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HTML

              
                //Three.js Tutorial 'The Aviator'
//https://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/
#world
              
            
!

CSS

              
                #world
  position: absolute
  width: 100vw
  height: 100vh
  overflow: hidden
  background: linear-gradient(moccasin, palegoldenrod)
              
            
!

JS

              
                var Colors = {
	red:        0xf25346,
	white:      0xd8d0d1,
	brown:      0x59332e,
	pink:       0xF5986E,
	brownDark:  0x23190f,
	blue:       0x609dc8
};

var matRed = new THREE.MeshPhongMaterial({
  color: Colors.red,
  shading: THREE.FlatShading
});
var matWhite = new THREE.MeshPhongMaterial({
  color: Colors.white,
  shading: THREE.FlatShading
});
var matBrown = new THREE.MeshPhongMaterial({
  color: Colors.brown,
  shading: THREE.FlatShading
});
var matBrownDark = new THREE.MeshPhongMaterial({
  color: Colors.brownDark,
  shading: THREE.FlatShading
});

var mousePos = {x:0, y:0};

var sky, sea, airplane;

var hemisphereLight, shadowLight, ambientLight;

var scene, camera, fieldOfView, aspectRatio, nearPlane, farPlane, HEIGHT, WIDTH, renderer, container;

var Pilot = function(){
  this.mesh = new THREE.Object3D();
  this.mesh.name = 'Pilot';
  this.angleHairs = 0;
  
  var bodyGeom = new THREE.BoxGeometry(15,15,15);
  var body = new THREE.Mesh(bodyGeom, matBrown);
  body.position.set(2,-12,0);
  this.mesh.add(body);
  
  var faceGeom = new THREE.BoxGeometry(10,10,10);
  var faceMat = new THREE.MeshLambertMaterial({
    color: Colors.pink
  });
  var face = new THREE.Mesh(faceGeom, faceMat);
  this.mesh.add(face);
  
  var hairGeom = new THREE.BoxGeometry(4,4,4);
  var hairMat = new THREE.MeshLambertMaterial({
    color: Colors.brown
  });
  var hair = new THREE.Mesh(hairGeom, hairMat);
  hair.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0,2,0));
  
  var hairs = new THREE.Object3D();
  this.hairsTop = new THREE.Object3D();
  
  for (var i = 0; i < 12; i++){
    var h = hair.clone();
    var col = i % 3;
    var row = Math.floor(i/3);
    var startPosZ = -4;
    var startPosX = -4;
    h.position.set(startPosX + row * 4, 0, startPosZ + col * 4);
    this.hairsTop.add(h);
  }
  hairs.add(this.hairsTop);
  
  var hairSideGeom = new THREE.BoxGeometry(12,4,2);
  hairSideGeom.applyMatrix(new THREE.Matrix4().makeTranslation(-6,0,0));
  var hairSideR = new THREE.Mesh(hairSideGeom, hairMat);
  var hairSideL = hairSideR.clone();
  hairSideR.position.set(8,-2,6);
  hairSideL.position.set(8,-2,-6);
  hairs.add(hairSideR);
  hairs.add(hairSideL);
  
  var hairBackGeom = new THREE.BoxGeometry(2,8,10);
  var hairBack = new THREE.Mesh(hairBackGeom, hairMat);
  hairBack.position.set(-1,-4,0);
  hairs.add(hairBack);
  hairs.position.set(-5,5,0);
  
  this.mesh.add(hairs);
  
  var glassGeom = new THREE.BoxGeometry(5,5,5);
  var glassMat = new THREE.MeshLambertMaterial({
    color: Colors.brown
  });
  var glassR = new THREE.Mesh(glassGeom, glassMat);
  glassR.position.set(6,0,3);
  var glassL = glassR.clone();
  glassL.position.set(6,0,-3);
  
  var glassAGeom = new THREE.BoxGeometry(11,1,11);
  var glassA = new THREE.Mesh(glassGeom, glassMat);
  this.mesh.add(glassR);
  this.mesh.add(glassL);
  this.mesh.add(glassA);
  
  var earGeom = new THREE.BoxGeometry(2,3,2);
  var earR = new THREE.Mesh(earGeom, faceMat);
  earR.position.set(0,0,6);
  var earL = earR.clone();
  earL.position.set(0,0,-6);
  
  this.mesh.add(earR);
  this.mesh.add(earL);
};

