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                @import compass

  margin: 0
  padding: 0
  background: #111113
  position: absolute
  top: 50%
  left: 50%
  margin: -200px 0 0 -200px


                PI = Math.PI
$pyramid = $('#pyramid')
renderer = new THREE.WebGLRenderer antialias: true
camera = new THREE.PerspectiveCamera 75, 1, 0.1, 10000
scene = new THREE.Scene()

scene.add camera
renderer.setSize 400, 400
$pyramid.append renderer.domElement
camera.position.z = 200

golf = new THREE.MeshPhongMaterial
  color: 0xffffff
  shading: THREE.FlatShading
  fog: false

L1 = new THREE.PointLight 0xffffff, 1
L1.position.x = 2000
L1.position.y = 1000
L1.position.z = 2000
scene.add L1

L2 = new THREE.PointLight 0xffffff, 1
L2.position.x = -2000
L2.position.y = -1000
L2.position.z = 2000
scene.add L2

pyramid = new THREE.Mesh new THREE.TetrahedronGeometry(60, 0), golf
pyramid.rotation.x = 1.8
pyramid.rotation.y = PI / 4
scene.add pyramid

aconst = .01

update = ->
  pyramid.rotation.y += aconst
#  pyramid.rotation.z += aconst / 2

render = ->
  requestAnimationFrame render
  renderer.render scene, camera