりました。。。
//作業PCを少し新しいもの変えたので、よくわからなくなりましたが、
//画像データのロードも含め、引き続き重めのプログラムかと。。。
//
//チップ素材は以下のサイトからのものを使わせて頂きました
//チップの利用規約等については以下サイトを確認下さい
//
//First Seed Material
//http://www.tekepon.net/fsm/
//
var stage;
var message;
var debugMessage;
var queue;
var character;

var tileA2SpriteSheetField;
var tileA3SpriteSheetField;
var tileA4SpriteSheetField;
var tileA3SpriteSheetFieldMini;
var tileBSpriteSheetField;
var tileCSpriteSheetField;
var tileESpriteSheetField;

var charaSpriteSheet

var backgroundMap;
var foregroundMap;

//操作キャラの移動時グラフィック制御用
var prevDirection = 4;
var direction = 4; //歩いていく方向 (0~3:下上左右  4:止)
var keyFlags = [false, false, false, false];
//マップ変更時の操作キャラ情報設定用
var charaX = 0;
var charaY = 0;
var charaDir = 0; //向いている方向(0~3:下上左右)
//操作キャラ移動スピード
var CHARA_SPEED = 8;

//■町の画面用マップデータ配列
//横34 縦35 マップの一番下に敷き詰められるグラフィックを設定
var firstMapData;
//横34 縦35 一番下のマップの上に配置されるグラフィックを設定 操作キャラよりは下に配置される(障害物でない場合)
var firstMapLowLayerData;
//横34 縦35 障害物の存在判定用
var firstMapObstacleData;
//横34 縦35 操作キャラクタより上に描画されるマップチップのグラフィックを設定
var firstMapUpperLayerData;
//■建物の中の画面用マップデータ配列
//横34 縦35 マップの一番下に敷き詰められるグラフィックを設定
var secondMapData;
//横34 縦35 一番下のマップの上に配置されるグラフィックを設定 操作キャラよりは下に配置される(障害物でない場合)
var secondMapLowLayerData;
//横34 縦35 障害物の存在判定用
var secondMapObstacleData;
//横34 縦35 操作キャラクタより上に描画されるマップチップのグラフィックを設定
var secondMapUpperLayerData;

var mapData;
var mapLowLayerData;
var mapUpperLayerData;
var mapObstacleData;

var mapNumber = 1;

window.onload = init;

function init() {
    //マップデータを保持した配列を初期化
    initMapArray();

    var myCanvas = document.getElementById('myCanvas');
    stage = new createjs.Stage(myCanvas);

    message = new createjs.Text("Now Loading... ", "24px Arial", "#ffffff");
    stage.addChild(message);
    message.x = 50;
    message.y = 100;

    stage.update();

    var manifest = [
        //{ src: "http://jsrun.it/assets/k/X/7/w/kX7w7.png", type:"image", id: "TileA1" }, //今回は使用せず
        //{ src: "http://jsrun.it/assets/i/P/2/3/iP23u.png", type:"image", id: "TileA2" }, //横16×縦12 1~192
        //{ src: "http://jsrun.it/assets/3/E/w/L/3EwLA.png", type:"image", id: "TileA3" }, //横16×縦8 1~128
        //{ src: "http://jsrun.it/assets/l/d/Q/L/ldQLW.png", type:"image", id: "TileA4" }, //横16×縦15 1~240
        //{ src: "http://jsrun.it/assets/A/k/A/X/AkAX7.png", type:"image", id: "TileB" }, //横16×縦16 1~256
        //{ src: "http://jsrun.it/assets/g/Y/p/y/gYpyy.png", type:"image", id: "TileC" }, //横16×縦16 1~256
        //{ src: "http://jsrun.it/assets/u/v/F/l/uvFlq.png", type:"image", id: "TileD" }, //今回は使用せず
        //{ src: "http://jsrun.it/assets/i/6/L/9/i6L9n.png", type:"image", id: "TileE" }, //横16×縦16 1~256
        //{ src: "http://jsrun.it/assets/n/D/O/8/nDO81.png", type:"image", id: "character" }
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/kX7w7.png", type:"image", id: "TileA1" }, //今回は使用せず
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/iP23u.png", type:"image", id: "TileA2" }, //横16×縦12 1~192
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/3EwLA.png", type:"image", id: "TileA3" }, //横16×縦8 1~128
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/ldQLW.png", type:"image", id: "TileA4" }, //横16×縦15 1~240
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/AkAX7.png", type:"image", id: "TileB" }, //横16×縦16 1~256
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/gYpyy.png", type:"image", id: "TileC" }, //横16×縦16 1~256
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/uvFlq.png", type:"image", id: "TileD" }, //今回は使用せず
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/i6L9n.png", type:"image", id: "TileE" }, //横16×縦16 1~256
        { src: "https://rawcdn.githack.com/siouxcitizen/3DModel/30b8bedcb275e6114c056c763d32acf3e8cd183c/img/charaMapChip/nDO81.png", type:"image", id: "character" }

