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HTML

              
                
              
            
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CSS

              
                canvas { display: block; }
              
            
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JS

              
                console.clear();

var scene, camera, renderer, orbit, light;

scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x242426, 20, 400);

camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 400 );
camera.position.z = 100;
camera.position.y = 50;
camera.position.x = 30;
camera.updateProjectionMatrix();

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x242426 );
renderer.toneMapping = THREE.LinearToneMapping;

renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;

window.addEventListener( 'resize', function () {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize( window.innerWidth, window.innerHeight );
}, false );

document.body.appendChild( renderer.domElement );

/*////////////////////////////////////////*/

orbit = new THREE.OrbitControls( camera, renderer.domElement );
orbit.enableZoom = true;
orbit.enablePan = false;

orbit.rotateSpeed = 0.3;
orbit.zoomSpeed = 0.3;

orbit.autoRotate = true;
orbit.autoRotateSpeed = 0.6;

//orbit.minPolarAngle = Math.PI * 0.3;
orbit.maxPolarAngle = Math.PI * 0.45;

//orbit.minAzimuthAngle = -Math.PI * 0.2; // radians
//orbit.maxAzimuthAngle = Math.PI * 0.2; // radians

orbit.minDistance = 40;
orbit.maxDistance = 300;

orbit.target.set(0,5,0);
orbit.update();


function makeSprite(){

  let canvas = document.createElement('canvas'),
      ctx = canvas.getContext('2d');

  let spriteSize = 4;
  canvas.width = canvas.height = spriteSize * 2;
  ctx.fillStyle = '#FFF';
  ctx.beginPath();
  ctx.arc( spriteSize, spriteSize, spriteSize, 0, TWOPI, true );
  ctx.fill();

  let sprite = new THREE.Texture(canvas);
  sprite.needsUpdate = true;

  return sprite;
}


/*////////////////////////////////////////*/


var ambientLight = new THREE.AmbientLight(0x222222);
scene.add(ambientLight);


let hemiLight = new THREE.HemisphereLight( 0xEBF7FD, 0xEBF7FD, 0.2 );
//hemiLight.color.setRGB(0.75,0.8,0.95);
hemiLight.position.set( 0, 100, 0 );
scene.add( hemiLight );

/*////////////////////////////////////////*/

function noiseMap(size,intensity){
  var canvas = document.createElement('canvas'),
      ctx = canvas.getContext('2d'),
      width = canvas.width = size || 512,
      height = canvas.height = size || 512;

  intensity = intensity || 120;

  var imageData = ctx.getImageData(0, 0, width, height),
      pixels = imageData.data,
      n = pixels.length,
      i = 0;

  while (i < n) {
    pixels[i++] = pixels[i++] = pixels[i++] = Math.sin( i * i * i + (i/n) * Math.PI) * intensity; 
    pixels[i++] = 255;
  }
  ctx.putImageData(imageData, 0, 0);

  let sprite = new THREE.Texture(canvas);
  sprite.needsUpdate = true;

  return sprite;
}

let noise = noiseMap(512,60);


/*////////////////////////////////////////*/



//var gui = new dat.GUI();
//let l = 0;
function makeLight(color){
  var light = new THREE.PointLight( color || 0xFFFFFF , 1, 0 );

  light.castShadow = true;
  light.shadow.mapSize.width = 512;
  light.shadow.mapSize.height = 512;
  light.shadow.camera.near = 0.1;
  light.shadow.camera.far = 120;
  light.shadow.bias = 0.9;
  light.shadow.radius = 5;

  light.power = 9;

  // var sphereSize = 20;
  // var pointLightHelper = new THREE.PointLightHelper( light, sphereSize );
  // light.add( pointLightHelper );

  return light;
}

function Flame(color){

  THREE.Group.apply(this,arguments);

  this.light = makeLight(color);
  
  this.light.position.y += 7;
  this.add( this.light );

  let geometry = new THREE.CylinderGeometry( 0, 8, 8, 3 ); //new THREE.BoxGeometry(10,10,10);
  let material = new THREE.MeshPhongMaterial({ 
    color: color, 
    //specular: 0x009900,
    shininess: 550, 
    emissive: color,
    transparent: true,
    opacity: 0.4,
    shading: THREE.FlatShading
  });

  let flame = new THREE.Mesh( geometry, material );
  
  this.flame = flame;

  this.add( flame );
  
  this.scale.y = 2;
  
  this.flicker(this.flicker);

}

Flame.prototype = Object.assign(THREE.Group.prototype, {
  constructor: Flame,

  flicker(onComplete){
    
    let speed = 0.1 + Math.random() * 0.1;
    let ease = RoughEase.ease.config({ 
      template:  Power2.easeInOut, 
      strength: 0.3, 
      points: 10, 
      taper: "none", 
      randomize: true, 
      clamp: true
    });

    var tl = new TimelineMax({
      onComplete: function(){ this.reverse() },
      onReverseComplete: onComplete,
      onReverseCompleteScope: this,
      onReverseCompleteParams: [onComplete]
    });


    let scale =  2 + Math.random() * 2
    tl.to(this.scale, speed, {
      y: scale,
      ease: ease,
    });
    tl.to(this.position, speed, {
      y: '+='+(scale * 1.5),
      ease: ease,
    });

