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HTML

              
                <div class="logo"></div>

<!--
this list is purely for positioning,
no wrapper necessary!
-->

<ul>
  <li><i class="ultraball"></i></li>
  <li><i class="masterball"></i></li>
  <li><i class="loveball"></i></li>
  <li><i class="greatball"></i></li>
  <li><i class="friendball"></i></li>
  <li class="block"><i class="pokeball"></i></li>
</ul>
              
            
!

CSS

              
                
$buttonShadow: 
  inset 0px 2px 0 rgba(0,0,0,0.3), 
  -4px -8px 4px -1px rgba(255,255,255,0.8);


// this mixin creates a normal, 
// red and white pokeball if
// not supplied any parameters.

@mixin pokeball(

  $top: #ED1C1C, 
  $bottom: #FFF, 
  $anim: 5s,
  $btnShadow: $buttonShadow 

) {
  
  // this is the "ball" , it uses a clever
  // radial gradient to do the colours
        
  width: 20px; height: 20px;
  border-radius: 100%;
  border: 1px solid #333;
  position: relative; display: inline-block;
  box-shadow: inset -3px 1px 1px rgba(0,0,0,0.2);
  
  background: radial-gradient( circle at top center, $top 45%, #555 46%, #555 52%, $bottom 53%);
  background-size: 200% 100%;
  background-position: 50%;
  
  transform-origin: center; 
  animation: pokewobble $anim ease infinite forwards;
  
  // this is the "shadow" under the ball, 
  // nothing too fancy here.
        
  &:before {
    content: ""; opacity: 0.3;
    position: absolute; bottom: -2px; left: 15%;
    width: 70%; height: 2px;
    border-radius: 50%; box-shadow: 0 0 2px 1px #000;
    background: #000; z-index: -1;
    
    transform-origin: center -10px; 
    animation: pokeshadow $anim ease infinite forwards;
  }
  
  // this is the "button" for the ball.
        
  &:after {
    content: "";
    position: absolute; left: 50%; top: 50%;
    width: 4px; height: 4px; border-radius: 100%;
    margin-left: -3px; margin-top: 1px;
    background: white; border: 1px solid #333;
    box-shadow: $btnShadow;
    
    animation: pokeglow $anim ease infinite forwards;
  }
          
}

// apply the mixin !!!
      
.pokeball { @include pokeball(); }

// extra parameters change top and bottom colours.

.loveball { @include pokeball( #ea7cc5 , #f2d7e9 ); }
.masterball { @include pokeball( #8633af , #eee ); }
.ultraball { @include pokeball( #777 , #eee ); }
.friendball { @include pokeball( #74c621 , #ddd ); }
.greatball { @include pokeball( #1aa5d8 , #eee ); }
      


      
// add some embelleshment to other balls.
// I got lazy so the other balls do not
// animate the "glowing" button because
// it would require a new animation for
// each ball.
      

// we apply a bunch of drop-shadows to the
// button for creating the extra bits
// on the balls.

$mcolor: #f28795;
.masterball:after {
   box-shadow:
          -4px -8px 4px -1px rgba(255,255,255,0.6) , 
          inset 0px 2px 0 rgba(0,0,0,0.3) ,
          -5px -9px 0 -1px #bf225b ,
          5px -9px 0 -1px #b22554,
          -3px -5px 0 -2px $mcolor,
          -3px -6px 0 -2px $mcolor,
          -2px -7px 0 -2px $mcolor,
          -1px -6px 0 -2px $mcolor,
          0px -5px 0 -2px $mcolor,
          1px -6px 0 -2px $mcolor,
          2px -7px 0 -2px $mcolor, 
          3px -5px 0 -2px $mcolor,
          3px -6px 0 -2px $mcolor;
   animation: none;
}
      
.greatball:after {
   box-shadow:
          -4px -8px 4px -1px rgba(255,255,255,0.6) , 
          inset 0px 2px 0 rgba(0,0,0,0.3) ,
          -5px -9px 0 0 #bf225b ,
          5px -9px 0 0 #b22554;
   animation: none;
}

