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import 'dart:async';
import 'dart:ui';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
/// falling points
void main() {
runApp(MaterialApp(
home: Scaffold(body: Board()),
debugShowCheckedModeBanner: false,
));
}
final size = window.physicalSize / window.devicePixelRatio;
const maxPoints = 99;
const force = Offset(0, 1);
const acceleration = 1.1;
const fillColor = Colors.grey;
const strokeColor = Colors.grey;
class Point {
final Offset offset;
final Offset force;
final bool active;
static const zero = Point(Offset.zero, Offset.zero, false);
const Point(this.offset, this.force, [this.active = true]);
Point update() => active
? Point(offset + force, force * acceleration, offset.dy < size.height)
: zero;
@override
bool operator ==(Object other) =>
identical(this, other) ||
other is Point &&
runtimeType == other.runtimeType &&
offset == other.offset &&
force == other.force &&
active == other.active;
@override
int get hashCode => offset.hashCode ^ force.hashCode ^ active.hashCode;
}
class Segment {
final Point point1;
final Point point2;
final Color strokeColor;
final Color fillColor;
Offset get offset1 => point1.offset;
Offset get offset2 => point2.offset;
const Segment(this.point1, this.point2, {this.strokeColor, this.fillColor});
bool get active => point1.active && point2.active;
Segment update() => Segment(
point1.update(),
point2.update(),
strokeColor: strokeColor,
fillColor: fillColor,
);
}
class Board extends StatefulWidget {
@override
_BoardState createState() => _BoardState();
}
class _BoardState extends State<Board> with SingleTickerProviderStateMixin {
List<Segment> _segments = [];
StreamController<List<Segment>> _streamer;
Stream<List<Segment>> get _segment$ => _streamer.stream;
@override
void initState() {
_streamer = StreamController<List<Segment>>()..add(<Segment>[]);
AnimationController.unbounded(vsync: this, duration: Duration(seconds: 1))
..repeat()
..addListener(_updateSegments);
super.initState();
}
@override
Widget build(BuildContext context) => MouseRegion(
onHover: (details) => _addSegment(details.position),
child: StreamBuilder<List<Segment>>(
initialData: <Segment>[],
stream: _segment$,
builder: (_, stream) =>
CustomPaint(size: size, painter: Painter(stream.data)),
),
);
void _addSegment(Offset offset) {
_segments
..add(
Segment(
_segments.isEmpty ? Point(offset, force) : _segments.last.point2,
Point(offset, force),
strokeColor: strokeColor,
fillColor: fillColor,
),
);
}
void _updateSegments() {
_segments = _segments
.where((element) => element.active)
.map((element) => element.update())
.toList();
_streamer.add(_segments);
}
}
class Painter extends CustomPainter {
static const radius = 2.0;
static const offsetTop = Offset(0, -50);
static const offsetBottom = Offset(0, 50);
static final fill = Paint()..color = fillColor;
static final stroke = Paint()
..color = Colors.grey
..style = PaintingStyle.stroke;
final List<Segment> segments;
const Painter(this.segments);
@override
void paint(Canvas canvas, Size size) {
if (segments.isEmpty) return;
for (final segment in segments) {
canvas.drawCircle(segment.point1.offset, radius, fill);
canvas.drawLine(
segment.point1.offset - offsetTop,
segment.point1.offset - offsetBottom,
stroke,
);
canvas.drawLine(
segment.point1.offset - offsetTop,
segment.point2.offset - offsetTop,
stroke,
);
canvas.drawLine(
segment.point1.offset - offsetBottom,
segment.point2.offset - offsetBottom,
stroke,
);
canvas.drawLine(
segment.point2.offset - offsetTop,
segment.point2.offset - offsetBottom,
stroke,
);
}
for (int i = 0; i < segments.length; i++) {
canvas.drawLine(
segments[i].point1.offset, segments[i].point2.offset, stroke);
}
}
@override
bool shouldRepaint(Painter oldDelegate) =>
segments.isNotEmpty && !listEquals(segments, oldDelegate.segments);
}
Also see: Tab Triggers