    // tl.to(this.rotation, speed, {
    //   x: (Math.PI / 4) * (Math.random() - 0.5),
    //   //y: (Math.PI / 6) * (Math.random() - 0.5),
    //   //z: (Math.PI / 5) * (Math.random() - 0.5),
    //   ease: ease,
    // });

    tl.to(this.light, speed, {
      power: 8 + 9 * Math.random(),
      ease: ease,
    });
  }
});

// fire = new Fire();
// fire.position.y = 10;

let colors = [ 0xdb2902, 0xfb4402 ];
const TWOPI = Math.PI * 2;
const HALFPI = Math.PI / 2;
let flames = Array(5).fill(null);
flames.forEach((flame,i)=>{ 

  flame = new Flame(colors[ Math.floor(colors.length * Math.random()) ]);
  
  flame.position.z = 9 * Math.cos((i / flames.length) * TWOPI) + Math.sin(Math.random());
  flame.position.x = 9 * Math.sin((i / flames.length) * TWOPI) + Math.sin(Math.random());
  flame.position.y = 14;
  scene.add(flame);

});

let fire;


/*////////////////////////////////////////*/

let fireParticles;

function makeFireParticles(){

  let pointGeometry = new THREE.Geometry();

  for ( i = 0; i < 20; i ++ ) {
    var vertex = new THREE.Vector3();
    vertex.x = Math.random() * 16 - 8;
    vertex.y = Math.random() * 60;
    vertex.z = Math.random() * 16 - 8;
    vertex._maxHeight = 50 + Math.random() * 10;
    vertex._speed = 0.1 + Math.random() * 0.1;
    pointGeometry.vertices.push( vertex );
  }

  pointGeometry.verticesNeedUpdate = true;
  pointGeometry.normalsNeedUpdate = true;
  pointGeometry.computeFaceNormals(); 

  let pointMaterial = new THREE.PointsMaterial( { 
    //size: 16, 
    color: 0xFF0000,
    map: makeSprite(), 
    blending: THREE.AdditiveBlending, 
    depthTest: true, 
    transparent : true,
    opacity: 0.4,
  });

  let particles = new THREE.Points( pointGeometry, pointMaterial );
  scene.add(particles);

  let count = 0;
  return function(){
    count += 0.01;
    particles.geometry.vertices.forEach( (vertex, i) => {
      vertex.x += Math.sin(count * 1.5 + i) * 0.1;
      vertex.z += Math.cos(count * 1.5 + i) * 0.1;
      vertex.y += vertex._speed;
      if ( vertex.y > vertex._maxHeight ) { vertex.y = 0; }
    });
    particles.geometry.verticesNeedUpdate = true; 
  }
}
fireParticles = makeFireParticles();


/*////////////////////////////////////////*/
// LOG

let logMaterial = new THREE.MeshPhongMaterial({ 
  color: 0x5C2626, 
  shininess: 10, 
  shading: THREE.FlatShading
});

let logEndMaterial = new THREE.MeshPhongMaterial({ 
  color: 0xF9F5CE, 
  shininess: 10, 
  shading: THREE.FlatShading
});

function Log(){

  let geometry = new THREE.BoxGeometry(10,10,40);

  THREE.Mesh.call(this,geometry, logMaterial);
  
  
  let endGeometry = new THREE.BoxGeometry(7,7,0.5);
  let end = new THREE.Mesh(endGeometry, logEndMaterial);
  end.position.z = 20;
  this.add(end);
  
  let otherEnd = new THREE.Mesh(endGeometry, logEndMaterial);
  otherEnd.position.z = -20;
  this.add(otherEnd);
  //let otherEnd = end.clone();
  
//   otherEnd.position.z = -20;
  
//   this.add(end, otherEnd);
  
  this.castShadow = true;
  this.receiveShadow = true;
}

Log.prototype = Object.assign(THREE.Mesh.prototype, {
  constructor: Log
});

let logs = Array(3).fill(null);
logs.forEach((log,i)=>{ 
  log = new Log();
  //log.position.z = 15 * Math.cos((i / logs.length) * TWOPI);
  log.position.x = 15 * Math.sin((i / logs.length) * TWOPI) + Math.sin(Math.random());
  log.position.y = 5;
  log.position.z = 1;
  
  log.rotation.z = HALFPI / 2;// * Math.sin(i+1);
  //log.rotation.y = HALFPI / 2 * Math.cos((i / logs.length) * TWOPI);
  scene.add(log);
});