    ];
    //↑ファイル読み込みにどれくらいかかるかテストのため関連ファイルを全て読み込み

    queue = new createjs.LoadQueue(true);
    queue.addEventListener("progress",handleProgress);
    queue.addEventListener("fileload",handleFileLoad);    
    queue.addEventListener("complete",handleComplete);
    queue.loadManifest(manifest);

}

//画像ファイルロードの進捗をパーセンテージで表わす
function handleProgress(event){
    message.text = "Now Loading... " + Math.floor(event.progress * 100)+ "%";
    stage.update();
}

function handleFileLoad(event){
}

function handleComplete(event){

    //一番下にくるマップ用スプライトシート作成
    var tileA2SpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileA2")],
        frames: { width: 32, height: 32 }
    });
    tileA2SpriteSheetField = new createjs.BitmapAnimation(tileA2SpriteSheet);

    var tileA3SpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileA3")],
        frames: { width: 32, height: 32 }
    });
    tileA3SpriteSheetField = new createjs.BitmapAnimation(tileA3SpriteSheet);

    var tileA4SpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileA4")],
        frames: { width: 32, height: 32 }
    });
    tileA4SpriteSheetField = new createjs.BitmapAnimation(tileA4SpriteSheet);

    //上のTile3と同じものを16×16ピクセルで切り分けてより細分化したもの
    //家の壁の繰り返しグラフィック描画のために上とは別に切り出し
    var tileA3SpriteSheetMini = new createjs.SpriteSheet({
        images: [queue.getResult("TileA3")],
        frames: { width: 16, height: 16 }
    });
    tileA3SpriteSheetFieldMini = new createjs.BitmapAnimation(tileA3SpriteSheetMini);


    //マップ上に配置するチップ用スプライトシート作成
    var tileBSpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileB")],
        frames: { width: 32, height: 32 }
    });
    tileBSpriteSheetField = new createjs.BitmapAnimation(tileBSpriteSheet);

    var tileCSpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileC")],
        frames: { width: 32, height: 32 }
    });
    tileCSpriteSheetField = new createjs.BitmapAnimation(tileCSpriteSheet);

    var tileESpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("TileE")],
        frames: { width: 32, height: 32 }
    });
    tileESpriteSheetField = new createjs.BitmapAnimation(tileESpriteSheet);

    //操作キャラアニメーション用のスプライトシートを作成
    charaSpriteSheet = new createjs.SpriteSheet({
        images: [queue.getResult("character")],
        frames: { width:32, height:48 },
        animations: {
            down: { frames: [0, 1, 2, 1], frequency: 3 },
            up: { frames: [36, 37, 38, 37], frequency: 3 },
            left: { frames: [12, 13, 14, 13], frequency: 3 },
            right: { frames: [24, 25, 26, 25], frequency: 3 }
        }
    });

