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#canvas {
background-color: black;
color: white;
width:512px;
height:480px;
position: absolute;
margin: auto;
padding: 0;
top: 0; left: 0; bottom: 0; right: 0;
}
body {
background-color: #111;
}
Array.prototype.shuffle = function(){
o = this;
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
function random(min, max, step){
if(max === undefined){
max = min;
min = 0;
}
if(step === undefined)step = 1;
return Math.round(Math.random()*(max-min))+min;
}
function coin(){
return random(1) === 0;
}
function findFallSpeed(level){
return 60-(level-1)*8
}
function findGoal(level){
return 4*level;
}
function makeGarbage(map){
map.shift();
var garbage = [];
for(var i = 0; i < mapWidth; i ++)garbage.push(8);
garbage[random(garbage.length-1)] = 0;
map.push(garbage);
}
function opponent(player){
if(player.name === 'player1')return p2;
if(player.name === 'player2')return p1;
}
function Player(id, playing, testing){
if(playing === undefined)playing = false;
if(testing === undefined)testing = false;
this.score = 0;
this.displayScore = 0;
this.level = defaults.level;
this.lines = 0;
this.goal = findGoal(this.level);
this.map = [];
this.bag = [];
this.bag.list = [];
this.bag.initialized = false;
this.held = undefined;
this.canHold = true;
this.name = 'player'+id;
this.playing = playing;
this.testing = testing;
this.wins = 0;
this.blink = true;
this.blinkTimer = 0;
this.blinkLimit = 30;
this.garbage = 0;
this.startGarbage = 4;
this.ai = true;
this.dead = false;
this.deadTimer = 0;
this.deadLimit = 0;
this.idle = false;
this.idleTimer = 0;
this.idleLimit = 60;
for(var i = 0; i < mapHeight; i ++){
this.map.push([]);
for(var j = 0; j < mapWidth; j ++){
this.map[i][j] = 0;
}
}
for(var i = 0; i < this.startGarbage; i ++)makeGarbage(this.map);
this.killTile = function(){
var x;
var y;
var clear = true;
for(var i = 0; i < mapHeight; i ++){
for(var j = 0; j < mapWidth; j ++){
if(this.map[i][j] !== 0)clear = false;
}
}
if(clear){
this.dead = false;
this.idle = true;
return;
}
do {
x = random(0, mapWidth-1);
y = random(0, mapHeight-1);
} while(this.map[y][x] === 0);
this.map[y][x] = 0;
if(this.name === 'player1')new Sprite(blockDestruction, (x-5)*blockSize, (y+6)*blockSize, blockSize, blockSize);
if(this.name === 'player2')new Sprite(blockDestruction, (x+15)*blockSize, (y+6)*blockSize, blockSize, blockSize);
display.flip();
}
this.reset = function(){
for(var i = 0; i < mapHeight; i ++){
for(var j = 0; j < mapWidth; j ++){
this.map[i][j] = 0;
}
}
this.idle = false;
this.dead = false;
this.held = undefined;
this.fallDelayMax = findFallSpeed(this.level);
this.garbage = 0;
this.score = 0;
this.displayScore = 0;
this.level = defaults.level;
this.lines = 0;
this.goal = findGoal(this.level);
for(var i = 0; i < this.startGarbage; i ++)makeGarbage(this.map);
bag.init(this);
bag.draw(this);
wasDown['left'] = false;
wasDown['right']= false;
wasDown['up'] = false;
wasDown['down'] = false;
wasDown['w'] = false;
wasDown['a']= false;
wasDown['s'] = false;
wasDown['d'] = false;
wasDown['space'] = false;
wasDown['enter'] = false;
this.canHold = true;
display.flip();
}
this.update = function(){
this.blinkTimer ++;
if(this.blinkTimer >= this.blinkLimit){
if(this.blink)this.blink = false;
else this.blink = true;
display.flip();
this.blinkTimer = 0;
}
if(this.playing){
if(this.idle){
this.idleTimer ++;
if(this.idleTimer >= this.idleLimit){
this.idleTimer = 0;
this.idle = false;
if(!this.ai)this.playing = false;
else this.reset();
}
}
if(this.dead){
this.deadTimer ++;
if(this.deadTimer >= this.deadLimit){
this.deadTimer = 0;
this.killTile();
this.killTile();
this.killTile();
this.killTile();
this.killTile();
this.killTile();
this.killTile();
this.killTile();
}
}
if(!this.dead && !this.idle){
if(this.shape.ai){
this.shape.aiTimer ++;
if(this.shape.aiTimer >= this.shape.aiLimit){
this.shape.aiTimer = 0;
this.shape.aiLimit = 0;
//this.shape.aiLimit = random(5, 25);
this.shape.goBestMove();
}
}
if(this.shape.locking){
this.shape.lockDelay --;
if(this.shape.lockDelay < 0){
this.shape.lockDelay = this.shape.lockDelayMax;
this.shape.lock();
}
}
this.shape.fallDelay --;
if(this.shape.fallDelay < 0){
this.shape.fallDelay = this.shape.fallDelayMax;
this.shape.move(0, 1);
}
