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              <canvas id="canvas"></canvas>
<h1 id="time">0</h1>
            
          
!
            
              #canvas {
  background-color: #212121;
  width: 100%;
  height: 100%;
  display: block;
  top: 0;
  left: 0;
  position: absolute;
}

#time {
	position: absolute;
	display: none;
}
            
          
!
            
              /*
Copyright Simon Bergqvist 2016. 
*/

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var timeText = document.getElementById('time');

var circles = [];
var numCircles = 32;
var circleRadius = 26;
var speed = -0.11;
var movementSpeed = 100;
var formationRadius = 191;
var formationPulseAmplitude = 48;
var friction = 0.95;
var glowSize = 20;

var mouseX = 0;
var mouseY = 0;

var timeLastFrame = Date.now();
var now = Date.now();
var dt = 0;
var timeElapsed = 0;

function Circle(_baseAngle){
	this.x = canvas.width/2;
	this.y = canvas.height/2;
	this.targetX = canvas.width/2;
	this.targetY = canvas.height/2;
	this.velocityX = 0;
	this.velocityY = 0;
	this.acceleration = 20;
	this.baseAngle = _baseAngle;
	this.startAngle = Math.PI*0.25;
	this.endAngle = Math.PI*1.75;
	this.radius = circleRadius;
	this.draw = function() {
		/*DEBUG
		ctx.beginPath();
		ctx.moveTo(this.x, this.y);
		ctx.lineTo(mouseX, mouseY);
		ctx.stroke();
		*/
		
		ctx.beginPath();
		ctx.save();
		ctx.translate(this.x, this.y);
		var dx = mouseX - this.x;
		var dy = mouseY - this.y;
		var h = Math.sqrt(dx*dx + dy*dy);
		var rotatedAngle = Math.acos(dx/h);
		if(mouseY < this.y){
			rotatedAngle = Math.PI*2 - rotatedAngle;
		}
		ctx.rotate(rotatedAngle);
		//outer circle
		ctx.shadowBlur = glowSize;
		ctx.shadowColor = 'hsla('+rotatedAngle*(180/Math.PI)+', 75%, 50%, 1)';
		ctx.strokeStyle = 'hsla('+rotatedAngle*(180/Math.PI)+', 75%, 50%, 1)';
		ctx.arc(0,0, circleRadius, this.startAngle, this.endAngle);
		ctx.stroke();
		//inner circle
		ctx.beginPath();
		ctx.strokeStyle = 'hsla('+rotatedAngle*(180/Math.PI)+', 75%, 50%, 1)';
		ctx.arc(0,0,circleRadius/2, 0, Math.PI*2);
		ctx.stroke();
		//innermost dot
		ctx.beginPath();
		ctx.fillStyle = 'hsla('+rotatedAngle*(180/Math.PI)+', 75%, 50%, 1)';
		ctx.arc(0,0,circleRadius/4, 0, Math.PI*2);
		ctx.fill();
		ctx.restore();
	};
	this.update = function(){
		this.baseAngle += speed * dt;
		/*
		this.targetX = mouseX + Math.cos(this.baseAngle) * (formationRadius + formationPulseAmplitude * Math.sin(timeElapsed));
		this.targetY = mouseY + Math.sin(this.baseAngle) * (formationRadius + formationPulseAmplitude * Math.sin(timeElapsed));
		if(this.targetX > this.x){
			this.velocityX += this.acceleration;
			//this.x += movementSpeed * dt;
		}
		if(this.targetX < this.x){
			this.velocityX -= this.acceleration;
			//this.x -= movementSpeed * dt;
		}		
		if(this.targetY > this.y){
			this.velocityY += this.acceleration;
			//this.y += movementSpeed * dt;
		}
		if(this.targetY < this.y){
			this.velocityY -= this.acceleration;
			//this.y -= movementSpeed * dt;
		}
		this.velocityX = clamp(-movementSpeed, movementSpeed, this.velocityX) * friction;
		this.velocityY = clamp(-movementSpeed, movementSpeed, this.velocityY) * friction;
		this.x += this.velocityX * dt;
		this.y += this.velocityY * dt;*/
		
		
		
		this.x = canvas.width/2 + Math.cos(this.baseAngle) * (formationRadius + formationPulseAmplitude * Math.sin(timeElapsed));
		this.y = canvas.height/2 + Math.sin(this.baseAngle) * (formationRadius + formationPulseAmplitude * Math.sin(timeElapsed));
		
	};
}

function OnMouseMove(e){
  mouseX = e.pageX;
  mouseY = e.pageY;
}

function Initialize(){
	canvas.width = window.innerWidth;
	canvas.height = window.innerHeight;
  canvas.addEventListener("mousemove", OnMouseMove, false);
  window.requestAnimationFrame(Loop);
  
	//set default values for preview
	mouseX = canvas.width/2;
	mouseY = canvas.height/2;
	
	AddCircles();
	var gui = new dat.GUI();
	gui.add(window, "speed", -1, 1);
	gui.add(window, "circleRadius", 10, 40);
	gui.add(window, "formationRadius", 100, 500);
	gui.add(window, "formationPulseAmplitude", 0, 100);
	gui.add(window, "glowSize", 0, 35);
	//gui.add(window, "movementSpeed", 0, 400);
	//gui.add(window, "friction", 0, 1);
}

function AddCircles(){
	var baseAngle = Math.PI*2/numCircles;
	for(var i = 0; i < numCircles; i++){
		circles.push(new Circle(baseAngle*i));
  }
}

function Loop(){
	//time related
	timeLastFrame = now;
	now = Date.now();
	dt = (now - timeLastFrame)/1000;
	timeElapsed += dt;
	timeText.innerHTML = Math.floor(timeElapsed);
	
	canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;
  window.requestAnimationFrame(Loop);
  Clear();
  for(var i = 0; i < circles.length; i++){
		circles[i].update();
    circles[i].draw(); 
  }
}

function Clear(){
  ctx.clearRect(0,0,canvas.width, canvas.height);
}

function clamp(min, max, value){
  return Math.max(min, Math.min(max, value));
}

Initialize();
            
          
!
999px
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