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<script src="https://cdn.jsdelivr.net/npm/gsap@3.5.1/dist/gsap.min.js"></script>
body {
overflow: hidden;
margin: 0;
}
console.clear();
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.121.1/build/three.module.js";
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/controls/OrbitControls.js";
import { EffectComposer } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/postprocessing/RenderPass.js";
import { ShaderPass } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/postprocessing/ShaderPass.js";
import { UnrealBloomPass } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/postprocessing/UnrealBloomPass.js";
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(7, 12, 7).setLength(15);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(innerWidth, innerHeight);
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
let light = new THREE.DirectionalLight(0xffffff, 0.75);
light.position.setScalar(10);
scene.add(light);
let lightBack = new THREE.DirectionalLight(0xffffff, 0.75);
lightBack.position.set(-5, -2, -10);
scene.add(lightBack);
scene.add(new THREE.AmbientLight(0xffffff, 0.75))
//scene.add(new THREE.GridHelper(2, 2));
let mainContainer = new THREE.Object3D();
scene.add(mainContainer);
let logo = textureLogo();
let m = new THREE.MeshStandardMaterial({color: "silver", roughness: 1, metalness: 0.75, wireframe: false, roughnessMap: logo});
//m.extensions = {derivatives: true};
let uniforms = {
globalBloom: {value: 0}
}
m.onBeforeCompile = shader => {
shader.uniforms.globalBloom = uniforms.globalBloom;
shader.vertexShader = `
attribute vec3 IColor;
attribute vec3 center;
attribute float showWire;
attribute float glowIntensity;
attribute float emissionIntensity;
attribute float canDraw;
attribute float drawSide;
varying vec3 vIColor;
varying vec3 vCenter;
varying float vShowWire;
varying float vGlowIntensity;
varying float vEmissionIntensity;
varying float vCanDraw;
varying float vDrawSide;
${shader.vertexShader}
`.replace(
`#include <uv_vertex>`,
`#include <uv_vertex>
vIColor = IColor;
vCenter = center;
vShowWire = showWire;
vGlowIntensity = glowIntensity;
vEmissionIntensity = emissionIntensity;
vCanDraw = canDraw;
vDrawSide = drawSide;
`
);
//console.log(shader.vertexShader);
shader.fragmentShader = `
uniform float globalBloom;
varying vec3 vIColor;
varying vec3 vCenter;
varying float vShowWire;
varying float vGlowIntensity;
varying float vEmissionIntensity;
varying float vCanDraw;
varying float vDrawSide;
${shader.fragmentShader}
`.replace(
`#include <clipping_planes_pars_fragment>`,
`#include <clipping_planes_pars_fragment>
float edgeFactorTri() {
vec3 d = fwidth( vCenter.xyz );
vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
return min( min( a3.x, a3.y ), a3.z );
}
`
)
.replace(
`#include <dithering_fragment>`,
`#include <dithering_fragment>
gl_FragColor = globalBloom > 0.5 ? vec4(0, 0, 0, 1) : gl_FragColor;
float edgeFactor = edgeFactorTri();
vec3 iColor = globalBloom > 0.5 ? vIColor * vGlowIntensity : mix(vIColor, vec3(1), vGlowIntensity);
float emi = clamp(sin(vEmissionIntensity * PI), 0., 1.);
vec3 c = mix(gl_FragColor.rgb, vIColor * 0.125, emi);
vec3 color = mix(iColor, c, edgeFactor);
color = mix(gl_FragColor.rgb, color, vShowWire);
gl_FragColor = vec4(color, gl_FragColor.a);
if (vCanDraw > 0.0 && globalBloom < 0.5 && vDrawSide > 0.5) {
//gl_FragColor.rgb += vec3(0.75, 0.5, 0.5);
}
`
)
// console.log(shader.fragmentShader);
}
let dummy = new THREE.Object3D();
let mat4 = new THREE.Matrix4();
// Tetrahedons ==============================================================================
let g = Tetrahedron();
let tetrahedra = new THREE.InstancedMesh(g, m, 24);
let tetraSize = new THREE.Vector3();
g.boundingBox.getSize(tetraSize);
let params = {
tier:{
x: g.boundingBox.max.x,
z: g.boundingBox.max.z
},
row: {
x: tetraSize.x,
