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HTML

              
                <script src="https://cdnjs.cloudflare.com/ajax/libs/web-animations/2.1.4/web-animations-next.min.js"></script>

<div id="showcase">
  <div class="left">
    <header>More</header>

<p>
  Photo Showcase searches Picasa for the best pictures this side of the Milky Way.
</p>

<p>
  Drag up and down on each photo to show how much you enjoy each one!
  Check the console for the logged vote output.
</p>

<p>
  Use the drag control below to configure the size of the photos.
</p>

    <div class="settings">

<div class="setting" id="setting-size">
  <span class="caption">Photo Size</span>
  <span class="opt">
    <span class="line"></span>
    <span class="dot"></span>
  </span>
</div>

    </div>
  </div>
  <div class="right">
    <header>
      &#8672;
    </header>
  </div>
  <div class="main">
    <header>Photo Showcase</header>
    <div class="info">
      <span class="applogo">
        <img class="logopic" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/208665/image-logo.jpeg" />
        <img class="logopic blur" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/208665/image-logo.jpeg" />
      </span>

      <h5>
        Photos &#8674;
      </h5>
      <h6>
        &#8672; Information
      </h6>

    </div>
  </div>
</div>

<div class="scroller">
  <div id="photos">
  </div>
</div>
              
            
!

CSS

              
                /** vars and helper classes */

@color-slider: #5677fc;
.text-highlight {
  text-shadow: 0 1px 0 rgba(33, 33, 33, 0.25);
}
.text-highlight-light {
  text-shadow: 0 1px 0 rgba(255, 255, 255, 0.5);
}
.shadow-fuzz {
  box-shadow: 0 0 6px 1px #777;
}
.active-slider {
  transition: background 0.125s;

  &:active {
    background: fadeout(@color-slider, 90%);
  }
}
.position-fill {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
}
.disable-events {
  user-select: none;
  user-drag: none;
}
.blur {
  filter: blur(5px);
}

/** default styles */

* {
  margin: 0;
  padding: 0;
  font: inherit;
}

body {
  margin: 0;
  min-height: 100%;
  font-family: "Roboto", Arial, Sans-Serif;
  font-size: 13px;
  font-weight: 300;
  height: 100%;
  background: #eee;

  // Never allow the browser to scroll left/right.
  overflow: hidden;
}

html {
  height: 100%;
  position: relative;
  overflow: hidden;
}

p {
  text-align: left;
  margin: 8px 12px;
  .text-highlight-light;
}

h5, h6 {
  margin: 24px 0;
  font-family: "Lobster";
  font-size: 32px;
  .text-highlight-light;
}
h6 {
  font-size: 20px;
}

/** generic header */

header {
  height: 48px;
  line-height: 48px;
  font-size: 20px;
  color: white;
  font-weight: 400;
  text-align: left;
  padding: 0 24px;
  .text-highlight;
  border-bottom: 2px solid rgba(33, 33, 33, 0.25);
}

/** showcase sidebar */

#showcase {
  height: 100%;
  width: 280px;
  left: 0;
  top: 0;
  position: absolute;
  z-index: 100;

  header {
    cursor: pointer;
  }

  .disable-events;
}

@media screen and (max-width: 400px) {
  #showcase {
    width: 100%;
  }
}

#showcase .main {
  position: relative;
  z-index: 9;
  background: #fafafa;
  height: 100%;
  box-shadow: 0 2px 5px rgba(0, 0, 0, 0.26);

  header {
    background: #5264ae;
  }
}

#showcase .left {
  position: absolute;
  z-index: 10;
  left: -100%;
  width: 100%;
  height: 100%;
  background: #eee;
  box-shadow: 0 2px 5px rgba(0, 0, 0, 0.26);

  header {
    background: #c36b5c;
  }

  .settings {
    border-top: 1px solid rgba(33, 33, 33, 0.125);
  }
}

/** right: exists only as 'grabber' to drag us back */

#showcase .right {
  position: absolute;
  z-index: 8;
  right: 0;
  width: 48px;
  height: 100%;  // so it can be grabbed
  opacity: 0.75;

  header {
    background: #52ae7a;
    padding: 0;
    text-align: center;
    font-size: 32px;
  }
}