//var charaDir = 0; //向いている方向(0~3:下上左右)
    //表示するマップ情報をもつ配列をセット
    mapData = firstMapData;
    mapLowLayerData = firstMapLowLayerData;
    mapUpperLayerData = firstMapUpperLayerData;
    mapObstacleData = firstMapObstacleData;
    //操作キャラの座標を設定
    charaX = 224;
    charaY = 208; //208,176,144,112,80,48
    //操作キャラの向いている方向を設定(0~3:下上左右)
    charaDir = 0;
    //グラフィックチップ、キャラチップを表示
    drawGraphicChip();

    //30FPSでスタート
    createjs.Ticker.setFPS(30);
    createjs.Ticker.addListener(this);

    //キーが押された時のイベントリスナーの登録
    document.addEventListener('keydown', handleKeyDown, false);
    //キーが離された時のイベントリスナーの登録
    document.addEventListener('keyup', handleKeyUp, false);

    stage.removeChild(message);

    //デバッグメッセージ表示用
    //debugMessage = new createjs.Text("", "24px Arial", "#000000");
    //stage.addChild(debugMessage);
    //debugMessage.x = 50;
    //debugMessage.y = 100;
}

//キーボードのキーが押された時の処理
function handleKeyDown(event) {
    if (event.keyCode==40 || event.keyCode==83) {//↓ s ボタン
        keyFlags[0] = true;
    } else if (event.keyCode==38 || event.keyCode==87) {//↑ w ボタン
        keyFlags[1] = true;
    } else if (event.keyCode==37 || event.keyCode==65) {//← a ボタン
        keyFlags[2] = true;
    } else if (event.keyCode==39 || event.keyCode==68) {//→ d ボタン
        keyFlags[3] = true;
    }
}

//キーボードのキーが離された時の処理
function handleKeyUp(event) {
    if (event.keyCode==40 || event.keyCode==83) {//↓ s ボタン
        keyFlags[0] = false;
    } else if (event.keyCode==38 || event.keyCode==87) {//↑ w ボタン
        keyFlags[1] = false;
    } else if (event.keyCode==37 || event.keyCode==65) {//← a ボタン
        keyFlags[2] = false;
    } else if (event.keyCode==39 || event.keyCode==68) {//→ d ボタン
        keyFlags[3] = false;
    }
}

function tick(){

    if (charaX % 32 == 0 && ((charaY +16) % 32) == 0) { //+16は操作キャラの32ドット超の部分
        direction = 4; //止まる

        //とりあえずこの方法で勇者座標から配列インデックスを設定
        var x;
        var y;
        x = Math.floor(charaX/32);
        y = Math.floor((charaY+16)/32); //+16は操作キャラの32ドット超の分
        //↑Math.floorで小数点以下切り捨て

        //debugMessage.text = "charaY:" + charaY + "\n" 
        //                  + "y:" + y + "\n" 
        //                  + "x:" + x + "\n" 
        //                  + "mapObstacleData:" + mapObstacleData[y+1][x] + "\n" 
        //                  ;

        if(keyFlags[0]) { //↓ s ボタン
            if (prevDirection != 0) {
                character.gotoAndPlay("down");
                prevDirection = 0;
            }
            if (charaY <= (1112-48) && mapObstacleData[y+1][x] == 0){ 
                //↑縦35マス×32ドットの1120から移動スピード8を差し引いた1112
                //そこからさらにキャラクタの高さ分の48を差し引いた 1112-48
                direction = 0;
            }
        } else if (keyFlags[1]) { //↑ w ボタン
	    if (prevDirection != 1) { 
                character.gotoAndPlay("up");
                prevDirection = 1;
            }
            if (charaY >= (8-16) && mapObstacleData[y-1][x] == 0) { //-16は操作キャラの32ドット超の部分差し引き
                direction = 1;
            }
        } else if (keyFlags[2]) { //← a ボタン
	    if (prevDirection != 2) {
                character.gotoAndPlay("left");
                prevDirection = 2;
            }
	    if (charaX >= 4 && mapObstacleData[y][x-1] == 0) {
                direction = 2; 
            }
        } else if (keyFlags[3]) { //→ d ボタン
	    if (prevDirection != 3) {
                character.gotoAndPlay("right");
                prevDirection = 3;
            }
	    if (charaX <= 1080-32 && mapObstacleData[y][x+1] == 0) { //32はキャラクタ幅
                //↑横34マス×32ドットの1088から移動スピード8を差し引いた1080
                //そこからさらにキャラクタの幅の32を差し引いた 1080-32
                direction = 3;
            }
        }

