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                <script src=""></script>
<div id="sample">
  <p>HTML Context menu <b>GoJS</b> Sample</p>

  <div style="display: inline-block;">
    <!-- We make a div to contain both the Diagram div and the context menu (such that they are siblings)
         so that absolute positioning works easily.
         This DIV containing both MUST have a non-static CSS position (we use position: relative)
         so that our context menu's absolute coordinates work correctly. -->
    <div style="position: relative;"  >
      <div id="myDiagramDiv" style="border: solid 1px black; width:400px; height:400px"></div>
      <div id="contextMenu">
          <li id="cut" onclick="cxcommand(this.textContent)">Cut</li>
          <li id="copy" onclick="cxcommand(this.textContent)">Copy</li>
          <li id="paste" onclick="cxcommand(this.textContent)">Paste</li>
          <li id="delete" onclick="cxcommand(this.textContent)">Delete</li>
          <li id="color" onclick="cxcommand('Color')">Color</li>

    <div id="description">
      <p>This demonstrates the implementation of a custom HTML context menu.</p>
      <p>For a light-box style HTML context menu implementation, see the <a href="htmlLightBoxContextMenu.html">LightBox Context Menu</a> sample.</p>
      <p>Right-click or tap-hold on a Node to bring up a context menu.
      If you have a selection copied in the clipboard, you can bring up a context menu anywhere to paste.</p>


                  /* CSS for the traditional context menu */
  #contextMenu {
    z-index: 300;
    position: absolute;
    left: 5px;
    border: 1px solid #444;
    background-color: #F5F5F5;
    display: none;
    box-shadow: 0 0 10px rgba( 0, 0, 0, .4 );
    font-size: 12px;
    font-family: sans-serif;

  #contextMenu ul {
    list-style: none;
    top: 0;
    left: 0;
    margin: 0;
    padding: 0;

  #contextMenu li {
    position: relative;
    min-width: 60px;
    color: #444;
    display: inline-block;
    padding: 6px;
    text-decoration: none;
    cursor: default;

  #contextMenu li:hover { background: #444; }

  #contextMenu li:hover { color: #EEE; }


var myDiagram = null;

function init() {
  if (window.goSamples) goSamples();  // init for these samples -- you don't need to call this
  var $ = go.GraphObject.make;  // for conciseness in defining templates

  myDiagram =
    $(go.Diagram, "myDiagramDiv",  // create a Diagram for the DIV HTML element
      { initialContentAlignment: go.Spot.Center, "undoManager.isEnabled": true });

  // define a simple Node template (but use the default Link template)
  myDiagram.nodeTemplate =
    $(go.Node, "Auto",
      // We make a dummy context menu so that the contextMenuTool will activate,
      // but we don't use this adornment
      { contextMenu: $(go.Adornment) },
      $(go.Shape, "RoundedRectangle",
        // Shape.fill is bound to
        new go.Binding("fill", "color")),
        { margin: 3 },  // some room around the text
        // TextBlock.text is bound to
        new go.Binding("text", "key"))

  // create the model data that will be represented by Nodes and Links
  myDiagram.model = new go.GraphLinksModel(
    { key: "Alpha", color: "lightblue" },
    { key: "Beta", color: "orange" },
    { key: "Gamma", color: "lightgreen" },
    { key: "Delta", color: "pink" }
    { from: "Alpha", to: "Beta" },
    { from: "Alpha", to: "Gamma" },
    { from: "Beta", to: "Beta" },
    { from: "Gamma", to: "Delta" },
    { from: "Delta", to: "Alpha" }

  // This is a dummy context menu for the whole Diagram:
  myDiagram.contextMenu = $(go.Adornment);

  // Override the ContextMenuTool.showContextMenu and hideContextMenu methods
  // in order to modify the HTML appropriately.
  var cxTool = myDiagram.toolManager.contextMenuTool;

  // This is the actual HTML context menu:
  var cxElement = document.getElementById("contextMenu");

  // We don't want the div acting as a context menu to have a (browser) context menu!
  cxElement.addEventListener("contextmenu", function(e) {
    return false;
  }, false);
  cxElement.addEventListener("blur", function(e) {

    // maybe start another context menu
    if (cxTool.canStart()) {
      myDiagram.currentTool = cxTool;

  }, false);
  cxElement.tabIndex = "1";

  // This is the override of ContextMenuTool.showContextMenu:
  // This does not not need to call the base method.
  cxTool.showContextMenu = function(contextmenu, obj) {
    var diagram = this.diagram;
    if (diagram === null) return;

    // Hide any other existing context menu
    if (contextmenu !== this.currentContextMenu) {

    // Show only the relevant buttons given the current state.
    var cmd = diagram.commandHandler;
    var objExists = obj !== null;
    document.getElementById("cut").style.display = objExists && cmd.canCutSelection() ? "block" : "none";
    document.getElementById("copy").style.display = objExists && cmd.canCopySelection() ? "block" : "none";
    document.getElementById("paste").style.display = cmd.canPasteSelection() ? "block" : "none";
    document.getElementById("delete").style.display = objExists && cmd.canDeleteSelection() ? "block" : "none";
    document.getElementById("color").style.display = objExists ? "block" : "none";

    // Now show the whole context menu element = "block";
    // we don't bother overriding positionContextMenu, we just do it here:
    var mousePt = diagram.lastInput.viewPoint; = mousePt.x + "px"; = mousePt.y + "px";

    // Remember that there is now a context menu showing
    this.currentContextMenu = contextmenu;

  // This is the corresponding override of ContextMenuTool.hideContextMenu:
  // This does not not need to call the base method.
  cxTool.hideContextMenu = function() {
    if (this.currentContextMenu === null) return; = "none";
    this.currentContextMenu = null;

// This is the general menu command handler, parameterized by the name of the command.
function cxcommand(val) {
  var diagram = myDiagram;
  if (!(diagram.currentTool instanceof go.ContextMenuTool)) return;
  switch (val) {
    case "Cut": diagram.commandHandler.cutSelection(); break;
    case "Copy": diagram.commandHandler.copySelection(); break;
    case "Paste": diagram.commandHandler.pasteSelection(diagram.lastInput.documentPoint); break;
    case "Delete": diagram.commandHandler.deleteSelection(); break;
    case "Color": changeColor(diagram); break;

// A custom command, for changing the color of the selected node(s).
function changeColor(diagram) {
  // the object with the context menu, in this case a Node, is accessible as:
  var cmObj = diagram.toolManager.contextMenuTool.currentObject;
  // but this function operates on all selected Nodes, not just the one at the mouse pointer.

  // Always make changes in a transaction, except when initializing the diagram.
  diagram.startTransaction("change color");
  diagram.selection.each(function(node) {
    if (node instanceof go.Node) {  // ignore any selected Links and simple Parts
      // Examine and modify the data, not the Node directly.
      var data =;
      if (data.color === "red") {
        // Call setDataProperty to support undo/redo as well as
        // automatically evaluating any relevant bindings.
        diagram.model.setDataProperty(data, "color", go.Brush.randomColor());
      } else {
        diagram.model.setDataProperty(data, "color", "red");
  diagram.commitTransaction("change color");