.info {
  text-align: center;
  margin: 24px 0;
}

/** fancy logo thing */

.applogo {
  border-radius: 200px;
  width: 120px;
  height: 120px;
  box-sizing: border-box;
  border: 2px solid white;
  display: inline-block;
  .shadow-fuzz;
  .text-highlight;
  line-height: 36px;
  font-size: 20px;
  color: white;
  overflow: hidden;
  position: relative;

  .logopic {
    -webkit-mask-image: -webkit-radial-gradient(circle, white, black);
    width: 100%;
    height: 100%;
    position: absolute;
    left: 0;
    top: 0;
    cursor: pointer;
    border-radius: 1000px;
  }
}

/** settings display */

.settings {
  text-align: left;
  line-height: 34px;
  font-weight: 400;
  display: block;
  .text-highlight-light;

  .setting {
    display: block;
    position: relative;
    .active-slider;

    .caption {
      display: inline-block;
      padding: 0 8px;
      width: 160px;
      text-align: right;
      box-sizing: border-box;
      float: left;
    }

    .opt {
      will-change: transform;
      display: block;
      position: relative;
      margin-left: 180px;
      margin-right: 20px;
      cursor: pointer;

      @dot-dimen: 12px;
      .dot {
        will-change: transform;
        position: absolute;
        width: @dot-dimen;
        height: @dot-dimen;
        background: #aaa;
        border-radius: 100px;
        left: 0%;
        top: 50%;
        margin-top: (-@dot-dimen / 2);
        margin-left: (-@dot-dimen / 2);
      }

      .line {
        position: absolute;
        background: #aaa;
        border-color: inherit;
        width: 100%;
        left: 0%;
        top: 50%;
        height: 2px;
        margin-top: -1px;
      }

      // hack to force .opt to always take a line
      &::after {
        content: ".";
        visibility: hidden;
      }
    }
  }
}

/** main photos display */

.scroller {
  overflow: scroll;
  overflow-y: hidden;
  width: 100%;
  height: 100%;
  position: relative;
}

#photos {
  display: flex;
  flex-flow: row nowrap;
  align-items: center;

  width: auto;
  height: 100%;

  .holder {
    display: inline-block;
    transition: min-width 0.5s, width 0.5s, height 0.5s;
    height: 128px;
    min-width: 128px;
    margin: 8px;
    border: 2px solid white;
    .shadow-fuzz;
    border-radius: 2px;

    background: #ccc;
    overflow: hidden;
    position: relative;
    cursor: pointer;
  }

  .photo {
    .position-fill;
    background-size: cover;
    background-position: center;
  }

  .arrow {
    position: absolute;
    left: 60%;
    top: 50%;
    margin-left: -32px;
    width: 32px;
    margin-top: -12px;
    height: 32px;
    width: 32px;

    &::before {
      content: "";
      position: absolute;
      left: 16px;
      top: 0;
      width: 32px;
      height: 32px;
      transform: rotate(45deg);
      background: inherit;
    }
  }
}

#photos.size-mid {
  .holder {
    min-width: 192px;
    height: 192px;
  }
}

#photos.size-large {
  .holder {
    min-width: 256px;
    height: 256px;
  }
}

              
            
!

JS

              
                
if (typeof Math.sign != 'function') {
  // polyfill for old browsers
  Math.sign = function(x) {
    x = +x;
    if (x === 0 || isNaN(x)) { return x; };
    return x > 0 ? 1 : -1;
  };
}

/**
 * Selector is a controller for scrubbing a single Web Animation. It allows for
 * gesture-like semantics insofar as dragging and 'snapping' back to known
 * points along a timeline.
 *
 * @constructor
 * @param {Map!} anims map of elements to their steps
 * @param {AnimationTiming!} timing as per element.animate
 */
var Selector = function(anims, timing, opt_startAt) {
  this.points_ = [];
  this.callback = function() {};

  // Upgrade AnimationTiming to a real object, if applicable.
  if (typeof timing == 'number') { timing = {'duration': timing}; }
  this.timing_ = timing;

  // The active drift to a valid setpoint, if any.
  this.activeDrift_ = null;
  this.emptyElement_ = document.createElement('div');

  // Build a combined GroupScrubPlayer, for user gestures.
  this.anims_ = anims;
  this.player_ = new GroupScrubPlayer(this.animateAll_(timing), opt_startAt);

  return this;
};

Selector.prototype = {
  get points() {
    return this.points_.slice();
  },
  set points(v) {
    this.points_ = v.slice();
  }
};