var beforeScore = Math.round(this.displayScore);
this.displayScore += (this.score-this.displayScore)/1;
var afterScore = Math.round(this.displayScore);
if(beforeScore != afterScore)display.flip();
}
}
}
}
var mapWidth = 10;
var mapHeight = 22;
var frameRate = 100/6;
var defaults = {};
defaults.level = 1;
defaults.lockDelay = 10;
var p1 = new Player(1, true);
var p2 = new Player(2, true);
var sprites = [];
var paused = false;
function oob(x, y, map, top){
if(top === undefined)top = false;
if(!top)return x < 0 || x > map[0].length-1 || y < 0 || y > map.length-1;
return x < 0 || x > map[0].length-1 || y > map.length-1;
}
var display = {};
display.width = 32;
display.height = 30;
display.flip = function(){
ctx.fillStyle = 'black';
ctx.fill();
for(var i = 1; i < display.height-9; i ++){
for(var j = 0; j < display.width; j ++){
ctx.drawImage(bg, j*blockSize, i*blockSize, blockSize, blockSize);
}
}
var gridOffsetX = 0;
var gridOffsetY = 1;
var x;
var y;
for(var i = 0; i < display.height; i ++){
gridY = i+gridOffsetY;
if(gridY < mapHeight){
for(var j = 0; j < display.width; j ++){
gridX = j+gridOffsetX;
if(gridX < mapWidth){
x = blockSize
y = blockSize*6;
if(p1.playing){
k = p1.map[gridY][gridX];
if(paused)k = 0;
if(k > 0 && !p1.dead && !p1.idle){
for(var l = 0; l < p1.shape.destinations.length; l ++){
var t = p1.shape.destinations[l];
if(gridX === t.x && gridY === t.y){
ctx.drawImage(blockDestination, t.x*blockSize+x, t.y*blockSize+y, blockSize, blockSize);
}
}
}
drawBlock(gridX*blockSize+x, gridY*blockSize+y, k);
if(k == 0 && !paused && !p1.dead && !p1.idle){
for(var l = 0; l < p1.shape.destinations.length; l ++){
var t = p1.shape.destinations[l];
if(gridX === t.x && gridY === t.y){
ctx.drawImage(blockDestination, t.x*blockSize+x, t.y*blockSize+y, blockSize, blockSize);
}
}
}
} else {
k = 0;
drawBlock(gridX*blockSize+x, gridY*blockSize+y, k);
}
x = blockSize*21
y = blockSize*6;
if(p2.playing){
if(p2.shape != undefined){
k = p2.map[gridY][gridX];
if(paused)k = 0;
if(k > 0 && !p2.dead && !p2.idle){
for(var l = 0; l < p2.shape.destinations.length; l ++){
var t = p2.shape.destinations[l];
if(gridX === t.x && gridY === t.y){
ctx.drawImage(blockDestination, t.x*blockSize+x, t.y*blockSize+y, blockSize, blockSize);
}
}
}
drawBlock(gridX*blockSize+x, gridY*blockSize+y, k);
if(k == 0 && !paused && !p2.dead && !p2.idle){
for(var l = 0; l < p2.shape.destinations.length; l ++){
var t = p2.shape.destinations[l];
if(gridX === t.x && gridY === t.y){
ctx.drawImage(blockDestination, t.x*blockSize+x, t.y*blockSize+y, blockSize, blockSize);
}
}
}
}
} else {
k = 0;
drawBlock(gridX*blockSize+x, gridY*blockSize+y, k);
}
}
}
}
}
ctx.drawImage(matrix, 0, blockSize*6, (mapWidth+2)*blockSize, (mapHeight+gridOffsetY)*blockSize);
ctx.drawImage(matrix, blockSize*20, blockSize*6, (mapWidth+2)*blockSize, (mapHeight+gridOffsetY)*blockSize);
x = (mapWidth+2)*blockSize;
drawString(208, 352, 'WINS');
drawString(208, 400, 'LEVEL');
drawString(208, 448, 'GOAL');
ctx.drawImage(box, 0, 0, 96, 96);
ctx.drawImage(box, blockSize*6, 0, 96, 96);
if(p1.playing && p1.bag.initialized)drawBlockSample(blockSize, blockSize, p1.bag.next);
if(p1.held !== undefined){
drawBlockSample(blockSize*7, blockSize, p1.held);
}
drawString(blockSize, blockSize, 'NEXT');
drawString(blockSize*7, blockSize, 'HOLD');
drawNumber(blockSize, 464, Math.round(p1.displayScore), 8);
drawNumber(208, 368, p1.wins, 2);
drawNumber(208, 416, p1.level, 2);
drawNumber(208, 464, p1.goal-p1.lines, 2);
ctx.drawImage(box, (display.width-6)*blockSize, 0, 96, 96);
ctx.drawImage(box, (display.width-12)*blockSize, 0, 96, 96);
if(p2.playing && p2.bag.initialized)drawBlockSample((display.width-5)*blockSize, blockSize, p2.bag.next);
if(p2.held !== undefined){
drawBlockSample((display.width-11)*blockSize, blockSize, p2.held);
}
drawString((display.width-5)*blockSize, blockSize, 'NEXT');
drawString((display.width-11)*blockSize, blockSize, 'HOLD');
drawNumber((display.width-9)*blockSize, 464, Math.round(p2.displayScore), 8);
drawNumber(272, 368, p2.wins, 2);
drawNumber(272, 416, p2.level, 2);
drawNumber(272, 464, p2.goal-p2.lines, 2);
if(!paused){
for(var i = 0; i < sprites.length; i ++){
var t = sprites[i];
ctx.drawImage(t.sheet, t.spriteX, t.spriteY, t.width, t.height, t.x+6*blockSize, t.y, t.width, t.height);
