cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

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              <svg id="simonsvg" width="480" height="480" viewBox="0,0,480,480">
  <defs>
    <pattern id="metalimg" patternUnits="userSpaceOnUse" width="450" height="450">
      <image xlink:href="https://i.imgur.com/FphJXKt.jpg" x="0" y="0" width="450" height="450"></image>
    </pattern>
    <style type="text/css">
   <![CDATA[
    @font-face {
        font-family: Orbitron;
        src: url('https://fonts.googleapis.com/css?family=Orbitron');
    }
   ]]>
 </style>
  </defs>
  <filter id="dropshadow" height="130%">
  <feGaussianBlur in="SourceAlpha" stdDeviation="3"/> <!-- stdDeviation is how much to blur -->
  <feOffset dx="2" dy="2" result="offsetblur"/> <!-- how much to offset -->
  <feMerge> 
    <feMergeNode/> <!-- this contains the offset blurred image -->
    <feMergeNode in="SourceGraphic"/> <!-- this contains the element that the filter is applied to -->
  </feMerge>
</filter>
  <circle  r="225" cx="240" cy="240" fill="#333333" style="filter:url(#dropshadow)" />
  <path id="redbutton" name="red" fill="#9F0F17" d="M 255,30 l 0,100 A 115,115 0 0,1 350,225 L 450,225 A 215,215 0 0,0 255,30 z" />
  <path id="greenbutton" name="green" fill="#03A64B" d="M 225,30 l 0,100 A 115,115 0 0,0 130,225 L 30,225 A 215,215 0 0,1 225,30 z" />
  <path id="bluebutton" name="blue" fill="#094A8F" d="M 450,255 l -100,0 A 110,110 0 0,1 255,350 L 255,450 A 210,210 0 0,0 450,255 z" />
  <path id="yellowbutton" name="yellow" fill="#CBA60C" d="M 30,255 l 100,0 A 110,110 0 0,0 225,350 L 225,450 A 210,210 0 0,1 30,255 z" />
  <circle fill="url(#metalimg)"  r="100" cx="240" cy="240" />
  <text x="161" y="215" font-family="'Orbitron'" font-size="44px" font-weight="bold">Simon</text>
  <text x="307" y="195" font-family="sans-serif" font-size="18px" font-weight="bold">&reg;</text>
  <path name="scoreboard" fill="#30050D" d="M 160,265 a 8 8 0 0,1 -8,-8 l 0,-25 a 8 8 0 0,1 8,-8 l 45,0 a 8 8 0 0,1 8,8 l 0,25 a 8 8 0 0,1 -8,8 l-45,0 z" />
  <text id="myscore" x="183" y="245" font-family="'Orbitron'" font-size="32px"  stroke="#FD0000" fill="#FD0000" text-anchor="middle" alignment-baseline="central"></text>
  <circle  r="18" cx="244" cy="246" fill="#333333" />
  <circle  r="12" cx="244" cy="246" fill="#FD0000" name="start" />
  <circle  r="18" cx="300" cy="246" fill="#333333" />
  <circle  r="12" cx="300" cy="246" fill="#FFFF00" name="strict" />
  <circle  r="7" cx="326" cy="236" fill="#333333" />
  <circle id="strictLED" r="4" cx="326" cy="236" fill="#30050D" />
  <path name="onoff" fill="#202020" d="M 220,318 a 2 2 0 0,1 -2,-2 l 0,-20 a 2 2 0 0,1 2,-2 l 40,0 a 2 2 0 0,1 2,2 l 0,20 a 2 2 0 0,1 -2,2 l-40,0 z" />
  <line id="onoffswitch" name="onoffswitch" class="onoffswitch" fill="#3F96F3" stroke="#3F96F3" stroke-width="16" stroke-miterlimit="16" x1="222" y1="306" x2="258" y2="306" />
  <text x="163" y="278" font-family="Arial" font-size="12px" font-weight="bold">COUNT</text>
  <text x="228" y="278" font-family="Arial" font-size="12px" font-weight="bold">START</text>
  <text x="285" y="278" font-family="Arial" font-size="12px" font-weight="bold">STRICT</text>
  <text x="192" y="311" font-family="Arial" font-size="12px" font-weight="bold">OFF</text>
  <text x="269" y="311" font-family="Arial" font-size="12px" font-weight="bold">ON</text>
</svg>
            