y: tetraSize.y,
z: tetraSize.z
}
}
mainContainer.add(tetrahedra);
// ==============================================================================================
// Octahedrons ==================================================================================
let gOct = Octahedron();
//let gMat = new THREE.MeshStandardMaterial({color: 0xaaaaaa, roughness: 0.25, metalness: 0.25, wireframe: false, roughnessMap: logo});
let octahedra = new THREE.InstancedMesh(gOct, m, 10);
mainContainer.add(octahedra);
// ==============================================================================================
// instances ====================================================================================
let united = [];
let tetraClrs = [];
let octaClrs = [];
let colorOuter = new THREE.Color(0xff7f7f);
let colorInner = new THREE.Color(0xff7fff);
let colorMidst = new THREE.Color().copy(colorOuter).lerp(colorInner, 0.5);
setInstances(tetrahedra, 4, 3, 0, 0, tetraClrs, colorOuter);
setInstances(octahedra, 3, tetraSize.y * 3 / 2, 0, 0, octaClrs, colorMidst);
setInstances(tetrahedra, 2, tetraSize.y * (3/4), Math.PI, 20, tetraClrs, colorInner);
g.setAttribute("IColor", new THREE.InstancedBufferAttribute(new Float32Array(tetraClrs), 3));
gOct.setAttribute("IColor", new THREE.InstancedBufferAttribute(new Float32Array(octaClrs), 3));
g.setAttribute("showWire", new THREE.InstancedBufferAttribute(new Float32Array(24).fill(0), 1));
g.setAttribute("glowIntensity", new THREE.InstancedBufferAttribute(new Float32Array(24).fill(0), 1));
g.setAttribute("emissionIntensity", new THREE.InstancedBufferAttribute(new Float32Array(24).fill(0), 1));
g.setAttribute("drawSide", new THREE.InstancedBufferAttribute(new Float32Array([
1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
]), 1));
gOct.setAttribute("showWire", new THREE.InstancedBufferAttribute(new Float32Array(10).fill(0), 1));
gOct.setAttribute("glowIntensity", new THREE.InstancedBufferAttribute(new Float32Array(10).fill(0), 1));
gOct.setAttribute("emissionIntensity", new THREE.InstancedBufferAttribute(new Float32Array(10).fill(0), 1));
gOct.setAttribute("drawSide", new THREE.InstancedBufferAttribute(new Float32Array([
1, 1, 1, 0, 1, 1, 0, 1, 0, 0
]), 1));
// ==============================================================================================
// bloom /////////////////////////////////////////////////////////////////////////////////////////
var renderScene = new RenderPass(scene, camera);
var bloomPass = new UnrealBloomPass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
1.5,
0.4,
0.85
);
bloomPass.threshold = 0;
bloomPass.strength = 1.25;
bloomPass.radius = 0.125;
var bloomComposer = new EffectComposer(renderer);
bloomComposer.renderToScreen = false;
bloomComposer.addPass(renderScene);
bloomComposer.addPass(bloomPass);
var finalPass = new ShaderPass(
new THREE.ShaderMaterial({
uniforms: {
baseTexture: { value: null },
bloomTexture: { value: bloomComposer.renderTarget2.texture }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
void main() {
gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}
`,
defines: {}
}),
"baseTexture"
);
finalPass.needsSwap = true;
var finalComposer = new EffectComposer(renderer);
finalComposer.addPass(renderScene);
finalComposer.addPass(finalPass);
//////////////////////////////////////////////////////////////////////////////////////////////////
window.onresize = function () {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
bloomComposer.setSize(width, height);
finalComposer.setSize(width, height);
};
/////////////////////////////////////////////////////////////////////////////////////////////////
let sphere = new THREE.Mesh(
new THREE.SphereBufferGeometry(3, 32, 16),
new THREE.MeshNormalMaterial({onBeforeCompile: shader => {
shader.uniforms.globalBloom = uniforms.globalBloom;
shader.fragmentShader = `
uniform float globalBloom;
