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<div class='sortable'>
<div>item 1</div>
<div>item 2</div>
<div>item 3</div>
<div>item 4</div>
<div>item 5</div>
<div>item 6</div>
<div>item 7</div>
<div>item 8</div>
<div>item 9</div>
<div>item 10</div>
<div>item 11</div>
<div>item 12</div>
<div>item 13</div>
<div>item 14</div>
<div>item 15</div>
<div>item 16</div>
<div>item 17</div>
<div>item 18</div>
<div>item 19</div>
<div>item 20</div>
<div>item 21</div>
<div>item 22</div>
<div>item 23</div>
<div>item 24</div>
</div>
.sortable {
background: #eee;
top: 1em;
}
.sortable .handle {
touch-action: none;
background: #f00;
}
.sortable div {
user-select: none;
}
.sortable > div {
width: 100%;
display: grid;
grid-template-columns: auto 70px;
}
.sortable.active > div {
transition: all 0.1s ease-out;
}
.sortable .handle {
display: inline-block;
font-size: 0.5em;
margin-right: 10px;
}
body {
font-size: 2em;
}
// TODO try to use the scroll button to also pop up a contextual menu, do any issues arise from that?
var scroll_container = document.querySelector('.scroll_container');
var container = document.querySelector('.sortable');
for(var i = 0; i < container.children.length; i ++) {
var el = document.createElement('div');
el.classList.add('handle');
el.innerText = 'drag';
container.children[i].append(el);
}
sorter = new drag_sort(container, 'handle', scroll_container);
/*
* An implementation of a drag and drop sortable list using pointer events.
* The problem can be divided into a number of distinct problems, which are
* represented in the structure of the code:
*
* - Handling of pointer events
* - Render loop
* - State management of the floating item
* - Calculating where the new position of the floating item is in the list after moving
* - Handling of the list, and drawing a gap under the floating item
* - Handling of scrolling the list when the item is close to the top or bottom of the scrollable area
*/
function drag_sort(container, handle_class, scroll_element = null) {
if(scroll_element === null) scroll_element = window;
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Globals
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
this.enabled = true;
var ths = this;
// As we support dragging elements within a scrollable sub element and not only the window,
// we need to store the top of the container so our position calculations will be correct
const scroll_element_top = (scroll_element !== window) ? scroll_element.getBoundingClientRect().top : 0;
// Is the user currently dragging anything? Used to prevent multiple
// items being dragged at the same time
var dragging = false;
// This structure stores data about the element which is currently being dragged
var dragging_element = {
it : null,
bbox : null,
index : null,
// Used to store the state of styles before dragging started so we can restore them
z_index : '',
position : '',
transform : '',
style_width : '',
// =============
container_padding : '',
};
// Used to transfer the cursor position from the event to the render loop
var last_client_y;
// Request animation frame is used to sync our updates with the browser. This stores the ID of the
// last animation frame request so we can cancel it when the user drops the item they are dragging
var raf;
// Stores a structure used to calculate element intersections, including
// which item the dragging item is hovering over, and which items are
// currently visible so we don't waste time updating off screen elements
var intersection_structure = [];
// The per portion of the top and bottom of the scrollable area, which should
// cause the screen to scroll if the dragged item is dragged into that area
const scroll_trigger_area_ratio = 0.3;
// Used to store the sizes of the trigger area, which may be smaller than expected
// as we compensate so that dragging an item in the scroll area does not cause the
// screen to scroll immediately. Explained in scroll handing section
var scroll_trigger_area_top, scroll_trigger_area_bottom;
// =======================================================================================
// Section implementing pointer event handling. All event handlers are attached to
// the container, as we are using event delegation
// =======================================================================================
container.addEventListener("pointerdown", userPressed, {
passive: true
});
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* When dragging starts, we prepare the item for dragging, and draw a
* gap in the list at the starting location. We also attach events
* to register when the dragged item moves, and when dragging ends
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function userPressed(event) {
console.log('start');
console.log(ths.enabled);
if(!ths.enabled) return;
var drag_handle = event.target;
if(!drag_handle.classList.contains(handle_class)) return;
// Find the actual dragging element from the handle
var target_element = drag_handle;
while (true) {
if (target_element.parentElement === container) break;
target_element = target_element.parentElement;
}
function init_dragging() {
if(dragging) return;
dragging = true;
// Store the current positions of all items for intersection detection
init_intersection_state();
// Init the floating item
init_floating_item(target_element, event.clientY);
// Attach events
container.addEventListener("pointermove", userMoved, { passive: true });
container.addEventListener("pointerup", userReleased, { passive: true });
container.addEventListener("pointercancel", userReleased, { passive: true });
container.addEventListener("pointerleave", userReleased);
begin_scroll(event.clientY);
begin_render_loop(event.clientY);
container.classList.add('active');
}
timed_start(container, event.clientX, event.clientY, 400, init_dragging);
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Store Y position for the animation loop
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function userMoved(event) {
console.log('move');
last_client_y = event.clientY;
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* When the item being dragged is dropped, it gets inserted back into
* the list in the correct location, and its styles are restored
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function userReleased(event) {
console.log('end');
container.classList.remove('active');
end_render_loop();
container.removeEventListener("pointermove", userMoved);
container.removeEventListener("pointerup", userReleased);
container.removeEventListener("pointercancel", userReleased);
container.removeEventListener("pointerleave", userReleased);
restore_floating_item(event.clientY);
dragging = false;
}
// =======================================================================================
// Section implementing render loop for updating elements. Request animation
// frame API is used to synchronise with the browsers internal render loop. Nothing
// complex here, last_client_y is initialised before movement events happen so
// the dragged item doesn't jump suddenly when dragging starts.