          
!
            
              html, body {
  width: 100%;
  height: 100%;
  border: 0;
  margin: 0;
  padding: 0;
  background-image: url('http://raykendo.com/blog/wp-content/uploads/2016/10/wood_floor_by_gnrbishop.jpg');
  overflow: hidden;
}

svg {
  position: absolute;
  top: 50%;
  left: 50%;
  margin: -240px 0 0 -240px;
}

svg text {
    pointer-events: none;
}

svg.nightmare {
  animation-name: spinaround; 
  animation-duration: 2s; 
  animation-iteration-count: infinite;
  animation-timing-function: linear;
}

.onoffswitch {
  stroke-dasharray: 16, 24;
}
.turnon {
  stroke-dashoffset: -20;
}

@keyframes dash {
  to {
    stroke-dashoffset: -20;
  }
}

@keyframes spinaround {
    from {transform: rotate(0deg);}
    to {transform: rotate(360deg);}
}
            
          
!
            
              (function() {
  var gameSVG = document.getElementById("simonsvg"),
    onOffSwitch = document.getElementById("onoffswitch"),
    scoreNode = document.getElementById("myscore"),
    redButton = document.getElementById("redbutton"),
    blueButton = document.getElementById("bluebutton"),
    greenButton = document.getElementById("greenbutton"),
    yellowButton = document.getElementById("yellowbutton"),
    strictLED = document.getElementById("strictLED"),
    NS = gameSVG.getAttribute('xmlns'),
    appState = {
      on: false,
      strict: false,
      locked: false,
      nightmareMode: false,
      count: 0,
      step: 0,
      moves: [],
      highlightTime: 600,
      moveWidth: 1000,
      maxMoves: 20
    },
    mouseDownListener, touchStartListener, mouseUpListener, touchEndListener, nightmareTimer, winningInterval;

  function getRandomMoves(maxNum) {
    var list = ["red", "blue", "green", "yellow"],
      answer = [],
      i, item;

    for (i = 0; i < maxNum; i++) {
      item = Math.floor(Math.random() * 4);
      answer.push(list[item]);
    }

    return answer;
  }

  function youWin() {
    var oscillator = true,
      oscillator2 = true;
    winningInterval = window.setInterval(function() {

      if (oscillator) {
        updateScore(appState.moves.length);
      } else {
        updateScore("  ");
      }

      if (oscillator2) {
        highlight(blueButton, "#3F96F3", "#094A8F", appState.highlightTime * 2);
        highlight(greenButton, "#46FB98", "#03A64B", appState.highlightTime * 2);
      } else {
        highlight(redButton, "#F05C63", "#9F0F17", appState.highlightTime * 2);
        highlight(yellowButton, "#F7DE78", "#CBA60C", appState.highlightTime * 2);
      }

      oscillator = !oscillator;
      if (oscillator) {
        oscillator2 = !oscillator2;
      }
    }, appState.highlightTime);
  }

  function resetBoard() {
    redButton.setAttributeNS(NS, "fill", "#9F0F17");
    blueButton.setAttributeNS(NS, "fill", "#094A8F");
    greenButton.setAttributeNS(NS, "fill", "#03A64B");
    yellowButton.setAttributeNS(NS, "fill", "#CBA60C");
    window.clearInterval(winningInterval);
  }

  function startGame() {
    resetBoard();

