<footer><div id=version></div></footer>
html, body {
height: 100%;
}
body {
margin: 0;
padding: 0;
background: #111;
color: #eee;
font: caption;
}
#version {
position: absolute;
left: 5px;
top: 5px;
}
var config = {
width: 800,
height: 600,
loader: {
baseURL: "https://labs.phaser.io",
crossOrigin: "anonymous"
},
scene: { preload, create, update }
};
var { red, yellow, blue } = colors.hexColors;
var ball, g1;
function preload() {
this.load.image("ball", "assets/sprites/shinyball.png");
this.load.image("dude", "assets/sprites/phaser-dude.png");
}
function create() {
var curve = new Phaser.Curves.Spline([
50,
400,
200,
200,
350,
300,
500,
500,
700,
400
]);
var g2 = this.add.graphics().lineStyle(1, blue);
curve.draw(g2, 64);
ball = this.add.follower(curve, 50, 400, "ball");
ball.startFollow(5 * 1000);
g1 = this.add.graphics();
}
function update(time, delta) {
// `delta` === `this.game.loop.delta`
// `pathDelta` is distance per 1 update.
// Convert it to a 1-second velocity
var velocity = ball.pathDelta.clone().scale(1000 / delta);
g1.clear()
.lineStyle(1, yellow)
.lineBetween(ball.x, ball.y, ball.x + velocity.x, ball.y + velocity.y);
}
document.getElementById("version").textContent = "Phaser v" + Phaser.VERSION;
new Phaser.Game(config);
This Pen doesn't use any external CSS resources.