        //マップ遷移
        if (mapNumber == 1) {
            if (x == 9 && y == 21) {
                //表示するマップ情報をもつ配列をセット
                mapData = secondMapData;
                mapLowLayerData = secondMapLowLayerData;
                mapUpperLayerData = secondMapUpperLayerData;
                mapObstacleData = secondMapObstacleData;
                //操作キャラの座標を設定
                charaX = 224;
                charaY = 208;
                //操作キャラの向いている方向を設定(0~3:下上左右)
                charaDir = 1;
                //グラフィックチップ、キャラチップを表示
                drawGraphicChip();
                mapNumber = 2;
            }
        } else if (mapNumber == 2) {
            if (x == 9 && y == 21) {
                //表示するマップ情報をもつ配列をセット
                mapData = firstMapData;
                mapLowLayerData = firstMapLowLayerData;
                mapUpperLayerData = firstMapUpperLayerData;
                mapObstacleData = firstMapObstacleData;
                //操作キャラの座標を設定
                charaX = 224;
                charaY = 208;
                //操作キャラの向いている方向を設定(0~3:下上左右)
                charaDir = 1;
                //グラフィックチップ、キャラチップを表示
                drawGraphicChip();
                mapNumber = 1;
            }
        }

    }

    //次のマスまで操作キャラを自動的に歩かせる(と仮定して座標計算)
    if(direction == 0) {
        charaY += CHARA_SPEED;
    } else if (direction == 1) {
        charaY -= CHARA_SPEED;
    } else if (direction == 2) {
        charaX -= CHARA_SPEED;
    } else if (direction == 3) {
        charaX += CHARA_SPEED;
    }
    if (direction < 4) moveMap(); //マップをスクロール

    stage.update();
}

//マップをスクロール
function moveMap() {

    backgroundMap.x = (480-32)/2-charaX;
    backgroundMap.y = (480-48)/2-charaY-8;
    foregroundMap.x = (480-32)/2-charaX;
    foregroundMap.y = (480-48)/2-charaY-8;

}

function drawGraphicChip() {

    //一度すべてのstageのChildを開放してからもう一度表示オブジェクトをaddChildしなおす
    stage.removeAllChildren(); 

    //背景マップ保持用
    backgroundMap =new createjs.Container;
    //一番下にくる背景マップ作成
    var x = 0, y = 0; 
    while (y < mapData.length){
        while (x < mapData[0].length){

    //TileA2マップチップ 横16×縦12 1~192  配列値は0~191を設定
    //TileA3マップチップ 横16×縦8  1~128  配列値は192~319を設定 (1~128に191を加算した値)
    //TileA4マップチップ 横16×縦15 1~240  配列値は320~559を設定 (1~240に319を加算した値)
    //TileA3マップチップ 横32×縦16 1~512  配列値は560~565を設定 家の繰り返し壁チップ描画のためにのみ使用
    // 最初のTileA3とは別にTileA3マップチップを↑16×16ピクセルによる切り出しで細分化したもの