/**
 * Animates all the managed animations with the specified timing object.
 *
 * @private
 * @param {AnimationTiming!} timing to use
 */
Selector.prototype.animateAll_ = function(timing) {
  var players = [];

  this.anims_.forEach(function(steps, element) {
    var player = element.animate(steps, timing);
    players.push(player);
  });

  return players;
};

/**
 * Stops any pending animation on this Selector.
 */
Selector.prototype.stop = function() {
  if (this.activeDrift_) {
    this.player_.currentTime = this.activeDrift_();
    this.activeDrift_ = null;
  }
};

/**
 * Releases this Selector, kicking off a drift towards the nearest setpoint.
 */
Selector.prototype.release = function() {
  if (!this.points_.length) {
    return false;  // can't release anywhere
  }

  var currentTime = this.player_.currentTime;
  var target = this.points_[0];

  // NOTE: Binary search is hard.
  for (var i = 1; i < this.points_.length; ++i) {
    var first = this.points_[i-1];
    var second = this.points_[i];

    if (currentTime <= (first + second) / 2) {
      target = first;
      break;
    }
    target = second;
  }

  this.animateTo(target);
};

/**
 * Drift along the normal animation's timeline to the given target time.
 *
 * @param {number} dstTime to animate to
 */
Selector.prototype.animateTo = function(dstTime) {
  this.stop();

  var duration = this.timing_.duration;
  var srcTime = this.player_.currentTime;
  var driftDuration = dstTime - srcTime;

  // If there's no duration, just callback immediately. This is important as
  // otherwise the animation below will never complete: the playbackRate will
  // be zero (the sign of driftDuration).
  if (!driftDuration) {
    this.callback(dstTime);
    return;
  }

  // Set the underlying player's real time erly.
  this.player_.currentTime = dstTime;

  // Create timing that uses iterationStart and iterations to define a range
  // to animate between: e.g. from 0.342 to 0.5. The playbackRate controls
  // which direction to animate along this range.
  var driftTiming = {
    duration: duration,
    easing: this.timing_.easing || 'linear',
    iterationStart: Math.min(srcTime, dstTime) / duration,
    iterations: Math.abs(driftDuration) / duration,
    fill: 'none',
    playbackRate: Math.sign(driftDuration)
  };

  // NOTE: Works around a 'flash' when animating from the end of an Animation.
  // As we're not filling forwards/backwards, this animation won't do anything
  // at 1.0: so don't even try.
  if (srcTime == duration) {
    driftTiming.iterations -= 0.0001;
  }

  var driftPlayers = this.animateAll_(driftTiming);
  var controlDriftPlayer = this.emptyElement_.animate([], driftTiming);

  // Create a callback which cancels the current drift, and returns the
  // intermediary position from controlDriftPlayer (which otherwise does
  // nothing).
  this.activeDrift_ = function() {
    var progress = controlDriftPlayer.currentTime * Math.sign(driftDuration);

    driftPlayers.forEach(function(player) {
      player.cancel();
    });
    controlDriftPlayer.onfinish = null;
    controlDriftPlayer.cancel();

    return srcTime + progress;
  };

  // If the controlDriftPlayer actually finishes, then invoke the callback.
  controlDriftPlayer.onfinish = function() {
    this.activeDrift_ = null;
    this.callback(dstTime);
  }.bind(this);
};

/**
 * Builds handler for several different approaches to manipulating this
 * Selector.
 *
 * @param {Object!} approach to handling delta
 * @param {bool=} opt_stopPropagation whether to stop propogation of this event
 */
Selector.prototype.buildHandler = function(approach, opt_stopPropagation) {
  var selector = this;

  return function(startEv) {
    var startAt = selector.player_.currentTime;
    var update = function(begin, end) {
      var offsetX = end.screenX - begin.screenX;
      var delta;

      if (typeof approach == 'number') {
        // The approach is a number: just assume we're scrubbing left/right.
        delta = offsetX / approach;
      } else if (approach.offsetWidth) {
        // As above, but pretend that this is the size of a HTML element.
        delta = offsetX / approach.offsetWidth;
      } else {
        // Otherwise, call the function with a 'delta' object.
        delta = approach({ x: offsetX, y: end.screenY - begin.screenY });
      }

