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HTML

              
                
              
            
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CSS

              
                
              
            
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JS

              
                PIXI.loaders.Resource.setExtensionLoadType('mp4', PIXI.loaders.Resource.LOAD_TYPE.VIDEO);


var renderer = new PIXI.CanvasRenderer(500, 500, { backgroundColor : 0x1099bb});

document.body.appendChild(renderer.view);


// create the root of the scene graph
var stage = new PIXI.Container();

// create a loader instance to preload the video
var videoLoader = PIXI.loader;

// create a refrence for the video being loaded in order to get the 
// current frame and time for the video element 
var targetVid;

// load complete callback
function loaderComplete(){
	
	// now we have the video and we can use it. but first create a reference to it
	targetVid = videoLoader.resources.testVideo.data;
	console.log( videoLoader.resources.testVideo.data );
	
	setTimeout(function(){
		// pause the video
		targetVid.pause();
		targetVid.currentTime = 0;
	},100);


	var videoBase = new PIXI.VideoBaseTexture(targetVid);

	var videoTexture = new PIXI.Texture(videoBase);

	// now create the sprite
	var vidSprite = new PIXI.Sprite(videoTexture);

	vidSprite.width = 500;
	vidSprite.height = 500;


	// add the video sprite to the main container
	stage.addChild(vidSprite);

}

videoLoader
	.add('testVideo', 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/33073/head-track-small.mp4')
	.once('complete', function(loader, resources){loaderComplete();})
	.load();



/*	
 *******************************************************************************************
 *	VIDEO CONTROL VARIABLES
 *******************************************************************************************
 */




animate();

function animate(){

    // render the stage
    renderer.render(stage);

    requestAnimationFrame(animate);
}


              
            
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999px

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