}
} else {
drawString(blockSize*3, blockSize*17, 'PAUSED');
drawString(blockSize*23, blockSize*17, 'PAUSED');
}
if(p1.ai)drawString(blockSize*4, blockSize*10, 'DEMO');
if((p1.ai || !p1.playing) && p1.blink && !paused){
drawString(blockSize, blockSize*17, 'PUSH SPACE');
}
if(p2.ai)drawString(blockSize*24, blockSize*10, 'DEMO');
if((p2.ai || !p2.playing) && p2.blink && !paused){
drawString(blockSize*21, blockSize*17, 'PUSH ENTER');
}
if((p1.dead || p1.idle) && !p1.ai)drawString(blockSize, blockSize*17, 'GAME OVER!');
if((p2.dead || p2.idle) && !p2.ai)drawString(blockSize*21, blockSize*17, 'GAME OVER!');
drawString(blockSize*13, 0, 'TETRIS');
}
var blockIndex = 1;
var blockSize = 16;
var blockDestruction = new Image();
blockDestruction.src = 'https://i.imgur.com/3K3A2SG.png';
var blockDestination = new Image();
blockDestination.src = 'https://i.imgur.com/JUR9rFL.png';
var blockSamples = new Image();
blockSamples.src = 'https://i.imgur.com/g548Q3O.png';
var blockSamplesCoords = {
'I':{x:0, y:0, width:4, height:4},
'O':{x:4, y:0, width:4, height:4},
'J':{x:8, y:0, width:4, height:4},
'L':{x:12, y:0, width:4, height:4},
'Z':{x:16, y:0, width:4, height:4},
'T':{x:20, y:0, width:4, height:4},
'S':{x:24, y:0, width:4, height:4},
}
function drawBlockSample(x, y, name){
ctx.drawImage(
blockSamples,
blockSamplesCoords[name].x*blockSize,
blockSamplesCoords[name].y*blockSize,
blockSamplesCoords[name].width*blockSize,
blockSamplesCoords[name].height*blockSize,
x,
y,
blockSamplesCoords[name].width*blockSize,
blockSamplesCoords[name].height*blockSize
);
}
var matrix = new Image();
matrix.src = 'https://i.imgur.com/wGcmvNU.png';
var box = new Image();
box.src = 'https://i.imgur.com/p0fWLYe.png';
var chars = new Image();
chars.src = 'https://i.imgur.com/87f3UkH.png';
var charsCoords = {};
var charsOrder = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ! ';
var x = 0;
var y = 0;
var charsWidth = 160;
var charsHeight= 72;
for(var i = 0; i < charsOrder.length; i ++){
if(x > charsWidth/blockSize-1){
x = 0;
y ++;
}
var c = charsOrder.charAt(i);
charsCoords[c] = {};
charsCoords[c].x = x;
charsCoords[c].y = y;
x ++;
}
function drawString(x, y, string){
for(var i = 0; i < string.length; i ++){
var c = string.charAt(i);
if(c != ' '){
ctx.drawImage(
chars,
charsCoords[c].x*blockSize,
charsCoords[c].y*(blockSize+2),
blockSize,
blockSize,
x+blockSize*i,
y,
blockSize,
blockSize
);
}
}
}
function drawNumber(x, y, number, place){
string = number.toString();
if(string.length > place){
string = '';
for(var i = 0; i < place; i ++)string += '0';
}
while(string.length < place)string = '0'+string;
for(var i = 0; i < string.length; i ++){
var c = string.charAt(i);
ctx.drawImage(chars, charsCoords[c].x*blockSize, charsCoords[c].y*(blockSize+2), blockSize, blockSize, x+blockSize*i, y, blockSize, blockSize)
}
}
var bg = new Image();
bg.src = 'https://i.imgur.com/zeQpekQ.png';
var blocks = new Image();
blocks.src = 'https://i.imgur.com/GrIgPHU.png';
function drawBlock(x, y, index){
ctx.drawImage(blocks, blockSize*index, 0, blockSize, blockSize, x, y, blockSize, blockSize)
}
var canvas = document.createElement('canvas');
canvas.id = 'canvas';
canvas.width = blockSize*display.width;
canvas.height = blockSize*display.height;
document.body.appendChild(canvas);
var ctx = canvas.getContext('2d');
ctx.rect(0, 0, canvas.width, canvas.height);
var origin = {x:3, y:0};
var colors = {'red':1, 'orange':2, 'yellow':3, 'green':4, 'cyan':5, 'blue':6, 'purple':7};
var shapeNames = ['O', 'T', 'J', 'L', 'I', 'S', 'Z'];
var bag = {};
bag.init = function(player){
player.bag.initialized = true;
player.bag.list = [];
player.bag.list.length = 0;
for(var i = 0; i < shapeNames.length; i ++)player.bag.list.push(shapeNames[i]);
player.bag.list.shuffle();
for(var i = 0; i < random(0, shapeNames.length-1); i ++)player.bag.list.shift();
player.bag.next = player.bag.list[0];
}
bag.draw = function(player){
new Shape(player.bag.next, player);
player.bag.list.shift();
if(player.bag.list.length === 0){
for(var i = 0; i < shapeNames.length; i ++)player.bag.list.push(shapeNames[i]);
player.bag.list.shuffle();
}
player.bag.next = player.bag.list[0];
}
var shapes = {