Pilot.prototype.updateHairs = function(){
  var hairs = this.hairsTop.children;
  var l = hairs.length;
  for(var i = 0; i < l; i++){
    var h = hairs[i];
    h.scale.y = 0.75 + Math.cos(this.angleHairs + i / 3) * 0.25;
  }
  this.angleHairs += 0.16;
}

var AirPlane = function(){
  this.mesh = new THREE.Object3D();
  this.mesh.name = 'airPlane';
  //cockpit
  var geomCockpit = new THREE.BoxGeometry(80,50,50,1,1,1);
  geomCockpit.vertices[4].y -= 10;
  geomCockpit.vertices[4].z += 20;
  geomCockpit.vertices[5].y -= 10;
  geomCockpit.vertices[5].z -= 20;
  geomCockpit.vertices[6].y += 30;
  geomCockpit.vertices[6].z += 20;
  geomCockpit.vertices[7].y += 30;
  geomCockpit.vertices[7].z -= 20;
  var cockpit = new THREE.Mesh(geomCockpit, matRed);
  cockpit.castShadow = true;
  cockpit.receiveShadow = true;
  this.mesh.add(cockpit);
  
  //engine
  var geomEngine = new THREE.BoxGeometry(20,50,50,1,1,1);
  var engine = new THREE.Mesh(geomEngine, matWhite);
  engine.position.x = 50;
  engine.castShadow = true;
  engine.receiveShadow = true;
  this.mesh.add(engine);
  
  //tail
  var geomTailPlane = new THREE.BoxGeometry(15,20,5,1,1,1);
  var tailPlane = new THREE.Mesh(geomTailPlane, matRed);
  tailPlane.position.set(-40,25,0);
  tailPlane.castShadow = true;
  tailPlane.receiveShadow = true;
  this.mesh.add(tailPlane);
  
  //wings
  var geomSideWing = new THREE.BoxGeometry(30,5,120,1,1,1);
  var sideWing = new THREE.Mesh(geomSideWing, matRed);
  sideWing.position.set(0,15,0);
  sideWing.castShadow = true;
  sideWing.receiveShadow = true;
  this.mesh.add(sideWing);
  
  //windshield
  var geomWindShield = new THREE.BoxGeometry(3,15,20,1,1,1);
  var matWindShield =  new THREE.MeshPhongMaterial({
    color: Colors.white,
    transparent: true,
    opacity: 0.3,
    shading: THREE.FlatShading
  });
  var windshield = new THREE.Mesh(geomWindShield, matWhite);
  windshield.position.set(5,27,0);
  windshield.castShadow = true;
  windshield.receiveShadow = true;
  this.mesh.add(windshield);
  
  //propeller
  var geomPropeller = new THREE.BoxGeometry(20,10,10,1,1,1);
  geomPropeller.vertices[4].y -= 5;
  geomPropeller.vertices[4].z += 5;
  geomPropeller.vertices[5].y -= 5;
  geomPropeller.vertices[5].z -= 5;
  geomPropeller.vertices[6].y += 5;
  geomPropeller.vertices[6].z += 5;
  geomPropeller.vertices[7].y += 5;
  geomPropeller.vertices[7].z -= 5;
  
  this.propeller = new THREE.Mesh(geomPropeller, matBrown);
  this.propeller.castShadow = true;
  this.propeller.receiveShadow = true;
  
  //blades
  var geomBlade = new THREE.BoxGeometry(1,80,10,1,1,1);
  var blade1 = new THREE.Mesh(geomBlade, matBrownDark);
  blade1.position.set(8,0,0);
  blade1.castShadow = true;
  blade1.receiveShadow = true;
  
  var blade2 = blade1.clone();
  blade2.rotation.x = Math.PI / 2;
  blade2.castShadow = true;
  blade2.receiveShadow = true;
  
  this.propeller.add(blade1); 
  this.propeller.add(blade2);
  this.propeller.position.set(60,0,0);
  this.mesh.add(this.propeller);
  