        if (mapData[y][x] < 192) {
            var map = tileA2SpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapData[y][x]);
            backgroundMap.addChild(map);
            x += 1;
        } else if (192 <= mapData[y][x] && mapData[y][x]  < 320) {
            var map = tileA3SpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapData[y][x] - 192);
            backgroundMap.addChild(map);
            x += 1;
        } else if (320 <= mapData[y][x] && mapData[y][x]  < 560) {
            var map = tileA4SpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapData[y][x] - 320);
            backgroundMap.addChild(map);
            x += 1;
        //あと付けでムリヤリ繰り返し家壁のマップチップを設定
        } else if (560 <= mapData[y][x] && mapData[y][x]  < 565) {
            if (560 == mapData[y][x]) { //家壁の左側くりかえし描画部分
                var map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32);
                map.gotoAndStop(168);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32);
                map.gotoAndStop(169);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32+16);
                map.gotoAndStop(200);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32+16);
                map.gotoAndStop(201);
                backgroundMap.addChild(map);
                x += 1;
            } else if (561 == mapData[y][x]) { //家壁の下側くりかえし描画部分
                var map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32);
                map.gotoAndStop(201);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32);
                map.gotoAndStop(202);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32+16);
                map.gotoAndStop(233);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32+16);
                map.gotoAndStop(234);
                backgroundMap.addChild(map);
                x += 1;
            } else if (562 == mapData[y][x]) { //家壁の真ん中、レンガだけくりかえし描画部分
                var map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32);
                map.gotoAndStop(169);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32);
                map.gotoAndStop(170);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32+16);
                map.gotoAndStop(201);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32+16);
                map.gotoAndStop(202);
                backgroundMap.addChild(map);
                x += 1;
            } else if (563 == mapData[y][x]) { //家壁の右側くりかえし描画部分
                var map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32);
                map.gotoAndStop(170);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32);
                map.gotoAndStop(171);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32+16);
                map.gotoAndStop(202);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32+16);
                map.gotoAndStop(203);
                backgroundMap.addChild(map);
                x += 1;
            } else if (564 == mapData[y][x]) { //家壁の上側くりかえし描画部分
                var map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32);
                map.gotoAndStop(137);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32);
                map.gotoAndStop(138);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32, y*32+16);
                map.gotoAndStop(169);
                backgroundMap.addChild(map);
                map = tileA3SpriteSheetFieldMini.clone();
                map.setTransform(x*32+16, y*32+16);
                map.gotoAndStop(170);
                backgroundMap.addChild(map);
                x += 1;
            }
        }
        }
        x = 0;
        y += 1;
    }

    //背景マップの上にマップチップ配置
    x = 0, y = 0; 
    while (y < mapLowLayerData.length){
        while (x < mapLowLayerData[0].length){

        //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
        //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
        //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)

        if (mapLowLayerData[y][x] < 256) {
            var map = tileBSpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapLowLayerData[y][x]);
            backgroundMap.addChild(map);
            x += 1;
        } else if (256 <= mapLowLayerData[y][x] && mapLowLayerData[y][x]  < 512) {
            var map = tileCSpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapLowLayerData[y][x] - 256);
            backgroundMap.addChild(map);
            x += 1;
        } else if (512 <= mapLowLayerData[y][x] && mapLowLayerData[y][x]  < 768) {
            var map = tileESpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapLowLayerData[y][x] - 512);
            backgroundMap.addChild(map);
            x += 1;
        }
        }
        x = 0;
        y += 1;
    }
    stage.addChild(backgroundMap);

    //操作キャラアニメーション用のスプライトシートを作成
    character = new createjs.BitmapAnimation(charaSpriteSheet);
    stage.addChild(character);

    //操作キャラの座標を設定
    character.x = charaX;
    character.y = charaY;

    //操作キャラの向いている方向を設定
    //向いている方向(0~3:下上左右)
    if (charaDir == 0) {
        character.gotoAndPlay("down");
    } else if (charaDir == 1) {
        character.gotoAndPlay("up");
    } else if (charaDir == 2) {
        character.gotoAndPlay("left");
    } else if  (charaDir == 3) {
        character.gotoAndPlay("right");
    }

    //一番上にくる前景マップ作成
    //前景マップ保持用
    foregroundMap = new createjs.Container;
    //バックグラウンドマップとキャラクターの上に前景マップ作成
    x = 0, y = 0; 
    while (y < mapUpperLayerData.length){
        while (x < mapUpperLayerData[0].length){