'O':{tiles:[[{x:1, y:0}, {x:2, y:0}, {x:1, y:1}, {x:2, y:1}]], color:'orange'},
'T':{tiles:[
[{x:1, y:0}, {x:0, y:1}, {x:1, y:1}, {x:2, y:1}],
[{x:1, y:0}, {x:1, y:1}, {x:2, y:1}, {x:1, y:2}],
[{x:0, y:1}, {x:1, y:1}, {x:2, y:1}, {x:1, y:2}],
[{x:1, y:0}, {x:0, y:1}, {x:1, y:1}, {x:1, y:2}],
], color:'blue'},
'J':{tiles:[
[{x:0, y:0}, {x:0, y:1}, {x:1, y:1}, {x:2, y:1}],
[{x:1, y:0}, {x:2, y:0}, {x:1, y:1}, {x:1, y:2}],
[{x:0, y:1}, {x:1, y:1}, {x:2, y:1}, {x:2, y:2}],
[{x:1, y:0}, {x:1, y:1}, {x:0, y:2}, {x:1, y:2}],
], color:'yellow'},
'L':{tiles:[
[{x:2, y:0}, {x:0, y:1}, {x:1, y:1}, {x:2, y:1}],
[{x:1, y:0}, {x:1, y:1}, {x:1, y:2}, {x:2, y:2}],
[{x:0, y:1}, {x:1, y:1}, {x:2, y:1}, {x:0, y:2}],
[{x:0, y:0}, {x:1, y:0}, {x:1, y:1}, {x:1, y:2}],
], color:'green'},
'I':{tiles:[
[{x:0, y:1}, {x:1, y:1}, {x:2, y:1}, {x:3, y:1}],
[{x:2, y:0}, {x:2, y:1}, {x:2, y:2}, {x:2, y:3}],
[{x:0, y:2}, {x:1, y:2}, {x:2, y:2}, {x:3, y:2}],
[{x:1, y:0}, {x:1, y:1}, {x:1, y:2}, {x:1, y:3}],
], color:'red'},
'S':{tiles:[
[{x:1, y:0}, {x:2, y:0}, {x:0, y:1}, {x:1, y:1}],
[{x:1, y:0}, {x:1, y:1}, {x:2, y:1}, {x:2, y:2}],
[{x:1, y:1}, {x:2, y:1}, {x:0, y:2}, {x:1, y:2}],
[{x:0, y:0}, {x:0, y:1}, {x:1, y:1}, {x:1, y:2}],
], color:'purple'},
'Z':{tiles:[
[{x:0, y:0}, {x:1, y:0}, {x:1, y:1}, {x:2, y:1}],
[{x:2, y:0}, {x:1, y:1}, {x:2, y:1}, {x:1, y:2}],
[{x:0, y:1}, {x:1, y:1}, {x:1, y:2}, {x:2, y:2}],
[{x:1, y:0}, {x:0, y:1}, {x:1, y:1}, {x:0, y:2}],
], color:'cyan'},
};
function Sprite(sheet, x, y, width, height, interval, loop){
var self = this;
if(interval === undefined)interval = 'none';
if(loop === undefined)loop = false;
this.x = x;
this.y = y;
this.spriteX = this.width*this.index;
this.spriteY = 0;
this.sheet = sheet;
this.width = width;
this.height= height;
this.index = 0;
this.frames = this.sheet.width/this.width;
this.loop = loop;
this.kill = function(){
for(var i = 0; i < sprites.length; i ++){
var t = sprites[i];
if(t.width === this.width && t.height === this.height && t.index === this.index && t.frames === this.frames){
sprites.splice(i, 1);
clearInterval(this.interval);
return;
}
}
}
this.update = function(){
this.spriteX = this.width*this.index;
this.index ++;
if(this.index == this.frames){
if(loop)this.index = 0;
else this.kill();
}
}
sprites.push(this);
this.update();
}
function calculateScore(map){
var score = 0;
var aggregateHeight = 0;
var completeLines = 0;
var holes = 0;
var holeDepth = 0;
var bumpiness = 0;
var column = [];
var segments = [];
var tiles = [];
var chainMap = [];
for(var i = 0; i < mapHeight; i ++){
chainMap.push([]);
for(var j = 0; j < mapWidth; j ++)chainMap[i].push({filled:false});
}
for(var i = 0; i < mapHeight; i ++){
for(var j = 0; j < mapWidth; j ++){
if(map[i][j] === 0)break;
if(j === mapWidth-1){
completeLines ++;
// map.splice(i, 1);
// var temp = [];
// map.unshift(temp);
// for(var k = 0; k < mapWidth; k ++)temp.push(0);
}
}
}
if(completeLines > 0){
for(var i = 0; i < mapHeight; i ++){
for(var j = 0; j < mapWidth; j ++){
var t;
if(oob(j, i, map))t = 0;
else t = map[i][j];
if(t != 0 && !chainMap[i][j].filled){
floodFill(j, i, map, chainMap, tiles);
segments.push(tiles)
tiles = [];
tiles.length = 0;
}
}
}
for(var i = 0; i < segments.length; i ++){
var s = segments[i];
for(var j = 0; j < s.length; j ++){
var t = s[j];
map[t.y][t.x] = 0;
}
var done = false;
var diters = 0;
while(!done){
diters ++;
for(var j = 0; j < s.length; j ++){
t = s[j];
t.y ++;
}
for(var j = 0; j < s.length; j ++){
t = s[j];
if(t.y > mapHeight-1 || map[t.y][t.x] != 0){
done = true;
}
}
if(done){
for(var j = 0; j < s.length; j ++){
t = s[j];
t.y --;
}
}
}
for(var j = 0; j < s.length; j ++){
var t = s[j];
map[t.y][t.x] = t.id;
}
}
}
for(var j = 0; j < mapWidth; j ++){
column[j] = {};
column[j].height = 0;
for(var i = 0; i < mapHeight; i ++){
if(map[i][j] > 0){
column[j].height = mapHeight-i;
aggregateHeight += column[j].height;
break;
}
}
}
for(var j = 1; j < mapWidth; j ++){
bumpiness += Math.abs(column[j].height-column[j-1].height);
}
for(var j = 0; j < mapWidth; j ++){
column[j].holes = 0;
column[j].holeDepth = 0;
var streak = 0;
var depth = 0;
for(var i = mapHeight-1; i >= 0; i --){
if(map[i][j] > 0){
column[j].holes += streak;
streak = 0;
} else {
streak ++;
}
}
if(column[j].holes > 0){
