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<div class="maine">
<audio controls class="iru-tiny-player" data-title="80s Vibe">
<source src="http://www.jplayer.org/audio/m4a/Miaow-07-Bubble.m4a" type="audio/m4a">
</audio>
</div>
/**
* tiny-player v.0.2.0
* irubataru.com
*
* Copyright (c) 2018-2020 Jonas Rylund Glesaaen
*
* MIT License
*/
html {
line-height: 1.15;
background-color: #39352a;
}
.maine {
width: 100%;
max-width: 500px;
margin: 50px auto;
background: #322e25;
padding: 15px;
border-radius: 7px;
}
.iru-tiny-player {
position: relative;
border: 0.2ex solid;
border-radius: 7px;
}
.iru-tiny-player .song-main-info {
margin: 2ex 2ex;
font-size: 1.25rem;
display: flex;
align-items: center;
color: #666050;
}
@media screen and (max-width: 480px) {
.iru-tiny-player .song-main-info {
margin: 2ex 1ex;
font-size: 1rem;
}
}
.iru-tiny-player .icon {
margin-right: 1ex;
min-width: 1.5rem;
flex-basis: 1.5rem;
text-decoration: none;
border-bottom: none;
position: relative;
}
.iru-tiny-player .icon:hover {
color: #6d3827;
}
@media screen and (max-width: 480px) {
.iru-tiny-player .icon {
margin-right: 0.25ex;
min-width: 1rem;
flex-basis: 1rem;
}
}
.iru-tiny-player .icon:before {
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
font-family: FontAwesome;
font-style: normal;
font-weight: normal;
text-transform: none !important;
}
.iru-tiny-player .song-main-info .icon.fa-stop {
margin-right: 2ex;
}
@media screen and (max-width: 480px) {
.iru-tiny-player .song-main-info .icon.fa-stop {
margin-right: 0.5ex;
}
}
.iru-tiny-player .song-main-info .song-timer {
margin: 0ex 1ex;
white-space: nowrap;
}
.iru-tiny-player .song-main-info .song-title {
flex-grow: 1;
white-space: nowrap;
overflow: hidden;
}
.iru-tiny-player .song-seek {
position: absolute;
width: 100%;
height: 100%;
}
.iru-tiny-player .song-progress {
position: absolute;
background-color: rgba(21, 29, 31, 0.3);
width: 0%;
height: 100%;
}
.iru-tiny-player .song-volume-control {
position: absolute;
background-color: rgba(0, 0, 0, 0.85);
width: 100%;
height: 100%;
top: 0;
}
.iru-tiny-player .song-volume-bar {
position: absolute;
top: 50%;
left: 20%;
height: 10px;
margin: 0px auto;
width: 80%;
background-color: #666050;
}
.iru-tiny-player .song-volume-bar#fg {
height: 5px;
margin: -2.5px auto;
width: 60%;
}
.iru-tiny-player .song-volume-bar#fgg {
height: 10px;
margin: -5px auto;
background-color: rgba(255, 255, 255, 0);
width: 60%;
}
.iru-tiny-player .song-volume-bar#bg {
height: 1.5px;
margin: -0.75px auto;
background-color: #666050;
width: 60%;
}
.iru-tiny-player .song-volume-dot {
position: absolute;
width: 15px;
height: 15px;
top: 50%;
left: 80%;
margin: -7.5px auto;
background-color: #666050;
border-radius: 7.5px;
cursor: pointer;
}
.iru-tiny-player .song-volume-dot:hover {
background-color: #6d3827;
}
.iru-tiny-player .icon.fa-times {
margin: 2ex 2.5ex;
position: absolute;
font-size: 1.25rem;
right: 0;
top: 0;
color: #666050;
}
@media screen and (max-width: 480px) {
.iru-tiny-player .icon.fa-times {
margin: 2ex 1.5ex;
font-size: 1rem;
}
}
/**
* tiny-player v.0.2.0
* irubataru.com
*
* Copyright (c) 2018-2020 Jonas Rylund Glesaaen
*
* MIT License
*/
(function () {
"use strict";
$(document).ready(function () {
var player = irubataru.tinyPlayer.createPlayerFromTags();
});
/**
* Encapsulating namespace for tinyPlayer
* @namespace
*/
var irubataru = {
tinyPlayer: {
/**
* Main player object that manages the audio players on the webpage.
