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HTML

              
                <svg id="svg" width="200" height="200" viewBox="0 0 200 200">
  <path id="circle-path" d="
M10,100a90,90 0 1,0 180,0a90,90 0 1,0 -180,0
"/>
  <path id="rect-path" d="M90,10 110,10 110,190 90,190 90,10" />
  
  <path id="triangle-path" d="M100,40 170,160 30,160 100,40" />
</svg>
<canvas id="canvas" width="200" height="200"></canvas>
              
            
!

CSS

              
                body {
  background: #fafafa;
}

svg {
  stroke: none;
  fill: none;
  display: none;
  position: absolute;
}

canvas {
  position: absolute;
  display: block;
  margin: -100px -100px;
  top: 50%;
  left: 50%;
}
              
            
!

JS

              
                var colors = ["#EDEEC0", "#ED7B84", "#7397C3", "#7EB77F"];

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var pathPointsFrom, pathPointsTo, pathPointsNow; 
var steps = 200;
var offset = 0;
var pathCount = 0;
var interpolationPoint = {percentage: 0};
ctx.lineWidth = 4;
ctx.lineCap = "round";

function drawPathToCanvas() {
  var thisColor, lastColor = getColorSegment(0);
  ctx.strokeStyle = lastColor;
  ctx.beginPath();
  for (var i = 0, l = pathPointsNow.length; i < l; i++) {
    if (pathPointsNow[i+1]) {
      ctx.moveTo(pathPointsNow[i].x, pathPointsNow[i].y);
      ctx.lineTo(pathPointsNow[i+1].x, pathPointsNow[i+1].y);
    } else {
      ctx.lineTo(pathPointsNow[i].x, pathPointsNow[i].y);
    }
    thisColor = getColorSegment(i);
    if (thisColor) {
      if (thisColor != lastColor) {
        ctx.closePath();
        ctx.stroke();
        ctx.beginPath();
        ctx.strokeStyle = thisColor;
        lastColor = thisColor;
      }
    }
  }
  ctx.closePath();
  ctx.stroke();
}

function samplePath(pathSelector) {
  var path = document.getElementById(pathSelector);
  var length = path.getTotalLength();
  var points = [];
  for (var i = 0; i <= steps; i++) {
    points.push(path.getPointAtLength(length*i/steps));
  }
  return points;
}

function interpolatePaths() {
  var points = [];
  for (var i = 0; i <= steps; i++) {
    points.push({x: pathPointsFrom[i].x + (pathPointsTo[i].x-pathPointsFrom[i].x)*interpolationPoint.percentage, y: pathPointsFrom[i].y +(pathPointsTo[i].y-pathPointsFrom[i].y)*interpolationPoint.percentage});
  }
  return points;
}

function getColorSegment(i) {
  var p = i/steps + offset;
  if (p > 1) p = p-1;
  var point = Math.floor(p*4);
  return colors[point];
}

var paths = [samplePath("circle-path"), samplePath("rect-path"), samplePath("triangle-path")];

function loop() {
  ctx.clearRect(0, 0, 200, 200);
  offset = offset + 0.009;
  pathPointsNow = interpolatePaths();
  if (offset >= 1) offset = 0;
  drawPathToCanvas();
  requestAnimationFrame(loop);  
}

function tweenPaths() {
  pathPointsFrom = paths[pathCount];
  if (pathCount+1 <= 2) pathPointsTo = paths[pathCount+1];
  else pathPointsTo = paths[0];
  
  TweenLite.to(interpolationPoint, 0.7, {percentage: 1, ease: Power2.easeInOut, delay: 0.4, onComplete: function() {
    interpolationPoint.percentage = 0;
    pathCount++;
    if (pathCount > 2) {
      pathCount = 0;
    }
    tweenPaths();
  }});
}

tweenPaths();
loop();



              
            
!
999px

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