    // start with appState;
    appState.count = 1;
    appState.moves = getRandomMoves(appState.maxMoves);
    window.setTimeout(startRound, appState.moveWidth);
  }

  function startRound() {
    // lock play controls while displaying moves
    appState.locked = true;
    // reset user step to 0
    appState.step = 0;
    // show score 
    updateScore(appState.count);
    // play moves
    playMoves(appState.moves.slice(0, appState.count));
  }

  function playMoves(moves) {
    if (!moves || !moves.length) {
      appState.locked = false;
      return;
    }
    var currentMove = moves.shift();
    switch (currentMove) {
      case "red":
        highlight(redButton, "#F05C63", "#9F0F17", appState.highlightTime);
        new Audio("https://s3.amazonaws.com/freecodecamp/simonSound2.mp3").play();
        break;
      case "blue":
        highlight(blueButton, "#3F96F3", "#094A8F", appState.highlightTime);
        new Audio("https://s3.amazonaws.com/freecodecamp/simonSound1.mp3").play();
        break;
      case "green":
        highlight(greenButton, "#46FB98", "#03A64B", appState.highlightTime);
        new Audio("https://s3.amazonaws.com/freecodecamp/simonSound3.mp3").play();
        break;
      case "yellow":
        highlight(yellowButton, "#F7DE78", "#CBA60C", appState.highlightTime);
        new Audio("https://s3.amazonaws.com/freecodecamp/simonSound4.mp3").play();
        break;
      default:
        alert("Unknown current move: " + currentMove);
    }

    setTimeout(function() {
      playMoves(moves);
    }, appState.moveWidth);
  }

  function highlight(node, highlightColor, regularColor, timer) {
    node.setAttributeNS(NS, "fill", highlightColor);

    if (timer && timer > 0) {
      setTimeout(function() {
        node.setAttributeNS(NS, "fill", regularColor);
      }, timer);
    }
  }

  /**
   * @function clickToPlay
   * @param {object} data
   * @param {object} data.button - button to change
   * @param {string} data.highlight - highlight hex color
   * @param {string} data.color - name of color selected
   * @param {string} data.sound - url of the sound to play when the button is clicked.
   */
  function clickToPlay(data) {
    if (appState.on && !appState.locked) {
      data.button.setAttributeNS(NS, "fill", data.highlight);
      new Audio(data.sound).play();
      if (appState.moves.length === 0) {
        return;
      }

      if (appState.moves[appState.step] === data.color) {
        appState.step++;

        if (appState.step === appState.moves.length) {
          youWin();
        } else if (appState.step === appState.count) {
          setTimeout(function() {
            appState.count++;
            startRound();
          }, appState.moveWidth);
        }
      } else {
        updateScore("!!");
        setTimeout(function() {
          if (appState.strict) {
            startGame();
          } else {
            startRound();
          }
        }, appState.moveWidth);
      }
    }

  }

  function letGoRed() {
    if (appState.on) {
      redButton.setAttributeNS(NS, "fill", "#9F0F17");
    }
  }

  function letGoBlue() {
    if (appState.on) {
      blueButton.setAttributeNS(NS, "fill", "#094A8F");
    }
  }

  function letGoGreen() {
    if (appState.on) {
      greenButton.setAttributeNS(NS, "fill", "#03A64B");
    }
  }

  function letGoYellow() {
    if (appState.on) {
      yellowButton.setAttributeNS(NS, "fill", "#CBA60C");
    }
  }

  function clickStart() {
    if (appState.on) {
      startGame();
      nightmareTimer = window.setTimeout(toggleNightmare, 5 * 1000);
    }
  }

  function letGoStart() {
    if (nightmareTimer) {
      window.clearTimeout(nightmareTimer);
    }
    //if (appState.on) { }
  }

  function clickStrict() {
    if (appState.on) {
      appState.strict = !appState.strict;
      if (appState.strict) {
        // todo: turn on LED svg to show strict appState
        strictLED.setAttributeNS(NS, "fill", "#FD0000");
      } else {
        // todo: turn off LED svg to show strict appState
        strictLED.setAttributeNS(NS, "fill", "#30050D");
      }
    }
  }

