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<title>Simon Game</title>


<body>
  <div class="container">
    <div class="controls">
      <span class="row">
    <span id="roundIndicator">0</span>
      </span>
      <div class="row">
    <button id="switchButton" class="controls" onclick="switcher()">turn on</button>    
    <button id="startButton" class="controls disabled" onclick="start()">start</button>
  <button id="resetButton" class="controls disabled" onclick="reset()">reset</button>
  <button id="strictButton" class="controls disabled" onclick="strict()">strict</button>
     </div>
      </div>
      <div class="buttons">
        <div class="row brow">
          <button id="b1" class="sound" onclick="s1()">&nbsp</button>
          <button id="b4" class="sound" onclick="s4()">&nbsp</button>
        </div>
        <div class="row brow">
          <button id="b2" class="sound" onclick="s2()">&nbsp</button>
          <button id="b3" class="sound" onclick="s3()">&nbsp</button>
        </div>
      </div>

    </div>

    <footer class="text-center">
      Made by <a href="https://www.freecodecamp.com/radekjohn" target="_blank">Radek John</a>.
    </footer>
  </body>
            
          
!
            
              body {
    text-align: center;
    background-color: #252525;
    color: #DADADA;
    font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
a {
    color: #DADADA;
    text-decoration: underline;
}
a:hover {
    color: #252525;
    background: #DADADA;
    text-decoration: underline;
}
button:focus {
    outline: 0;
}
footer {
    margin-top: 10ex;
}
#roundIndicator {
    font-size: 300%;
    color: #DADADA;
}
#b1 {
    background-color: blue;
    border-top-left-radius: 100%;
}
#b2 {
    background-color: yellow;
    border-bottom-left-radius: 100%;
}
#b3 {
    background-color: green;
    border-bottom-right-radius: 100%;
}
#b4 {
    background-color: red;
    border-top-right-radius: 100%;
}
#b1:active {
    background-color: #3333FF;
}
#b2:active {
    background-color: #FFFF64;
}
#b3:active {
    background-color: #2CB32C;
}
#b4:active {
    background-color: #FF6464;
}
.controls button {
    border: none;
    color: white;
    font-size: 105%;
    padding: 1% 2%;
    text-align: center;
    text-decoration: none;
    display: inline-block;
    margin-bottom: 5%;
    cursor: pointer;
}
#switchButton {
    background-color: blue;
}
#startButton {
    background-color: yellow;
    color: blue;
}
#resetButton {
    background-color: green;
}
#strictButton {
    background-color: red;
}
#switchButton:active {
    background-color: #3333FF;
}
#startButton:active {
    background-color: #FFFF64;
}
#resetButton:active {
    background-color: #2CB32C;
}
#strictButton:active {
    background-color: #FF6464;
}
.disabled {
    opacity: 0.6;
    cursor: not-allowed;
}
.buttons {
    font-size: 0;
}
.brow button {
    height: 25ex;
    width: 25ex;
    margin: 0px;
    border: 0px;
    padding: 0px;
}
            
          
!
            
              // Length: 410 ms 
var sound1 = new Audio("https://s3.amazonaws.com/freecodecamp/simonSound1.mp3");
sound1.id = "1";
var sound2 = new Audio("https://s3.amazonaws.com/freecodecamp/simonSound2.mp3");
sound2.id = "2";
var sound3 = new Audio("https://s3.amazonaws.com/freecodecamp/simonSound3.mp3");
sound3.id = "3";
var sound4 = new Audio("https://s3.amazonaws.com/freecodecamp/simonSound4.mp3");
sound4.id = "4";
// This one is longer but no need to measure it. 
var sound5 = new Audio("http://soundjax.com/reddo/79133%5Ebuzzer.mp3");
sound5.id = "5";
// Game state variables
var stimuli = [];
var responses = [];
var strictState = false; // Strict game mode 
var turn = "computer"; // Who's on the move 
var round = 0;
var playerClicks = -1;
var switcherClicks = 0;
var switchState = "off"; // Is the game on?
var error = false; // Did the player make a mistake?
var winner = false; // Was victory achieved?
// For the stimuli player 
var iterator = stimuli[Symbol.iterator]();
var stimuliMap = {
	1: sound1,
	2: sound2,
	3: sound3,
	4: sound4
};
var value, done;

