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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div id="WebGL-output">
</div>
            
          
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              var camera;
var scene;
var renderer;

// once everything is loaded, run three.js stuff
function init() {
  console.log('entered init');
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

  renderer = new THREE.WebGLRenderer();
  renderer.setClearColor(0xffffff, 1.0);
  renderer.setSize(window.innerWidth, window.innerHeight);

  //add a torus
  var torusGeometry = new THREE.TorusGeometry(23, 6, 20, 20, Math.PI * 2);
  var torusMaterial = new THREE.MeshBasicMaterial({
    color: 0xcccccc,
    wireframe: true,   
  });
  var torus = new THREE.Mesh(torusGeometry, torusMaterial);
  polyTorus = new THREE.EdgesHelper( torus, 0xff0000 );
  // add the torus to the scene
  scene.add(torus);
  //create the outer torus
  var torus2Geometry = new THREE.TorusGeometry(23.5, 6.7, 20, 20, Math.PI * 2);
  var torus2Material = new THREE.MeshBasicMaterial({
    color: 0xffffff
  });
  var torus2 = new THREE.Mesh(torus2Geometry, torus2Material);
  // add the torus to the scene
  scene.add(torus2);

  //add a sphere
  var sphereGeometry = new THREE.SphereGeometry(5, 40, 40);
  var sphereMaterial = new THREE.MeshBasicMaterial({
    color: 0xcc2233,
    wireframe: true
  });
  var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

  //position sphere
  sphere.position.x = 10;
  sphere.position.y = 23;
  sphere.position.z = 0;

  scene.add(sphere);

  //add inner sphere
  var sphere2Geometry = new THREE.SphereGeometry(3.95, 20, 20);
  var sphere2Material = new THREE.MeshPhongMaterial({
    color: 0xffffff
  });
  var sphere2 = new THREE.Mesh(sphere2Geometry, sphere2Material);

  //position sphere
  sphere2.position.x = 10;
  sphere2.position.y = 23;
  sphere2.position.z = 0;

  scene.add(sphere2);
  console.log('spheres loaded');

  //arrange the camera and point it at the scene
  camera.position.x = -15;
  camera.position.y = 20;
  camera.position.z = 0;
  camera.lookAt(sphere.position);

  //add controls
  var controls = new function() {
    this.rotationSpeed = 0.01;

  }

  var gui = new dat.GUI();
  gui.add(controls, 'rotationSpeed', 0, 0.03);

  //render it to the div
  document.getElementById("WebGL-output").appendChild(renderer.domElement);

  renderScene();

  var step = 0;

  function renderScene() {
    torus.rotation.z += controls.rotationSpeed;
    sphere.rotation.y += controls.rotationSpeed;;

    requestAnimationFrame(renderScene);
    renderer.render(scene, camera);
    //console.log('animating');
  }

}

window.onload = init;

window.addEventListener('resize', onResize, false);

function onResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}
            
          
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999px
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