  //wheels
  var wheelProtecGeom = new THREE.BoxGeometry(30,15,10,1,1,1);
  var wheelProtecR = new THREE.Mesh(wheelProtecGeom, matRed);
  wheelProtecR.position.set(25,-20,25);
  this.mesh.add(wheelProtecR);
  
  var wheelProtecL = wheelProtecR.clone();
  wheelProtecL.position.z = -wheelProtecR.position.z;
  this.mesh.add(wheelProtecL);
  
  var wheelGeom = new THREE.BoxGeometry(24,24,4);
  var wheelR = new THREE.Mesh(wheelGeom, matBrownDark);
  wheelR.position.set(25,-28,25);
  
  var wheelAxisGeom = new THREE.BoxGeometry(10,10,6);
  var wheelAxis = new THREE.Mesh(wheelAxisGeom, matBrown);
  wheelR.add(wheelAxis);
  this.mesh.add(wheelR);
  
  var wheelL = wheelR.clone();
  wheelL.position.z = -wheelR.position.z;
  this.mesh.add(wheelL);
  
  var wheelB = wheelR.clone();
  wheelB.scale.set(0.5,0.5,0.5);
  wheelB.position.set(-35,-5,0);
  this.mesh.add(wheelB);
  
  var suspensionGeom = new THREE.BoxGeometry(4,20,4);
  suspensionGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,10,0));
  var suspension = new THREE.Mesh(suspensionGeom, matRed);
  suspension.position.set(-35,-5,0);
  suspension.rotation.z = -0.3;
  this.mesh.add(suspension);
  
  this.pilot = new Pilot();
  this.pilot.mesh.position.set(-10,27,0);
  this.mesh.add(this.pilot.mesh);
  
  this.mesh.castShadow = true;
  this.mesh.receiveShadow = true;
};

var Cloud = function(){
  this.mesh = new THREE.Object3D();
  var geom = new THREE.BoxGeometry(20,20,20); 
  var mat = new THREE.MeshPhongMaterial({
    color: Colors.white
  });
  
  var nBlocs = 3 + Math.floor(Math.random() * 3);
  for (var i = 0; i < nBlocs; i++){
    var m = new THREE.Mesh(geom, mat);
    
    var s = 0.1 + Math.random() * 0.9;
    
    m.position.x = i * 15;
    m.position.y = Math.random() * 10;
    m.position.z = -5 + Math.random() * 5;
    
    m.rotation.z = Math.random() * Math.PI * 2;
    m.rotation.y = Math.random() * Math.PI * 2;
    
    m.scale.set(s,s,s);
    m.castShadow = true;
    m.receiveShadow = true;
    
    this.mesh.add(m);
  }
};

var Sky = function(){
  this.mesh = new THREE.Object3D();
  this.nClouds = 20;
  var stepAngle = Math.PI * 2 / this.nClouds;
  
  for(var i = 0; i < this.nClouds; i++){
    var c = new Cloud();
    var a = stepAngle * i;
    var h = 750 + Math.random() * 200;
    var s = 1 + Math.random() * 2;
    
    c.mesh.position.y = Math.sin(a) * h;
    c.mesh.position.x = Math.cos(a) * h;
    c.mesh.position.z = -400 - Math.random() * 300;
    
    c.mesh.rotation.z = a + Math.PI / 2;
    
    c.mesh.scale.set(s,s,s);
    
    this.mesh.add(c.mesh);
  }
};

var Sea = function(){
  var geom = new THREE.SphereGeometry(700,50,50);
  
  geom.applyMatrix(new THREE.Matrix4().makeRotationX(-Math.PI/2));
  geom.mergeVertices();
  
  var l = geom.vertices.length;
  this.waves = [];
  
  for (var i = 0; i < l; i++){
    var v = geom.vertices[i];
    this.waves.push({
      x: v.x,
      y: v.y,
      z: v.z,
      ang: Math.random() * Math.PI * 2,
      amp: 5 + Math.random() * 15,
      speed: 0.016 + Math.random() * 0.032
    });
  }
  
  var mat = new THREE.MeshLambertMaterial({
    color: Colors.blue,
    shading: THREE.FlatShading,
    transparent: true,
    opacity: 0.8
  });
  
  this.mesh = new THREE.Mesh(geom, mat);
  this.mesh.receiveShadow = true;
};

