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Flutter

              
                import 'dart:async';
import 'dart:math';
import 'dart:ui' as ui;

import 'package:flutter/material.dart';

void main() => runApp(
      MaterialApp(
        home: Container(color: Colors.grey[900], child: App()),
        debugShowMaterialGrid: false,
      ),
    );

final size = ui.window.physicalSize / ui.window.devicePixelRatio;

const frequency = Duration(milliseconds: 50);

class Circle {
  final Offset offset;
  final double radius;
  final Color color;

  const Circle({this.offset, this.color = Colors.white, this.radius = 10});
}

class App extends StatefulWidget {
  @override
  _AppState createState() => _AppState();
}

class _AppState extends State<App> {
  Timer timer;

  final points = <Offset>[Offset.zero];
  final circles = <Circle>[];

  Offset force = Offset(1, 1);

  HSLColor hslColor = HSLColor.fromColor(Colors.red);

  final StreamController<List<Circle>> _circleStreamer =
      StreamController<List<Circle>>.broadcast();

  Stream<List<Circle>> get _circle$ => _circleStreamer.stream;

  Offset get randomPoint => size.topLeft(Offset.zero) * Random().nextDouble();

  Color get color => hslColor.toColor();

  @override
  void initState() {
    timer = Timer.periodic(
      frequency,
      (t) {
        if (circles.isEmpty)
          _circleStreamer.add(
            circles..add(Circle(offset: randomPoint, radius: 10, color: color)),
          );
        int count = 0;
        while (count < 19) {
          final dx = circles.last.offset.dx;
          final dy = circles.last.offset.dy;

          if ((dx + force.dx > size.width) || (dx + force.dx < 0))
            force = Offset(-force.dx, force.dy);
          if ((dy + force.dy > size.height) || (dy + force.dy < 0))
            force = Offset(force.dx, -force.dy);

          final newPoint = circles.last.offset + force;
          final newCircle = Circle(
            offset: newPoint,
            radius: 80 + (30 * sin(circles.length / 49)),
            color: hslColor.toColor(),
          );
          hslColor = hslColor.withHue((hslColor.hue + 0.1) % 360);
          _circleStreamer.add(circles..add(newCircle));
          count++;
        }
      },
    );
    super.initState();
  }

  @override
  void dispose() {
    timer.cancel();
    _circleStreamer.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) => Stack(
        children: [
          StreamBuilder<List<Circle>>(
            initialData: [],
            stream: _circle$.map((event) => event.length > 100
                ? event.getRange(event.length - 100, event.length).toList()
                : event),
            builder: (context, snapshot) {
              final circles = snapshot.data;
              return CustomPaint(
                size: size,
                painter: CirclePainter(circles: circles),
              );
            },
          ),
        ],
      );
}

class CirclePainter extends CustomPainter {
  List<Circle> circles;

  CirclePainter({this.circles});

  @override
  void paint(Canvas canvas, Size size) {
    for (int i = 0; i < circles.length - 1; i++) {
      final c = circles[i];
      final paint = Paint()
        ..color = c.color
        ..shader = ui.Gradient.radial(
          c.offset - Offset(0, c.radius),
          c.radius,
          /*c.offset + Offset(0, c.radius / 8),*/
          [
            Color(0x053ffffff),
            Colors.transparent,
          ],
        );

      final light = Paint()
        ..shader = ui.Gradient.linear(
          c.offset,
          c.offset + Offset(0, c.radius),
          [
            c.color.withOpacity(0.85),
            Colors.black,
          ],
        );

      canvas.drawCircle(c.offset, c.radius, light);
      canvas.drawCircle(c.offset, c.radius, paint);
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

              
            
!
999px

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