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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="hits"></div>

<script id="vertexShader" type="x-shader/x-vertex">
	varying vec2 vUv;
	void main() {
		vUv = uv;
		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
	}
</script>

<script id="fragmentShader" type="x-shader/x-fragment">
	varying vec2 vUv;

	uniform sampler2D texture;
	uniform sampler2D texture2;
	uniform sampler2D disp;
	uniform float dispFactor;
	uniform float rot;
	uniform float direction;

	vec2 rotate(vec2 v, float a) {
		float s = sin(a);
		float c = cos(a);
		mat2 m = mat2(c, -s, s, c);
		return m * v;
	}

	void main() {

			vec2 uv = vUv;

		vec2 newUV = vec2(uv.x, uv.y*1.5);

		newUV -= 0.5;
		vec2 rotUV = rotate(newUV, rot);
		rotUV += 0.5;

		vec4 disp = texture2D(disp, rotUV);

		vec2 distortedPosition = vec2(uv.x + dispFactor * (disp.g * .125) * direction, uv.y);
		vec2 distortedPosition2 = vec2(uv.x - (1.0 - dispFactor) * (disp.g * .125) * direction, uv.y);

		vec4 _texture = texture2D(texture, distortedPosition);
		vec4 _texture2 = texture2D(texture2, distortedPosition2);

		vec4 finalTexture = mix(_texture, _texture2, dispFactor);

		gl_FragColor = finalTexture;
	}
</script>
            
          
!
            
              body {
	margin: 0;
	overflow: hidden;
	position: fixed;
}
canvas {
	width: 100%;
	height: 100%;
}
.hit-area {
	background: rgba(255, 0, 0, 0);
	cursor: pointer;
	position: absolute;
	top: 50%;
	left: 50%;
	transform: translate(-50%, -50%);
}

            
          
!
            
              window.addEventListener("resize", onWindowResize);

var frustumSize = 600;
var aspect = window.innerWidth / window.innerHeight;

var clock = new THREE.Clock(true);

var scene = new THREE.Scene();
// var camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
var camera = new THREE.OrthographicCamera(
	window.innerWidth / -2,
	window.innerWidth / 2,
	window.innerHeight / 2,
	window.innerHeight / -2,
	1,
	1000
);

camera.lookAt(scene.position);
camera.position.z = 1;

var renderer = new THREE.WebGLRenderer({
	antialias: true,
	alpha: true
});

renderer.setPixelRatio = window.devicePixelRatio;
// renderer.setClearColor(0x3A405A, 1.0);
renderer.setClearColor(0xffffff, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

function onWindowResize() {
	var _totalHeight = 600 * 0.132 * 4 / 2;

	camera.left = window.innerWidth / -2;
	camera.right = window.innerWidth / 2;
	camera.top = window.innerHeight / 2;
	camera.bottom = window.innerHeight / -2;

	camera.updateProjectionMatrix();

	renderer.setSize(window.innerWidth, window.innerHeight);

	for (var p = 0; p < document.querySelectorAll(".hit-area").length; p++) {
		var _hit = document.querySelectorAll(".hit-area")[p];
		_hit.style.top = window.innerHeight * 0.5 - _totalHeight + 200 * 0.132 + "px";
		_totalHeight -= 600 * 0.132;
	}
}

var addToGPU = function(t) {
	renderer.setTexture2D(t, 0);
};

var loader = new THREE.TextureLoader();
loader.crossOrigin = "";

var textures1 = [
	loader.load("https://robindelaporte.fr/codepen/menu/agency.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/discover.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/team.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/contact.png", function(
		texture
	) {
		addToGPU(texture);
	})
];

var textures2 = [
	loader.load("https://robindelaporte.fr/codepen/menu/home.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/work.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/meetus.png", function(
		texture
	) {
		addToGPU(texture);
	}),
	loader.load("https://robindelaporte.fr/codepen/menu/connect.png", function(
		texture
	) {
		addToGPU(texture);
	})
];

var angles = [Math.PI / 180 * 90, Math.PI / 180 * 270, 0, Math.PI / 180 * 180];
var directions = [-1, 1, -1, 1];

var disp = loader.load("https://robindelaporte.fr/codepen/menu/stripe1.png");
disp.wrapS = disp.wrapT = THREE.RepeatWrapping;

