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HTML

              
                <section class="player-wrap">
  <div class="player-container">
    <h1 class="player-title">AMPEDOUT RADIO</h1>
    <div class="player-info">24/7 STREAMING OF INDUSTRIAL, NOISE, EBM & IDM.</div>
    <div class="player-track"><b>Playing:</b> <span>...</span></div>
    <button class="player-toggle" type="button">Play</button>
  </div>
</section>
              
            
!

CSS

              
                *, *:before, *:after {
  margin: 0; 
  padding: 0; 
  border: none;
  outline: none;
  background: none; 
  -webkit-appearance: none; 
  appearance: none; 
  box-sizing: border-box; 
  transition: 
    color 300ms ease-in-out,
    border-color 300ms ease-in-out,
    background-color 300ms ease-in-out,
    transform 300ms ease-in-out,
    opacity 300ms ease-in-out;
}
html, body {
  display: block; 
  position: relative; 
  max-width: 100vw; 
  min-height: 100vh; 
  overflow: hidden; 
  margin: 0; 
  padding: 0; 
}
body {
  font-family: 'Merienda', cursive;
  font-size: 12px;
  line-height: 1.4em; 
  background-color: #10191f;
  
  @media only screen and (min-width: 520px) {
    font-size: 14px;
  }
  @media only screen and (min-width: 760px) {
    font-size: 18px;
  }
  
  &:before, &:after {
    display: block; 
    position: fixed; 
    background-repeat: no-repeat; 
    left: 0; 
    top: 0; 
    width: 100%;
    height: 100%;
    content: '';
  }
  &:before {
    background-image: url("https://rainner.github.io/codepen-assets/images/crowd-silhouette.png");
    background-position: center bottom; 
    background-size: 100%;
  }
  &:after {
    background-image: url("https://rainner.github.io/codepen-assets/images/light_burst.png");
    background-position: center -100px;
    background-size: cover;
    opacity: .2;
  }
}

// confetti canvas 
#particle-canvas {
  display: block; 
  position: fixed;
  pointer-events: none; 
  left: 0; 
  top: 0; 
  width: 100%; 
  height: 100%;
  z-index: 10;
}

// music player 
.player-wrap {
  display: flex;
  flex-direction: row; 
  align-items: center; 
  justify-content: center; 
  text-align: center; 
  position: fixed; 
  left: 0; 
  top: 0; 
  width: 100%; 
  height: 100%;
  z-index: 100;
  
  .player-container {
    max-width: 760px;
    margin: 0 auto; 
    padding-bottom: 2em;
    color: seashell;
  }
  .player-title {
    font-size: 200%;
    margin-bottom: .8em;
  }
  .player-info {
    font-size: 120%;
    margin-bottom: 1em;
    opacity: .6;
  }
  .player-track {
    margin-bottom: 1.5em;
    & > b {
      display: inline-block; 
      margin-right: .5em;
      opacity: .5; 
    }
    & > .error {
      color: red;
    }
  }
  .player-toggle {
    display: block; 
    margin: 0 auto; 
    font: inherit; 
    padding: 1em 2em; 
    line-height: 1em; 
    white-space: nowrap; 
    color: black;
    font-weight: bold;
    background-color: orange; 
    border-radius: 5px;
    cursor: pointer; 
    
    &[disabled] {
      pointer-events: none; 
      opacity: .5; 
    }
    &:hover {
      background-color: white;
    }
  }
}

              
            
!

JS

              
                /**
 * Confetti particle class
 */
class ConfettiParticle {
  
  constructor( context, width, height ) {
    this.context = context;
    this.width = width;
    this.height = height;
    this.color = '';
    this.lightness = 50; 
    this.diameter = 0;
    this.tilt = 0;
    this.tiltAngleIncrement = 0;
    this.tiltAngle = 0;
    this.particleSpeed = 1;
    this.waveAngle = 0;
    this.x = 0;
    this.y = 0;
    this.reset();
  }
  
  reset() {
    this.lightness = 50;
    this.color = Math.floor( Math.random() * 360 ); 
    this.x = Math.random() * this.width;
    this.y = Math.random() * this.height - this.height;
    this.diameter = Math.random() * 6 + 4;
    this.tilt = 0;
    this.tiltAngleIncrement = Math.random() * 0.1 + 0.04;
    this.tiltAngle = 0;
  }
  
  darken() {
    if ( this.y < 100 || this.lightness <= 0 ) return; 
    this.lightness -= ( 250 / this.height ); 
  }
  
  update() {
    this.waveAngle += this.tiltAngleIncrement;
    this.tiltAngle += this.tiltAngleIncrement;
    this.tilt = Math.sin( this.tiltAngle ) * 12;
    this.x += Math.sin( this.waveAngle );
    this.y += ( Math.cos( this.waveAngle ) + this.diameter + this.particleSpeed ) * 0.4;
    if ( this.complete() ) this.reset(); 
    this.darken();
  }
  
  complete() {
    return ( this.y > this.height + 20 );
  }
  
  draw() {
    let x = this.x + this.tilt;
    this.context.beginPath();
    this.context.lineWidth = this.diameter;
    this.context.strokeStyle = "hsl("+ this.color +", 50%, "+this.lightness+"%)";
    this.context.moveTo( x + this.diameter / 2, this.y );
    this.context.lineTo( x, this.y + this.tilt + this.diameter / 2 );
    this.context.stroke();
  }
}