.friendball:after {
   box-shadow:
          -4px -8px 4px -1px rgba(255,255,255,0.6) , 
          inset 0px 2px 0 rgba(0,0,0,0.3) ,
          -5px -5px 0 -2px #e5e52d ,
          0 -7px 0 -1px #e5e52d ,
          5px -5px 0 -2px #e5e52d; 
   animation: none;
}
      
.loveball:after {
  box-shadow:
          -4px -8px 4px -1px rgba(255,255,255,0.6) , 
          inset 0px 2px 0 rgba(0,0,0,0.3) ,
          -2px -7px 0 -1px #e22dd6 ,
          0 -5px 0 -1px #e22dd6 ,
          2px -7px 0 -1px #e22dd6;
   animation: none;    
}
      
.ultraball:after {
   box-shadow:
          -4px -8px 4px -1px rgba(255,255,255,0.6) , 
          inset 0px 2px 0 rgba(0,0,0,0.3) ,
          -5px -10px 0 0 rgba(255, 204, 0, 0.6) ,
          5px -10px 0 0 rgba(255, 204, 0, 0.6);
   animation: none;
}
      

      
// how far do we want to roll/move the balls
// figures much higher or smaller than this
// doesn't look "right".

$roll: 18deg; $move: 6px; 
      
// this wobbles and bounces the ball
// like the "capture" animation on the
// gameboy games.
      
@keyframes pokewobble {
  
  2% { transform: rotate(-$roll); margin-left: -$move; }
  4% { transform: rotate($roll); margin-left: $move; }
  6%, 30% { transform: rotate(0deg); margin-left: 0px; }

  32% { transform: rotate(-$roll); margin-left: -$move; }
  34% { transform: rotate($roll); margin-left: $move; }
  36% { transform: rotate(0deg); margin-left: 0px; } 
          
  62% { margin-top: 0; }
  63% { margin-top: -3px; }
  64% { margin-top: 0px; }
  65% { margin-top: -2px; }
  68% { margin-top: 0; }
          
}

// this animates the shadow.
// it's essentially a "inverse"
// of the pokewobble anim.
// psuedo-elements are stuck on the
// parent's plane, so the shadow
// would normally roll around with
// the ball, so we counter it with
// this animation.            

@keyframes pokeshadow {
  2% { transform: rotate($roll); } 
  4% { transform: rotate(-$roll); } 
  6%, 30% { transform: rotate(0deg); }

  32% { transform: rotate($roll); }
  34% { transform: rotate(-$roll);  }
  36% { transform: rotate(0deg); }

  62% { bottom: -2px; }
  63% { bottom: -6px; }
  64% { bottom: -2px; }
  65% { bottom: -4px; }
  68% { bottom: -2px; }
}

// this makes the little button
// "glow" when the pokemon is "caught"
                  
@keyframes pokeglow {

  60% { background: white; box-shadow: $buttonShadow }
  68% { background: rgb(255,95,50); box-shadow: $buttonShadow, 0 0 4px 2px rgb(255,95,50); }
  80% { background: white; box-shadow: $buttonShadow; }
              
}
                  
                  

                  
// general styles for making the entire Pen
// kind pretty. Not needed for the actual mixin.                  

body {
    
    background: #eee;
    background: linear-gradient(to bottom, #fff 0%,#eee 30%,#ddd 30%,#ffffff 70%) no-repeat;
    text-align: center; 
    padding: 150px 50px 50px; min-height: 230px;
    
    ul { list-style: none; margin: 0 auto; padding: 0; width: 200px;
      li {
        display: inline-block; width: 60px; height: 20px;
        &.block { display: block; width: 200px; }
      }
      
      .loveball, .masterball,
      .ultraball, .friendball,
      .greatball { 
         opacity: 0.2;
         transition: 0.3s ease;
      }
          
      &:hover {
        .loveball, .masterball,
        .ultraball, .friendball,
        .greatball { 
           opacity: 1;
        }
      }
    }
    
    .logo {
    
      background: url(http://fc01.deviantart.net/fs71/f/2011/227/6/7/pokemon_logos_by_blackdragonredroses-d46q2qu.png);
      width: 500px; height: 127px; top: 0; background-size: cover;
      position: absolute; left: 50%; margin-left: -250px;
      opacity: 0.1; 
          
    }
}


      



              
            
!

JS

              
                // YOU TEACH ME...
// AND I'll TEACH YOU...
              
            
!
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