      // Set the currentTime, but clamp to [0,duration].
      var time = startAt + delta;
      time = Math.max(0, Math.min(selector.timing_.duration, time));
      selector.player_.currentTime = time;
    };

    switch (startEv.type) {
    case 'mousedown':
      var mover = function(ev) {
        opt_stopPropagation && ev.stopPropagation();
        if (!ev.which || ev.type == 'mouseup') {
          document.removeEventListener('mousemove', mover);
          document.removeEventListener('mouseup', mover);
          return selector.release();
        }
        update(startEv, ev);
      };

      document.addEventListener('mousemove', mover);
      document.addEventListener('mouseup', mover);
      break;

    case 'touchstart':
      if (!startEv.touches.length) {
        return false;  // give up early
      }

      // clone startTouch because of Mobile Safari reusing them.
      var t = startEv.touches[0];
      var startTouch = {screenX: t.screenX, screenY: t.screenY};

      var mover = function(ev) {
        opt_stopPropagation && ev.stopPropagation();
        if (ev.type == 'touchend') {
          document.removeEventListener('touchmove', mover);
          document.removeEventListener('touchend', mover);
          return selector.release();
        }
        update(startTouch, ev.changedTouches[0]);
      };

      document.addEventListener('touchmove', mover);
      document.addEventListener('touchend', mover);
      break;

    default:
      throw Error('unsupported handler: ' + startEv.type);
    }

    selector.stop();
    opt_stopPropagation && startEv.stopPropagation();
  };
};

/**
 * Wraps a number of other AnimationPlayer objects, allowing them to be
 * scrubbed as one. Provides currentTime property.
 *
 * @constructor
 * @param {!Array<!AnimationPlayer>} players to wrap
 * @param {number=} opt_startAt to start the players at, default zero
 */
var GroupScrubPlayer = function(players, opt_startAt) {
  this.players_ = players.slice();
  players.forEach(function(player) {
    player.pause();
  })

  // nb: intentionally uses property
  this.currentTime = +opt_startAt || 0;
};

GroupScrubPlayer.prototype = {
  set currentTime(v) {
    this.currentTime_ = v;
    this.players_.forEach(function(player) {
      player.currentTime = v;
    });
  },
  get currentTime() {
    return this.currentTime_;
  }
};

/////////////////////



window.photor = {};

window.addEventListener('load', function() {

  /**
   * Unblur the flower logo when tapped. Just plays a known animation, so that
   * the flower returns to being blurred when done.
   */
  (function() {
    var logo = document.querySelector('.logopic.blur');

    var steps = [
      { 'opacity': '0.9' },
      { 'opacity': '0.0', offset: 0.25 },
      { 'opacity': '0.0', offset: 0.75 },
      { 'opacity': '0.9' },
    ];

    var player = logo.animate(steps, {
      duration: 2500,
      easing: 'ease-in-out',
      fill: 'both'
    });
    player.pause();

    logo.addEventListener('click', function() {
      if (player.playState == 'running') {
        // do nothing, already playing
      } else {
        player.play();
      }
    });
  }());

  /**
   * Allow dragging of the sidebar. Merge three unified animations to be
   * managed by the same Selector.
   */
  (function() {
    var showcase = document.getElementById('showcase');
    var timing = {
      duration: 2500,
      fill: 'both',
      easing: 'ease-in-out'
    };

    var stepsMain = [
      { transform: 'translate(-100%, 0)' },
      { transform: 'translate(0, 0)' },
      { transform: 'translate(+50%, 0)' },
    ];

    var left = showcase.querySelector('.left');
    var stepsLeft = [
      { transform: 'translate(0, 0)', opacity: 0 },
      { transform: 'translate(0, 0)', opacity: 0, offset: 0.5 },
      { transform: 'translate(+10%, 0)', opacity: 1, offset: 0.55 },
      { transform: 'translate(+50%, 0)', opacity: 1 },
    ];

    var right = showcase.querySelector('.right');
    var stepsRight = [
      { transform: 'translate(+100%, 0)', easing: 'ease-in' },
      { transform: 'translate(0, 0)' },
      { transform: 'translate(0, 0)' },
    ];

    var anims = new Map();
    anims.set(showcase, stepsMain);
    anims.set(left, stepsLeft);
    anims.set(right, stepsRight);

    var selector = new Selector(anims, timing, 1250);
    selector.points = [0, 1250, 2500];

    var handler = selector.buildHandler(0.1);
    showcase.addEventListener('mousedown', handler);
    showcase.addEventListener('touchstart', handler);
  }());