// =======================================================================================
function begin_render_loop(client_y) {
last_client_y = client_y;
main_render_loop();
}
// ==========
function main_render_loop() {
translate_floating_item(last_client_y);
update_scroll(last_client_y);
raf = requestAnimationFrame(main_render_loop);
}
// ==========
function end_render_loop() {
cancelAnimationFrame(raf);
}
// =======================================================================================
// Section implementing handling and transforming floating item
// =======================================================================================
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* initialises the state of the floating item. Caches the items
* existing styles so that they can be restored when dragging ends.
* and sets styles to make it float over other items.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function init_floating_item(target, client_y) {
dragging_element.it = target;
dragging_element.bbox = dragging_element.it.getBoundingClientRect();
dragging_element.offset = dragging_element.bbox.top - client_y;
dragging_element.index = Array.prototype.indexOf.call(dragging_element.it.parentNode.children,
dragging_element.it);
// Make the dragging element float over other elements, storing the
// original styles so they can be restored later
dragging_element.z_index = dragging_element.it.style['z-index'];
dragging_element.position = dragging_element.it.style['position'];
dragging_element.transform = dragging_element.it.style['transform'];
dragging_element.style_width = dragging_element.it.style['width'];
dragging_element.it.style['z-index'] = 500;
dragging_element.it.style['position'] = 'fixed';
dragging_element.it.style['top'] = '0px';
dragging_element.it.style['width'] = dragging_element.bbox.width + 'px';
dragging_element.it.classList.add('currently_dragging');
// Translate the floating item and draw a gap in the list for it
translate_floating_item(client_y);
// As the floating item is removed from the flow, add padding to the
// container so its height remains the same
dragging_element.container_padding = container.style['padding-bottom'];
container.style['padding-bottom'] = '' + dragging_element.bbox.height + 'px';
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Apply a transform to the floating element, and draw a gap below it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function translate_floating_item(client_y)
{
var current_scroll = get_scroll();
var element_position = (client_y + dragging_element.offset);
dragging_element.it.style.transform =
"translate3d(0px," + element_position + "px, 0px)";
// ======================
draw_gap(calculate_list_index(client_y + current_scroll),
dragging_element.bbox.height);
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Once the item has been dragged to its final location, we restore
* it to it's original state, and update the DOM to insert the item in
* the new location
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function restore_floating_item(last_client_y) {
// Restore styles
dragging_element.it.style['z-index'] = dragging_element.z_index;
dragging_element.it.style['position'] = dragging_element.position;
dragging_element.it.style['transform'] = dragging_element.transform;
dragging_element.it.style['width'] = dragging_element.style_width;
dragging_element.it.classList.remove('currently_dragging');
clear_gap();
// Put the previously floating item back in the DOM
move_item_to(dragging_element,
calculate_list_index(last_client_y + get_scroll()));
// Restore container padding
container.style['padding-bottom'] = container.style['padding-bottom'];
}
// =======================================================================================
// Section implementing intersection detection
// =======================================================================================
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* When dragging begins, after the list has been initialised, we need
* to store the positions of the items in the list in order to calculate
* which item the floating item is hovering over. This data cached at the
* beginning instead of getting it every animation frame for
* performance reasons.
*
* The data is put into a data structure that is essentially a b-tree
* with branching factor 32, however it only ever has 1 root node,
* and the root element may contain more than 32 items, so performance
* will degrade linearly at that point.
