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HTML

              
                <html>
  <body>
    <canvas class="zdog-canvas" width="420" height="420"></canvas>
    <div class="meta">
      <span>Zfont - A text plugin for the <a href="https://zzz.dog/" target="_blank">Zdog</a> 3D engine!
      </span>
      <span>
        <a href="https://github.com/jaames/zfont" target="_blank">View on Github</a>
      </span>
    </div>
  </body>
</html>
              
            
!

CSS

              
                body {
 color: #fff;
 font-size: 18px;
}

a {
  color: inherit;
  text-decoration: none;
  border-bottom: 1px dashed currentColor;
}

.zdog-canvas {
  background:#5222ee;
  display:block;
  width: 100%;
  height: 100%;
}

.meta {
  display: flex;
  justify-content: space-between;
  position: fixed;
  padding: 2rem;
  bottom: 0;
  left: 0;
  right: 0;
}
              
            
!

JS

              
                // Init Zfont plugin and bind to Zdog
Zfont.init(Zdog);

// Create Zdog Illustration
// https://zzz.dog/api#illustration
var illo = new Zdog.Illustration({
  element: '.zdog-canvas',
  dragRotate: true,
  rotate: {x: -0.32, y: 0.64, z: 0},
  resize: 'fullscreen',
  zoom: 1,
  onResize: function(width, height) {
    var minSize = Math.min(width, height);
    this.zoom = minSize / 420;
  },
});

// Create a Font object
// You can use pretty much any .ttf or .otf font!
// https://github.com/jaames/zfont#zdogfont
var font = new Zdog.Font({
  src: 'https://cdn.jsdelivr.net/gh/jaames/zfont/demo/fredokaone.ttf'
});

// Create a Text object
// Text objects behave like any other Zdog shape!
// https://github.com/jaames/zfont#zdogtext
var text = new Zdog.Text({
  addTo: illo,
  font: font,
  value: "Hey, Zdog!",
  fontSize: 50,
  textAlign: 'center',
  textBaseline: 'middle',
  color: '#fff',
  fill: true,
});

// Creating a darker duplicate of the text and pushing it backwards can help make it look like the text has depth
// (This is entirely optional!)
var shadow = text.copy({
  addTo: illo,
  translate: {z: -6},
  color: '#aab',
});

// Animation loop
function animate() {
  illo.updateRenderGraph();
  requestAnimationFrame(animate);
}
animate();
              
            
!
999px

Console