  function letGoStrict() {
    //if (appState.on) { }
  }

  function toggleNightmare() {
    appState.nightmareMode = !appState.nightmareMode;
    if (appState.nightmareMode) {
      alert("Nightmare mode enabled!");
      gameSVG.setAttributeNS(NS, "class", "nightmare");
    } else {
      alert("Nightmare mode disabled!");
      gameSVG.setAttributeNS(NS, "class", "");
    }
  }

  function toggleOn(switchSVG) {
    appState.on = !appState.on;
    resetBoard();
    strictLED.setAttributeNS(NS, "fill", "#30050D");
    if (appState.on) {
      onOffSwitch.setAttributeNS(NS, "class", "onoffswitch turnon");
      updateScore("--");
    } else {
      onOffSwitch.setAttributeNS(NS, "class", "onoffswitch");
      // reset appState;
      appState.count = 0;
      appState.moves = [];
      appState.strict = false;
      appState.nightmareMode = false;
      appState.locked = false;
      updateScore("  ");
      gameSVG.setAttributeNS(NS, "class", "");
    }
  }

  function updateScore(value) {
    if (typeof value === "string") {
      scoreNode.textContent = value;
    } else if (typeof value === "number") {

      scoreNode.textContent = parseInt(value % 100 / 10, 10) + parseInt(value % 10, 10);
    }
  }

  function onClick(evt) {
    var target, name;
    if (evt.target) {
      target = evt.target;
      name = target.getAttributeNS(null, "name");
      if (!name) {
        return;
      }
      switch (name) {
        case "blue":
          clickToPlay({
            color: name,
            button: blueButton,
            sound: "https://s3.amazonaws.com/freecodecamp/simonSound1.mp3",
            highlight: "#3F96F3"
          });
          break;
        case "red":
          clickToPlay({
            color: name,
            button: redButton,
            sound: "https://s3.amazonaws.com/freecodecamp/simonSound2.mp3",
            highlight: "#F05C63"
          });
          break;
        case "green":
          clickToPlay({
            color: name,
            button: greenButton,
            sound: "https://s3.amazonaws.com/freecodecamp/simonSound3.mp3",
            highlight: "#46FB98"
          });
          break;
        case "yellow":
          clickToPlay({
            color: name,
            button: yellowButton,
            sound: "https://s3.amazonaws.com/freecodecamp/simonSound4.mp3",
            highlight: "#F7DE78"
          });
          break;
        case "onoff":
        case "onoffswitch":
          toggleOn(target);
          break;
        case "start":
          clickStart();
          break;
        case "strict":
          clickStrict();
          break;
      }
    }
  }

  function letItGo(evt) {
    var target, name;
    if (evt.target) {
      target = evt.target;
      name = target.getAttributeNS(null, "name");
      if (!name) {
        return;
      }
      switch (name) {
        case "blue":
          letGoBlue();
          break;
        case "red":
          letGoRed();
          break;
        case "green":
          letGoGreen();
          break;
        case "yellow":
          letGoYellow();
          break;
        case "start":
          letGoStart(target);
          break;
        case "strict":
          letGoStrict(target);
          break;
      }
    }
  }

  function mouseClick(evt) {
    if (touchStartListener && touchEndListener) {
      gameSVG.removeEventListener("touchstart", touchStartListener);
      gameSVG.removeEventListener("touchend", touchEndListener);
    }
    onClick(evt);

  }

  function touchClick(evt) {
    if (mouseDownListener && mouseUpListener) {
      gameSVG.removeEventListener("mousedown", mouseDownListener);
      gameSVG.removeEventListener("mouseup", mouseUpListener);
    }
    onClick(evt);
  }

  mouseDownListener = gameSVG.addEventListener("mousedown", mouseClick);
  touchStartListener = gameSVG.addEventListener("touchstart", touchClick);
  mouseUpListener = gameSVG.addEventListener("mouseup", letItGo);
  touchEndListener = gameSVG.addEventListener("touchend", letItGo);

})();
            
          
!
999px
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