for(var i = mapHeight-1; i >= 0; i --){
if(map[i][j] == 0){
column[j].holeDepth = Math.abs(column[j].height-(mapHeight - 1 - i)-1);
break;
}
}
}
holes += column[j].holes;
holeDepth += column[j].holeDepth;
}
//score = -0.66569*aggregateHeight + -0.46544*bumpiness + 0.99275*completeLines + -0.24077*holes;
if(aggregateHeight >= mapHeight-4 || holes > 0)score = -aggregateHeight + -bumpiness + completeLines + -100000*holes;
else score = -aggregateHeight + -bumpiness + 100*completeLines + -10000*holes;
for(var j = 0; j < mapWidth; j ++)if(map[0][j] > 0)score = -999999999;
return {total:score, aggregateHeight:aggregateHeight, bumpiness:bumpiness, completeLines:completeLines, holes:holes, holeDepth:holeDepth};
}
function floodFill(x, y, map, chainMap, tiles){
chainMap[y][x].filled = true;
tiles.push({x:x, y:y, id:map[y][x]});
for(var i = -1; i <= 1; i ++){
var ry = y+i;
for(var j = -1; j <= 1; j ++){
var rx = x+j;
if(Math.abs(x-rx) + Math.abs(y-ry) === 1 && !oob(rx, ry, map) && map[ry][rx] !== 0 && !chainMap[ry][rx].filled){
floodFill(rx, ry, map, chainMap, tiles);
}
}
}
}
function Shape(type, owner){
owner.shape = this;
this.x = origin.x;
this.y = origin.y;
this.width = 0;
this.height = 0;
this.type = type;
this.rotationIndex = 0;
this.initializing = true;
this.destinations = [];
this.segments = [];
this.tiles = [];
this.chainMap = [];
this.fallDelayMax = findFallSpeed(owner.level);
this.fallDelay = this.fallDelayMax;
this.lockDelayMax = defaults.lockDelay;
this.lockDelay = this.lockDelayMax;
this.locked = false;
this.locking = false;
this.o = opponent(owner);
this.ai = owner.ai;
this.aiTimer = 0;
this.aiLimit = 5;
this.aiRotates = 0;
this.aiRotatesMax = 4;
this.bestMove = undefined;
this.findBest = function(type, map, tetris, lookahead){
if(lookahead === undefined)lookahead = false;
this.clear();
var moves = [];
var valid = false;
var startX = this.x;
var startY = this.y;
var tempMap = [];
for(var i = 0; i < mapHeight; i ++){
tempMap.push([]);
for(var j = 0; j < mapWidth; j ++){
tempMap[i].push(map[i][j]);
}
}
var beforeScore = calculateScore(tempMap);
if(beforeScore.aggregateHeight > 7*mapWidth){
tetris = false;
//console.log('Stack is too tall; temporarily deactivating TETRIS mode')
}
if(beforeScore.holes > 0){
tetris = false;
//console.log('There are holes in the stack; temporarily deactivating TETRIS mode')
}
for(var j = 0; j < shapes[type].tiles.length; j ++){
this.x = -2;
while(this.x < mapWidth){
var destinations = [];
destinations.length = 0;
valid = true;
for(var i = 0; i < shapes[type].tiles[j].length; i ++){
var t = shapes[type].tiles[j][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(oob(x, y, tempMap) || (tetris && x == mapWidth-1) || tempMap[y][x] > 0){
valid = false;
break;
}
}
if(valid){
var airborne = true;
var tx = this.x;
var ty = this.y;
while(airborne){
ty += 1;
for(var i = 0; i < shapes[type].tiles[j].length; i ++){
var t = shapes[type].tiles[j][i];
if(t.y+ty < 0)continue;
if(t.y+ty > mapHeight-1 || tempMap[t.y+ty][t.x+tx] !== 0){
airborne = false;
ty -= 1;
break;
}
}
}
for(var i = 0; i < shapes[type].tiles[j].length; i ++){
var t = shapes[type].tiles[j][i];
var x = t.x+tx;
var y = t.y+ty;
tempMap[y][x] = colors[shapes[type].color];
destinations.push({x:x, y:y});
}
prospect = {spots:destinations, x:tx, y:ty, rotation:j, score:calculateScore(tempMap)};
moves.push(prospect);
for(var i = 0; i < destinations.length; i ++){
var t = destinations[i];
tempMap[t.y][t.x] = 0;
}
}
this.x ++;
}
}
if(lookahead){
for(var i = 0; i < moves.length; i ++){
var m = moves[i];
for(var j = 0; j < m.spots; j ++){
var s = m.spots[j];
tempMap[s.y][s.x] = 8;
m.score += findBest(owner.bag.next, tempMap, tetris, false).score;
tempMap[s.y][s.x] = 0;
}
}
}
var bestMove = {};
var scores = [];
for(var i = 0; i < moves.length; i ++){
var m = moves[i];
var score = m.score.total;
scores.push(score);
}
scores.sort(function(a, b){return b-a});
for(var i = 0; i < moves.length; i ++){
if(moves[i].score.total === scores[0])bestMove = {x:moves[i].x, y:moves[i].y, rotation:moves[i].rotation, score:moves[i].score};
}
this.x = startX;
this.y = startY;
this.restore();
if(bestMove.score.holes > beforeScore.holes && tetris){
//console.log('Best move creates a hole; temporarily deactivating TETRIS mode.')
