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                @import compass

  margin: 0
  padding: 0
  background: #200408
  position: absolute
  top: 50%
  left: 50%
  margin: -200px 0 0 -200px


                $flower = $('#flower')
renderer = new THREE.WebGLRenderer antialias: true
camera = new THREE.PerspectiveCamera 75, 1, 0.1, 10000
scene = new THREE.Scene()

scene.add camera
renderer.setSize 400, 400
$flower.append renderer.domElement
camera.position.z = 200

pinky = new THREE.MeshLambertMaterial
  color: 0xff66ff
  shading: THREE.FlatShading
  fog: false

purpley = new THREE.MeshLambertMaterial
  color: 0x6633cc
  shading: THREE.FlatShading
ring1 = new THREE.Mesh new THREE.TorusKnotGeometry(16, 16, 36, 4, 5, 6), pinky
ring1.rotation.x = -.4
scene.add ring1

ring2 = new THREE.Mesh new THREE.TorusKnotGeometry(80, 24, 30, 4, 5, 4), purpley
ring2.rotation.x = -.4
ring2.position.z = -60
scene.add ring2

LA = new THREE.AmbientLight 0x220011
scene.add LA

L1 = new THREE.PointLight 0x888888, 1
L1.position.z = 2000
scene.add L1

L2 = new THREE.PointLight 0x44ffff, .2
scene.add L2

update = ->
  ring1.rotation.z += -.0001
  ring2.rotation.z += .001

render = ->
  requestAnimationFrame render
  renderer.render scene, camera