        //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
        //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
        //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)

        if (mapUpperLayerData[y][x] < 256) {
            var map = tileBSpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapUpperLayerData[y][x]);
            foregroundMap.addChild(map);
            x += 1;
        } else if (256 <= mapUpperLayerData[y][x] && mapUpperLayerData[y][x]  < 512) {
            var map = tileCSpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapUpperLayerData[y][x] - 256);
            foregroundMap.addChild(map);
            x += 1;
        } else if (512 <= mapUpperLayerData[y][x] && mapUpperLayerData[y][x]  < 768) {
            var map = tileESpriteSheetField.clone();
            map.setTransform(x*32, y*32);
            map.gotoAndStop(mapUpperLayerData[y][x] - 512);
            foregroundMap.addChild(map);
            x += 1;
        }
        }
        x = 0;
        y += 1;
    }
    stage.addChild(foregroundMap);
}
//マップデータを保持した配列を初期化
function initMapArray() {

    //横34
    //縦35
    //0:無し 1:芝生    
    //マップの一番下に敷き詰められるグラフィックを設定
    //TileA3マップチップ 横16×縦8  1~128  配列値は192~319を設定 (1~128に191を加算した値)
    //TileA4マップチップ 横16×縦15 1~240  配列値は320~559を設定 (1~240に319を加算した値)
    //TileA3マップチップ 横16×縦8  1~128  配列値は560~687を設定 (1~128に559を加算した値)
    //
    //TileA3マップチップ 横32×縦16 1~512  配列値は192~319を設定 (1~128に559を加算した値)
    firstMapData = 
    [[  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0, 562, 562, 562,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 228, 564, 564, 564, 564, 564, 564, 564, 229,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 244, 561, 561, 561, 561, 561, 561, 561, 245,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  68,  69,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  84,  85,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,  68,  69,  68,  69,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,  84,  85,  84,  85,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  68,  69,  68,  69,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  84,  85,  84,  85,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //0:無し 59:黒穴
    //一番下のマップの上に配置されるグラフィックを設定 操作キャラよりは下に配置される(障害物でない場合)
    //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
    //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
    //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)
    firstMapLowLayerData = 
    [[344, 345, 345, 345, 345, 345, 345, 345, 345, 345, 345, 345, 346,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [360, 361, 361, 361, 361, 361, 361, 361, 361, 361, 361, 361, 362,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 144, 145,   0, 144, 145,   0],
     [184, 185, 184,   0,   0,   0,   0,   0,   0,   0, 162, 163, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 160, 161,  97, 160, 161,   0],
     [185, 184, 185,   0,   0,   0,   0,   0,   0,   0, 178, 179, 378,   0,   0, 570, 571, 572,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [184, 185, 184,   0,   0,   0,   0,   0,   0,   0, 194, 195, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0,   0, 151,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0, 150, 403, 150,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 132, 133,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 210, 210,   0, 132, 133,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 226, 226,   0, 132, 133,   0],
     [376,   0,   0,   0,   0, 257, 258, 259,   0,   0,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 257, 273, 274, 275, 259,   0,   0,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 257, 273, 289, 290, 291, 275, 259,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 272, 273, 289, 305, 306, 307, 291, 275, 276,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 203, 204,   0,   0,   0],