* @type
*/
Player: class {
/**
* Constructs a player object from a list of audio elements.
* @constructor
*
* @param {Array} playlist
* List of songs to attach to the player
*/
constructor(playlist) {
this._playlist = playlist;
this._index = 0;
this._mouse_down = false;
this._seeking = false;
this._animation_timestamp = 0;
this.ns = irubataru.tinyPlayer;
}
/**
* Play the specific song from the playlist
*
* @param {number} index
* The item to play, currently selected if none is provided
*/
play(index) {
var self = this;
index = typeof index === "number" ? index : self._index;
var sound = self._playlist[index].howl;
// Begin playing the sound.
sound.play();
// Keep track of the index we are currently playing.
self._index = index;
}
/**
* Pause a song from the Player
*
* @param {number} index
* The item to pause, currently selected if none is provided
*/
pause(index) {
var self = this;
index = typeof index === "number" ? index : self._index;
var sound = self._playlist[index].howl;
// Pause the sound.
if (sound) {
sound.pause();
}
}
/**
* Stop a song from the Player
*
* @param {number} index
* The item to stop, currently selected if none is provided
*/
stop(index) {
var self = this;
index = typeof index === "number" ? index : self._index;
var sound = self._playlist[index].howl;
// Begin playing the sound.
sound.stop();
// Keep track of the index we are currently playing.
self._index = index;
}
/**
* Switch to song in index, stopping other songs currently playing, and
* pausing current if index == current.
*
* @param {number} index
* The item to toggle to
*/
toggleTo(index) {
var self = this;
var sound = self._playlist[self._index].howl;
// Stop current track or pause it if switching to the same
if (sound.playing()) {
if (index === self._index) {
self.pause();
return;
} else {
sound.stop();
}
}
// Play the new track.
self.play(index);
}
/**
* Seek to a position in the song by percentage.
*
* @param {number} index
* The item to toggle to
* @param {number} percentage
* The position to seek to specified by a percentage ([0,1])
*/
seek(index, percentage) {
var self = this;
var ns = this.ns;
// Get the Howl we want to manipulate.
var sound = self._playlist[index].howl;
var html_elem = self._playlist[index].html_elem;
var seek_to = percentage * sound.duration();
sound.seek(seek_to);
html_elem
.find(".song-timer")
.html(
ns._formatTime(seek_to) + " / " + ns._formatTime(sound.duration())
);
}
/**
* Update the duration bar to show how far into the song we are.
*
* @param {number} index
* The item to toggle to
* @param {number} percentage
* The position in the song specified by a percentage ([0,1])
*/
updateDuration(index, percentage) {
var self = this;
var html_elem = self._playlist[index].html_elem;
html_elem
.find(".song-progress")
.css("width", (percentage * 100 || 0) + "%");
}
/**
* Set the volume of the Player, updating the volume slider of every
* player on the page.
*
* @param {number} val
* The value of the volume, in the range [0, 100].
*/
volume(val) {
var self = this;
// Update the global volume (affecting all Howls).
Howler.volume(val);
var barWidth = (val * 60) / 100;
self._playlist.forEach(function (song) {
song.html_elem
.find(".song-volume-bar#fg")
.css("width", val * 60 + "%");
song.html_elem
.find(".song-volume-dot")
.css("left", val * 60 + 20 + "%");
});
//sliderBtn.style.left = (window.innerWidth * barWidth + window.innerWidth * 0.05 - 25) + 'px';
}
/**
* Update the player visuals to reflect the current position in the
* current song.
*/
step(timestamp) {
var self = this;
var ns = this.ns;
// Get the Howl we want to manipulate.
var sound = self._playlist[self._index].howl;
var html_elem = self._playlist[self._index].html_elem;
// Determine our current seek position.
var seek = sound.seek() || 0;
html_elem
.find(".song-timer")
.html(
ns._formatTime(seek) + " / " + ns._formatTime(sound.duration())
);
if (!self._seeking) {
self.updateDuration(self._index, seek / sound.duration());
}
var title = html_elem.find(".song-title");
// TODO: Find out how to solve this, #5
//if ((title.prop("scrollWidth") > (title.width() + 1)) && (
//timestamp > (self._animation_timestamp + 500))) {
//var title_string = title.html();
//title.html(title_string[1] + title_string.substr(2,
//title_string.length - 1) + title_string[0]);
//self._animation_timestamp = timestamp;
//}
// If the sound is still playing, continue stepping.
if (sound.playing()) {
requestAnimationFrame(self.step.bind(self));
}
}
},
/**
* Create a new Player by scanning the document for audio.simple-audio
* elements.
