<footer><div id=version></div></footer>
html, body {
height: 100%;
}
body {
margin: 0;
padding: 0;
background: #111;
color: #eee;
font: caption;
}
#version {
position: absolute;
left: 0;
top: 0;
padding: 5px;
background: rgba(0, 0, 0, 0.8)
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
scene: {
preload: preload,
create: create
},
loader: {
baseURL: "https://labs.phaser.io",
crossOrigin: "anonymous"
}
};
function preload() {
this.load.tilemapTiledJSON(
"map",
"assets/tilemaps/maps/level-with-coin-objects.json"
);
this.load.spritesheet("coin", "assets/sprites/coin.png", {
frameWidth: 32,
frameHeight: 32
});
this.load.image("ground_1x1", "assets/tilemaps/tiles/ground_1x1.png");
}
function create() {
var map = this.add.tilemap("map");
var tiles = map.addTilesetImage("ground_1x1");
var layer = map.createLayer("Tile Layer", tiles);
this.anims.create({
key: "spin",
frames: this.anims.generateFrameNumbers("coin", { start: 0, end: 6 }),
frameRate: 10,
repeat: -1
});
// Create sprites from each tile with index 1, replacing with index -1 (empty tile)
var coins = layer.createFromTiles(1, -1, { key: "coin", origin: 0 });
this.anims.staggerPlay("spin", coins, 50);
}
document.getElementById("version").textContent = "Phaser v" + Phaser.VERSION;
new Phaser.Game(config);
This Pen doesn't use any external CSS resources.