     [376,   0, 288, 289, 305, 321, 322, 323, 307, 291, 292,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 304, 305, 321, 337,   0, 339, 323, 307, 308,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 320, 321, 337,   0,   0,   0, 339, 323, 324,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 336, 337,   0,   0, 338,   0,   0, 339, 340,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 302, 303,   0, 302, 303,   0,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 350, 351,   0, 334, 335,   0,   0,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 300,   0,   0, 300,   0,   0, 327,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 316,   0,   0, 316,   0,   0, 343,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 213,   0,   0,   0],
     [392,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 394,   0,   0,   0,   0,   0,   0, 208, 208, 208, 208, 208, 208, 208, 208,   0,   0, 230, 230, 225,   0,   0],
     [408, 409, 409, 409, 409, 409, 409, 409, 442, 443, 444, 409, 410,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224, 224,   0,   0, 213,   0, 230, 213,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0, 230, 230, 230,   0],
     [  0,  12,  13,  14,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0, 213, 213,   0,   0],
     [  0,  28,  29,  30,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224, 224,   0,   0, 213, 230, 230, 230,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  80,   0, 224, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0,   0,   0,   0,   0],
     [  0,  42,  42,  42,   0, 120, 121, 122, 123,   0,  72,  73,  74,  75,   0,   0,   0,   0,   0, 240, 240, 240, 240, 240, 240, 240, 240,   0,   0,   0,   0,   0,   0,   0],
     [  0,  56,  57,  58,   0, 136, 137, 138, 139,   0,  88,  89,  90,  91,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0, 152, 153, 154, 155,   0, 104, 105, 106, 107,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  64,   0,  69],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 171, 173,   0,   0,   0, 175,   0],
     [  0,  62,  63,  62,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  86,  87,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //障害物の存在判定用 0:障害物なし 1:障害物あり
    firstMapObstacleData = 
    [[  1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   1,   1,   1,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   1,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   1,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   1,   1,   0,   0,   0],
     [  1,   0,   0,   0,   0,   1,   1,   1,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   1,   1,   1,   1,   1,   1,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   1,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0],
     [  1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   0,   0],
     [  0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   1,   1,   1,   0,   1,   1,   1,   1,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   1,   1,   1,   0,   1,   1,   1,   1,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   1,   1,   1,   1,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   1,   0],
     [  0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //操作キャラクタより上に描画されるマップチップのグラフィックを設定
    //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
    //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
    //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)
    firstMapUpperLayerData = 
    [[  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 144, 145,   0, 144, 145,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0, 162, 163,   0,   0,   0, 554, 555, 556,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0, 178, 179,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0, 257, 258, 259,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0, 257, 273, 274, 275, 259,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0, 257, 273, 289, 290, 291, 275, 259,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 186, 188,   0,   0,   0],
     [  0,   0, 272, 273, 289, 305, 306, 307, 291, 275, 276,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0, 288, 289, 305, 321, 322, 323, 307, 291, 292,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0, 304, 305, 321, 337,   0, 339, 323, 307, 308,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 209,   0,   0],
     [  0, 393, 393, 393, 393, 393, 393, 393, 426,   0, 428, 393,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 189, 190, 191,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  70,  71,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0]];




