<header>
<div class="container">
<h1><span>2</span><span>0</span><span>4</span><span>8</span>
</h1>
<p class="inspired">Inspired by the original <a href="https://gabrielecirulli.github.io/2048/" target="_blank">2048</a>.</p>
</div>
</header>
<div class="container">
<div class="directions">
<p><strong>HOW TO PLAY:</strong> Use your arrow keys to move the tiles. When two tiles slide into each other, they merge into one!</p>
</div>
<div class="scores">
<div class="score-container best-score">
best:
<div class="score">
<div id="bestScore">0</div>
</div>
</div>
<div class="score-container">
score:
<div class="score">
<div id="score">0</div>
<div class="add" id="add"></div>
</div>
</div>
</div>
<div class="game">
<div id="tile-container" class="tile-container"></div>
<div class="end" id="end">Game Over<div class="monkey">🙈</div><button class="btn not-recommended__item js-restart-btn" id="try-again">Try Again</button></div>
</div>
<div class="not-recommended">
<button class="btn not-recommended__item js-restart-btn" id="restart">Restart Game</button>
<span class="not-recommended__annotation"></span>
</div>
</div>
@import url('https://fonts.googleapis.com/css?family=Arvo');
// https://coolors.co/f8ffe5-06d6a0-1b9aaa-ef476f-ffc43d
$gridBg: #9a9a95;
$color1: #FFC43D;
$color2: #EF476F;
$color3: #1B9AAA;
$color4: #06D6A0;
$placeholder-tile: #F8FFE5;
$font-color: #555;
$border-width: 7px;
@function setFontColor($color) {
@if (lightness($color) > 80) {
@return $bg;
} @else {
@return $placeholder-tile;
}
}
* {
box-sizing: border-box;
}
a {
color: $color3;
text-decoration: none;
border-bottom: 1px solid currentColor;
&:hover {
color: darken($color3, 10%);
}
&:focus,
&:active {
color: darken($color3, 20%);
}
}
body,
html {
position: relative;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
font-family: "Arvo", Helvetica, sans-serif;
font-family: 12px;
color: $font-color;
background: $placeholder-tile;
}
strong {
font-weight: bold;
}
p {
line-height: 1.6;
}
.inspired {
margin-top: 1em;
font-size: 0.9rem;
color: $gridBg;
}
header {
color: $placeholder-tile;
text-align: center;
span {
display: inline-block;
box-sizing: border-box;
width: 4rem;
height: 4rem;
line-height: 4rem;
margin: 0 0.4rem;
background: $color1;
&:nth-of-type(2) {
background: $color2;
}
&:nth-of-type(3) {
background: $color3;
}
&:nth-of-type(4) {
background: $color4;
}
}
}
h1 {
font-size: 2.2rem;
}
.directions {
padding: 2rem;
border-top: 1px solid $gridBg;
border-bottom: 1px solid $gridBg;
}
.container {
margin: 0 auto;
padding-bottom: 3.5rem;
flex: 1;
width: 100%;
max-width: 550px;
text-align: center;
header & {
padding: 0;
padding: 2rem 4rem;
max-width: 900px;
}
}
.scores {
display: flex;
justify-content: center;
}
.score-container {
display: flex;
justify-content: center;
align-items: center;
margin: 1.8rem;
font-size: 1.2rem;
line-height: 1;
color: $font-color;
&.best-score {
color: $gridBg;
}
}
.score {
margin-left: 1rem;
position: relative;
font-weight: bold;
font-size: 1.5rem;
vertical-align: middle;
text-align: right;
}
.game {
position: relative;
margin: 0 auto;
background: $gridBg;
padding: $border-width;
display: inline-block;
border-radius: 3px;
box-sizing: border-box;
}
.tile-container {
border-radius: 6px;
position: relative;
width: 400px;
height: 400px;
}
.tile, .background {
display: block;
color: $placeholder-tile;
position: absolute;
width: 100px;
height: 100px;
box-sizing: border-box;
text-align: center;
}
.background {
z-index: 1;
text-align: center;
border: $border-width solid $gridBg;
background-color: $placeholder-tile;
}
.tile {
opacity: 0;
z-index: 2;
background: $color1;
color: setFontColor($color1);
display: flex;
align-items: center;
justify-content: center;
font-size: 1.8rem;
align-items: center;
transition: 110ms ease-in-out;
border-radius: 3px;
border: $border-width solid $gridBg;
box-sizing: border-box;