return this.findBest(type, map, false, lookahead)
}
return bestMove;
}
this.goBestMove = function(){
var moved = false;
var lookahead = owner.name === 'player1';
if(this.bestMove === undefined){
this.bestMove = this.findBest(this.type, owner.map, true, lookahead);
}
if(!owner.testing){
if(this.rotationIndex != this.bestMove.rotation){
this.rotate(1);
moved = true;
}
if(this.x < this.bestMove.x)moved = this.move( 1, 0);
else
if(this.x > this.bestMove.x)moved = this.move(-1, 0);
if(this.x === this.bestMove.x && this.rotationIndex == this.bestMove.rotation){
this.dash( 0, 1);
this.lock();
moved = true;
}
if(!moved){
if(this.aiRotates >= this.aiRotatesMax){
this.bestMove = undefined;
} else {
this.rotate(1);
this.aiRotates ++;
//console.log("Move blocked, rotating")
}
}
} else {
this.clear();
this.x = this.bestMove.x;
this.rotationIndex = this.bestMove.rotation;
this.restore();
this.update();
this.dash( 0, 1);
this.lock();
}
}
this.check = function(){
// for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
// var t = shapes[this.type].tiles[this.rotationIndex][i];
// var x = t.x+this.x;
// var y = t.y+this.y;
// if(oob(x, y, owner.map) || owner.map[y][x] > 0){
// this.lock();
// }
// }
}
this.clear = function(){
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = 0;
}
}
}
this.restore = function(){
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = colors[shapes[this.type].color];
}
}
}
this.update = function(){
this.clear();
var tx = this.x;
var ty = this.y;
this.destinations = [];
this.destinations.length = 0;
var valid = true;
while(valid){
ty += 1;
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
if(t.y+ty < 0)continue;
if(t.y+ty > mapHeight-1 || owner.map[t.y+ty][t.x+tx] !== 0){
valid = false;
ty -= 1;
break;
}
}
}
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = colors[shapes[this.type].color];
}
this.destinations.push({x:t.x+tx, y:t.y+ty});
}
this.finalX = tx;
this.finalY = ty;
display.flip();
}
this.hold = function(){
if(owner.canHold){
this.lockDelay = this.lockDelayMax;
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = 0;
}
}
if(owner.held === undefined){
owner.held = this.type;
bag.draw(owner);
} else {
new Shape(owner.held, owner);
owner.held = this.type;
}
owner.canHold = false;
display.flip();
}
}
this.size = function(){
this.width = 0;
this.height = 0;
var x1 = 0;
var x2 = 0;
var y1 = 0;
var y2 = 0;
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
if(t.x < x1)x1 = t.x;
if(t.x > x2)x2 = t.x;
if(t.y < y1)y1 = t.y;
if(t.y > y2)y2 = t.y;
}
this.width = Math.abs(x1-x2);
this.height = Math.abs(y1-y2);
}
this.rotate = function(difference){
if(difference === undefined)difference = 1;
var targetIndex = this.rotationIndex+difference;
if(targetIndex >= shapes[this.type].tiles.length)targetIndex = 0;
if(targetIndex < 0)targetIndex = shapes[this.type].tiles.length-1;
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = 0;
}
}
var ox = 0;
var oy = 0;
var iters = 0;
var outside = true;
var valid = true;
while(outside){
outside = false;
for(var i = 0; i < shapes[this.type].tiles[targetIndex].length; i ++){
var t = shapes[this.type].tiles[targetIndex][i];
if(oob(t.x+this.x+ox, t.y+this.y+oy, owner.map) || (t.y+this.y+oy !== -1 && owner.map[t.y+this.y+oy][t.x+this.x+ox] !== 0)){
outside = true;
break;
}
}
if(!outside){
valid = true;
break;
}
if(iters === 0){
ox = 0;
oy = -1;
}else
if(iters === 1){
ox = 0;
oy = 1;
}else
if(iters === 2){
ox = -1;
oy = 0;
}else
if(iters === 3){
ox = 1;
oy = 0;
}else
if(iters === 4){
ox = -2;
oy = 0;
}else
if(iters === 5){
ox = 2;
oy = 0;
}else{
valid = false;
break;
}
iters ++;
}
if(valid){
this.lockDelay = this.lockDelayMax;
this.locking = false;
this.x += ox;
this.y += oy;
this.rotationIndex = targetIndex;
this.size();
}
this.update();
wasDown['up'] = false;
wasDown['w'] = false;
}
this.dash = function(dx, dy){
if(dx === 0 && dy > 0){
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
var x = t.x+this.x;
var y = t.y+this.y;
if(!oob(x, y, owner.map)){
owner.map[y][x] = 0;
}
}
owner.score += Math.abs(this.y-this.finalY)*2;
this.x = this.finalX;
this.y = this.finalY;
this.update();
} else {
while(true)if(!this.move(dx, dy))break;
if(!this.locked)this.update();
}
}
this.move = function(dx, dy, points){
