cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

Quick-add: + add another resource

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              console.clear();

var scene, camera, renderer, orbit, light;

scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x242426, 20, 400);

camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 400 );
camera.position.z = 100;
camera.position.y = 50;
camera.position.x = 30;
camera.updateProjectionMatrix();

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x242426 );
renderer.toneMapping = THREE.LinearToneMapping;

renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;

window.addEventListener( 'resize', function () {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize( window.innerWidth, window.innerHeight );
}, false );

document.body.appendChild( renderer.domElement );

/*////////////////////////////////////////*/

orbit = new THREE.OrbitControls( camera, renderer.domElement );
orbit.enableZoom = true;
orbit.enablePan = false;

orbit.rotateSpeed = 0.3;
orbit.zoomSpeed = 0.3;

orbit.autoRotate = true;
orbit.autoRotateSpeed = 0.6;

//orbit.minPolarAngle = Math.PI * 0.3;
orbit.maxPolarAngle = Math.PI * 0.45;

//orbit.minAzimuthAngle = -Math.PI * 0.2; // radians
//orbit.maxAzimuthAngle = Math.PI * 0.2; // radians

orbit.minDistance = 40;
orbit.maxDistance = 300;

orbit.target.set(0,5,0);
orbit.update();


function makeSprite(){

  let canvas = document.createElement('canvas'),
      ctx = canvas.getContext('2d');

  let spriteSize = 4;
  canvas.width = canvas.height = spriteSize * 2;
  ctx.fillStyle = '#FFF';
  ctx.beginPath();
  ctx.arc( spriteSize, spriteSize, spriteSize, 0, TWOPI, true );
  ctx.fill();

  let sprite = new THREE.Texture(canvas);
  sprite.needsUpdate = true;

  return sprite;
}


/*////////////////////////////////////////*/


var ambientLight = new THREE.AmbientLight(0x222222);
scene.add(ambientLight);


let hemiLight = new THREE.HemisphereLight( 0xEBF7FD, 0xEBF7FD, 0.2 );
//hemiLight.color.setRGB(0.75,0.8,0.95);
hemiLight.position.set( 0, 100, 0 );
scene.add( hemiLight );

/*////////////////////////////////////////*/

function noiseMap(size,intensity){
  var canvas = document.createElement('canvas'),
      ctx = canvas.getContext('2d'),
      width = canvas.width = size || 512,
      height = canvas.height = size || 512;

  intensity = intensity || 120;

  var imageData = ctx.getImageData(0, 0, width, height),
      pixels = imageData.data,
      n = pixels.length,
      i = 0;

  while (i < n) {
    pixels[i++] = pixels[i++] = pixels[i++] = Math.sin( i * i * i + (i/n) * Math.PI) * intensity; 
    pixels[i++] = 255;
  }
  ctx.putImageData(imageData, 0, 0);

  let sprite = new THREE.Texture(canvas);
  sprite.needsUpdate = true;

  return sprite;
}

let noise = noiseMap(512,60);


/*////////////////////////////////////////*/



//var gui = new dat.GUI();
//let l = 0;
function makeLight(color){
  var light = new THREE.PointLight( color || 0xFFFFFF , 1, 0 );

  light.castShadow = true;
  light.shadow.mapSize.width = 512;
  light.shadow.mapSize.height = 512;
  light.shadow.camera.near = 0.1;
  light.shadow.camera.far = 120;
  light.shadow.bias = 0.9;
  light.shadow.radius = 5;

  light.power = 9;

  // var sphereSize = 20;
  // var pointLightHelper = new THREE.PointLightHelper( light, sphereSize );
  // light.add( pointLightHelper );

  return light;
}

function Flame(color){

  THREE.Group.apply(this,arguments);

  this.light = makeLight(color);
  
  this.light.position.y += 7;
  this.add( this.light );

  let geometry = new THREE.CylinderGeometry( 0, 8, 8, 3 ); //new THREE.BoxGeometry(10,10,10);
  let material = new THREE.MeshPhongMaterial({ 
    color: color, 
    //specular: 0x009900,
    shininess: 550, 
    emissive: color,
    transparent: true,
    opacity: 0.4,
    shading: THREE.FlatShading
  });

  let flame = new THREE.Mesh( geometry, material );
  
  this.flame = flame;

  this.add( flame );
  
  this.scale.y = 2;
  
  this.flicker(this.flicker);

}

Flame.prototype = Object.assign(THREE.Group.prototype, {
  constructor: Flame,

  flicker(onComplete){
    
    let speed = 0.1 + Math.random() * 0.1;
    let ease = RoughEase.ease.config({ 
      template:  Power2.easeInOut, 
      strength: 0.3, 
      points: 10, 
      taper: "none", 
      randomize: true, 
      clamp: true
    });

    var tl = new TimelineMax({
      onComplete: function(){ this.reverse() },
      onReverseComplete: onComplete,
      onReverseCompleteScope: this,
      onReverseCompleteParams: [onComplete]
    });


    let scale =  2 + Math.random() * 2
    tl.to(this.scale, speed, {
      y: scale,
      ease: ease,
    });
    tl.to(this.position, speed, {
      y: '+='+(scale * 1.5),
      ease: ease,
    });

