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HTML

              
                <div id="WebGL-output">
</div>
              
            
!

CSS

              
                
              
            
!

JS

              
                var camera;
var scene;
var renderer;

// once everything is loaded, run three.js stuff
function init() {
  console.log('entered init');
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

  renderer = new THREE.WebGLRenderer();
  renderer.setClearColor(0xffffff, 1.0);
  renderer.setSize(window.innerWidth, window.innerHeight);

  //add a torus
  var torusGeometry = new THREE.TorusGeometry(23, 6, 20, 20, Math.PI * 2);
  var torusMaterial = new THREE.MeshBasicMaterial({
    color: 0xcccccc,
    wireframe: true,   
  });
  var torus = new THREE.Mesh(torusGeometry, torusMaterial);
  polyTorus = new THREE.EdgesHelper( torus, 0xff0000 );
  // add the torus to the scene
  scene.add(torus);
  //create the outer torus
  var torus2Geometry = new THREE.TorusGeometry(23.5, 6.7, 20, 20, Math.PI * 2);
  var torus2Material = new THREE.MeshBasicMaterial({
    color: 0xffffff
  });
  var torus2 = new THREE.Mesh(torus2Geometry, torus2Material);
  // add the torus to the scene
  scene.add(torus2);

  //add a sphere
  var sphereGeometry = new THREE.SphereGeometry(5, 40, 40);
  var sphereMaterial = new THREE.MeshBasicMaterial({
    color: 0xcc2233,
    wireframe: true
  });
  var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

  //position sphere
  sphere.position.x = 10;
  sphere.position.y = 23;
  sphere.position.z = 0;

  scene.add(sphere);

  //add inner sphere
  var sphere2Geometry = new THREE.SphereGeometry(3.95, 20, 20);
  var sphere2Material = new THREE.MeshPhongMaterial({
    color: 0xffffff
  });
  var sphere2 = new THREE.Mesh(sphere2Geometry, sphere2Material);

  //position sphere
  sphere2.position.x = 10;
  sphere2.position.y = 23;
  sphere2.position.z = 0;

  scene.add(sphere2);
  console.log('spheres loaded');

  //arrange the camera and point it at the scene
  camera.position.x = -15;
  camera.position.y = 20;
  camera.position.z = 0;
  camera.lookAt(sphere.position);

  //add controls
  var controls = new function() {
    this.rotationSpeed = 0.01;

  }

  var gui = new dat.GUI();
  gui.add(controls, 'rotationSpeed', 0, 0.03);

  //render it to the div
  document.getElementById("WebGL-output").appendChild(renderer.domElement);

  renderScene();

  var step = 0;

  function renderScene() {
    torus.rotation.z += controls.rotationSpeed;
    sphere.rotation.y += controls.rotationSpeed;;

    requestAnimationFrame(renderScene);
    renderer.render(scene, camera);
    //console.log('animating');
  }

}

window.onload = init;

window.addEventListener('resize', onResize, false);

function onResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}
              
            
!
999px

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