*
* In practice it's good enough as the structure can contain 1024 items
* (32 times 32) before performance would degrade at all. This should
* be adequate, as a drag and drop list with thousands of items would
* be cumbersome to use anyway.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function init_intersection_state()
{
var current_scroll = get_scroll();
sortable_items = [];
var children = container.children;
// We average the bottom of each element with the top of the previous one,
// to end up with the mid-point of element margins, without having to read them.
var previous_bottom = null;
for (var i = 0; i < children.length; i++) {
var rect = children[i].getBoundingClientRect();
if(i == 0) {
sortable_items.push(rect.top + current_scroll);
previous_bottom = rect.bottom + current_scroll;
} else if (i == children.length - 1) {
var this_top = rect.top + current_scroll;
var avarage_top = (previous_bottom + this_top) / 2;
sortable_items.push(avarage_top);
sortable_items.push(rect.bottom + current_scroll);
} else {
var this_top = rect.top + current_scroll;
var avarage_top = (previous_bottom + this_top) / 2;
sortable_items.push(avarage_top);
previous_bottom = rect.bottom + current_scroll;
}
}
// Put the data in a shallow tree for faster searching
intersection_structure = [];
var chunk = [];
for(var i = 0; i < sortable_items.length; i ++) {
chunk.push(sortable_items[i]);
if(chunk.length == 33)
{
intersection_structure.push(chunk[0])
intersection_structure.push(chunk)
chunk = [sortable_items[i]];
}
}
if(chunk.length > 1) {
intersection_structure.push(chunk[0])
intersection_structure.push(chunk)
}
intersection_structure.push(chunk[chunk.length - 1]);
}
this.init_intersection_state = init_intersection_state;
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Calculates a list index given a pixel Y coordinate in list space
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function calculate_list_index(y_in_list_space) {
// If pointer is above the sortable area, this clamps it to the first item
var list_index = 0;
// Clamp to last item if the pointer is below the sortable area
if (y_in_list_space >= intersection_structure[intersection_structure.length - 1]) {
list_index = container.children.length - 1;
// Handle coordinate when it is within sortable area
} else {
for (var i = 1; i < intersection_structure . length; i += 2)
{
if(y_in_list_space >= intersection_structure[i - 1] &&
y_in_list_space < intersection_structure[i + 1])
{
for(var ii = 0; ii < intersection_structure[i].length; ii ++)
{
if (y_in_list_space >= intersection_structure[i][ii] &&
y_in_list_space < intersection_structure[i][ii + 1])
{
list_index = ((i - 1) / 2 * 32) + ii;
break;
}
}
}
}
}
return list_index;
}
// =======================================================================================
// Section implementing manipulation of the list
// =======================================================================================
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Draws a gap in the list representing where the floating item will
* be inserted when the user drops it. I tried implementing this
* using several methods of direct DOM manipulations initially,
* redrawing the whole list every frame, swapping adjacent elements,
* and inserting a 'gap element' at an index, but they all resulted in
* visual jitter or were too slow.
*
* The most reliable approach seems to be to leave the DOM structure
* alone. Make the dragging element float by fixed positioning
* it, and create a gap in the list using the transform translate
* CSS feature.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
var debug = document.createElement('div');
document.body.appendChild(debug);
function draw_gap(position, size)
{
debug.innerText = '' + position;
// For performance, we only apply translation to the area of the list
// which is actually in the viewport. We transform a few items after
// the visible area to give CSS transitions chance to complete outside
// of the viewport to reduce chance of visual artifacts showing
var first_visible = calculate_list_index(scroll_element_top + get_scroll())
var last_visible = calculate_list_index(scroll_element_top + get_scrollable_area() + get_scroll());
var last_visible_raw = last_visible;
last_visible += 10;
if(last_visible > container.children.length - 1) {
last_visible = container.children.length - 1;
}
//debug.innerText = '' + (scroll_element_top + get_scrollable_area() + get_scroll()) + ' ' + first_visible + ' ' + last_visible_raw + ' ' + last_visible;
// Apply the transforms to the items in the visible window.
for(var i = first_visible; i < last_visible + 1; i ++)
{
var it = container.children[i];
// The dom element that is being dragged requires special handling. It is
// logically still in the dom, but essentially isn't due to the transforms.