&--4 {
background: $color2;
color: setFontColor($color2);
}
&--8 {
background: $color3;
color: setFontColor($color3);
}
&--16 {
background: $color4;
color: setFontColor($color4);
}
&--32 {
background: lighten($color2, 10%);
color: setFontColor(lighten($color2, 10%));
}
&--64 {
background: lighten($color3, 10%);
color: setFontColor(lighten($color3, 10%));
}
&--128 {
background: lighten($color4, 10%);
color: setFontColor(lighten($color4, 10%));
}
&--256 {
background: lighten($color1, 10%);
color: setFontColor(lighten($color1, 10%));
}
&--512 {
background: darken($color2, 10%);
color: setFontColor(lighten($color2, 10%));
}
&--1024 {
background: darken($color3, 10%);
color: setFontColor(lighten($color3, 10%));
}
&--2048 {
background: darken($color4, 10%);
color: setFontColor(lighten($color4, 10%));
}
&--pop {
animation: pop 0.3s ease-in-out;
animation-fill-mode: forwards;
}
&--shrink {
animation: shrink 0.5s ease-in-out;
animation-fill-mode: forwards;
}
}
.add {
position: absolute;
opacity: 0;
left: 120%;
top: 0;
font-size: 1rem;
color: $color3;
&.active {
animation: add 0.8s ease-in-out;
}
}
@keyframes add {
0% {
opacity: 1;
top: 0;
}
100% {
opacity: 0;
top: -100%;
}
}
@keyframes pop {
0% {
transform: scale(0.5);
opacity: 0;
}
90% {
transform: scale(1.1);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 1;
}
}
@keyframes shrink {
0% {
transform: scale(1);
opacity: 1;
}
100% {
transform: scale(0.9);
opacity: 0.9;
}
}
.end {
opacity: 0;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: -1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background: rgba($font-color, 0.9);
color: white;
font-size: 2rem;
transition: opacity 0.3s ease-in-out;
btn {
margin-top: 1rem;
}
&.active {
opacity: 1;
z-index: 1000;
}
}
.monkey {
font-size: 3rem;
margin: 1rem 0;
}
.btn {
font-family: inherit;
font-size: 1rem;
border: none;
background: $color3;
letter-spacing: 1px;
color: white;
font-weight: 300;
padding: 0.9em 1.5em;
border-radius: 3px;
border: 1px solid transparent;
cursor: pointer;
&:hover {
background-color: darken($color3, 10%);
}
&:active {
background-color: darken($color3, 20%);
}
&:focus {
box-shadow: 0 0 10px darken($color3, 20%) inset;
outline: none;
}
}
.not-recommended {
display: flex;
justify-content: center;
align-items: center;
margin-top: 3rem;
& * + * {
margin-left: 10px;
}
&__item + .not-recommended__annotation:before {
font-size: 30px;
content: "😐";
}
&__item:hover + .not-recommended__annotation:before {
content: "😟";
}
&__item:focus + .not-recommended__annotation:before {
content: "😄";
}
&__item:active + .not-recommended__annotation:before {
content: "😨";
}
}
View Compiled
let game = null;
let bestScore = 0;
const scoreDiv = document.getElementById('score');
const bestScoreDiv = document.getElementById('bestScore');
const addDiv = document.getElementById('add');
const endDiv = document.getElementById('end');
const size = 4;
let nextId = 1;
let score = 0;
function initGame() {
game = Array(size*size).fill(null); // 4 x 4 grid, represented as an array
initBestScore();
}
function initBestScore() {
bestScore = localStorage.getItem('bestScore') || 0;
bestScoreDiv.innerHTML = bestScore;
}
function updateDOM(before, after) {
const newElements = getNewElementsDOM(before, after);
const existingElements = getExistingElementsDOM(before, after);
const mergedTiles = getMergedTiles(after);
removeElements(mergedTiles);
drawGame(newElements, true);
drawGame(existingElements);
}
function removeElements(mergedTiles) {
for (let tile of mergedTiles) {
for (let id of tile.mergedIds) {
const currentElm = document.getElementById(id);
positionTile(tile, currentElm);
currentElm.classList.add('tile--shrink');
setTimeout(() => {
currentElm.remove();
}, 100);
}
}
}
function getMergedTiles(after) {
return after.filter((tile) => tile && tile.mergedIds);
}
function getNewElementsDOM(before, after) {