if(points === undefined)points = 0;
var moved = false;
if(this.locked){
return;
}
var tx = this.x + dx;
var ty = this.y + dy;
var valid = true;
this.clear();
for(var i = 0; i < shapes[this.type].tiles[this.rotationIndex].length; i ++){
var t = shapes[this.type].tiles[this.rotationIndex][i];
if(oob(t.x+tx, t.y+ty, owner.map, true) || (t.y+this.y !== -1 && owner.map[t.y+ty][t.x+tx] !== 0)){
if(dy === 1 && (t.y+ty > mapHeight-1 || owner.map[t.y+ty][t.x+tx] !== 0)){
this.locking = true;
wasDown['down'] = false;
wasDown['s'] = false;
}
valid = false;
break;
}
}
if(valid){
if(dx === 0 && dy === 1)owner.score += points;
this.x = tx;
this.y = ty;
moved = true;
this.lockDelay = this.lockDelayMax;
this.locking = false;
this.locked = false;
}
this.update();
if(!(dx === 0 && dy === 0))if(this.initializing)this.initializing = false;
return moved;
}
this.lock = function(){
this.locked = true;
this.locking = false;
var gameOver = false;
var chain = 0;
var checking = true;
var iters = 0;
while(checking){
iters ++;
checking = false;
for(var i = 0; i < mapHeight; i ++){
var k = 0;
for(var j = 0; j < mapWidth; j ++){
var t;
if(oob(j, i, owner.map))t = 0;
else t = owner.map[i][j];
if(t != 0){
if(i === 0){
gameOver = true;
}
}
if(t != 0 && k === j)k ++;
else k = 0;
if(j === mapWidth-1 && k > 0){
chain ++;
owner.goal --;
owner.map.splice(i, 1);
var temp = [];
owner.map.unshift(temp);
for(var l = 0; l < mapWidth; l ++){
temp.push(0);
if(owner.name === 'player1')new Sprite(blockDestruction, (l-5)*blockSize, (i+6)*blockSize, blockSize, blockSize);
if(owner.name === 'player2')new Sprite(blockDestruction, (l+15)*blockSize, (i+6)*blockSize, blockSize, blockSize);
}
checking = true;
}
}
}
if(chain > 0){
this.segments = [];
this.segments.length = 0;
this.tiles = [];
this.tiles.length = 0;
this.chainMap = [];
this.chainMap.length = 0;
for(var i = 0; i < mapHeight; i ++){
this.chainMap.push([]);
for(var j = 0; j < mapWidth; j ++)this.chainMap[i].push({filled:false});
}
for(var i = 0; i < mapHeight; i ++){
for(var j = 0; j < mapWidth; j ++){
var t;
if(oob(j, i, owner.map))t = 0;
else t = owner.map[i][j];
if(t != 0 && !this.chainMap[i][j].filled){
floodFill(j, i, owner.map, this.chainMap, this.tiles);
this.segments.push(this.tiles)
this.tiles = [];
this.tiles.length = 0;
}
}
}
for(var i = 0; i < this.segments.length; i ++){
var s = this.segments[i];
for(var j = 0; j < s.length; j ++){
var t = s[j];
owner.map[t.y][t.x] = 0;
}
var done = false;
var diters = 0;
while(!done){
diters ++;
for(var j = 0; j < s.length; j ++){
t = s[j];
t.y ++;
}
for(var j = 0; j < s.length; j ++){
t = s[j];
if(t.y > mapHeight-1 || owner.map[t.y][t.x] != 0){
done = true;
}
}
if(done){
for(var j = 0; j < s.length; j ++){
t = s[j];
t.y --;
}
}
}
for(var j = 0; j < s.length; j ++){
var t = s[j];
owner.map[t.y][t.x] = t.id;
}
}
}
}
if(gameOver){
gameOver = false;
owner.dead = true;
if(this.o.playing && !(this.o.ai && !owner.ai) && !(owner.ai && !this.o.ai)){
this.o.dead = true;
this.o.wins ++;
}
return;
} else {
if(chain === 1)owner.score += 100 * owner.level;
if(chain === 2)owner.score += 300 * owner.level;
if(chain === 3)owner.score += 500 * owner.level;
if(chain === 4)owner.score += 800 * owner.level;
if(chain >= 5)owner.score += 1000 * (chain-4) * owner.level;
if(this.o.playing){
if(chain >= 2){
if((owner.ai && this.o.ai) || (!owner.ai && !this.o.ai)){
this.o.garbage += chain-1;
}
}
}
if(owner.goal <= 0){
owner.goal = findGoal(owner.level) - owner.goal;
owner.level ++;
this.fallDelayMax = findFallSpeed(owner.level);
}
while(owner.garbage > 0){
owner.garbage --;
makeGarbage(owner.map);
}
display.flip();
owner.canHold = true;
bag.draw(owner);
wasDown['left'] = false;
wasDown['right']= false;
wasDown['up'] = false;
wasDown['down'] = false;
wasDown['w'] = false;
wasDown['a']= false;
wasDown['s'] = false;
wasDown['d'] = false;
}
}
this.size();
this.check();
this.update();
}
keyDown = {};
keyDown['left'] = false;
keyDown['right']= false;
keyDown['up'] = false;
keyDown['down'] = false;
keyDown['p'] = false;
keyDown['w'] = false;
keyDown['a'] = false;
keyDown['s'] = false;
keyDown['q'] = false;
keyDown['\''] = false;
keyDown['leftShift']= false;
keyDown['rightShift']= false;
keyDown['space']= false;
keyDown['enter']= false;