// We need to skip this element when applying transforms, and the position
// of following items need to be treated as if they were in the previous slot
var fix_position = (i >= dragging_element.index) ? 1 : 0;
if(i === dragging_element.index) {
continue;
} else if(i < Math.floor(position + fix_position)) {
it.style.transform = "";
} else {
it.style.transform = "translate3d(0px," + size + "px, 0px)";
}
}
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Clears any gap previously inserted by draw_gap by resetting the
* transform property.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function clear_gap()
{
for(var i = 0; i < container.children.length; i ++)
{
var it = container.children[i];
it.style.transform = "";
}
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* As updating the DOM in real time was causing visual jitter, the
* change is applied only once when the user finally drops the element
* they were dragging.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function move_item_to(item, list_index)
{
// This is explained in draw_gap
list_index = list_index + ((list_index >= item.index) ? 1 : 0);
console.log(list_index);
if (list_index == 0) {
container.prepend(item.it);
} else {
container.children[list_index - 1].after(item.it);
}
}
// =======================================================================================
// Section implementing scroll handling
// =======================================================================================
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Get the height of the scrollable element in screen space
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function get_scrollable_area() {
if(scroll_element === window) {
return document.documentElement.clientHeight;
} else {
return scroll_element.getBoundingClientRect().height;
}
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Get the current scroll position of the scrollable element
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function get_scroll() {
if(scroll_element === window) {
return scroll_element.scrollY;
} else {
return scroll_element.scrollTop;
}
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* When the user moves an item to the edge of the scrollable area, we
* want to scroll the area up or down to allow them to put the
* element in the desired location. This area is called the scroll
* trigger area.
*
* However, if the user picks up an element that is already in the
* scroll trigger area, we don't want the list to suddenly start
* scrolling, as this is annoying. Thus, we reduce the scroll trigger
* area to the distance between the current cursor position, and
* edge of the scroll area.
*
* Moving the cursor towards the edge of the scrollable area causes
* the list to scroll, and moving it away expands the scroll trigger
* area up to a maximum value.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function begin_scroll(cursor_y) {
var relative_cursor_y = cursor_y - scroll_element_top;
height = get_scrollable_area();
var max_scroll_trigger_area = height * scroll_trigger_area_ratio;
scroll_trigger_area_top = max_scroll_trigger_area;
scroll_trigger_area_bottom = max_scroll_trigger_area;
if(relative_cursor_y < max_scroll_trigger_area) {
scroll_trigger_area_top = relative_cursor_y;
}
if (relative_cursor_y > height - max_scroll_trigger_area) {
scroll_trigger_area_bottom = height - relative_cursor_y;
}
}
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Scroll the scrollable element When the pointer is near the top
* or bottom edge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function update_scroll(cursor_y) {
var relative_cursor_y = cursor_y - scroll_element_top;
var height = get_scrollable_area();
var max_scroll_trigger_area = height * scroll_trigger_area_ratio;
// If cursor moves away from the edge, increase scroll trigger area if needed
var new_trigger_area_top = relative_cursor_y;
var new_trigger_area_bottom = height - relative_cursor_y;
if(new_trigger_area_top <= max_scroll_trigger_area && new_trigger_area_top > scroll_trigger_area_top) {
scroll_trigger_area_top = new_trigger_area_top;
}
if(new_trigger_area_bottom <= max_scroll_trigger_area && new_trigger_area_bottom > scroll_trigger_area_bottom) {
scroll_trigger_area_bottom = new_trigger_area_bottom;
}
// Restore position if cursor moves up
if(relative_cursor_y < scroll_trigger_area_top) {
should_scroll_by = (relative_cursor_y - scroll_trigger_area_top) * 0.07;
} else if (relative_cursor_y > height - scroll_trigger_area_bottom) {
should_scroll_by = (relative_cursor_y - (height - scroll_trigger_area_bottom)) * 0.07;
} else {
should_scroll_by = 0;
}
scroll_element.scrollBy(0, should_scroll_by);
}
// =======================================================================================
// Utility functions
// =======================================================================================
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Require the user to hold the drag handle for a given period before
* dragging begins, used to prevent unintended reordering of content.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
function timed_start(event_target, start_x, start_y, delay, continue_callback)
{
console.log(delay);
// Require the user to hold the scroll trigger for some time before it will move
var cancel_action = false;
function set_cancel() {
cancel_action = true;
}
event_target.addEventListener("pointerup", set_cancel);
event_target.addEventListener("pointercancel", set_cancel);
event_target.addEventListener("pointerleave", set_cancel);
var end_x = start_x;
var end_y = start_y;
function update_movement(e) {
end_x = e.clientX;
end_y = e.clientY;
}
event_target.addEventListener("pointermove", update_movement);
// Require the user to hold the scroll trigger for some time before it will move
setTimeout(function() {
event_target.removeEventListener("pointerup", set_cancel);
event_target.removeEventListener("pointercancel", set_cancel);
event_target.removeEventListener("pointerleave", set_cancel);
event_target.removeEventListener("pointermove", update_movement);
if(!cancel_action && (Math.abs(start_x - end_x) < 5 && Math.abs(start_y - end_y) < 5 )) {
console.log('here');
continue_callback();
}
}, delay);
}
}
Also see: Tab Triggers