  /**
   * Adds a settings slider for size.
   */
  (function() {
    var setting = document.getElementById('setting-size');
    var timing = { duration: 800, fill: 'both' };

    var stepsLine = [
      { background: '#aaa' },
      { background: '#5677fc' },
    ];

    var stepsDot = [
      { left: '0%', background: '#aaa' },
      { left: '100%', background: '#5677fc' },
    ];

    var anims = new Map();
    anims.set(setting.querySelector('.line'), stepsLine);
    anims.set(setting.querySelector('.dot'), stepsDot);

    var selector = new Selector(anims, timing);
    selector.points = [0, 400, 800];
    selector.callback = function(value) {
      photos.classList.toggle('size-mid', value == 400);
      photos.classList.toggle('size-large', value == 800);
    };

    var handler = selector.buildHandler(0.1, true /* stop propogation */);
    setting.addEventListener('mousedown', handler);
    setting.addEventListener('touchstart', handler);
  }());

  /**
   * Loads and shows photos that can be voted up or down.
   */
  var addPicture = (function() {
    var arrowSteps = [
      { 'transform': 'rotate(-99deg)', 'background': 'rgb(237, 88, 53)', opacity: 1 },
      { 'transform': 'rotate(0)', 'background': 'rgb(33, 33, 33)', opacity: 0.5 },
      { 'transform': 'rotate(+99deg)', 'background': 'rgb(45, 137, 200)', opacity: 1 },
    ];
    var timing = {
      duration: 1000,
      easing: 'linear',
      fill: 'both'
    };
    var handlerFn = function(delta) {
      return delta.y * 4;  // respond to y-delta for the arrow
    };
    var photos = document.getElementById('photos');

    // Can be passed with a URL to display, plus a function to callback for +ve
    // or -ve votes.
    return function(url, voter) {
      var holder = document.createElement('div');
      holder.className = 'holder';
      photos.insertBefore(holder, photos.firstChild);

      var photo = document.createElement('div');
      photo.className = 'photo';
      photo.style.backgroundImage = 'url(' + url + ')';
      holder.appendChild(photo);

      var arrow = document.createElement('div');
      arrow.className = 'arrow';
      holder.appendChild(arrow);

      var anims = new Map();
      anims.set(arrow, arrowSteps);
      var s = new Selector(anims, timing, 500);
      s.points = [50, 500, 950];

      // Configure a callback: if the arrow ends up at >500, this is -ve;
      // if it is <500, this is +ve.
      s.callback = function(value) {
        if (value > 500) {
          voter(-1);
        } else if (value < 500) {
          voter(+1);
        } else {
          voter(0);
        }
      };

      var handler = s.buildHandler(handlerFn);
      holder.addEventListener('mousedown', handler);
      holder.addEventListener('touchstart', handler);
    };

    loadPhotos('cute cats', 20).then(function(result) {
      result = result.map(function(url) {
        return url + '?sz=512';  // TODO: 256 for non-retina
      });
      result.forEach(addPhoto);
    }).catch(function(err) {
      console.warn('couldn\'t addPhoto', err);
    });
    
  }());

  /**
   * Exposed API to load pictures of a certain term.
   */
  window.photor.load = (function() {
    var baseURL = 'https://picasaweb.google.com/data/feed/api/all?alt=json&';

    var retrievePhotosByTerm = function(term, opt_count) {
      opt_count = +opt_count || 10;

      return new Promise(function(resolve, reject) {
        var url = baseURL + 'q=' + term + '&max-results=' + opt_count;
        var x = new XMLHttpRequest()
        x.open('GET', url);
        x.responseType = 'json';
        x.onload = function() {
          resolve(x.response.feed.entry);
        };
        x.onerror = function() {
          reject(x.response);
        };
        x.send();
      });
    };

    var seen = {};

    return function(term, voter, opt_count) {
      var p = retrievePhotosByTerm(term, opt_count);
      p.then(function(pictures) {

        // Don't add the same picture more than once.
        pictures = pictures.filter(function(raw) {
          var id = raw.id.$t;
          if (id in seen) {
            return false;
          }
          seen[id] = true;
          return true;
        });

        // Add brand new pictures!
        pictures.forEach(function(raw) {
          var url = raw.content.src + '?sz=512';
          addPicture(url, voter.bind(null, raw));
        });

      }, function(err) {
        console.warn('couldn\'t add pictures', err);
      })
    };
  }());

});

              
            
!
999px

Console