Pen Settings



CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource


Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource


Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.


                <div id="WebGL-output">




                var camera;
var scene;
var renderer;

// once everything is loaded, run three.js stuff
function init() {
  console.log('entered init');
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

  renderer = new THREE.WebGLRenderer();
  renderer.setClearColor(0xffffff, 1.0);
  renderer.setSize(window.innerWidth, window.innerHeight);

  //add a torus
  var torusGeometry = new THREE.TorusGeometry(23, 6, 20, 20, Math.PI * 2);
  var torusMaterial = new THREE.MeshBasicMaterial({
    color: 0xcccccc,
    wireframe: true,   
  var torus = new THREE.Mesh(torusGeometry, torusMaterial);
  polyTorus = new THREE.EdgesHelper( torus, 0xff0000 );
  // add the torus to the scene
  //create the outer torus
  var torus2Geometry = new THREE.TorusGeometry(23.5, 6.7, 20, 20, Math.PI * 2);
  var torus2Material = new THREE.MeshBasicMaterial({
    color: 0xffffff
  var torus2 = new THREE.Mesh(torus2Geometry, torus2Material);
  // add the torus to the scene

  //add a sphere
  var sphereGeometry = new THREE.SphereGeometry(5, 40, 40);
  var sphereMaterial = new THREE.MeshBasicMaterial({
    color: 0xcc2233,
    wireframe: true
  var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

  //position sphere
  sphere.position.x = 10;
  sphere.position.y = 23;
  sphere.position.z = 0;


  //add inner sphere
  var sphere2Geometry = new THREE.SphereGeometry(3.95, 20, 20);
  var sphere2Material = new THREE.MeshPhongMaterial({
    color: 0xffffff
  var sphere2 = new THREE.Mesh(sphere2Geometry, sphere2Material);

  //position sphere
  sphere2.position.x = 10;
  sphere2.position.y = 23;
  sphere2.position.z = 0;

  console.log('spheres loaded');

  //arrange the camera and point it at the scene
  camera.position.x = -15;
  camera.position.y = 20;
  camera.position.z = 0;

  //add controls
  var controls = new function() {
    this.rotationSpeed = 0.01;


  var gui = new dat.GUI();
  gui.add(controls, 'rotationSpeed', 0, 0.03);

  //render it to the div


  var step = 0;

  function renderScene() {
    torus.rotation.z += controls.rotationSpeed;
    sphere.rotation.y += controls.rotationSpeed;;

    renderer.render(scene, camera);


window.onload = init;

window.addEventListener('resize', onResize, false);

function onResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  renderer.setSize(window.innerWidth, window.innerHeight);