var gui = new dat.GUI();
var textures = {
	stripes: loader.load("https://robindelaporte.fr/codepen/menu/strip.png"),
	fluid: loader.load("https://robindelaporte.fr/codepen/menu/fluid.png"),
	dot: loader.load("https://robindelaporte.fr/codepen/menu/dot.jpg"),
	deformation: loader.load(
		"https://robindelaporte.fr/codepen/menu/deformation.png"
	),
	noise: loader.load("https://robindelaporte.fr/codepen/menu/noise.gif"),
	noise1: loader.load("https://robindelaporte.fr/codepen/menu/noise1.jpg"),
	noise2: loader.load("https://robindelaporte.fr/codepen/menu/noise2.jpg"),
	stripe1: loader.load("https://robindelaporte.fr/codepen/menu/stripe1.png")
};

var self = this;
var texture = new function() {
	this.changeMask = function(e) {
		switch (e) {
			case "dot":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.dot;
				}
				break;
			case "deformation":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.deformation;
				}
				break;
			case "noise":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.noise;
				}
				break;
			case "noise1":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.noise1;
				}
				break;
			case "noise2":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.noise2;
				}
				break;
			case "stripes":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.stripes;
				}
				break;
			case "stripe1":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.stripe1;
				}
				break;
			case "fluid":
				for (var i = 0; i < 4; i++) {
					btns[i].material.uniforms.disp.value = self.textures.fluid;
				}
				break;
		}
	};
}();

gui
	.add(texture, "changeMask", [
		"stripe1",
		"fluid",
		"dot",
		"stripes",
		"deformation",
		"noise",
		"noise1",
		"noise2"
	])
	.onChange(texture.changeMask)
	.name("change transition");

var newMat = function(texture1, texture2, angle, dir) {
	texture1.magFilter = THREE.LinearFilter;
	texture1.minFilter = THREE.LinearMipMapLinearFilter;

	texture2.magFilter = THREE.LinearFilter;
	texture2.minFilter = THREE.LinearMipMapLinearFilter;

	var mat = new THREE.ShaderMaterial({
		uniforms: {
			dispFactor: { type: "f", value: 0.0 },
			rot: { type: "f", value: angle },
			direction: { type: "f", value: dir },
			texture: { type: "t", value: texture1 },
			texture2: { type: "t", value: texture2 },
			disp: { type: "t", value: disp }
		},

		vertexShader: document.getElementById("vertexShader").textContent,
		fragmentShader: document.getElementById("fragmentShader").textContent,
		transparent: true,
		opacity: 1.0
	});
	return mat;
};

var geometry = new THREE.PlaneBufferGeometry(400, 400, 1);

var btns = [];

var totalHeight = 600 * 0.132 * 4 / 2;

for (var i = 0; i < 4; i++) {
	var hit = document.createElement("div");
	hit.className = "hit-area";
	document.querySelector(".hits").appendChild(hit);

	hit.style.width = 400 * 0.92 + "px";
	hit.style.height = 400 * 0.132 + "px";

	hit.style.top = window.innerHeight * 0.5 - totalHeight + 200 * 0.132 + "px";

	var item = new THREE.Mesh(
		geometry,
		newMat(textures1[i], textures2[i], angles[i], directions[i])
	);
	// item.position.y += i * 100;
	item.position.y += totalHeight - 200 * 0.132;
	scene.add(item);

	btns.push(item);

	totalHeight -= 600 * 0.132;
}

for (var b = 0; b < document.querySelectorAll(".hit-area").length; b++) {
	var item = document.querySelectorAll(".hit-area")[b];

	item.addEventListener("mouseenter", function(e) {
		var index = Array.prototype.indexOf.call(
			this.parentElement.children,
			e.target
		);
		TweenMax.to(btns[index].material.uniforms.dispFactor, 1.5, {
			value: 1,
			ease: Expo.easeOut
		});
	});

	item.addEventListener("mouseleave", function(e) {
		var index = Array.prototype.indexOf.call(
			this.parentElement.children,
			e.target
		);
		TweenMax.to(btns[index].material.uniforms.dispFactor, 1.5, {
			value: 0,
			ease: Expo.easeOut
		});
	});
}

var animate = function() {
	requestAnimationFrame(animate);

	renderer.render(scene, camera);
};
animate();

            
          
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