    // tl.to(this.rotation, speed, {
    //   x: (Math.PI / 4) * (Math.random() - 0.5),
    //   //y: (Math.PI / 6) * (Math.random() - 0.5),
    //   //z: (Math.PI / 5) * (Math.random() - 0.5),
    //   ease: ease,
    // });

    tl.to(this.light, speed, {
      power: 8 + 9 * Math.random(),
      ease: ease,
    });
  }
});

// fire = new Fire();
// fire.position.y = 10;

let colors = [ 0xdb2902, 0xfb4402 ];
const TWOPI = Math.PI * 2;
const HALFPI = Math.PI / 2;
let flames = Array(5).fill(null);
flames.forEach((flame,i)=>{ 

  flame = new Flame(colors[ Math.floor(colors.length * Math.random()) ]);
  
  flame.position.z = 9 * Math.cos((i / flames.length) * TWOPI) + Math.sin(Math.random());
  flame.position.x = 9 * Math.sin((i / flames.length) * TWOPI) + Math.sin(Math.random());
  flame.position.y = 14;
  scene.add(flame);

});

let fire;


/*////////////////////////////////////////*/

let fireParticles;

function makeFireParticles(){

  let pointGeometry = new THREE.Geometry();

  for ( i = 0; i < 20; i ++ ) {
    var vertex = new THREE.Vector3();
    vertex.x = Math.random() * 16 - 8;
    vertex.y = Math.random() * 60;
    vertex.z = Math.random() * 16 - 8;
    vertex._maxHeight = 50 + Math.random() * 10;
    vertex._speed = 0.1 + Math.random() * 0.1;
    pointGeometry.vertices.push( vertex );
  }

  pointGeometry.verticesNeedUpdate = true;
  pointGeometry.normalsNeedUpdate = true;
  pointGeometry.computeFaceNormals(); 

  let pointMaterial = new THREE.PointsMaterial( { 
    //size: 16, 
    color: 0xFF0000,
    map: makeSprite(), 
    blending: THREE.AdditiveBlending, 
    depthTest: true, 
    transparent : true,
    opacity: 0.4,
  });

  let particles = new THREE.Points( pointGeometry, pointMaterial );
  scene.add(particles);

  let count = 0;
  return function(){
    count += 0.01;
    particles.geometry.vertices.forEach( (vertex, i) => {
      vertex.x += Math.sin(count * 1.5 + i) * 0.1;
      vertex.z += Math.cos(count * 1.5 + i) * 0.1;
      vertex.y += vertex._speed;
      if ( vertex.y > vertex._maxHeight ) { vertex.y = 0; }
    });
    particles.geometry.verticesNeedUpdate = true; 
  }
}
fireParticles = makeFireParticles();


/*////////////////////////////////////////*/
// LOG

let logMaterial = new THREE.MeshPhongMaterial({ 
  color: 0x5C2626, 
  shininess: 10, 
  shading: THREE.FlatShading
});

let logEndMaterial = new THREE.MeshPhongMaterial({ 
  color: 0xF9F5CE, 
  shininess: 10, 
  shading: THREE.FlatShading
});

function Log(){

  let geometry = new THREE.BoxGeometry(10,10,40);

  THREE.Mesh.call(this,geometry, logMaterial);
  
  
  let endGeometry = new THREE.BoxGeometry(7,7,0.5);
  let end = new THREE.Mesh(endGeometry, logEndMaterial);
  end.position.z = 20;
  this.add(end);
  
  let otherEnd = new THREE.Mesh(endGeometry, logEndMaterial);
  otherEnd.position.z = -20;
  this.add(otherEnd);
  //let otherEnd = end.clone();
  
//   otherEnd.position.z = -20;
  
//   this.add(end, otherEnd);
  
  this.castShadow = true;
  this.receiveShadow = true;
}

Log.prototype = Object.assign(THREE.Mesh.prototype, {
  constructor: Log
});

let logs = Array(3).fill(null);
logs.forEach((log,i)=>{ 
  log = new Log();
  //log.position.z = 15 * Math.cos((i / logs.length) * TWOPI);
  log.position.x = 15 * Math.sin((i / logs.length) * TWOPI) + Math.sin(Math.random());
  log.position.y = 5;
  log.position.z = 1;
  
  log.rotation.z = HALFPI / 2;// * Math.sin(i+1);
  //log.rotation.y = HALFPI / 2 * Math.cos((i / logs.length) * TWOPI);
  scene.add(log);
});