// At first, turn everything off
document.getElementById("startButton").disabled = true;
document.getElementById("resetButton").disabled = true;
document.getElementById("strictButton").disabled = true;
document.getElementById("b1").disabled = true;
document.getElementById("b2").disabled = true;
document.getElementById("b3").disabled = true;
document.getElementById("b4").disabled = true;

// Turn game on or off
function switcher() {
	++switcherClicks;
	console.log(switcherClicks % 2);
	if (switcherClicks % 2 !== 0) {
		document.getElementById("switchButton").innerHTML = "turn off";

		document.getElementById("startButton").disabled = false;
		document.getElementById("resetButton").disabled = false;
		document.getElementById("strictButton").disabled = false;

		document.getElementById("startButton").classList.remove("disabled");
		document.getElementById("resetButton").classList.remove("disabled");
		document.getElementById("strictButton").classList.remove("disabled");

		document.getElementById("b1").disabled = false;
		document.getElementById("b2").disabled = false;
		document.getElementById("b3").disabled = false;
		document.getElementById("b4").disabled = false;
	} else {
		reset();
	}
}
// Start game
function start() {
	document.getElementById("roundIndicator").innerHTML = round;
	computerTurn();
}

function computerTurn() {
	if (winner == false) {
		timer = 0;
		turn = "computer";
		if (error == false) {
			++round;
		}
		playerClicks = -1;
		responses = [];
		stimGen();
		playStimuli();
		document.getElementById("roundIndicator").innerHTML = round;
		error = false;
	}
}
// Generate stimuli
function stimGen() {
	if (error == false) {
		stimuli.push(Math.floor(Math.random() * 4) + 1);
	}
}
// Player reaction
function clicker(par) {
	++playerClicks;
	responses.push(par);
}
// Continue playing or call the victory sequence?
function endCheck() {
	setTimeout(restoreColors, 410);
	if (responses.length == stimuli.length) {
		setTimeout(computerTurn, 1500);
		if (responses.length == 20) {
			winner = true;
			victory();
		}
	}
}
// Turn on strict mode
function strict() {
	strictState = true;
}

// After players error …
function badMove() {
	sound5.play();
	if (strictState == false) {
		setTimeout(computerTurn, 1500);
		// In strict mode, end game
	} else {
		setTimeout(reset, 500);
		alert("Game over.");
	}
	error = true;
}
// Clicking on the sectors of the circle
function s1() {
	clicker(1);
	if (responses[playerClicks] === stimuli[playerClicks]) {
		sound1.play();
		document.getElementById("b1").style.backgroundColor = "#4949FC";
		endCheck();
	} else {
		document.getElementById("b1").style.backgroundColor = "#010195";
		badMove();
	}
}

function s2() {
	clicker(2);
	if (responses[playerClicks] === stimuli[playerClicks]) {
		sound2.play();
		document.getElementById("b2").style.backgroundColor = "#FFFF64";
		endCheck();
	} else {
		document.getElementById("b2").style.backgroundColor = "#9B9B00";
		badMove();
	}
}

function s3() {
	clicker(3);
	if (responses[playerClicks] === stimuli[playerClicks]) {
		sound3.play();
		document.getElementById("b3").style.backgroundColor = "#2CB32C";
		endCheck();
	} else {
		document.getElementById("b3").style.backgroundColor = "#004100";
		badMove();
	}
}

function s4() {
	clicker(4);
	if (responses[playerClicks] === stimuli[playerClicks]) {
		sound4.play();
		document.getElementById("b4").style.backgroundColor = "#FF6464";
		endCheck();
	} else {
		document.getElementById("b4").style.backgroundColor = "#9B0000";
		badMove();
	}
}