const beforeIds = before.filter((tile) => tile).map((tile) => tile.id);
const newElements = after.filter((tile) => {
return tile && beforeIds.indexOf(tile.id) === -1;
});
return newElements;
}
function getExistingElementsDOM(before, after) {
const beforeIds = before.filter((tile) => tile).map((tile) => tile.id);
const existingElements = after.filter((tile) => {
return tile && beforeIds.indexOf(tile.id) !== -1;
});
return existingElements;
}
function drawBackground() {
const tileContainer = document.getElementById('tile-container');
tileContainer.innerHTML = '';
for (let i = 0; i < game.length; i++) {
const tile = game[i];
const tileDiv = document.createElement('div');
const x = i % size;
const y = Math.floor(i / size);
tileDiv.style.top = `${y*100}px`;
tileDiv.style.left = `${x*100}px`;
tileDiv.classList.add("background");
tileContainer.appendChild(tileDiv);
}
}
function positionTile(tile, elm) {
const x = tile.index % size;
const y = Math.floor(tile.index / size);
elm.style.top = `${y*100}px`;
elm.style.left = `${x*100}px`;
}
function drawGame(tiles, isNew) {
const tileContainer = document.getElementById('tile-container');
for (let i = 0; i < tiles.length; i++) {
const tile = tiles[i];
if (tile) {
if (isNew) {
const tileDiv = document.createElement('div');
positionTile(tile, tileDiv);
tileDiv.classList.add('tile', `tile--${tile.value}`);
tileDiv.id = tile.id;
setTimeout(() => {
tileDiv.classList.add("tile--pop");
}, tile.mergedIds ? 1 : 150);
tileDiv.innerHTML = `<p>${tile.value}</p>`;
tileContainer.appendChild(tileDiv);
} else {
const currentElement = document.getElementById(tile.id);
positionTile(tile, currentElement);
}
}
}
}
function gameOver() {
if (game.filter((number)=>number===null).length === 0) {
const sameNeighbors = game.find((tile, i)=>{
const isRightSame = game[i+1] && (i+1)%4 !== 0 ? tile.value === game[i+1].value : false;
const isDownSame = game[i+4] ? tile.value === game[i+4].value : false;
if (isRightSame || isDownSame) {
return true;
}
return false;
});
return !sameNeighbors;
}
}
function generateNewNumber() {
// 0.9 probability of 2, 0.1 probability of 4
const p = Math.random() * 100;
return (p <= 90) ? 2 : 4;
}
function addRandomNumber() {
// Adds either a 2 or a 4 to an empty position in the game array
const emptyCells = game.map((_, index) => index)
.filter((index) => game[index] === null);
if (emptyCells.length === 0) { return; }
const newPos = emptyCells[Math.floor(Math.random() * emptyCells.length)];
const newObj = {
id: nextId++,
index: newPos,
value: generateNewNumber()
};
game.splice(newPos, 1, newObj);
}
function getIndexForPoint(x, y) {
return y*size + x;
}
function reflectGrid(grid) {
let reflectedGame = Array(size*size).fill(0);
for (let row = 0; row < size; row++) {
for (let col = 0; col < size; col++) {
const index1 = getIndexForPoint(col, row);
const index2 = getIndexForPoint(size-col-1, row);
reflectedGame[index1] = grid[index2];
}
}
return reflectedGame;
}
function rotateLeft90Deg(grid) {
let rotatedGame = Array(size*size).fill(0);
for (let row = 0; row < size; row++) {
for (let col = 0; col < size; col++) {
const index1 = getIndexForPoint(col, row);
const index2 = getIndexForPoint(size-1-row, col);
rotatedGame[index1] = grid[index2];
}
}
return rotatedGame;
}
function rotateRight90Deg(grid) {
let rotatedGame = Array(size*size).fill(0);
for (let row = 0; row < size; row++) {
for (let col = 0; col < size; col++) {
const index1 = getIndexForPoint(col, row);
const index2 = getIndexForPoint(row,size-1-col);
rotatedGame[index1] = grid[index2];
}
}
return rotatedGame;
}
/*
For any cell whose neighbor to the right is empty, move that cell
to the right. For any cell whose neighbor to the right is equal
to the same value, combine the values together (e.g. 2+2 = 4)
*/
function shiftGameRight(gameGrid) {
// reflect game grid
let reflectedGame = reflectGrid(gameGrid);
