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HTML

              
                <div class="frame">
  <img src="http://ywahu.com/play/placeholder.png" />
  <canvas id="canvas"></canvas>

</div>
<div class="window">
  <div class="santa">
    <div class="head">
      <div class="face">
        <div class="redhat">
          <div class="whitepart"></div>
          <div class="redpart"></div>
          <div class="hatball"></div>
        </div>
        <div class="eyes"></div>
        <div class="beard">
          <div class="nouse"></div>
          <div class="mouth"></div>
        </div>
      </div>
      <div class="ears"></div>
    </div>
    <div class="body"></div>
  </div>
</div>

<div class="fir">
  <div class="fir__item"></div>
  <div class="fir__item"></div>
  <div class="fir__item"></div>

  <div class="fir__log"></div>

  <div class="orbs orbs-1"></div>
  <div class="orbs orbs-2"></div>
  <div class="orbs orbs-3"></div>
  <div class="orbs orbs-4"></div>
</div>

<div class="message">
  <h1>Wish You</h1>
  <h2>Merry Christmas</h2>
  <h1>And</h1>
  <h2>A</h2>
  <h1>Happy New Year</h1>
</div>

</div>
<div class="wrapper">
  <div class="back">
  </div>
  <canvas id="canvas"></canvas>

</div>
              
            
!

CSS

              
                body {
  background: #de2f32;
  margin: auto
}
.window {
  width: 300px;
  height: 300px;
  background: #a0d5d3;
  position: absolute;
  margin: auto;
  top: 1%;
  left: 70%;
  border-radius: 50%;
  border: 10px solid #f8e7dc;
  animation: rock;
  animation-iteration-count: infinite;
  animation-duration: 1s;
}

@keyframes rock {
  0% {
    transform: rotate(-1deg);
  }
  50% {
    transform: rotate(2deg);
  }
  100% {
    transform: rotate(-1deg);
  }
}
@keyframes rock2 {
  0% {
    transform: rotate(1deg);
  }
  50% {
    transform: rotate(-2deg);
  }
  100% {
    transform: rotate(1deg);
  }
}

.fir {
  position: absolute;
  margin: 0 auto;
  width: 8em;
  top: 40%;
  left: 50px;
  animation: rock;
  animation-iteration-count: infinite;
  animation-duration: 1s;
}

.message {
  position: absolute;
  left: 50%;
  top: 0%;
  color: #f8e7dc;
  font-family: 'Mountains of Christmas';
}
.message h1 {
    text-align: center;
    font-style: normal;
    font-size: 75px;
    margin-bottom: 0;
    white-space: nowrap; 
    animation: rock;
    animation-iteration-count: infinite;
    animation-duration: 1s;
}

.message h2 {
    font-style: normal;
    font-size: 75px;
    margin-bottom: 0;
    white-space: nowrap; 
    animation: rock2;
    animation-iteration-count: infinite;
    animation-duration: 1s;
    
}
              
            
!

JS

              
                /*credits: 
pure css laughing santa from: https://codepen.io/Alireza29675/pen/KwgwMy 
pure css Tree with glowing orbs from:
https://codepen.io/martinwolf/pen/DyrwK/

snowing animation using JS from:
https://codepen.io/jywahu/pen/RrGKvw
*/
var makeitSnow = function() {
  //canvas init
  var canvas = document.getElementById("canvas");
  var ctx = canvas.getContext("2d");
  //canvas dimensions
  var W = $(".frame").innerWidth();
  var H = $(".frame").innerHeight();
  canvas.width = W;
  canvas.height = H;

  //snowflake particles
  var mp = 100; //max particles
  var particles = [];
  for (var i = 0; i < mp; i++) {
    particles.push({
      x: Math.random() * W, //x-coordinate
      y: Math.random() * H, //y-coordinate
      r: Math.random() * 4 + 1, //radius
      d: Math.random() * mp //density
    })
  }

  //Lets draw the flakes
  function draw() {
    ctx.clearRect(0, 0, W, H);

    ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
    ctx.beginPath();
    for (var i = 0; i < mp; i++) {
      var p = particles[i];
      ctx.moveTo(p.x, p.y);
      ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2, true);
    }
    ctx.fill();
    update();
  }

  //Function to move the snowflakes
  //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
  var angle = 0;

  function update() {
    angle += 0.01;
    for (var i = 0; i < mp; i++) {
      var p = particles[i];
      //Updating X and Y coordinates
      //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
      //Every particle has its own density which can be used to make the downward movement different for each flake
      //Lets make it more random by adding in the radius
      p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
      p.x += Math.sin(angle) * 2;

      //Sending flakes back from the top when it exits
      //Lets make it a bit more organic and let flakes enter from the left and right also.
      if (p.x > W + 5 || p.x < -5 || p.y > H) {
        if (i % 3 > 0) //66.67% of the flakes
        {
          particles[i] = {
            x: Math.random() * W,
            y: -10,
            r: p.r,
            d: p.d
          };
        } else {
          //If the flake is exitting from the right
          if (Math.sin(angle) > 0) {
            //Enter from the left
            particles[i] = {
              x: -5,
              y: Math.random() * H,
              r: p.r,
              d: p.d
            };
          } else {
            //Enter from the right
            particles[i] = {
              x: W + 5,
              y: Math.random() * H,
              r: p.r,
              d: p.d
            };
          }
        }
      }
    }
  }

  //animation loop
  setInterval(draw, 33);
}

window.onload = makeitSnow();
              
            
!
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