// Stimuli player. I used modified function by some guy called wastex (https://stackoverflow.com/questions/44445325/play-sounds-one-after-another-with-loop/44446063#44446063)
function playStimuli() {
	rotate(iterator.next()); // first call

	function rotate({
		value,
		done
	}) {
		// get next iteration

		function next(e) {
			e.target.removeEventListener("ended", next); // helps for garbage removal I guess
			rotate(iterator.next());
		}

		if (done) {
			turn = "player";
			iterator = stimuli[Symbol.iterator]();
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "red";
			return;
		}
		var current = stimuliMap[value];
		current.play();
		if (current == sound1) {
			blueLighter();
		} else if (current == sound2) {
			yellowLighter();
		} else if (current == sound3) {
			greenLighter();
		} else {
			redLighter();
		}
		current.addEventListener("ended", next);
	}
}

function blueLighter() {
	setTimeout(
		(changeColors = function() {
			document.getElementById("b1").style.backgroundColor = "#4949FC";
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "red";
		}),
		410
	);
	restoreColors();
}
// Lighting buttons
function yellowLighter() {
	setTimeout(
		(changeColors = function() {
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "#FFFF64";
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "red";
		}),
		410
	);
	restoreColors();
}

function greenLighter() {
	setTimeout(
		(changeColors = function() {
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "#2CB32C";
			document.getElementById("b4").style.backgroundColor = "red";
		}),
		410
	);
	restoreColors();
}

function redLighter() {
	setTimeout(
		(changeColors = function() {
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "#FF6464";
		}),
		410
	);
	restoreColors();
}

function restoreColors() {
	document.getElementById("b1").style.backgroundColor = "blue";
	document.getElementById("b2").style.backgroundColor = "yellow";
	document.getElementById("b3").style.backgroundColor = "green";
	document.getElementById("b4").style.backgroundColor = "red";
}

function reset() {
	window.location.reload(true);
}
// Victory sequence
function victory() {
	setTimeout(
		(changeColor = function() {
			sound1.play();
			document.getElementById("b1").style.backgroundColor = "#4949FC";
		}),
		410
	);
	setTimeout(
		(changeColor = function() {
			sound2.play();
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "#FFFF64";
		}),
		820
	);
	setTimeout(
		(changeColor = function() {
			sound3.play();
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "#2CB32C";
		}),
		1230
	);
	setTimeout(
		(changeColor = function() {
			sound4.play();
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "#FF6464";
		}),
		1640
	);
	setTimeout(
		(changeColor = function() {
			sound1.play();
			document.getElementById("b4").style.backgroundColor = "red";
			document.getElementById("b1").style.backgroundColor = "#4949FC";
		}),
		2050
	);
	setTimeout(
		(changeColor = function() {
			sound2.play();
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "#FFFF64";
		}),
		2460
	);
	setTimeout(
		(changeColor = function() {
			sound3.play();
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "#2CB32C";
		}),
		2870
	);
	setTimeout(
		(changeColor = function() {
			sound4.play();
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "#FF6464";
		}),
		3280
	);
	setTimeout(
		(changeColor = function() {
			sound1.play();
			document.getElementById("b4").style.backgroundColor = "red";
			document.getElementById("b1").style.backgroundColor = "#4949FC";
		}),
		3690
	);
	setTimeout(
		(changeColor = function() {
			sound2.play();
			document.getElementById("b1").style.backgroundColor = "blue";
			document.getElementById("b2").style.backgroundColor = "#FFFF64";
		}),
		4100
	);
	setTimeout(
		(changeColor = function() {
			sound3.play();
			document.getElementById("b2").style.backgroundColor = "yellow";
			document.getElementById("b3").style.backgroundColor = "#2CB32C";
		}),
		4510
	);
	setTimeout(
		(changeColor = function() {
			sound4.play();
			document.getElementById("b3").style.backgroundColor = "green";
			document.getElementById("b4").style.backgroundColor = "#FF6464";
		}),
		4920
	);
	setTimeout(
		(end = function() {
			alert("You won!");
			reset();
		}),
		5330
	);
}
            
          
!
999px
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