/*////////////////////////////////////////*/
// OUTSIDE GROUND





function snowyGround(){

  let geometry = new THREE.PlaneGeometry( 500, 500, 22, 12 );
  for (let i = 0; i < geometry.vertices.length; i++) {
    //geometry.vertices[i].x += (Math.cos( i * i )+1/2); 
    //geometry.vertices[i].y += (Math.cos(i )+1/2); 
    geometry.vertices[i].z = (Math.sin(i * i * i)+1/2) * 3;
  }
  geometry.verticesNeedUpdate = true;
  geometry.normalsNeedUpdate = true;
  geometry.computeFaceNormals(); 

  let material = new THREE.MeshPhongMaterial({ 
    color: 0xFFFFFF, 
    shininess: 60,
    //metalness: 1,
    //specularMap: noiseMap(512,255),
    bumpMap: noise,
    bumpScale: 0.025,
    //emissive: 0xEBF7FD,
    //emissiveIntensity: 0.05,
    shading: THREE.SmoothShading
  }); 

  let plane = new THREE.Mesh( geometry, material );
  plane.rotation.x = Math.PI / -2;
  plane.receiveShadow = true;
  plane.position.y = -5;

  return plane;

}
scene.add( snowyGround() );



/*////////////////////////////////////////*/


let treeMaterial = new THREE.MeshPhongMaterial( {
  color: 0x2C9E4B,
  shininess: 20,
  //bumpMap: noiseMap(256, 5),
  //bumpScale: 0.5,
  side: THREE.FrontSide,
  shading: THREE.SmoothShading
});

function Cone(size, translate){
  size = size || 10;
  this.geometry = new THREE.CylinderGeometry( size / 2, size, size, 6 );
  if ( translate ) {
    this.geometry.applyMatrix( new THREE.Matrix4().makeTranslation(0, size, 0) );
  }
  THREE.Mesh.call(this, this.geometry, treeMaterial);
}

Cone.prototype = Object.assign(THREE.Mesh.prototype,{ 
  constructor: Cone,
});

function Tree(size) {

  size = size || 6 + Math.random();

  THREE.Object3D.call(this);

  let lastCone;
  let cone;

  for (let i = 0; i < size; i++) { 
    cone = new Cone( (size - i) + 1, i);
    cone.position.y = 0;
    if ( lastCone ) { 
      let box = new THREE.Box3().setFromObject( lastCone );
      cone.position.y = (box.max.y + box.min.y) / 2;
    } else {
      cone.position.y += 2;
    }
    lastCone = cone;
    cone.castShadow = true;
    cone.receiveShadow = true;
    this.add( cone );
  }

};

Tree.prototype = Object.assign(THREE.Object3D.prototype,{ 
  constructor: Tree,
});

/*////////////////////////////////////////*/

let trees = [];

for (let i = 0; i < 24; ) {

  let tree = new Tree;
  tree.scale.set(3.25,3.25,3.25);

  tree.position.x = Math.sin(i + Math.random() * 0.2) * 200;//(treeCount/2 - i) * 30;
  tree.position.z = Math.cos(i + Math.random() * 0.1) * 260;
  trees.push(tree);
  scene.add(tree);
  
  i ++; //= Math.random() * 1.2;
}



/*////////////////////////////////////////*/
// FALLING SNOW



function pointsParticles(){

  let pointGeometry = new THREE.Geometry();

  for ( i = 0; i < 120; i ++ ) {
    var vertex = new THREE.Vector3();
    vertex.x = Math.random() * 200 - 100;
    vertex.y = Math.random() * 100;
    vertex.z = Math.random() * 200 - 100;
    pointGeometry.vertices.push( vertex );
  }

  pointGeometry.verticesNeedUpdate = true;
  pointGeometry.normalsNeedUpdate = true;
  pointGeometry.computeFaceNormals(); 

  let pointMaterial = new THREE.PointsMaterial( { 
    //size: 16, 
    map: makeSprite(), 
    blending: THREE.AdditiveBlending, 
    depthTest: true, 
    transparent : true,
    opacity: 0.2,
  });

  let particles = new THREE.Points( pointGeometry, pointMaterial );
  scene.add(particles);
  console.log( particles.geometry );

  let count = 0;
  return function(){
    count += 0.01;
    particles.geometry.vertices.forEach( (vertex, i) => {
      vertex.x += Math.sin(count + i) * 0.05;
      vertex.z += Math.cos(count + i) * 0.05;
      vertex.y -= 0.2;
      if ( vertex.y < 0 ) { vertex.y = 100; }
    });
    particles.geometry.verticesNeedUpdate = true; 
  }
}
let updateParticles;
updateParticles = pointsParticles();



renderer.gammaInput = true;
renderer.gammaOutput = true;

/*////////////////////////////////////////*/

let count = 3;
function render () {

  requestAnimationFrame( render );
  count += 0.03;

  orbit.update();

  if ( updateParticles ) { updateParticles(count); }
  if ( fireParticles ) { fireParticles(count); }
  if ( fire && fire.flicker ) { fire.flicker(count); }

  // scene.traverse( (child) => {
  //   if ( child.material ) { child.material.needsUpdate = true; }
  // });


  renderer.toneMappingExposure = Math.pow( 0.91, 5.0 );

  renderer.render( scene, camera );


};

render();
            
          
!
999px
Loading ..................

Console