wasDown = {};
wasDown['left'] = false;
wasDown['right']= false;
wasDown['up'] = false;
wasDown['down'] = false;
wasDown['p'] = false;
wasDown['w'] = false;
wasDown['a'] = false;
wasDown['s'] = false;
wasDown['d'] = false;
wasDown['q'] = false;
wasDown['\''] = false;
wasDown['leftShift']= false;
wasDown['rightShift']= false;
wasDown['space']= false;
wasDown['enter']= false;
function keydown(e){
switch(e.keyCode){
case 37:
if(!wasDown['left'] && !keyDown['left'])wasDown['left'] = true;
keyDown['left'] = true;
break;
case 39:
if(!wasDown['right'] && !keyDown['right'])wasDown['right'] = true;
keyDown['right'] = true;
break;
case 38:
if(!wasDown['up'] && !keyDown['up'])wasDown['up'] = true;
keyDown['up'] = true;
break;
case 40:
if(!wasDown['down'] && !keyDown['down'])wasDown['down'] = true;
keyDown['down'] = true;
break;
case 65:
if(!wasDown['a'] && !keyDown['a'])wasDown['a'] = true;
keyDown['a'] = true;
break;
case 68:
if(!wasDown['d'] && !keyDown['d'])wasDown['d'] = true;
keyDown['d'] = true;
break;
case 87:
if(!wasDown['w'] && !keyDown['w'])wasDown['w'] = true;
keyDown['w'] = true;
break;
case 83:
if(!wasDown['s'] && !keyDown['s'])wasDown['s'] = true;
keyDown['s'] = true;
break;
case 80:
if(!wasDown['p'] && !keyDown['p'])wasDown['p'] = true;
keyDown['p'] = true;
break;
case 81:
if(!wasDown['q'] && !keyDown['q'])wasDown['q'] = true;
keyDown['q'] = true;
break;
case 222:
if(!wasDown['\''] && !keyDown['\''])wasDown['\''] = true;
keyDown['\''] = true;
break;
case 13:
if(!wasDown['enter'] && !keyDown['enter'])wasDown['enter'] = true;
keyDown['enter'] = true;
break;
case 16:
if (e.location === KeyboardEvent.DOM_KEY_LOCATION_LEFT){
keyDown['leftShift'] = true;
} else if (e.location === KeyboardEvent.DOM_KEY_LOCATION_RIGHT){
keyDown['rightShift'] = true;
}
break;
case 32:
if(!wasDown['space'] && !keyDown['space'])wasDown['space'] = true;
keyDown['space'] = true;
break;
}
if(!paused){
if(wasDown['space']){
if(p1.ai){
p1.ai = false;
p1.reset();
} else {
p1.shape.dash( 0, 1);
}
wasDown['space'] = false;
}
if(wasDown['enter']){
if(p2.ai){
p2.ai = false;
p2.reset();
} else {
p2.shape.dash( 0, 1);
}
wasDown['enter'] = false;
}
if(p1.playing && !p1.ai){
if(wasDown['a'])p1.shape.move(-1, 0);
if(wasDown['d'])p1.shape.move( 1, 0);
if(wasDown['w'])p1.shape.rotate();
if(wasDown['s']){
if(p1.shape.locking)p1.shape.lock();
else p1.shape.move( 0, 1);
}
if(keyDown['leftShift']){
p1.shape.hold();
}
}
if(p2.playing && !p2.ai){
if(wasDown['left'])p2.shape.move(-1, 0);
if(wasDown['right'])p2.shape.move( 1, 0);
if(wasDown['up'])p2.shape.rotate();
if(wasDown['down']){
if(p2.shape.locking)p2.shape.lock();
else p2.shape.move( 0, 1, 1);
}
if(keyDown['rightShift'])p2.shape.hold();
}
}
if(wasDown['p']){
if(!paused){
paused = true;
} else {
paused = false;
}
display.flip();
wasDown['p'] = false;
}
}
function keyup(e){
switch(e.keyCode){
case 37:
keyDown['left'] = false;
wasDown['left'] = false;
break;
case 39:
keyDown['right'] = false;
wasDown['right'] = false;
break;
case 38:
keyDown['up'] = false;
wasDown['up'] = false;
break;
case 40:
keyDown['down'] = false;
wasDown['down'] = false;
break;
case 65:
keyDown['a'] = false;
wasDown['a'] = false;
break;
case 68:
keyDown['d'] = false;
wasDown['d'] = false;
break;
case 87:
keyDown['w'] = false;
wasDown['w'] = false;
break;
case 83:
keyDown['s'] = false;
wasDown['s'] = false;
break;
case 80:
keyDown['p'] = false;
wasDown['p'] = false;
break;
case 81:
keyDown['q'] = false;
wasDown['q'] = false;
break;
case 222:
keyDown['\''] = false;
wasDown['\''] = false;
break;
case 16:
if(keyDown['leftShift'])keyDown['leftShift'] = false;
if(keyDown['rightShift'])keyDown['rightShift'] = false;
break;
case 13:
keyDown['enter'] = false;
wasDown['enter'] = false;
break;
case 32:
keyDown['space'] = false;
wasDown['space'] = false;
break;
}
}
if(p1.playing){
bag.init(p1);
bag.draw(p1);
}
if(p2.playing){
bag.init(p2);
bag.draw(p2);
}
document.onkeydown = keydown;
document.onkeyup = keyup;
function onEnterFrame(){
if(!paused){
p1.update();
p2.update();
}
var updated = false;
for(var i = 0; i < sprites.length; i ++){
var sprite = sprites[i];
sprite.update();
updated = true;
}
if(updated)display.flip();
}
var enterFrame = setInterval(onEnterFrame, frameRate);
Also see: Tab Triggers