/*////////////////////////////////////////*/
// OUTSIDE GROUND





function snowyGround(){

  let geometry = new THREE.PlaneGeometry( 500, 500, 22, 12 );
  for (let i = 0; i < geometry.vertices.length; i++) {
    //geometry.vertices[i].x += (Math.cos( i * i )+1/2); 
    //geometry.vertices[i].y += (Math.cos(i )+1/2); 
    geometry.vertices[i].z = (Math.sin(i * i * i)+1/2) * 3;
  }
  geometry.verticesNeedUpdate = true;
  geometry.normalsNeedUpdate = true;
  geometry.computeFaceNormals(); 

  let material = new THREE.MeshPhongMaterial({ 
    color: 0xFFFFFF, 
    shininess: 60,
    //metalness: 1,
    //specularMap: noiseMap(512,255),
    bumpMap: noise,
    bumpScale: 0.025,
    //emissive: 0xEBF7FD,
    //emissiveIntensity: 0.05,
    shading: THREE.SmoothShading
  }); 

  let plane = new THREE.Mesh( geometry, material );
  plane.rotation.x = Math.PI / -2;
  plane.receiveShadow = true;
  plane.position.y = -5;

  return plane;

}
scene.add( snowyGround() );



/*////////////////////////////////////////*/


let treeMaterial = new THREE.MeshPhongMaterial( {
  color: 0x2C9E4B,
  shininess: 20,
  //bumpMap: noiseMap(256, 5),
  //bumpScale: 0.5,
  side: THREE.FrontSide,
  shading: THREE.SmoothShading
});

function Cone(size, translate){
  size = size || 10;
  this.geometry = new THREE.CylinderGeometry( size / 2, size, size, 6 );
  if ( translate ) {
    this.geometry.applyMatrix( new THREE.Matrix4().makeTranslation(0, size, 0) );
  }
  THREE.Mesh.call(this, this.geometry, treeMaterial);
}

Cone.prototype = Object.assign(THREE.Mesh.prototype,{ 
  constructor: Cone,
});

function Tree(size) {

  size = size || 6 + Math.random();

  THREE.Object3D.call(this);

  let lastCone;
  let cone;

  for (let i = 0; i < size; i++) { 
    cone = new Cone( (size - i) + 1, i);
    cone.position.y = 0;
    if ( lastCone ) { 
      let box = new THREE.Box3().setFromObject( lastCone );
      cone.position.y = (box.max.y + box.min.y) / 2;
    } else {
      cone.position.y += 2;
    }
    lastCone = cone;
    cone.castShadow = true;
    cone.receiveShadow = true;
    this.add( cone );
  }

};

Tree.prototype = Object.assign(THREE.Object3D.prototype,{ 
  constructor: Tree,
});

/*////////////////////////////////////////*/

let trees = [];

for (let i = 0; i < 24; ) {

  let tree = new Tree;
  tree.scale.set(3.25,3.25,3.25);

  tree.position.x = Math.sin(i + Math.random() * 0.2) * 200;//(treeCount/2 - i) * 30;
  tree.position.z = Math.cos(i + Math.random() * 0.1) * 260;
  trees.push(tree);
  scene.add(tree);
  
  i ++; //= Math.random() * 1.2;
}



/*////////////////////////////////////////*/
// FALLING SNOW



function pointsParticles(){

  let pointGeometry = new THREE.Geometry();

  for ( i = 0; i < 120; i ++ ) {
    var vertex = new THREE.Vector3();
    vertex.x = Math.random() * 200 - 100;
    vertex.y = Math.random() * 100;
    vertex.z = Math.random() * 200 - 100;
    pointGeometry.vertices.push( vertex );
  }

  pointGeometry.verticesNeedUpdate = true;
  pointGeometry.normalsNeedUpdate = true;
  pointGeometry.computeFaceNormals(); 

  let pointMaterial = new THREE.PointsMaterial( { 
    //size: 16, 
    map: makeSprite(), 
    blending: THREE.AdditiveBlending, 
    depthTest: true, 
    transparent : true,
    opacity: 0.2,
  });

  let particles = new THREE.Points( pointGeometry, pointMaterial );
  scene.add(particles);
  console.log( particles.geometry );

  let count = 0;
  return function(){
    count += 0.01;
    particles.geometry.vertices.forEach( (vertex, i) => {
      vertex.x += Math.sin(count + i) * 0.05;
      vertex.z += Math.cos(count + i) * 0.05;
      vertex.y -= 0.2;
      if ( vertex.y < 0 ) { vertex.y = 100; }
    });
    particles.geometry.verticesNeedUpdate = true; 
  }
}
let updateParticles;
updateParticles = pointsParticles();



renderer.gammaInput = true;
renderer.gammaOutput = true;

/*////////////////////////////////////////*/

let count = 3;
function render () {

  requestAnimationFrame( render );
  count += 0.03;

  orbit.update();

  if ( updateParticles ) { updateParticles(count); }
  if ( fireParticles ) { fireParticles(count); }
  if ( fire && fire.flicker ) { fire.flicker(count); }

  // scene.traverse( (child) => {
  //   if ( child.material ) { child.material.needsUpdate = true; }
  // });


  renderer.toneMappingExposure = Math.pow( 0.91, 5.0 );

  renderer.render( scene, camera );


};

render();
              
            
!
999px

Console