Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <link href="https://fonts.googleapis.com/css?family=Yellowtail&display=swap" rel="stylesheet">

<body>
  <canvas id="myCanvas"></canvas>
  <div>Apricot design</div>
</body>

<!-- Three.js -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/105/three.min.js"></script>
              
            
!

CSS

              
                body{
  position: relative;
}

div{
  position: absolute;
  top:50%;
  left:50%;
  transform: translate(-50%,-50%);
  font-size:5rem;
  font-family: 'Yellowtail', cursive;
  letter-spacing: 6px;
}
              
            
!

JS

              
                // ページの読み込みを待つ
window.addEventListener('load', init);

function init(){
  // ロードが完了後にWebGLの処理
  
  //レンダラーの準備
    const width = window.innerWidth;
    const height = 700;
  
    // canvas 要素の参照を取得する
    const canvas = document.querySelector('#myCanvas');
  
  // レンダラーを作成
  const renderer = new THREE.WebGLRenderer({
    canvas: canvas
  });
  
  //レンダラーのサイズ
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(width, height);
  
  //シーンを作成
  const scene = new THREE.Scene();
  scene.background = new THREE.Color( 0xffffff);//シーンの背景色
  
  // フォグを設定(色, 開始距離, 終点距離)
  scene.fog = new THREE.Fog(0xffffff, 100, 2000);
  
  //カメラ
  // ↓new THREE.PerspectiveCamera(画角, アスペクト比
  const camera = new THREE.PerspectiveCamera(45, 960 / 540);
  // カメラの初期座標を設定(x,y)
  camera.position.set(-800, 0, +1800);
   
   // グループを作成
  const group = new THREE.Group();
  scene.add(group);//シーンに追加
  
  //多角形   
  // ジオメトリ
  const geometry = new THREE.IcosahedronGeometry (80);
  // マテリアル
  const material = new THREE.MeshStandardMaterial({color: 0x808080,wireframe: true, roughness:0});
    
  for (let i = 0; i < 400; i++) {
    const mesh = new THREE.Mesh(geometry, material);
    mesh.position.x = (Math.random() - 0.5) * 1000;
    mesh.position.y = (Math.random() - 0.5) * 2000;
    mesh.position.z = (Math.random() - 0.5) * 1000;
    mesh.rotation.x = Math.random() * 2 * Math.PI;
    mesh.rotation.y = Math.random() * 2 * Math.PI;
    mesh.rotation.z = Math.random() * 2 * Math.PI;
    // グループに格納する
    group.add(mesh);
  }
  
  //ライトを作成
  // 環境光源を作成
  const light1 = new THREE.AmbientLight(0xFFFFFF, 1);
  scene.add(light1);  // シーンに追加
  
   // 平行光源を作成
  // new THREE.DirectionalLight(色, 光の強さ)
  const light2 = new THREE.DirectionalLight(0x000070, .8);
  scene.add(light2);  // シーンに追加
    
  //アニメーション
   tick();
    
// 毎フレーム時に実行されるループイベント
      function tick() {
        group.rotation.y += 0.001;
        group.rotation.x += 0.0001;
        group.rotation.z += 0.001;
        renderer.render(scene, camera); // レンダリング
        requestAnimationFrame(tick);
      }
}
              
            
!
999px

Console