${shader.fragmentShader}
`.replace(
`gl_FragColor = vec4( packNormalToRGB( normal ), opacity );`,
`gl_FragColor = (globalBloom > 0.5) ? vec4(0, 0, 0, opacity) : vec4( packNormalToRGB( normal ), opacity );
`
);
}})
)
sphere.position.copy(camera.position).setLength(6);
scene.add(sphere);
// run sequences
console.log(united);
united.forEach(u => {
u.sequence();
});
// =============
let clock = new THREE.Clock();
renderer.setAnimationLoop(() => {
let t = clock.getElapsedTime();
mainContainer.rotation.y = -t * Math.PI * 0.0625;
uniforms.globalBloom.value = 1;
renderer.setClearColor(0x000000);
bloomComposer.render();
uniforms.globalBloom.value = 0;
renderer.setClearColor(0x100510);
finalComposer.render();
//renderer.render(scene, camera);
});
// functions ====================================================================================
function instanceItem(instanceMesh, index, totalIndex, state){
return {
mesh: instanceMesh,
index: index,
totalIndex: totalIndex,
initState: state.clone(),
dummy: new THREE.Object3D(),
sequence: function(){
let item = this;
let showWire = {value: 0};
let glowIntensity = {value: 0};
let posLength = {value: 1};
let attrs = item.mesh.geometry.attributes;
let tween = gsap.timeline({delay: 3 + item.totalIndex * 0.2})
.to(posLength, {value: 2, duration: 5, ease: "elastic.out(1.5, 1)",
onUpdate: function(){
item.dummy.copy(item.initState);
item.dummy.position.multiplyScalar(posLength.value);
let rot = Math.PI * (6/3) * ((posLength.value - 1) / 1);
item.dummy.rotation.y = rot;
item.dummy.updateMatrix();
item.mesh.setMatrixAt(item.index, item.dummy.matrix);
item.mesh.instanceMatrix.needsUpdate = true;
}})
.to(showWire, {value: 1, duration: 5, delay: -8,
onUpdate: function(){
attrs.showWire.setX(item.index, showWire.value);
attrs.showWire.needsUpdate = true;
}})
.to(glowIntensity, {value: 1, duration: 0.5, ease: "elastic.out(1, 0.2)",
onUpdate: function(){
attrs.glowIntensity.setX(item.index, glowIntensity.value);
attrs.glowIntensity.needsUpdate = true;
attrs.emissionIntensity.setX(item.index, glowIntensity.value);
attrs.emissionIntensity.needsUpdate = true;
}})
.to(posLength, {value: 1, duration: 5, delay: 5 + 6.6 - item.totalIndex * 0.2,
onUpdate: function(){
item.dummy.copy(item.initState);
item.dummy.position.multiplyScalar(posLength.value);
item.dummy.rotation.y = 0;
item.dummy.updateMatrix();
item.mesh.setMatrixAt(item.index, item.dummy.matrix);
item.mesh.instanceMatrix.needsUpdate = true;
}})
.to(showWire, {value: 0, duration: 3,
onUpdate: function(){
glowIntensity.value = showWire.value;
attrs.showWire.setX(item.index, showWire.value);
attrs.glowIntensity.setX(item.index, showWire.value);
attrs.showWire.needsUpdate = true;
attrs.glowIntensity.setX(item.index, showWire.value);
attrs.glowIntensity.needsUpdate = true;
}});
if (totalIndex == 33){
tween.eventCallback("onComplete" ,function(){
united.forEach(u => {
u.sequence();
});
})
}
}
}
}
function textureLogo(){
let c = document.createElement("canvas");
c.width = 256;
c.height = 256;
let ctx = c.getContext("2d");
ctx.fillStyle = "white";
ctx.fillRect(0, 0, c.width, c.height);
ctx.fillStyle = "black";
let step = (0.75 / 4) * c.width;
let baseVector = new THREE.Vector2(0, 128);
for(let i = 0; i < 3; i++){
let rv = baseVector.clone().rotateAround(new THREE.Vector2(), i * Math.PI * 2 / 3);
ctx.translate(Math.round(128 + rv.x), Math.round(128 - rv.y));
ctx.rotate(-i * Math.PI * 2 / 3);
for(let j = 0; j < 5; j++){
let y = Math.round(step * j);
ctx.fillRect(-128, y - 4, 256, 8);
}
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
return new THREE.CanvasTexture(c);
}
function setInstances(instGeom, tiers, initTierTop, initRotation, initCount, colorsArray, color){
let count = initCount;
for(let tier = 0; tier < tiers; tier++){
let tierInitX = params.tier.x * tier;
for(let row = 0; row <= tier; row++){
let rowInitZ = params.row.z * 0.5 * row;
