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    <canvas class="zdog-canvas" width="420" height="420"></canvas>
    <div class="meta">
      <span>Zfont - A text plugin for the <a href="" target="_blank">Zdog</a> 3D engine!
        <a href="" target="_blank">View on Github</a>


                body {
 color: #fff;
 font-size: 18px;

a {
  color: inherit;
  text-decoration: none;
  border-bottom: 1px dashed currentColor;

.zdog-canvas {
  width: 100%;
  height: 100%;

.meta {
  display: flex;
  justify-content: space-between;
  position: fixed;
  padding: 2rem;
  bottom: 0;
  left: 0;
  right: 0;


                // Init Zfont plugin and bind to Zdog

// Create Zdog Illustration
var illo = new Zdog.Illustration({
  element: '.zdog-canvas',
  dragRotate: true,
  rotate: {x: -0.32, y: 0.64, z: 0},
  resize: 'fullscreen',
  onResize: function(width, height) {
    var minSize = Math.min(width, height);
    this.zoom = minSize / 420;

// Create a Font object
// You can use any .ttf or .otf font!
var font = new Zdog.Font({
  src: ''

// Create a TextGroup object for the title
var title = new Zdog.TextGroup({
  addTo: illo,
  font: font,
  value: "Zfont",
  fontSize: 60,
  translate: {y: -100},
  textAlign: 'center',
  textBaseline: 'middle',
  color: '#fff',
  fill: true

// Duplicate the title to create a shadow effect
var titleShadow = title.copyGraph({
  translate: { z: -6, y: -100 },
  color: '#aab'

// Create a TextGroup object for the subtitle
var sub = new Zdog.TextGroup({
  addTo: illo,
  font: font,
  // Pass an array as the text value for multiline text:   
  value: [
    'A text plugin for',
    'the Zdog 3D engine'
  fontSize: 42,
  textAlign: 'center',
  textBaseline: 'middle',
  color: '#fff',
  fill: true,

// Duplicate the subtitle to create a shadow effect
var subShadow = sub.copyGraph({
  translate: { z: -6 },
  color: '#aab'

// Settings for the wave animation
var t = 0;
var tStep = 5;
var amplitude = 0.75;
var frequency = 80;

// Wave function
// This loops through every shape in a TextGroup and modifies its position according to a sine wave
function wave(group) {
  group.children.forEach(shape => {
    var x = shape.translate.x + t;
    shape.translate.y += amplitude * Math.sin(x / frequency);

// Animation loop
function animate() {
  t += tStep;