/**
 * Audio helper for AmpedOut stream
 */
class AmpedOutStream {
  
  constructor() {
    this.sto = null;
    this.playing = false; 
    this.track = document.querySelector( 'div.player-track > span' ); 
    this.btn = document.querySelector( 'button.player-toggle' ); 
    this.audio = new Audio(); 
    this.audio.src = 'http://69.4.225.73/;';
    this.audio.crossOrigin = 'anonymous';
    this.audio.volume = 0;
    
    this.audio.addEventListener( 'canplaythrough', e => {
      this.audio.play();
    });
    this.audio.addEventListener( 'waiting', e => {
      this.setBtn( true, 'Waiting...' ); 
      this.playing = false; 
    });
    this.audio.addEventListener( 'playing', e => {
      this.fetchTrack(); 
      this.fadeVolume();
      this.setBtn( false, 'Stop' ); 
      this.playing = true; 
    });
    this.audio.addEventListener( 'ended', e => {
      this.setBtn( false, 'Play' ); 
      this.playing = false; 
      this.audio.volume = 0;
    });
    this.audio.addEventListener( 'pause', e => {
      this.setBtn( false, 'Play' ); 
      this.playing = false; 
      this.audio.volume = 0;
    });
    this.audio.addEventListener( 'error', e => {
      this.setTrack( e.target.error.message || 'Audio stream error.', 'error' );
      this.setBtn( false, 'Play' ); 
      this.playing = false; 
      this.audio.volume = 0;
    });
    if ( this.btn ) {
      this.btn.addEventListener( 'click', this.toggle.bind( this ) );
    }
  }
  
  fetchTrack() {
    if ( this.sto ) clearTimeout( this.sto ); 
    this.sto = setTimeout( this.fetchTrack.bind( this ), 1000 * 60 );
    
    axios( {
      method: 'GET', 
      url: 'https://cors-anywhere.herokuapp.com/http://69.4.225.73/currentsong?sid=1',
      responseType: 'text'
    })
    .then( res => {
      if ( res && res.status < 400 && res.data ) return this.setTrack( res.data ); 
      return this.setTrack( 'Error getting track!', 'error' ); 
    })
    .catch( err => {
      return this.setTrack( err.message || 'Error getting track!', 'error' ); 
    });
  }
  
  fadeVolume() {
    if ( this.audio.volume >= 0.3 ) return; 
    requestAnimationFrame( this.fadeVolume.bind( this ) );
    this.audio.volume += 0.0005; 
  }
  
  setBtn( loading, text ) {
    if ( !this.btn ) return; 
    if ( loading ) { this.btn.setAttribute( 'disabled', 'disabled' ); }
    else { this.btn.removeAttribute( 'disabled' ); }
    this.btn.textContent = text;
  }
  
  setTrack( info, style ) {
    if ( !this.track ) return; 
    this.track.textContent = String( info || '' ).trim() || '...'; 
    this.track.className = style || ''; 
  }

  play() {
    if ( this.playing ) return; 
    this.audio.load();
  }
  
  stop() {
    if ( !this.playing ) return; 
    try { this.audio.pause(); } catch ( e ) {}
    try { this.audio.stop(); } catch ( e ) {}
    try { this.audio.close(); } catch ( e ) {}
  }
  
  toggle() {
    console.log( 'toggle', this.playing );
    if ( this.playing ) { this.stop(); }
    else { this.play(); }
  }
}

/**
 * Setup
 */
(function() {
  let width = window.innerWidth;
  let height = window.innerHeight;
  let particles = [];

  // particle canvas
  const canvas = document.createElement( 'canvas' );
  const context = canvas.getContext( '2d' );
  canvas.id = 'particle-canvas';
  canvas.width = width;
  canvas.height = height;
  document.body.appendChild( canvas );
  
  // change body bg color 
  const changeBgColor = () => {
    const hue = Math.floor( Math.random() * 360 ); 
    document.body.style.backgroundColor = "hsl("+ hue +", 50%, 5%)";
  };

  // update canvas size
  const updateSize = () => {
    width = window.innerWidth;
    height = window.innerHeight;
    canvas.width = width;
    canvas.height = height;
  };
  
  // create confetti particles 
  const createParticles = () => {
    particles = []; 
    let total = 100; 
    
    if ( width > 1080 ) { total = 400; } else 
    if ( width > 760 )  { total = 300; } else 
    if ( width > 520 )  { total = 200; }
    
    for ( let i = 0; i < total; ++i ) {
      particles.push( new ConfettiParticle( context, width, height ) );
    }
  };

  // animation loop function
  const animationFunc = () => {
    requestAnimationFrame( animationFunc );
    if ( Math.random() > 0.98 ) changeBgColor();
    context.clearRect( 0, 0, width, height );
    
    for ( let p of particles ) {
      p.width = width;
      p.height = height;
      p.update();
      p.draw();
    }
  };
  
  // on resize 
  window.addEventListener( 'resize', e => {
    updateSize();
    createParticles();
  });

  // start
  updateSize();
  createParticles();
  changeBgColor();
  animationFunc();
  
  // setup audio  
  const aos = new AmpedOutStream(); 
  aos.play(); 
})();

              
            
!
999px

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