// shift left
reflectedGame = shiftGameLeft(reflectedGame);
// reflect back
return reflectGrid(reflectedGame);
}
function shiftGameLeft(gameGrid) {
let newGameState = [];
let totalAdd = 0;
// for rows
for (let i = 0; i < size; i++) {
// for columns
const firstPos = 4*i;
const lastPos = (size)+4*i;
const currentRow = gameGrid.slice(firstPos,lastPos);
const filteredRow = currentRow.filter((row)=>row);
for (let row of filteredRow) {
delete row.mergedIds;
}
for (let j = 0; j < filteredRow.length - 1; j++) {
if (filteredRow[j].value === filteredRow[j+1].value) {
const sum = filteredRow[j].value * 2;
filteredRow[j] = {
id: nextId++,
mergedIds: [filteredRow[j].id, filteredRow[j+1].id],
value: sum
};
filteredRow.splice(j+1,1);
score += sum;
totalAdd += sum;
}
}
while(filteredRow.length < size) {
filteredRow.push(null);
};
newGameState = [newGameState, filteredRow];
}
if (totalAdd > 0) {
scoreDiv.innerHTML = score;
addDiv.innerHTML = `+${totalAdd}`;
addDiv.classList.add('active');
setTimeout(function() {
addDiv.classList.remove("active");
}, 800);
if (score > bestScore) {
localStorage.setItem('bestScore', score);
initBestScore();
}
}
return newGameState;
}
function shiftGameUp(gameGrid) {
let rotatedGame = rotateLeft90Deg(gameGrid);
rotatedGame = shiftGameLeft(rotatedGame);
return rotateRight90Deg(rotatedGame);
}
function shiftGameDown(gameGrid) {
let rotatedGame = rotateRight90Deg(gameGrid);
rotatedGame = shiftGameLeft(rotatedGame);
return rotateLeft90Deg(rotatedGame);
}
const buttons = document.querySelectorAll(".js-restart-btn");
const length = buttons.length;
for (let i = 0; i < length; i++) {
if (document.addEventListener) {
buttons[i].addEventListener("click", function() {
newGameStart();
});
} else {
buttons[i].attachEvent("onclick", function() {
newGameStart();
});
};
};
document.addEventListener("keydown", handleKeypress);
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
let xDown = null;
let yDown = null;
function handleTouchStart(evt) {
xDown = evt.touches[0].clientX;
yDown = evt.touches[0].clientY;
};
function handleTouchMove(evt) {
const prevGame = [game];
if ( !xDown || !yDown ) {
return;
}
const xUp = evt.touches[0].clientX;
const yUp = evt.touches[0].clientY;
const xDiff = xDown - xUp;
const yDiff = yDown - yUp;
if ( Math.abs(xDiff) > Math.abs(yDiff) ) {
if ( xDiff > 0 ) {
game = shiftGameLeft(game);
} else {
game = shiftGameRight(game);
}
} else {
if ( yDiff > 0 ) {
game = shiftGameUp(game);
} else {
game = shiftGameDown(game);
}
}
game = game.map((tile, index) => {
if (tile) {
return {
tile,
index
};
} else {
return null;
}
});
if (_.isEqual(prevGame, game)) return;
addRandomNumber();
updateDOM(prevGame, game);
if (gameOver()) {
setTimeout(() => {
endDiv.classList.add('active');
}, 800);
return;
}
xDown = null;
yDown = null;
};
function handleKeypress(evt) {
var modifiers = event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;
var whichKey= event.which;
const prevGame = [game];
if (!modifiers) {
event.preventDefault();
switch (whichKey) {
case 37:
game = shiftGameLeft(game);
break;
case 38:
game = shiftGameUp(game);
break;
case 39:
game = shiftGameRight(game);
break;
case 40:
game = shiftGameDown(game);
break;
}
game = game.map((tile, index) => {
if (tile) {
return {
tile,
index
};
} else {
return null;
}
});
if (_.isEqual(prevGame, game)) return;
addRandomNumber();
updateDOM(prevGame, game);
if (gameOver()) {
setTimeout(() => {
endDiv.classList.add('active');
}, 800);
return;
}
}
}
function newGameStart() {
document.getElementById('tile-container').innerHTML = '';
endDiv.classList.remove('active');
score = 0;
scoreDiv.innerHTML = score;
initGame();
drawBackground();
const previousGame = [game];
addRandomNumber();
addRandomNumber();
updateDOM(previousGame, game);
}
newGameStart();
View Compiled
This Pen doesn't use any external CSS resources.