*
* @return {Player} Constructed Player object.
*/
createPlayerFromTags: function () {
var ns = this;
var playlist = [];
// Loop over every audio tag
$("audio.iru-tiny-player").each(function () {
let title = "";
// Prioritise the data-title tag, if not look for the last header before
// we hit the previous audio element.
if ($(this).attr("data-title")) {
title = $(this).attr("data-title");
} else {
title = $(this).prevUntil("audio", ":header").first().html();
}
let files = [];
$(this)
.children("source")
.each(function () {
files.push($(this).attr("src"));
});
var song_elem = ns.createSongPlayer(title);
playlist.push({
title: title,
files: files,
html_elem: song_elem,
howl: null
});
$(this).after(song_elem);
$(this).hide();
});
var player = new ns.Player(playlist);
ns._setupEvents(player);
return player;
},
/**
* Create a jQuery object with the tinyPlayer HTML
* @return {jquery} Constructed player object
*/
createSongPlayer: function (title) {
return $("<div>")
.addClass("iru-tiny-player")
.append($("<div>").addClass("song-seek"))
.append($("<div>").addClass("song-progress"))
.append(
$("<div>")
.addClass("song-main-info")
.append($('<div class="icon fa-play">'))
.append($('<div class="icon fa-pause">').hide())
.append($('<div class="icon fa-stop">'))
.append($('<div class="song-title">').html(title + " "))
.append($("<div>").addClass("song-timer"))
.append($('<div class="icon fa-volume-up">'))
)
.append(
$("<div>")
.addClass("song-volume-control")
.hide()
.append($("<div>").addClass("song-volume-bar").attr("id", "bg"))
.append($("<div>").addClass("song-volume-bar").attr("id", "fg"))
.append($("<div>").addClass("song-volume-bar").attr("id", "fgg"))
.append($("<div>").addClass("song-volume-dot"))
.append($("<div>").addClass("icon fa-times"))
);
},
/**
* Adds all the events to the player object
* @param {Player} player
* The player object to manipulate
*/
_setupEvents: function (player) {
var ns = this;
var song_index = 0;
player._playlist.forEach(function (song) {
var song_elem = song.html_elem;
var this_idx = song_index;
song.howl = ns._createHowlForPlayer(player, song);
ns._bindPlayerControls(player, song_elem, this_idx);
++song_index;
});
},
/**
* Initialise the Howl element
* @param {Player} player
* The reference player object that will own the Howl
* @param {jquery} song
* The HTML song object that references the constructed audio
* @return {Howl}
* The constructed Howl
*/
_createHowlForPlayer: function (player, song) {
var song_elem = song.html_elem;
var ns = this;
return new Howl({
src: song.files,
html5: true, // Force to HTML5 so that the audio can stream in (best for large files).
onplay: function () {
song_elem.find(".fa-play").hide();
song_elem.find(".fa-pause").show();
// Start upating the progress of the track.