for (let col = 0; col <= row; col++){
dummy.rotation.x = initRotation;
dummy.rotation.y = initRotation;
dummy.position.set(
tierInitX - (params.row.x * row),
initTierTop - (params.row.y * tier),
rowInitZ - (params.row.z * col)
);
let totalIndex = united.length;
united.push(instanceItem(instGeom, count, totalIndex, dummy))
//dummy.position.multiplyScalar(1.5);
dummy.updateMatrix();
instGeom.setMatrixAt(count, dummy.matrix);
colorsArray.push(color.r, color.g, color.b);
count++;
}
//console.log(count);
}
}
}
function Octahedron(){
let h = 1.3333333432674408; // height of tetrahedon
let hh = h * 0.5;
var pts = [
new THREE.Vector3(Math.sqrt(8 / 9), hh, 0),
new THREE.Vector3(-Math.sqrt(2 / 9), hh, Math.sqrt(2 / 3)),
new THREE.Vector3(-Math.sqrt(2 / 9), hh, -Math.sqrt(2 / 3)),
new THREE.Vector3(-Math.sqrt(8 / 9), -hh, 0),
new THREE.Vector3(Math.sqrt(2 / 9), -hh, -Math.sqrt(2 / 3)),
new THREE.Vector3(Math.sqrt(2 / 9), -hh, Math.sqrt(2 / 3))
];
var faces = [
pts[0].clone(), pts[2].clone(), pts[1].clone(),
pts[3].clone(), pts[4].clone(), pts[5].clone(),
pts[0].clone(), pts[5].clone(), pts[4].clone(),
pts[1].clone(), pts[3].clone(), pts[5].clone(),
pts[2].clone(), pts[4].clone(), pts[3].clone(),
pts[3].clone(), pts[1].clone(), pts[2].clone(),
pts[4].clone(), pts[2].clone(), pts[0].clone(),
pts[5].clone(), pts[0].clone(), pts[1].clone()
];
var uvs = [];
for (let i = 0; i < 8; i++){
uvs.push(
0.5,
1,
0.06698729810778059,
0.2500000000000001,
0.9330127018922194,
0.2500000000000001
)
};
let g = new THREE.BufferGeometry().setFromPoints(faces);
g.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
g.computeVertexNormals();
g.computeBoundingBox();
g.computeBoundingSphere();
setupCenters( g );
g.setAttribute("canDraw", new THREE.Float32BufferAttribute([
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
1, 1, 1
], 1));
return g;
}
function Tetrahedron() {
// https://discourse.threejs.org/t/tetrahedron-non-indexed-buffer-geometry/12542
// tetrahedron
// ---------------------------------------------------------------------------------------
var pts = [
// https://en.wikipedia.org/wiki/Tetrahedron#Coordinates_for_a_regular_tetrahedron
new THREE.Vector3(Math.sqrt(8 / 9), 0, -(1 / 3)),
new THREE.Vector3(-Math.sqrt(2 / 9), Math.sqrt(2 / 3), -(1 / 3)),
new THREE.Vector3(-Math.sqrt(2 / 9), -Math.sqrt(2 / 3), -(1 / 3)),
new THREE.Vector3(0, 0, 1)
];
var faces = [
//triangle soup
pts[0].clone(), pts[2].clone(), pts[1].clone(),
pts[0].clone(), pts[1].clone(), pts[3].clone(),
pts[1].clone(), pts[2].clone(), pts[3].clone(),
pts[2].clone(), pts[0].clone(), pts[3].clone()
];
var geom = new THREE.BufferGeometry().setFromPoints(faces);
geom.rotateX(-Math.PI * 0.5);
geom.computeVertexNormals();
geom.setAttribute(
"uv",
new THREE.Float32BufferAttribute(
[
// UVs
0.5, 1, 0.06698729810778059, 0.2500000000000001, 0.9330127018922194, 0.2500000000000001,
0.06698729810778059, 0.2500000000000001, 0.9330127018922194, 0.2500000000000001, 0.5, 1,
0.06698729810778059, 0.2500000000000001, 0.9330127018922194, 0.2500000000000001, 0.5, 1,
0.06698729810778059, 0.2500000000000001, 0.9330127018922194, 0.2500000000000001, 0.5, 1
],
2
)
);
// ---------------------------------------------------------------------------------------
geom.computeBoundingBox();
geom.computeBoundingSphere();
setupCenters( geom );
geom.setAttribute("canDraw", new THREE.Float32BufferAttribute([ //which face is intended to draw
0, 0, 0,
0, 0, 0,
0, 0, 0,
1, 1, 1
], 1))
return geom;
}
function setupCenters( geometry ) {
var vectors = [
new THREE.Vector3( 1, 0, 0 ),
new THREE.Vector3( 0, 1, 0 ),
new THREE.Vector3( 0, 0, 1 )
];
var position = geometry.attributes.position;
var centers = new Float32Array( position.count * 3 );
for ( var i = 0, l = position.count; i < l; i ++ ) {
vectors[ i % 3 ].toArray( centers, i * 3 );
}
geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
}
Also see: Tab Triggers