    //横34
    //縦35
    //0:無し 1:芝生    
    //マップの一番下に敷き詰められるグラフィックを設定
    //TileA3マップチップ 横16×縦8  1~128  配列値は192~319を設定 (1~128に191を加算した値)
    //TileA4マップチップ 横16×縦15 1~240  配列値は320~559を設定 (1~240に319を加算した値)
    //TileA3マップチップ 横16×縦8  1~128  配列値は560~687を設定 (1~128に559を加算した値)
    //
    //TileA3マップチップ 横32×縦16 1~512  配列値は192~319を設定 (1~128に559を加算した値)
    secondMapData = 
    [[  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0, 562, 562, 562,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 228, 564, 564, 564, 564, 564, 564, 564, 229,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 560, 562, 562, 562, 562, 562, 562, 562, 563,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0, 244, 561, 561, 561, 561, 561, 561, 561, 245,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  68,  69,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  84,  85,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,  68,  69,  68,  69,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,  84,  85,  84,  85,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  68,  69,  68,  69,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,  84,  85,  84,  85,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  75,  75,  75,  75,  75,  75,  75,  75,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  59,  59,  59,  59,  59,  59,  59,  59,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //0:無し 59:黒穴
    //一番下のマップの上に配置されるグラフィックを設定 操作キャラよりは下に配置される(障害物でない場合)
    //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
    //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
    //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)
    secondMapLowLayerData = 
    [[344, 345, 345, 345, 345, 345, 345, 345, 345, 345, 345, 345, 346,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [360, 361, 361, 361, 361, 361, 361, 361, 361, 361, 361, 361, 362,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 144, 145,   0, 144, 145,   0],
     [184, 185, 184,   0,   0,   0,   0,   0,   0,   0, 162, 163, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 160, 161,  97, 160, 161,   0],
     [185, 184, 185,   0,   0,   0,   0,   0,   0,   0, 178, 179, 378,   0,   0, 570, 571, 572,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [184, 185, 184,   0,   0,   0,   0,   0,   0,   0, 194, 195, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 151,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 150, 403, 150,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 132, 133,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 210, 210,   0, 132, 133,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 378,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 226, 226,   0, 132, 133,   0],
     [376,   0,   0,   0,   0, 257, 258, 259,   0,   0,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 257, 273, 274, 275, 259,   0,   0,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 257, 273, 289, 290, 291, 275, 259,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 272, 273, 289, 305, 306, 307, 291, 275, 276,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 203, 204,   0,   0,   0],
     [376,   0, 288, 289, 305, 321, 322, 323, 307, 291, 292,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 304, 305, 321, 337,   0, 339, 323, 307, 308,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 320, 321, 337,   0,   0,   0, 339, 323, 324,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0, 336, 337,   0,   0, 338,   0,   0, 339, 340,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 302, 303,   0, 302, 303,   0,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0, 350, 351,   0, 334, 335,   0,   0,   0, 378,   0,  69, 585,   0, 585,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 300,   0,   0, 300,   0,   0, 327,   0,   0, 378,   0,  69, 601,   0, 601,  69,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0, 316,   0,   0, 316,   0,   0, 343,   0,   0, 378,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 213,   0,   0,   0],
     [392,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 394,   0,   0,   0,   0,   0,   0, 208, 208, 208, 208, 208, 208, 208,   0,   0,   0, 230, 230, 225,   0,   0],
     [408, 409, 409, 409, 409, 409, 409, 409, 442, 443, 444, 409, 410,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0, 213,   0, 230, 213,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0,   0, 230, 230, 230,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0,   0, 213, 213,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0, 213, 230, 230, 230,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 224, 224, 224, 224, 224, 224, 224,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,  42,  42,  42,   0, 120, 121, 122, 123,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 240, 240, 240, 240, 240, 240, 240, 240,   0,   0,   0,   0,   0,   0,   0],
     [  0,  56,  57,  58,   0, 136, 137, 138, 139,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0, 152, 153, 154, 155,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  64,   0,  69],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 171, 173,   0,   0,   0, 175,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  86,  87,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //障害物の存在判定用 0:障害物なし 1:障害物あり
    secondMapObstacleData = 
    [[  1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   1,   1,   1,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   1,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   1,   1,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   1,   1,   0,   0,   0],
     [  1,   0,   0,   0,   0,   1,   1,   1,   0,   0,   0,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   0,   1,   0,   0,   1,   0,   1,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  1,   0,   1,   1,   1,   1,   1,   1,   1,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   1,   0,   0,   0],
     [  1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   1,   0,   0],
     [  1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   0,   1,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   1,   1,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   1,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   1,   1,   1,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   1,   1,   1,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   1,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   1,   1,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0,   0,   0]];
    
    //横34
    //縦35
    //操作キャラクタより上に描画されるマップチップのグラフィックを設定
    //TileBマップチップ 横16×縦16 1~256  配列値は0~255を設定
    //TileCマップチップ 横16×縦16 1~256  配列値は256~511を設定 (1~256に255を加算した値)
    //TileEマップチップ 横16×縦16 1~256  配列値は512~767を設定 (1~256に511を加算した値)
    secondMapUpperLayerData = 
    [[  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 144, 145,   0, 144, 145,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0, 162, 163,   0,   0,   0, 554, 555, 556,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0, 178, 179,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [376,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0, 257, 258, 259,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0, 257, 273, 274, 275, 259,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0, 257, 273, 289, 290, 291, 275, 259,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 186, 188,   0,   0,   0],
     [  0,   0, 272, 273, 289, 305, 306, 307, 291, 275, 276,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0, 288, 289, 305, 321, 322, 323, 307, 291, 292,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0, 304, 305, 321, 337,   0, 339, 323, 307, 308,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 585,   0, 585,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 209,   0,   0],
     [  0, 393, 393, 393, 393, 393, 393, 393, 426,   0, 428, 393,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 189, 190, 191,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  70,  71,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0],
     [  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0]];

}

              
            
!
999px

Console