Sea.prototype.moveWaves = function(){
  var verts = this.mesh.geometry.vertices;
  var l = verts.length;
  
  for(var i = 0; i < l; i++){
    var v = verts[i];
    var vprops = this.waves[i];
    
    v.x = vprops.x + Math.cos(vprops.ang) * vprops.amp;
    v.y = vprops.y + Math.sin(vprops.ang) * vprops.amp;
    
    vprops.ang += vprops.speed;
  }
  
  this.mesh.geometry.verticesNeedUpdate = true;
  sea.mesh.rotation.z += 0.005;
}

function normalize(v, vmin, vmax, tmin, tmax){
  var nv = Math.max(Math.min(v, vmax), vmin);
	var dv = vmax - vmin;
	var pc = (nv - vmin) / dv;
	var dt = tmax - tmin;
	var tv = tmin + (pc * dt);
	return tv;
}

function createPlane(){
  airplane = new AirPlane();
  airplane.mesh.scale.set(0.25,0.25,0.25);
  airplane.mesh.position.y = -100;
  scene.add(airplane.mesh);
}

function updatePlane(){
  var targetX = normalize(mousePos.x, -1, 1, -100, 100);
  var targetY = normalize(mousePos.y, -1, 1, 25, 175);
  
  airplane.mesh.position.y += (targetY - airplane.mesh.position.y) * 0.1;
  
  airplane.mesh.rotation.x = (airplane.mesh.position.y - targetY) * 0.0064;
  airplane.mesh.rotation.z = (targetY - airplane.mesh.position.y) * 0.0128;
  airplane.propeller.rotation.x += 0.3;
}

function createSky(){
  sky = new Sky();
  sky.mesh.position.y = -600;
  sky.mesh.position.z = 400;
  scene.add(sky.mesh);
}

function createSea(){
  sea = new Sea();
  sea.mesh.position.y = -700;
  sea.mesh.position.z = -300;
  scene.add(sea.mesh);
}

function createLights() {
  hemisphereLight = new THREE.HemisphereLight(0xaaaaaa, 0x000000, 0.9);
  
  ambientLight = new THREE.AmbientLight(0xdc8874, 0.5);
  
  shadowLight = new THREE.DirectionalLight(0xffffff, 0.9);
  
  shadowLight.position.set(150,350,350);
  shadowLight.castShadow = true;
  
  shadowLight.shadow.camera.left = -400;
  shadowLight.shadow.camera.right = 400;
  shadowLight.shadow.camera.top = 400;
  shadowLight.shadow.camera.bottom = -400;
  shadowLight.shadow.camera.near = 1;
  shadowLight.shadow.camera.far = 1000;
  
  shadowLight.shadow.mapSize.width = 2048;
  shadowLight.shadow.mapSize.height = 2048;
  
  scene.add(hemisphereLight);
  scene.add(ambientLight);
  scene.add(shadowLight);
}

function handleWindowResize() {
  HEIGHT = window.innerHeight;
  WIDTH =  window.innerWidth;
  renderer.setSize(WIDTH, HEIGHT);
  camera.aspect = WIDTH/HEIGHT;
  camera.updateProjectionMatrix();
}

function handleMouseMove(e){
  var tx = -1 + (e.clientX / WIDTH) * 2;
  var ty = 1 - (e.clientY / HEIGHT) * 2;
  mousePos = {x:tx, y:ty};
}

function createScene(){
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  
  scene = new THREE.Scene();
  scene.fog = new THREE.Fog(0xc9c9b0, 100, 950);
  
  aspectRatio = WIDTH/HEIGHT;
  fieldOfView = 65;
  nearPlane = 0.1;
  farPlane = 10000;
  
  camera = new THREE.PerspectiveCamera(
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane
  );
  camera.position.x = 0;
  camera.position.y = 100;
  camera.position.z = 170;
  
  renderer = new THREE.WebGLRenderer({
    alpha: true,
    antialias: true
  });
  renderer.setSize(WIDTH, HEIGHT);
  renderer.shadowMap.enabled = true;
  
  container = document.getElementById('world');
  container.appendChild(renderer.domElement);
  
  window.addEventListener('resize', handleWindowResize, false);
}

function loop(){
  airplane.pilot.updateHairs();
  sea.moveWaves();
  sky.mesh.rotation.z += 0.005;
  updatePlane();
  renderer.render(scene, camera);
  requestAnimationFrame(loop);
}

function init(){
  createScene();
  createLights();
  createPlane();
  createSea();
  createSky();
  document.addEventListener('mousemove', handleMouseMove, false);
  loop();
}

window.addEventListener('load', init, false);
              
            
!
999px

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