requestAnimationFrame(player.step.bind(player));
},
onload: function () {
var self = this;
song_elem.find(".song-timer").html(ns._formatTime(self.duration()));
},
onend: function () {
var self = this;
song_elem.find(".song-timer").html(ns._formatTime(self.duration()));
song_elem.find(".song-progress").css("width", "0%");
song_elem.find(".song-title").html(song.title + " ");
song_elem.find(".fa-pause").hide();
song_elem.find(".fa-play").show();
},
onpause: function () {
var self = this;
song_elem.find(".fa-pause").hide();
song_elem.find(".fa-play").show();
},
onstop: function () {
var self = this;
song_elem.find(".song-timer").html(ns._formatTime(self.duration()));
song_elem.find(".song-progress").css("width", "0%");
song_elem.find(".song-title").html(song.title + " ");
song_elem.find(".fa-pause").hide();
song_elem.find(".fa-play").show();
}
});
},
/**
* Bind events to the HTML player object
* @param {Player} player
* Target Player object
* @param {jquery} elem
* The HTML element we want to add the events to
* @param {number} idx
* Index of element in the Player playlist
*/
_bindPlayerControls: function (player, elem, idx) {
// Bind the play button
elem.find(".fa-play").click(function () {
player.toggleTo(idx);
});
// Bind the pause button
elem.find(".fa-pause").click(function () {
player.pause(idx);
});
// Bind the stop button
elem.find(".fa-stop").click(function () {
player.stop(idx);
});
// Show the volume control
elem.find(".fa-volume-up").click(function () {
elem.find(".song-volume-control").show();
});
// Hide the volume control
elem.find(".fa-times").click(function () {
elem.find(".song-volume-control").hide();
});
// Choose sound level by clicking the volume bar
elem.find(".song-volume-bar#fgg").click(function (event) {
var x = event.pageX;
x = x - elem.find(".song-volume-bar#bg").offset().left - 7.5;
var width = parseFloat(elem.find(".song-volume-bar#bg").innerWidth());
var per = x / width;
player.volume(per);
});
// Click start the volume dot
elem.find(".song-volume-dot").mousedown(function () {
player._mouse_down = true;
});
// Click end the volume dot
elem.find(".song-volume-control").mouseup(function () {
player._mouse_down = false;
});
// Update sound level as you move the sound dot
elem.find(".song-volume-control").mousemove(function (event) {
if (player._mouse_down) {
var x = event.pageX;
x = x - elem.find(".song-volume-bar#bg").offset().left - 7.5;
var width = parseFloat(
elem.find(".song-volume-bar#bg").innerWidth()
);
var per = Math.min(1, Math.max(0, x / width));
player.volume(per);
}
});
// Utility function to see where inside the seek box the user's cursor
// currently is.
var _seekPercentage = function (event, elem, object_class) {
var x = event.pageX;
x = x - elem.find(object_class).offset().left;
var width = parseFloat(elem.find(".song-seek").innerWidth());
return Math.min(1, Math.max(0, x / width));
};
// Click start on seek
elem.find(".song-seek").mousedown(function (event) {
player._seeking = true;
player.updateDuration(
idx,
_seekPercentage(event, elem, ".song-seek")
);
});
// Update the visual seek position as you move the cursor over the seek
// area.
elem.find(".song-seek").mousemove(function (event) {
if (player._seeking) {
player.updateDuration(
idx,
_seekPercentage(event, elem, ".song-seek")
);
}
});
// Release to actually carry out the seek.
elem.find(".song-seek").mouseup(function () {
player._seeking = false;
player.seek(idx, _seekPercentage(event, elem, ".song-seek"));
});
// TODO Find out how I can avoid having duplicate code
// Copy of the same functions for .song-progress
elem.find(".song-progress").mousedown(function (event) {
player._seeking = true;
player.updateDuration(
idx,
_seekPercentage(event, elem, ".song-progress")
);
});
elem.find(".song-progress").mousemove(function (event) {
if (player._seeking) {
player.updateDuration(
idx,
_seekPercentage(event, elem, ".song-progress")
);
}
});
elem.find(".song-progress").mouseup(function () {
player._seeking = false;
player.seek(_seekPercentage(idx, event, elem, ".song-progress"));
});
},
/**
* Format time to a string
* @param {number} secs
* Number of seconds
* @return {string}
* Input formatted as "[hours:]minutes:seconds"
*/
_formatTime: function (secs) {
var hours = Math.floor(secs / 3600) || 0;
var minutes = Math.floor((secs - hours * 3600) / 60) || 0;
var seconds = Math.floor(secs - minutes * 60) || 0;
if (hours > 0) {
return (
hours +
":" +
(minutes < 10 ? "0" : "") +
minutes +
":" +
(seconds < 10 ? "0" : "") +
seconds
);
} else {
return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
}
}
}
};
if (typeof exports === "object") {
exports.Player = irubataru.tinyPlayer.Player;
exports.createPlayerFromTags = irubataru.tinyPlayer.createPlayerFromTags;
exports.createSongPlayer = irubataru.tinyPlayer.createSongPlayer;
}
})();
Also see: Tab Triggers